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The Odyssey - || Strategy and Discussion ||
Bismarck.Ringoko
Server: Bismarck
Game: FFXI
By Bismarck.Ringoko 2020-11-21 23:14:37
Farming NM's to cap out MM in Sheol C with a group, a node didn't appear on floor 2 after the Halo was defeated. Has anybody else encountered that?
PT member thinks the Halo node NM isn't random and predetermined and won't spawn if the NM was previously defeated elsewhere.
Server: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2020-11-22 20:14:46
Farming NM's to cap out MM in Sheol C with a group, a node didn't appear on floor 2 after the Halo was defeated. Has anybody else encountered that?
PT member thinks the Halo node NM isn't random and predetermined and won't spawn if the NM was previously defeated elsewhere. never happened to me but are you sure you killed both the halo and all the guards?
Bismarck.Ringoko
Server: Bismarck
Game: FFXI
By Bismarck.Ringoko 2020-11-22 21:13:37
Farming NM's to cap out MM in Sheol C with a group, a node didn't appear on floor 2 after the Halo was defeated. Has anybody else encountered that?
PT member thinks the Halo node NM isn't random and predetermined and won't spawn if the NM was previously defeated elsewhere. never happened to me but are you sure you killed both the halo and all the guards?
Yes, happened again today.
Bismarck.Zuidar
Server: Bismarck
Game: FFXI
Posts: 1273
By Bismarck.Zuidar 2020-11-23 19:42:16
I thought SE fixed Evil Weapon's blood aggro bug because I just got aggro in yellow HP in sheol B ><
By SimonSes 2020-11-25 12:22:48
Can we sum up whats needed in each Sheol for MM XV?
A:
Each NM: x6
Nostos: ?
Aurum: ?
B:
Each NM: x3
Nostos: ?
Aurum: 16?
C:
Each NM: x9
Nostos: ?
Aurum: ?
By Pantafernando 2020-11-25 13:05:38
Sometime ago i collected reports in this thread but i still didnt had the time to organize it.
Gonna repost here if you want to work on them
Alert: raw information without any treatment.
Alert2: sorry not giving proper credit to the people who brought those informations.
Alert3: they are paste from the newest to oldest.
Alert4: unfortunelly there is no reference to which sheol is what though its not the impossible to associate them also because the are in a time progression.
Anyway, its a starting point before diving 30+ pages in this thread.
Sheol B
Got MMXIII on the 23th unique NM x3
Got MMXIV on the 6th Aurum Strongbox opened
Got MMXV on the 16th Aurum Strongbox opened]
[Sheol C:
Got XII with all NM kills x9, no increase at x12 then we got XIII with 700 nostos kills.]
[Sheol C:
Got MMXIV after 950 nostos kills.
Got MMXV after 1500 nostos kills.
No direct upgrade from the aurum strongboxes because nostos kill count was still low after opening 16.]
[Nostos Killed 1022 |Mastery level Increase: 50, 100, 200, 800, 950
Chests Max 250 Opened: 174 |Mastery Level Increase 10,
Number of NMs killed |Mastery level Increase: 23
Coffers Opened 56 |Mastery level Increase: ??
Aurum Strongbox Opened 6 |Mastery level Increase: 1
Killed 57 NMs and 8 of them were killed 3 times over. Just missing Kuk for all NMs killed.
Sheol(A): MM15
Sheol(B): MM8
Sheol C): Nil]
[Sheol B
Got MMXIII on the 23th unique NM x3
Got MMXIV on the 6th Aurum Strongbox opened
Got MMXV on the 16th Aurum Strongbox opened]
[got moogle mastery 14 at 15 NMs at 6+ kill, only have 1 NM at 5 kills and 2 at 7 kills and 1 at 10 kills. 33 coffers and 4 aurum.
Siren.Codegen said: »
I just got Moogle Mastery XIII exactly on the 12 NM at 6+
Siren.Codegen said: »
still MM 12 with 11 NMs at 6+ kills,
NM kills are 9,6,6,6,6,6,6,6,6,6,6,4,4,3,3,2
chests 240, coffers 26, aurum 4
Sylph.Reain said: »
Got Moogle Mastery XIII.
Looks like it was 8 NMs 6 times.
Sylph.Reain said: »
Got Moogle Mastery XIV after 12 NM at x6 kills. So it seems like an extra point there must be coming from chest/coffer/strongbox or possibly nostos kills.]
[Just found out that killing 7xNMs, 6 times over will grant another Mastery increase. As you've reached all NMs, 6 times over, MMXIV is around the corner for me. I'll continue with Aurum Strong boxes as well. However, I've only observed the 1st chest granting a mastery bonus.
1. Tipuli: 18
2. Brachys: 6
3. Dione: 5
4. Gloios: 1
5. Damysus: 1
6. Aegypius: 20
7. Salamandra: 13
8. Ailuros: 6
9. Megaera: 15
10. Eurytus: 11
11. Harpe: 4
12. Kusarikku: 1
13. Leucippe: 4
14. Cynara: 1
15. Ptelea: 1
16. Physis: 1
Total Kills: 108
All Nostos: 2258 |Mastery level Increase: 100, 200
Differnt Nms: 16 |Mastery level Increase: 6, 9, 12
Combination Nms: 108 |Mastery level Increase: 3, 7, 10, 13, 20
NMs Killed 6 times: 8 |Mastery level Increase: 7
Chests: Caps at 250 |Chests -1 izzat from 10 to 5: 10, 20, 30, 40, 50
Coffers: 27
Aurum Strongbox: 3 |Mastery level Increase: 1,
Moogle Mastery: 12]
I just got XI, (didn't notice eactly when during this run bet i just did 2 NMs 2 halos and guardians, 2 mob groups and 5 chests with points so it shouldn't be far from the stats at the end):
Moogle Mastery X
62 NMs (all unique nm's)
1321 Nostos
199 chests
21 coffers
2 aurum
Bismarck.Bigheadkitty said: »
Siren.Codegen said: »
Got Moogle Mastery 10 on the 55th NM I killed, on a solo run with no chests opened that ended with 57 nms and 1168 nostos.
Moogle Mastery X
55 NMs (all unique nm's)
1145 Nostos
103 chests
7 coffers
1 aurum
Siren.Codegen said: »
Got Moogle Mastery 9 on the 48th NM I killed, one of many repeated ones after already getting all unique ones before VII:
Moogle Mastery IX
48 NMs (all unique nm's)
1020 Nostos
73 chests
3 coffers
my previous stats were
Moogle Mastery VIII
36 NMs (all unique nm's)
751 Nostos
16 chests
2 coffers
Moogle Mastery VII
31 NMs (all unique nm's)
651 Nostos
4 chests
so I still think it's a point system rather than gating, and NMs are just worth the most so often a level up happens with the, but I got a levelup on a chest and one on a nostos before too. This is probably a dumb question but BGwiki shows only 16 NMs and alot of these posts say unique NMs 32 or 48? Can you pop mobs not listed on the wiki? btw Bigheadkitty I meant all unique nms defeated, plus repeats, so there are only 16 NMs, I was adding that detail because there was some question about whether some level unlock required all unique ones to have been defeated at least once
MMXII is after 4 NM X 6, tested and confirmed on 4 Players.
I got MM XI when we opened an Aurum chest (can't remember the number, but we're close to 40 now).
And like Zig said, we all got MM XII with our 4th NM killed 6 time in a row. Each of us got it like that, even on different runs.
So If I make a guess, you'll need to try to get the number of Aurum up, that should get you up to requirement.
Got Moogle Mastery XIII.
Looks like it was 8 NMs 6 times.
Got Moogle Mastery XIV after 12 NM at x6 kills.
still at 11 with 6 NMs at 6+ kills,
NM kills are 9,6,6,6,6,6,5,5,4,3,3,2,2,2,1,1
chests 240, coffers 26, aurum 4
Got Moogle Mastery XV at 16 NMs 6x.
All nostos: 3670
Tipuli: 9
Brachys: 7
Dione: 8
Gloios: 7
Damysus: 7
Aegypius: 28
Salmandra: 8
Ailuros: 8
Megaera: 7
Eurytus: 8
Harpe: 9
Kusarikku: 6
Leucippe: 7
Cynara: 8
Ptelea: 7
Physis: 11
Chests: 250
Coffers: 89
Aurum Strongbox: 19
got MM 12 with 8 NMs at 6+ kills,
NM kills are 9,6,6,6,6,6,6,6,5,3,3,3,2,2,2,2
chests 240, coffers 26, aurum 4
Maybe the mastery points are independent, there is a +1 at 6 NMs at 6+ and another at 8 at 6+, but it doesn't have to be MM11 or 12 specifically because maybe I was missing some +1 point from chest/coffer/aurum or nostos thresholds compared to Reain?
I just got Moogle Mastery XIII exactly on the 12 NM at 6+
Siren.Codegen said: »
still MM 12 with 11 NMs at 6+ kills,
NM kills are 9,6,6,6,6,6,6,6,6,6,6,4,4,3,3,2
chests 240, coffers 26, aurum 4
Sylph.Reain said: »
Got Moogle Mastery XIII.
Looks like it was 8 NMs 6 times.
Sylph.Reain said: »
Got Moogle Mastery XIV after 12 NM at x6 kills.
So it seems like an extra point there must be coming from chest/coffer/strongbox or possibly nostos kills.
got moogle mastery 14 at 15 NMs at 6+ kill, only have 1 NM at 5 kills and 2 at 7 kills and 1 at 10 kills. 33 coffers and 4 aurum.
All Nostos: 2110 |Mastery level Increase: 100, 200
Differnt Nms: 16 |Mastery level Increase: 6, 9, 12
Combination Nms: 61 |Mastery level Increase: 3, 7, 10, 13, 20
Chests: 239 |Chests -1 izzat from 10 to 5: 10, 20, 30, 40, 50
Coffers: 21
Aurum Strongbox: 1 |Mastery level Increase: 1,
Moogle Mastery: 11
Weeew said: »
Weeew said: »
Weeew said: »
Weeew said: »
Moogle Mastery V
8 NMs (4 unique nm's)
1040 Nostos
20 chests
2 coffers
Moogle Mastery VI
9 NMs (5 unique nm's)
1140 Nostos
23 chests
2 coffers
Moogle Mastery VII
12 NMs (8 unique nm's)
1303 Nostos
33 chests
4 coffers Moogle Mastery VIII16 NMs (12 unique nm's) 1413 Nostos 38 chests 5 coffers Moogle Mastery IX18 NMs (14 unique nm's) 1514 Nostos 39 chests 6 coffers Moogle Mastery X30 NMs (all unique nm's) 2028 Nostos 71 chests 13 coffers HUGE gap between MM IX and MM X... I got it on my 30th NM kill so it might be gated by 30 total NM kills... If anyone's trying to figure the numbers out:
I hit MMIV @:
4 NMs (3 unique nm's)
390~ Nostos
32 chests
1 coffers
It triggered on the 3rd unique/4th NM kill.
I was trying to kill more unique NMs for MMV but I'm still at 4 with:
6 NMs (5 unique nm's)
420 Nostos
35 chests
1 coffers
MMV:
7 NMs ( 6 Unqiue )
437 Nostros
36 Chests
1 Coffer
Got XI upon opening the 16th strongbox.
1876 nostos
48 NMs
192 chests
68 coffers
16 strongboxes
Bismarck.Ringoko
Server: Bismarck
Game: FFXI
By Bismarck.Ringoko 2020-11-25 13:13:42
Can we sum up whats needed in each Sheol for MM XV?
A:
Each NM: x6
Nostos: ?
Aurum: ?
B:
Each NM: x3
Nostos: ?
Aurum: 16?
C:
Each NM: x9
Nostos: ?
Aurum: ?
A was 16 aurum and C was 1500 nostos for my group. B was also 16 aurum.
By SimonSes 2020-11-26 08:20:47
For Sheol (B) Current Stats from my group and solo adventuring and understanding that this is not a point system.
My observations have concluded that a person can not be locked out from getting MM15. In Sheol(B) I can only guess, at this point, that there is more MM points to collect above 1700 killed Nostos. If you're having issues solo farming for MM from NMs then it's very possible you can still get MM15 from only killing Nostos.
Solo: Farmed Agon Halos and opened chests using izzat. Noticed that I killed 1600 Nostos before getting the 16th Aurum Storngbox and didn't receive a Mastery increase for the Strongbox. Also had another MM increase with 1700 Nostos killed leading to my 8th increase in the set. Perhaps I can get MM15 from just killing Nostos? Perhaps?
No its not like that. You can only get so far doing only one thing. You need to achieve specific thresholds in everything to get MM XV finally.
In Sheol A I have 3126 Nostos, 250 chests, 101 coffers, 30 Aurum and 16 unique NMs killed (only one of them 6 times+). With all that Im only MM XI. If I could get MM points that you get from killing NMs by simply killing enough Nostos or opening enough Aurum, I would probably be XIV or XV with those stats. There is no other way to get last 4 ranks for me than kill the rest of NMs at least 6 times each.
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2020-11-26 10:21:22
In B, I have 3900 Nostos, 3-6 kills of every NM, 95 chests, and 29 coffers, but I'm only at MM14. If Aurum Strongboxes were not an absolute requirement for 15 in B, I would have gotten it a long time ago.
It's almost certainly a threshold system, but with combined objectives for higher levels. For example, a late B MM level seems to require 1700 Nostos AND 16 Aurum chests (possibly in addition to other requirements), so whichever of the two you hit later gives you the level.
Server: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2020-12-11 22:35:41
By Pantafernando 2020-12-25 06:55:57
Quote: (...)the long-awaited addition of the boss area to Odyssey. A variety of tricky fiends are just waiting for you to dare to stop them! Equipment earned from this content can be improved further based on the difficulty level on which you’ve beaten it, so seasoned veterans will experience greater rewards for tackling these difficult battles. I could waz on about the various battle systems for ages, but I’ll leave more details for the digest and version update notes. Be sure to tune in!
By Taint 2020-12-25 07:43:20
That sounds cool!
Incoming RDM solos on VD day one.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-12-25 17:55:45
Ambuscade route and adding Very Easy-Very Difficult?
Asura.Kusare
Server: Asura
Game: FFXI
Posts: 190
By Asura.Kusare 2020-12-25 21:16:05
that's kinda cool i guess if the base armor is available to all, and the level of augments improves with difficulty.
By Pantafernando 2020-12-26 00:54:56
Ambuscade route and adding Very Easy-Very Difficult?
Maybe is just the current system of each higher floor increasing foes lv.
By Pantafernando 2020-12-26 02:07:46
I wonder if its something like that.
Most augments i remember are always based on ranking points system.
Thats, eventually you could get the most of a piece even if just spamming the easiest mode.
But what it sounds from dev notes is that you cant reach full potential unless you actually beat the hardest mode (possibly fighting in the last floor).
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2020-12-26 07:55:30
My guess from the wording is that it'll be a fixed augment system again, but with capped levels based on the difficulty you finish.
Beat the area in general for the base pieces, then you can augment them to a level that depends on what difficulty you did (like, no augments for easiest, R5 for next level up, R10 for the level above that, etc).
[+]
By Shichishito 2020-12-27 23:55:29
did a search but couldn't find anything related to it, so in case it hasn't been discovered yet:
if you press enter to open the menu at certain fountain ponds the fishing option pops up. it seems like you can't actually fish despite repositioning a lot and equiping rod + bait, however clicking "fish" (maybe /fish works too) freezes your character for a moment similar to when you click certain objects or NPCs.
the fishing option only seems to pop at ponds that have a chest spawn in the water. i couldn't confirm it yet but i suspect if a chest is in the water and the fishing dialog doesn't appear the chest will turn out to be a mimic.
feel free to play around to confirm/disprove the mimic theory, maybe there is more to fishing in odyssey.
By Pantafernando 2020-12-28 01:24:34
I remember you can also fish in the Omen boss zone.
I wonder if there is anything special fishing in those places.
By Shichishito 2020-12-28 01:53:20
You can "fish" in dynamis also with same results, its nothing new. Its been that way forever (sloppy programing). there must be more to it in odyssey. if it was just sloppy programming then you should be able to fish at every water pool, not just those that have a chest spawned in them. the fishing option also wouldn't disappear once you opened that chest.
[+]
By Shichishito 2020-12-28 02:25:12
i only did around 4-5 runs where i paid attention to this so there is definitely the chance that it was just a coincedence but we'll only know for sure with a larger test sample, i'd do more testing myself but it is time gated content.
if you do chest runs anyway then there isn't much to lose.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10089
By Asura.Sechs 2020-12-28 04:30:44
How do people imagine the upcoming Odyssey update will work?
Will it be a new floor/spawn points added in the 3 currently existing Sheols, or will it be a 4th, new Sheol dedicated to NM fights?
Asura.Wotasu
Server: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2020-12-28 04:49:32
Kill all Fetters/Agon Mobs and NM will spawn.
Asura.Kusare
Server: Asura
Game: FFXI
Posts: 190
By Asura.Kusare 2020-12-28 05:32:21
you can fish on the ledge in omen boss floor, and won't catch anything. definitely a red herring.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-12-28 09:31:02
Kill all Fetters/Agon Mobs and NM will spawn.
It's almost impossible to kill all fetters in any Odyssey (except maybe C) zone with 6 players and 30 minutes. My guess is each instance will have a boss area floor you can warp to from the portal on the first floor. With A being the easiest and C being the hardest
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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