WAR – Allow Retiallation/Retribution to NOT swing back if casting any spell and instead allow the spell to continue. This could make WAR tanking a viable option in some instances. WAR tanking falls below SAMs due to Seigan + Third Eye.
MNK – Lower the recast time of Boost and Chi Blast so MNKs can maintain decent damage versus doing the equivalent of a BLM nuke every 3 mins.
DRG – Give a subtle blow boost to wyvern so it’s a decent damage dealing companion w/o feeding mobs extra TP. Wyverns are squishy so you wouldn’t worry about 10 DRGs wyvern-burning Khimaira. Give JUMP a significant recast reduction so DRG can maintain TP at a somewhat comparable rate as RNGs and SAMs.
DRK – Last Resort needs a buff duration comparable to Berserk. It won’t break DRK considering WAR has access to “Double Attack” and other stuff. They’d probably have to figure out the math to avoid breaking DRK because of the merit ability that gives a –delay while Last Resort is up.
SAM – “Honorable Kill” – New trait that gives damage boost to death dealing blows or when mob is under 25% (Only affects one hit so GKT SAMs can keep up with Polearm SAMs)
THF – Subtle blow traits so they don’t feed too much TP to a mob compared to 2handers to obtain the same 100 TP.
WHM - Access to an equivalent of Duelist Chapeau to help stay on par with RDMs. RDMs can maintain MP better *AND* Enfeeble which makes WHMs fall second in priority and only when you need sole dedicated healer. Perhaps even provide access to “light based” enfeebles.
BLM – Aspir II, Drain-INT, and METEOR! (Okay last one HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE but a fella can dream!)
RDM – Fine as it is.
COR – Give it something, anything that can benefit from HNM camping
BLU – Access to more non-AOE hate spells, so we can see BLU tanking as a viable alternative to PLD, RDM, and NIN endgame tanks. Increased points because half the points are spent on getting auto refresh and other sets.
PUP – lol
SCH – More access to elemental skill + gear so they are viable nukers in endgame without actually replacing BLMs.
SMN – Nerf the ability to gain exp from unclaimed mob so people can stop being gimp retards and smn burn every job instead of learning how to play ‘em
PLD – Job abilities are fine. Endgame shields besides Aegis would be nice imo.
NIN – replace Mijin Gakure with 2hr ability that allows 0 recast time on Utsusemi for 30-45 seconds, kind of like Chainspell, but strictly for Ninjutsu
BRD - The ability to AOE cast the status buff spells and preludes. Also, increase the accuracy of Foe Requiem against endgame mobs.