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Neo-Salvage Gear Discussion
Server: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2012-12-12 14:04:56
I'm not sure about the other pieces, but many of the marduk pieces are most definitely upgrades, albeit pretty minor ones. The cure pot head is amazing for those who a -mitra is out of reach, or they don't want to spend the gil on it.
http://wiki.bluegartr.com/bg/User_talk:Cairthenn
There's a couple cool grips/ammos on there.
Quote: Oreiad's Tathlum 99 - MND+4 Magic Accuracy+1 WHM / BLM / RDM / BRD / SMN / SCH
Beats anything currently for a whm ammo.
Quote: Erlene's Notebook 99 - "Magic Attack Bonus"+3 Enmity-2 All / JOB21 / JOB22
Anyone have any sort of idea where these would come from? They said you'll get worms from doing objectives in meebles that you trade for random gear. That would be my guess.
Server: Odin
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By Odin.Eikechi 2012-12-12 14:05:19
Also morrigan shoes+1... omg. Just the *** for nuking. Looks like a complete upgrade from Nares as well, and by quite a decent margin.
Ragnarok.Raenil
Server: Ragnarok
Game: FFXI
By Ragnarok.Raenil 2012-12-12 14:07:03
He probably he means they're going to try to explain why they did what they did after people start bitching like they always do.
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Server: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2012-12-12 14:08:05
Ya, the shoes are pretty sexy. I'll need to math if they beat savant's +2 after tonight's finals. Hoping that someone gets on test server and find out about refresh values so I can figure out what I need for sch.
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Lakshmi.Mahoro
Server: Lakshmi
Game: FFXI
Posts: 100
By Lakshmi.Mahoro 2012-12-12 14:08:09
while this is actually a really good response to this, the problem I'm having here is that, this is salvage 2.0. not another endgame event.
this is an event that should have been expanded upon enough to where it would be challenging/engaging/and fun enough to warrent some really good level 99 gear to replace a chunk of our current gear.
what we got was not good at all, and you should not fool yourself otherwise.
and i guess you guys are right, maybe i did have too much hope for this game. but what can you expect after spending so many years on it? :/
In the end, this update gave at least half the jobs in the game a few new toys to strive for, many of which are minor UPGRADES (as opposed to sidegrades which I always define as rearranging builds with different pieces to achieve the SAME performance). If you expected all new gearsets, again I'd imagine they don't want to steal the thunder of an expansion coming in a year or less, especially since NNI only recently came out.
Server: Odin
Game: FFXI
Posts: 943
By Odin.Calipso 2012-12-12 14:08:13
looking at it from a BRD perspective, but I was pretty impressed with the Marduk's attire :d
Marduk's Tiara +1(CHR+13/Singing Skill+12) beats Hyaline Hat for debuffing.
Marduk's Shalwar +1(CHR+15/Wind Instrument Skill+11) beats Aoidos' Rhingrave +2 for debuffing.
Marduk's Dastanas +1(Song Spellcasting Time -7%) beat Schellenband and Aneirin's Gloves for precast.
Marduk's Jubbah+1/Nabu's Crackows also might be some good precast pieces(considering all jobs that can use) depending on the value of Fast Cast given. Especially on BRD, activating the extra Fast Cast from the set bonus pairing Body/Hands+1 together.
Nabu's Crackows
Beats nares a little (for brd) as a debuff piece.
Correct me if I'm wrong, but isn't Nares still better? I'm a bit unsure of most targets' CHR values nowadays. CHR+8 M.Acc+7 VS CHR+10 Wind+3. On most things, Nares would have 11 Magic Accuracy, and Nabu's would have 8. If target has a higher CHR value than you, than assume 1 CHR = 1 M.Acc, so would be an even 13 VS 13.
You're actually right, that's my bad. I derped out and for whatever reason assumed one was wind and one was singing. So they're about equal, unless you cast debuffs with a harp.
Server: Odin
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By Odin.Eikechi 2012-12-12 14:08:49
I'm not sure about the other pieces, but many of the marduk pieces are most definitely upgrades, albeit pretty minor ones. The cure pot head is amazing for those who a -mitra is out of reach, or they don't want to spend the gil on it.
Calipso, but does the mitra have regen potency on it? That's kind of a nice stat on the +1 tiara as well for whm, no?
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-12-12 14:09:44
Ya, the shoes are pretty sexy. I'll need to math if they beat savant's +2 after tonight's finals. Hoping that someone gets on test server and find out about refresh values so I can figure out what I need for sch.
Well if they don't beat Savant+2 (which I understand is hard to do), they are still great for blms, no?
Server: Fairy
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Posts: 2742
By Fairy.Ghaleon 2012-12-12 14:10:16
Quote: edit- it's funny cause i usually don't complain about stuff this much. I think it's probably the big letdown SE just gave me, was totally waiting to come back to this game again and play with some friends.
but i probably won't now. some of you might ask "but ghal, wry not just play with friends and be happy teehee 8D"
because i was tired of afking in PJ half the day with nothing to do, i have all the NNI gear, and that was actually pretty fun and took some effort to get. i have the emps i want and the relic i wanted. and I'm not going to spend another 2-3 months dual/tri boxing more weapons.
all i wanted was a good solid event to keep me coming back for more, until the new expansion arrived. but sadly i guess i was hoping for too much :/
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-12-12 14:13:28
Im used to the "Bitchateverything" status effect SE seems to inflict on most of you...so i think i built up a resistance job trait over the 10 years of "whydafuqSE" everyone spouts. So have fun with that.
btw i actually wanted to respond to your earlier comment about matsui,
honestly i wasn't going to blame him, nor did i plan on it. but at the end of the day he is the director of this game.
and honestly some of the ***he says in his forum messages just rub me the wrong way (could totally be a translation error though so)
not going to bother quoting it but in his latest post, he pretty much told everybody on the forums they will be ignored for at least a week while they respond to everybody posting about this update (what does that mean i wonder? hmm...)
edit- it's funny cause i usually don't complain about stuff this much. I think it's probably the big letdown SE just gave me, was totally waiting to come back to this game again and play with some friends.
but i probably won't now. some of you might ask "but ghal, wry not just play with friends and be happy teehee 8D"
because i was tired of afking in PJ half the day with nothing to do, i have all the NNI gear, and that was actually pretty fun and took some effort to get. i have the emps i want and the relic i wanted. and I'm not going to spend another 2-3 months dual/tri boxing more weapons.
all i wanted was a good solid event to keep me coming back for more, until the new expansion arrived. but sadly i guess i was hoping for too much :/
Matsui has only been in control for a very short time period, and I don't think he could of contributed much influence on Salvage when Tanaka was under control for the large majority of the process.
I'm sure the most he could do for the project is make sure it got done, because at that point if he changed anything important it would put the team behind for months.
Yes, if anything is bad about Salvage the blame should go to Matsui, rightfully so, but I don't think he had much choice in the matter unless he wanted to extend development for another 3 months.
I'm not defending him, because I'm not sure if he's a good fit or yet not (no one should, not at least for 6 months when content he had control of comes out), but I just think we should be understanding at least.
Server: Odin
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By Odin.Eikechi 2012-12-12 14:15:33
I guess nobody saw the "portus collar-1" either? Accuracy+5 Attack+5 "Double Attack"+2%. Has -1 DA from portus but +3 acc and +5 att. A pretty good piece, all things considered.
Server: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2012-12-12 14:15:51
Ya, the shoes are pretty sexy. I'll need to math if they beat savant's +2 after tonight's finals. Hoping that someone gets on test server and find out about refresh values so I can figure out what I need for sch.
Well if they don't beat Savant+2 (which I understand is hard to do), they are still great for blms, no? Ya, assuming i'm remembering nares right. They also are close to savant's, and would be best w/o klimaform up
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Server: Odin
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Posts: 943
By Odin.Calipso 2012-12-12 14:17:08
I'm not sure about the other pieces, but many of the marduk pieces are most definitely upgrades, albeit pretty minor ones. The cure pot head is amazing for those who a -mitra is out of reach, or they don't want to spend the gil on it.
Calipso, but does the mitra have regen potency on it? That's kind of a nice stat on the +1 tiara as well for whm, no?
No, but tbh I can't remember the last time I used regen. Unless that boosts Regen by a TON or increases the duration, I probably still wouldn't use regen.
If I had known about this I likely would have still spent the gil on a -mitra, it has less MND but the healing magic skill on it still puts it ahead, plus the augment on it saves a spot/makes you not care about Cleric's +2. Plus it's a green pope hat!
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Server: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2012-12-12 14:18:55
To go with those green stripper boots.
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Server: Ragnarok
Game: FFXI
Posts: 115
By Ragnarok.Forsakengriever 2012-12-12 14:19:25
Personally I'm disappointed. I was really looking forward to Neo-Salvage, and while some gear is alright for certain builds and gear swaps, over all it is not worth the time and patience it will take to get the gear.
Sylph.Dgk
Server: Sylph
Game: FFXI
Posts: 6
By Sylph.Dgk 2012-12-12 14:20:12
Ragnarok.Forsakengriever said: »Personally I'm disappointed. I was really looking forward to Neo-Savage, and while some gear is alright for certain builds and gear swaps, over all it is not worth the time and patience it will take to get the gear.
quit ffxi
Server: Odin
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Posts: 9265
By Odin.Eikechi 2012-12-12 14:21:15
I'm not sure about the other pieces, but many of the marduk pieces are most definitely upgrades, albeit pretty minor ones. The cure pot head is amazing for those who a -mitra is out of reach, or they don't want to spend the gil on it.
Calipso, but does the mitra have regen potency on it? That's kind of a nice stat on the +1 tiara as well for whm, no?
No, but tbh I can't remember the last time I used regen. Unless that boosts Regen by a TON or increases the duration, I probably still wouldn't use regen.
If I had known about this I likely would have still spent the gil on a -mitra, it has less MND but the healing magic skill on it still puts it ahead, plus the augment on it saves a spot/makes you not care about Cleric's +2. Plus it's a green pope hat!
Is it because you do a lot of things under embrava? That is a heavy regen after all. As well as Sch having gen 5. Kind of sucks sch wasn't added to Marduk in addition to Morrigan :(.
VIP
Server: Siren
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By Siren.Kalilla 2012-12-12 14:24:00
Ragnarok.Forsakengriever said: »Personally I'm disappointed. I was really looking forward to Neo-Savage, and while some gear is alright for certain builds and gear swaps, over all it is not worth the time and patience it will take to get the gear. I think SE has a certain idea about how powerful each job should be at it's maximum potential gear swapping out armor, and they won't cross this line (or very much) until the next "stage" of the game.
At the moment we are at the end of this stage, or nearing it. There aren't very many revamps left, nothing noteworthy really (just znm), so I didn't expect anything huge.
It won't be until the expansion where we start seeing the good upgrades again. From here on out we'll have ZNM updates, play as a monster, new SP's, new merits, then basically thats it til Adoulin.
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Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2012-12-12 14:24:33
I can't believe people are complaining about this new gear. Maybe you should try playing more than one job, i.e. something other than WAR or DRK. The amount of bandwagnaroks is disgusting.
Bismarck.Kelhor
Administrator
Server: Bismarck
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Posts: 509
By Bismarck.Kelhor 2012-12-12 14:28:33
I guess nobody saw the "portus collar-1" either? Accuracy+5 Attack+5 "Double Attack"+2%. Has -1 DA from portus but +3 acc and +5 att. A pretty good piece, all things considered.
Fewer jobs on it too. Really, unless it comes free in your cereal box, you should still be aiming for Portus.
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-12-12 14:29:20
They should revamp campaign next imo. I always had a lot of fun with campaign back in the day so it would be nice if it was revamped for 99.
Server: Odin
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By Odin.Eikechi 2012-12-12 14:30:35
I guess nobody saw the "portus collar-1" either? Accuracy+5 Attack+5 "Double Attack"+2%. Has -1 DA from portus but +3 acc and +5 att. A pretty good piece, all things considered.
Fewer jobs on it too. Really, unless it comes free in your cereal box, you should still be aiming for Portus.
Unless you don't have access to neo-tavnaz. And I hear neo-tav boss is still somewhat difficult even at 99 anyways.
Cerberus.Conagh
Server: Cerberus
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Posts: 3189
By Cerberus.Conagh 2012-12-12 14:31:02
I can't believe people are complaining about this new gear. Maybe you should try playing more than one job, i.e. something other than WAR or DRK. The amount of bandwagnaroks is disgusting.
Bangwagons! Not heard this in ages, I personally feel this update is good! Se wants to bring more strategy back to the game, they created an event that nerfs embrava for us to use our brains and bring back the old school talent, I believe Matsui said (paraphrasing) He wanted the old techniques back as all the had done was suit 1 play style, Well isn't this a good way for people to learn the other play style in prep for the new upcoming expansion while obtaining some gear to boost the jobs people never look at? (lolpup and Ranger-style COR) Personally I can see alot of upgrades for WHM, BRD, BLM, SCH and BLU and trying to say getting hexed -1 gear is better, granted some of it is amazing, so is the price tag, but not everyone can get those due to availability. Overall a good equaliser event, but nothing that is going to like Holy crap my epeen is this long!
Edit: Just a foot note, I had hoped for 1 amazing piece of gear within each catagory, but I hope the set bonuses make up for the lack of individual epic pieces.
Bismarck.Kelhor
Administrator
Server: Bismarck
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By Bismarck.Kelhor 2012-12-12 14:32:25
I guess nobody saw the "portus collar-1" either? Accuracy+5 Attack+5 "Double Attack"+2%. Has -1 DA from portus but +3 acc and +5 att. A pretty good piece, all things considered.
Fewer jobs on it too. Really, unless it comes free in your cereal box, you should still be aiming for Portus.
Unless you don't have access to neo-tavnaz. And I hear neo-tav boss is still somewhat difficult even at 99 anyways.
A fair point.
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Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-12-12 14:33:22
I can't believe people are complaining about this new gear. Maybe you should try playing more than one job, i.e. something other than WAR or DRK. The amount of bandwagnaroks is disgusting.
because the rng/cor gear is just amazing right?
Server: Odin
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By Odin.Eikechi 2012-12-12 14:34:38
I guess everybody also overlooked the new grips? mind with macc looks like the new best enfeeb grip, as well as the int+3 elemental skill+2 grip looks pretty solid. minor upgrade over wizzen, or the mab+1 m.acc+1 grip, but it's still new gear to choose from.
Bismarck.Bedrin
Server: Bismarck
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By Bismarck.Bedrin 2012-12-12 14:35:30
As underwhelming as most of this is, if either of the morri bodys has +2 refresh i'll be happy. Sch needs a better looking idle body. Chasubles suck.
Heka's body + head?
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Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-12-12 14:36:33
I can't believe people are complaining about this new gear. Maybe you should try playing more than one job, i.e. something other than WAR or DRK. The amount of bandwagnaroks is disgusting.
because the rng/cor gear is just amazing right?
Wait what? Really? DEF:65 DEX+12 AGI+12 CHR+12 Accuracy+14 Attack+14 Ranged Accuracy+14 Ranged Attack+14 Enhances "Dual Wield" effect "True Shot"+1 Set: Increases rate of critical hits
That body is bad?
Server: Odin
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By Odin.Calipso 2012-12-12 14:37:14
As underwhelming as most of this is, if either of the morri bodys has +2 refresh i'll be happy. Sch needs a better looking idle body. Chasubles suck.
Heka's body + head?
Spurrina Coif can be augmented with +2 refresh, so a +2 refresh body gives you 1 more than hekas combination.
Server: Odin
Game: FFXI
Posts: 89
By Odin.Akhilleus 2012-12-12 14:38:45
I am of the opinion these pieces will be +2-able such is the current trend and the drama surrounding the launch patch is just verbal premature ejaculation.
Hold ye horses people, don't yet assume the worst.
http://wiki.bluegartr.com/bg/User_talk:Cairthenn
Level 45 GearAte's Mask | DEF:19 STR+2 VIT+2 "Double Attack"+1% | WAR / PLD / DRK / DRG |
Genta Kabuto | DEF:17 DEX+2 AGI+2 Attack+2 "Store TP"+1 | MNK / SAM / NIN / PUP |
Idi's Mask | DEF:16 Attack+2 "Subtle Blow"+1 "Triple Attack"+1% | THF / BST / RNG / COR / DNC |
Namru's Tiara | DEF:16 MP+10 Enhancing magic skill +2 | WHM / BRD / SMN |
Neit's Crown | DEF:15 INT+2 MND+2 Magic Accuracy+1 | BLM / RDM / BLU / SCH |
| Ate's Cuirass | DEF:36 STR+2 DEX+2 Accuracy+2 Attack+2 "Subtle Blow"+1 | WAR / PLD / DRK / DRG |
Genta Hara-Ate | DEF:33 STR+3 DEX+3 VIT+3 Attack+3 "Subtle Blow"+2 | MNK / SAM / NIN / PUP |
Idi's Jerkin | DEF:32 Accuracy+3 Ranged Accuracy+3 "Subtle Blow"+2 "Triple Attack"+1% | THF / BST / RNG / COR / DNC |
Namru's Jubbah | DEF:30 HP+1% MP+1% STR+2 INT+2 MND+2 CHR+2 Haste+1% | WHM / BRD / SMN |
Neit's Coat | DEF:31 Magic Accuracy+2 "Magic Attack Bonus"+2 Enfeebling magic skill +2 Elemental magic skill +2 | BLM / RDM / BLU / SCH |
| Ate's Gauntlets | DEF:12 STR+2 Attack+2 "Magic Attack Bonus"+1 Enmity+1 | WAR / PLD / DRK / DRG |
Genta Gote | DEF:11 DEX+2 AGI+2 Accuracy+2 Ranged Accuracy+2 Evasion+2 | MNK / SAM / NIN / PUP |
Idi's Gloves | DEF:10 AGI+2 Ranged Accuracy+2 Ranged Attack+2 Marksmanship skill +2 | THF / BST / RNG / COR / DNC |
Namru's Dastanas | DEF:11 STR+2 AGI+2 Accuracy+2 Attack+2 Healing magic skill +2 | WHM / BRD / SMN |
Neit's Cuffs | DEF:10 STR+2 DEX+2 "Magic Attack Bonus"+1 | BLM / RDM / BLU / SCH |
| Ate's Flanchard | DEF:27 Attack+2 "Double Attack"+1% "Store TP"+2 | WAR / PLD / DRK / DRG |
Genta-No-Hakama | DEF:24 STR+2 DEX+2 AGI+2 Automaton: STR+2 DEX+2 AGI+2 | MNK / SAM / NIN / PUP |
Idi's Trousers | DEF:23 DEX+2 CHR+2 Accuracy+2 "Store TP"+1 | THF / BST / RNG / COR / DNC |
Namru's Shalwar | DEF:20 MP+8 Healing magic skill +2 Enfeebling magic skill +2 | WHM / BRD / SMN |
Neit's Slops | DEF:21 HP+8 MP+8 MND+2 Enhances "Fast Cast" effect | BLM / RDM / BLU / SCH |
| Ate's Sollerets | DEF:12 VIT+2 INT+2 Attack+2 "Double Attack"+1% | WAR / PLD / DRK / DRG |
Genta Sune-Ate | DEF:12 STR+2 Attack+2 Evasion+2 | MNK / SAM / NIN / PUP |
Idi's Ledelsens | DEF:10 DEX+2 VIT+2 AGI+2 Evasion+2 Pet: Evasion+2 | THF / BST / RNG / COR / DNC |
Namru's Crackows | DEF:9 CHR+2 Singing skill +1 String instrument skill +2 | WHM / BRD / SMN |
Neit's Pigaches | DEF:9 STR+2 INT+2 MND+2 Accuracy+2 Attack+2 | BLM / RDM / BLU / SCH |
Level 99 Gear
These equipment pieces have 2 branching stats going two different ways, so I'm going to group them like so.
Ares' and Ker's Sets
Ares' Mask +1 | DEF:51 HP+4% MP+4% Accuracy+15 Attack+40 Haste+6% Set: Enhances "Double Attack" effect | WAR / PLD / DRK / DRG | Ker's Mask | DEF:49 STR+8 VIT+8 Shield skill +11 "Double Attack"+3% Haste+5% | WAR / PLD / DRK / DRG |
| Ares' Cuirass +1 | DEF:81 HP+5% MP+5% STR+16 VIT+16 Attack+6% Adds "Regen" effect Adds "Refresh" effect Set: Enhances "Double Attack" effect | WAR / PLD / DRK / DRG |
Ker's Cuirass | DEF:75 STR+13 DEX+13 Accuracy+15 Attack+15 "Subtle Blow"+5 Haste+4% | WAR / PLD / DRK / DRG |
| Ares' Gauntlets +1 | DEF:35 HP+3% MP+3% STR+9 VIT+9 Accuracy+8 Attack+8 Haste+4% Set: Enhances "Double Attack" effect | WAR / PLD / DRK / DRG |
Ker's Gauntlets | DEF:32 STR+9 Attack+9 "Magic Attack Bonus"+8 Enmity+5 Haste+4% | WAR / PLD / DRK / DRG |
| Ares' Flanchard +1 | DEF:53 HP+4% MP+4% STR+8 DEX+8 "Triple Attack"+2% Haste+6% Set: Enhances "Double Attack" effect | WAR / PLD / DRK / DRG |
Ker's Flanchard | DEF:52 HP+45 Attack+15 "Double Attack"+2% "Store TP"+8 | WAR / PLD / DRK / DRG |
| Ares' Sollerets +1 | DEF:33 HP+3% MP+3% VIT+8 AGI+8 Accuracy+11 Attack+17 Set: Enhances "Double Attack" effect | WAR / PLD / DRK / DRG |
Ker's Sollerets | DEF:31 VIT+7 INT+7 Attack+15 "Double Attack"+2% Wyvern: Attack+13 | WAR / PLD / DRK / DRG |
Morrigan's and Fea's Sets
Morrigan's Coronal +1 | DEF:33 MP+50 STR+10 INT+10 MND+10 Accuracy+12 Magic Accuracy +12 Set: Enhances "Magic Atk. Bonus" effect | BLM / RDM / BLU / SCH | Fea's Coronal | DEF:30 INT+7 MND+7 Magic Accuracy+8 Enfeebling magic skill +10 Elemental magic skill +10 | BLM / RDM / BLU / SCH |
| Morrigan's Robe +1 | DEF:55 STR+12 INT+12 MND+12 Accuracy+13 "Magic Attack Bonus"+13 Adds "Refresh" effect Set: Enhances "Magic Atk. Bonus" effect | BLM / RDM / BLU / SCH |
Fea's Robe | DEF:51 Magic Accuracy+8 "Magic Attack Bonus"+8 Enfeebling magic skill +7 Elemental magic skill +7 Adds "Refresh" effect | BLM / RDM / BLU / SCH |
| Morrigan's Cuffs +1 | DEF:31 MP+55 Accuracy+12 Attack+12 Magic Accuracy+11 "Magic Atk. Bonus"+11 Set: Enhances "Magic Atk. Bonus" effect | BLM / RDM / BLU / SCH |
Fea's Cuffs | DEF:28 STR+7 DEX+7 "Magic Attack Bonus"+6 Blue magic skill +6 Haste+3% | BLM / RDM / BLU / SCH |
| Morrigan's Slops +1 | DEF:44 MP+50 STR+10 INT+10 MND+10 Magic Accuracy+8 Enmity-6 Set: Enhances "Magic Atk. Bonus" effect | BLM / RDM / BLU / SCH |
Fea's Slops | DEF:40 HP+40 MP+40 MND+7 Enhancing magic skill +13 Enfeebling magic skill +13 Enhances "Fast Cast" effect | BLM / RDM / BLU / SCH |
| Morrigan's Pigaches +1 | DEF:26 MP+50 STR+9 INT+9 MND+9 "Magic Atk. Bonus"+9 Enmity-7 Set: Enhances "Magic Atk. Bonus" effect | BLM / RDM / BLU / SCH |
Fea's Pigaches | DEF:24 STR+7 INT+7 MND+7 Accuracy+9 Attack+9 Enhancing magic skill +7 Dark magic skill +7 | BLM / RDM / BLU / SCH |
Marduk's and Nabu's Sets
Marduk's Tiara +1 | DEF:31 MND+13 CHR+13 Divine magic skill +12 Summoning magic skill +12 Singing skill +12 "Cure" potency +11% Increases "Regen" effect Set: Increases "Fast Cast" effect | WHM / BRD / SMN | Nabu's Tiara | DEF:30 MP+50 Enhancing magic skill +10 Avatar: Increases magic accuracy and "Magic Atk. Bonus" | WHM / BRD / SMN |
| Marduk's Jubbah +1 | DEF:56 MND+15 CHR+15 Enhances "Fast Cast" effect Summoning magic interruption rate down Adds "Refresh" effect Set: Enhances "Fast Cast" effect | WHM / BRD / SMN |
Nabu's Jubbah | DEF:54 HP+5% MP+5% STR+10 INT+10 MND+10 CHR+10 "Double Attack"+3% Haste+4% | WHM / BRD / SMN |
| Marduk's Dastanas +1 | DEF:30 MND+14 CHR+14 Wind instrument skill +11 Song spellcasting time -7% Adds "Regen" effect Set: Enhances "Fast Cast" effect | WHM / BRD / SMN |
Nabu's Dastanas | DEF:28 STR+7 AGI+7 Accuracy+8 Attack+8 Magic Accuracy+5 Healing magic skill +12 | WHM / BRD / SMN |
| Marduk's Shalwar | DEF:42 CHR+15 Healing magic skill +11 Summoning magic skill +11 Wind instrument skill +11 Increases song effect duration Set: Enhances "Fast Cast" effect | WHM / BRD / SMN |
Nabu's Shalwar | DEF:39 MP+38 Healing magic skill +15 Enfeebling magic skill +15 "Cure" spellcasting time -15% | WHM / BRD / SMN |
| Marduk's Crackows +1 | DEF:30 MND+12 Enfeebling magic skill +11 Summoning magic skill +11 String instrument skill +11 Avatar: Increases attack and Haste+2% Set: Enhances "Fast Cast" effect | WHM / BRD / SMN |
Nabu's Crackows | DEF:28 CHR+10 Singing skill +3 String instrument skill +7 Enhances "Fast Cast" effect | WHM / BRD / SMN |
Usukane and Omodaka Sets
Usukane Somen +1 | DEF:41 STR+9 AGI+9 Accuracy+10 Evasion+10 "Double Attack"+4% Haste+5% Set: Enhances Haste effect | MNK / SAM / NIN / PUP | Omodaka Somen | DEF:37 DEX+7 AGI+7 Attack+9 "Store TP"+6 "Counter"+4 | MNK / SAM / NIN / PUP |
| Usukane Haramaki +1 | DEF:73 STR+12 DEX+12 INT+12 Accuracy+15 Evasion+15 Critical Hit Rate+4% "Store TP"+7 Set: Enhances Haste effect | MNK / SAM / NIN / PUP |
Omodaka Haramaki | DEF:70 STR+11 DEX+11 VIT+11 Attack+20 "Subtle Blow"+6 Enhances "Zanshin" effect | MNK / SAM / NIN / PUP |
| Usukane Gote +1 | DEF:32 Accuracy+13 Evasion+13 "Subtle Blow"+7 "Counter"+4 "Double Attack"+3% Set: Enhances Haste effect | MNK / SAM / NIN / PUP |
Omodaka Gote | DEF:31 DEX+6 AGI+6 Accuracy+13 Ranged Accuracy+13 Evasion+8 Haste+4% | MNK / SAM / NIN / PUP |
| Usukane Hizayoroi +1 | DEF:50 STR+7 DEX+7 Attack+20 Haste+6% Set: Enhances Haste effect | MNK / SAM / NIN / PUP |
Omodaka Hizayoroi | DEF:47 STR+6 DEX+6 AGI+6 Haste+6% Automaton: STR+6 DEX+6 AGI+6 Haste+4% | MNK / SAM / NIN / PUP |
| Usukane Sune-Ate +1 | DEF:27 Accuracy+15 Attack+15 "Store TP"+9 Haste+3% Enmity+7 Set: Enhances Haste effect | MNK / SAM / NIN / PUP |
Omodaka Sune-Ate | DEF:26 STR+8 Attack+10 Evasion+5 "Double Attack"+3% | MNK / SAM / NIN / PUP |
Skadi's and Sigyn's Sets
Skadi's Visor +1 | DEF:37 DEX+13 AGI+13 Attack+10 Ranged Attack+10 "Store TP"+4 Haste+7% Set: Increases rate of critical hits | THF / BST / RNG / COR / DNC | Sigyn's Visor | DEF:35 Attack+14 "Suble Blow"+4 "Triple Attack"+2% Haste+6% | THF / BST / RNG / COR / DNC |
| Skadi's Cuirie +1 | DEF:65 DEX+12 AGI+12 CHR+12 Accuracy+14 Attack+14 Ranged Accuracy+14 Ranged Attack+14 Enhances "Dual Wield" effect "True Shot"+1 Set: Increases rate of critical hits | THF / BST / RNG / COR / DNC |
Sigyn's Cuirie | DEF:63 Accuracy+15 Ranged Accuracy+15 "Subtle Blow"+5 "Triple Attack"+3% Haste+4% | THF / BST / RNG / COR / DNC |
| Skadi's Bazubands +1 | DEF:32 STR+8 AGI+8 Attack+12 Ranged Attack+12 Haste+4% Pet: Haste+3% Set: Increases rate of critical hits | THF / BST / RNG / COR / DNC |
Sigyn's Bazubands | DEF:31 STR+8 AGI+8 Ranged Accuracy+12 Ranged Attack+12 Marksmanship skill +6 Enmity-5 | THF / BST / RNG / COR / DNC |
| Skadi's Chausses +1 | DEF:52 Accuracy+7 Attack+17 Ranged Accuracy+7 Ranged Attack+17 "Store TP"+8 Set: Increases rate of critical hits | THF / BST / RNG / COR / DNC |
Sigyn's Chausses | DEF:51 DEX+8 CHR+8 Accuracy+10 "Store TP"+5 Haste+5% | THF / BST / RNG / COR / DNC |
| Skadi's Jambeaux +1 | DEF:30 STR+5 VIT+5 Accuracy+7 Ranged Accuracy+7 Increases movement speed Set: Increases rate of critical hits | THF / BST / RNG / COR / DNC |
Sigyn's Jambeaux | DEF:29 STR+7 DEX+7 VIT+7 AGI+7 Evasion+8 Haste+4% Pet: Evasion+5 | THF / BST / RNG / COR / DNC |
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