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Neo-Salvage Gear Discussion
By Lye 2012-12-12 14:42:35
They should revamp campaign next imo. I always had a lot of fun with campaign back in the day so it would be nice if it was revamped for 99.
Olde!
Literally!
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By Fenrir.Nightfyre 2012-12-12 14:42:36
Unless there's an augmenting system we don't know about, this ***is a joke. Some minor sidegrades/upgrades for various jobs, but the most significant thing I can find in this update is that we get to idle in Morri/Marduk again.
By Quetzacoatl 2012-12-12 14:44:20
I am of the opinion these pieces will be +2-able such is the current trend and the drama surrounding the launch patch is just verbal premature ejaculation.
Hold ye horses people, don't yet assume the worst. With the gear being as high-stats as they can be at the moment, I highly doubt that. It would put a LOT more on the table for the devs at the time being, with the expansion coming around next year.
It's a possibility though, but the chances of it happening are extremely slim.
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By Lakshmi.Sparthosx 2012-12-12 14:45:44
If all the mobs ***Alex perhaps this event will be saved but minor sidegrades in an event that once defined the tippity top of FFXI endgame is not Salvage. When Nyzul 2.0 dropped it wasnt "yeah, this could be useful" it was "omg this ***is unbelievably powerful" much like Salvage way back in the day.
Now to see how runs go for groups initially taking a stab at runs.
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By Bahamut.Cantontai 2012-12-12 14:46:01
Unless there's an augmenting system we don't know about, this ***is a joke. Some minor sidegrades/upgrades for various jobs, but the most significant thing I can find in this update is that we get to idle in Morri/Marduk again.
Fea's Cuffs look decent for BLU sets, no? For people who don't have Khepri Gloves?
Curious how they compare to Myrmex for physical spells other than Heavy Strike...
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By Fenrir.Nightfyre 2012-12-12 14:46:36
If Salvage gear was intended to be +2able then they should have added it this update rather than incite the inevitable displeasure at an underwhelming update. The only possible saving grace I see at this point is if there's an augment system, but I find that unlikely since we can store this gear and no mention was made of augments and storage a la relic +2.
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By Odin.Eikechi 2012-12-12 14:48:07
Lakshmi.Sparthosx said: »When Nyzul 2.0 dropped it wasnt "yeah, this could be useful" it was "omg this ***is unbelievably powerful" much like Salvage way back in the day.
And in that statement you just answered as to why Salvage couldn't also be THAT good. You can't have game changing ***like NNI, followed by game-changing ***in Salvage. Then you'd have people crying about how much work they put into NNI (or you'll get the folks that laugh because they cheated for it anyways), when this stuff would blow it out of the water. Not all updates that include new gear can reinvent the wheel. I think people are forgetting that and just want more and more shinies.
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By Quetzacoatl 2012-12-12 14:50:41
Bahamut.Cantontai said: »Fea's Cuffs look decent for BLU sets, no? For people who don't have Khepri Gloves? Wouldn't Fea be even better than Khepri, when you factor in Haste+3% for recast and DEX+7 in exchange for 2 STR and 2 Blue Magic? For Max BLU skill Khepri would win, but how about overall?
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By Fenrir.Nightfyre 2012-12-12 14:58:37
Bahamut.Cantontai said: »Unless there's an augmenting system we don't know about, this ***is a joke. Some minor sidegrades/upgrades for various jobs, but the most significant thing I can find in this update is that we get to idle in Morri/Marduk again.
Fea's Cuffs look decent for BLU sets, no? For people who don't have Khepri Gloves?
Curious how they compare to Myrmex for physical spells other than Heavy Strike... They put you into a new tier with merits, body, legs, ammo, and back regardless of whether you're using AF2+2 head or not, so yes they will be a viable option. Morrigan's Robe +1 is obviously our best nuking piece and new default town gear, plus a viable option for Requiescat (varies vs Praeco depending on fSTR/pDIF/hitrate, but inv+1). Head +1 is good for Requiescat and maybe nuking depending on set bonus, same for legs, wouldn't bother with hands and feet unless the set bonus is significant. Fea legs might be good for fast cast. Again, minor sidegrades/upgrades.
WAR/DRG/DRK get basically nothing, SAM gets new TP feet, MNK gets yet another TP head sidegrade, NIN/THF/DNC get some very minor upgrades, buff jobs get some minor upgrades that don't actually matter + some melee WHM stuff, and SMN gets things but nobody bothered to care. PLD maybe got a new pair of TP legs. BST got pet hands iirc? Didn't look at RNG/COR. BLM/RDM/SCH get some minor nuking upgrades. I was already on my way out but seriously, I hope this event shits alexandrite for you guys.
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By Lakshmi.Sparthosx 2012-12-12 15:00:02
Lakshmi.Sparthosx said: »When Nyzul 2.0 dropped it wasnt "yeah, this could be useful" it was "omg this ***is unbelievably powerful" much like Salvage way back in the day.
And in that statement you just answered as to why Salvage couldn't also be THAT good. You can't have game changing ***like NNI, followed by game-changing ***in Salvage. Then you'd have people crying about how much work they put into NNI (or you'll get the folks that laugh because they cheated for it anyways), when this stuff would blow it out of the water. Not all updates that include new gear can reinvent the wheel. I think people are forgetting that and just want more and more shinies.
Frankly at this point people wouldn't care because Salvage being popular is win/win for hardcores as it means more people looting the place for Alexandrite when in turn funds Mythics - weapons being obtained by those with the most dedication to FFXI or deep enough bank accounts. A lackluster set of gear from Salvage means unless this content is super easy (it probably isn't) casuals won't be running it often enough to dent the Alexandrite demand and thus we're back to square one.
Dynamis brought down currency prices only because any moron could zone in for 2hours and make a mint. You need a team for Salvage and that means either having an army of multiboxers (often not casuals) or people who want to do the content.
By your account, the people with 100 Nyzul gear most likely cheated for it and so much time wasn't putting into obtaining it so new Salvage would simply become the flavor of the month to chase. Also, it isn't like SE couldn't introduce more powerful gear with other situational applications in much the same way that Nyzul 100 gear in some slots is swapped on and off as needed.
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By Fenrir.Nightfyre 2012-12-12 15:01:15
Bahamut.Cantontai said: »Fea's Cuffs look decent for BLU sets, no? For people who don't have Khepri Gloves? Wouldn't Fea be even better than Khepri, when you factor in Haste+3% for recast and DEX+7 in exchange for 2 STR and 2 Blue Magic? For Max BLU skill Khepri would win, but how about overall? 3% haste means *** all considering you should almost never be casting that aggressively to begin with. Actual damage varies by spell, but considering that we're basically talking about Amorphic when we talk about DEX spells, which also has an INT mod, Khepri still wins. Gives everyone else a skill hands option though.
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By Odin.Eikechi 2012-12-12 15:03:01
Lakshmi.Sparthosx said: »Also, it isn't like SE couldn't introduce more powerful gear with other situational applications in much the same way that Nyzul 100 gear in some slots is swapped on and off as needed.
Actually that's EXACTLY what these gear sets are.... Do you notice a lot of new enfeeblings/enhancing/pet pieces (situational!)? Or upgrades when certain buffs are down (sch + klimaform down = new nuking shoes). Holy crap.. I think they've done it!
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By Fenrir.Nightfyre 2012-12-12 15:04:36
Inventory limitations are still a thing.
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By Lakshmi.Sparthosx 2012-12-12 15:07:08
Actually that's EXACTLY what these gear sets are.... Do you notice a lot of new enfeeblings/enhancing/pet pieces (situational!)? Or upgrades when certain buffs are down (sch + klimaform down = new nuking shoes). Holy crap.. I think they've done it!
To compare these situational pieces to what Nyzul 100 offered is to miss the point that the jump from previous gear to Nyzul 100 situationals is not equal to the jump from current gear to Salvage+1s.
I see a number of utility pieces but most of it is very minor and barely outshines (stupidly) easily accessible Empyrean+2. Unless this gear is very easy to obtain like Limbus II (which is what I'm betting) this gear isn't worth the time Salvage demands regarding low as ***drop rates.
But again, perhaps Alexandrite makes up for this. Dynamis II wasn't that great on paper till people started walking out of the place with 200+ currency a run.
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By Odin.Eikechi 2012-12-12 15:09:21
Lakshmi.Sparthosx said: »Actually that's EXACTLY what these gear sets are.... Do you notice a lot of new enfeeblings/enhancing/pet pieces (situational!)? Or upgrades when certain buffs are down (sch + klimaform down = new nuking shoes). Holy crap.. I think they've done it!
To compare these situational pieces to what Nyzul 100 offered is to miss the point that the jump from previous gear to Nyzul 100 situationals is not equal to the jump from current gear to Salvage+1s.
I see a number of utility pieces but most of it is very minor and barely outshines (stupidly) easily accessible Empyrean+2. Unless this gear is very easy to obtain like Limbus II (which is what I'm betting) this gear isn't worth the time Salvage demands regarding low as ***drop rates.
But again, perhaps Alexandrite makes up for this. Dynamis II wasn't that great on paper till people started walking out of the place with 200+ currency a run.
No. I think you're missing the point here actually. NNI was the big upgrade event. What is left after major? Minor/situational/sidegrades. That's what this is....
By Quetzacoatl 2012-12-12 15:11:09
Bahamut.Cantontai said: »Fea's Cuffs look decent for BLU sets, no? For people who don't have Khepri Gloves? Wouldn't Fea be even better than Khepri, when you factor in Haste+3% for recast and DEX+7 in exchange for 2 STR and 2 Blue Magic? For Max BLU skill Khepri would win, but how about overall? 3% haste means *** all considering you should almost never be casting that aggressively to begin with. Actual damage varies by spell, but considering that we're basically talking about Amorphic when we talk about DEX spells, which also has an INT mod, Khepri still wins. Gives everyone else a skill hands option though. ah, fair enough. Guess that still leaves the khepri market open still!
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By Odin.Eikechi 2012-12-12 15:11:58
Bahamut.Cantontai said: »Fea's Cuffs look decent for BLU sets, no? For people who don't have Khepri Gloves? Wouldn't Fea be even better than Khepri, when you factor in Haste+3% for recast and DEX+7 in exchange for 2 STR and 2 Blue Magic? For Max BLU skill Khepri would win, but how about overall? 3% haste means *** all considering you should almost never be casting that aggressively to begin with. Actual damage varies by spell, but considering that we're basically talking about Amorphic when we talk about DEX spells, which also has an INT mod, Khepri still wins. Gives everyone else a skill hands option though. ah, fair enough. Guess that still leaves the khepri market open still!
Yeah, but if you compare the price of -1 vs neo-salvage....yeah I'd take the neo salvage vs the 2 blu skill 2 STR, ya?
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By Fenrir.Nightfyre 2012-12-12 15:12:10
As far as we know this, Meebles, and PAAM are going to carry us til Adoulin. Given the dearth of actual content of late and lack of significant upgrades thus far from Meebles, "minor" is not an option. The majority of pieces needed to constitute some form of functional upgrade for at least a couple of their jobs and that straight up did not happen here.
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By Odin.Eikechi 2012-12-12 15:13:22
As far as we know this, Meebles, and PAAM are going to carry us to Adoulin. Given the dearth of actual content of late and lack of significant upgrades thus far from Meebles, "minor" is not an option.
I would classify usukane sune-ate+1 as a "minor" to ace's feet for sam, no? Or a minor upgrade to pup ya?
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By Fenrir.Nightfyre 2012-12-12 15:13:54
Are you intentionally being dense?
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By Odin.Eikechi 2012-12-12 15:14:41
Are you intentionally being dense?
-_- No. What I'm saying is people are raging too hard over this stuff, when quite a few of these new gears have some use.
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By Lakshmi.Sparthosx 2012-12-12 15:17:01
No. I think you're missing the point here actually. NNI was the big upgrade event. What is left after major? Minor/situational/sidegrades. That's what this is....
Sidegrades can be major. These pieces don't compete with Nyzul gear in many of the cases. Since Nyzul 100 is slated to become harder to attain with the incoming nerfs to Embrava, Salvage II would have been a great place to put competitive w/Nyzul 100 gear to compensate for the immense luck it's going to take the average schmuck to hit 100.
Want luck? Do Nyzul.
Want consistency? Do Salvage.
Both could have lead to upgrades. Like all FFXI gear it'd be situational with a few best in slot pieces like Thaumas / Phorcys body.
These pieces aren't that competitive. 4 pieces jumped out immediately to me but most are very minor sidegrades to Legion gear and it's looking like Limbus II all over again - a ghost town once the initial first movers run 'n gun the content for their pieces.
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By Siren.Barber 2012-12-12 15:18:28
I'm fine with 'minor upgrades', but when the piece I have second on my priority list for my top 4 jobs gives 2% less song spell casting time (when Im already at -74% which makes it tough to get my correct buff gear back on after the spell starts) it feels underwhelming.
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By Cerberus.Pleebo 2012-12-12 15:20:04
I don't see anyone I know renewing their subscriptions for this :|
Back to my spot in Port Jeuno!
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By Fenrir.Nightfyre 2012-12-12 15:20:36
Are you intentionally being dense?
-_- No. What I'm saying is people are raging too hard over this stuff, when quite a few of these new gears have some use.
You're being dense one way or another. The problem is not that the gear is completely useless, it's that it's only marginally useful at best.
How much do those feet change builds for SAM? You get to knock out 4 STP in another slot. Okay... How much does that change your build? You can knock out Misuuchi or Tyrant's for Atheling/Letalis or Mars? You could trade your Domaru for Tenryu +1? How much are you actually gaining by that? And that's arguably the best melee item to come out of Salvage this update in that it's an upgrade for SAM, NIN, and (evidently) PUP. Look at the rest of the set. How useful are the other 4 pieces? Head +1 is a <0.5% upgrade for MNK. PUP gets some new legs. Out of 10 pieces, that's basically all you get. I'm supposed to be excited? Not going to happen.
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By Fairy.Ghaleon 2012-12-12 15:21:07
Are you intentionally being dense?
-_- No. What I'm saying is people are raging too hard over this stuff, when quite a few of these new gears have some use.
stop being so dense, look at the bigger picture here and ask yourself if this update was really what you expected, and if it is actually going to help the playerbase as it stands right now (in the long run)
then proceed to rage with the rest of us >.>; lol
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By Odin.Eikechi 2012-12-12 15:22:41
Lakshmi.Sparthosx said: »No. I think you're missing the point here actually. NNI was the big upgrade event. What is left after major? Minor/situational/sidegrades. That's what this is....
Sidegrades can be major. These pieces don't compete with Nyzul gear in many of the cases. Since Nyzul 100 is slated to become harder to attain with the incoming nerfs to Embrava, Salvage II would have been a great place to put competitive w/Nyzul 100 gear to compensate for the immense luck it's going to take the average schmuck to hit 100.
Want luck? Do Nyzul.
Want consistency? Do Salvage.
Both could have lead to upgrades. Like all FFXI gear it'd be situational with a few best in slot pieces like Thaumas / Phorcys body.
These pieces aren't that competitive. 4 pieces jumped out immediately to me but most are very minor sidegrades to Legion gear and it's looking like Limbus II all over again - a ghost town once the initial first movers run 'n gun the content for their pieces.
Quite a few pieces have been listed as situational use. Or a piece that isn't top-tier, but not trash. Don't have access to NNI? Get a piece of comparable gear here in neo-salvage. What is so far ahead of these that's out there? I mean the hexed-1 stuff is pretty damn good, but good luck finding those pieces, much less paying through your nose for them. Don't have that kind of gil? Well there is neo-salvage gear. Again, you can't reinvent the wheel with every update >_<. I guess I've said all I can say here. If you really don't like the new gear, don't do the content? *shrug*
By Tickmeoff 2012-12-12 15:23:29
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By Odin.Eikechi 2012-12-12 15:24:02
Are you intentionally being dense?
-_- No. What I'm saying is people are raging too hard over this stuff, when quite a few of these new gears have some use.
stop being so dense, look at the bigger picture here and ask yourself if this update was really what you expected, and if it is actually going to help the playerbase as it stands right now (in the long run)
then proceed to rage with the rest of us >.>; lol
lol I did laugh at this man. Well done. If you set your expectations way too high you're doomed to be disappointed. Cheers though, and I hope your rage subsides.
By Lye 2012-12-12 15:25:23
Are you intentionally being dense?
-_- No. What I'm saying is people are raging too hard over this stuff, when quite a few of these new gears have some use.
stop being so dense, look at the bigger picture here and ask yourself if this update was really what you expected, and if it is actually going to help the playerbase as it stands right now (in the long run)
then proceed to rage with the rest of us >.>; lol
How is he being dense. You said it nicely yourself: look at the bigger picture here and ask yourself if this update was really what you expected,
It seems equally likely your expectations were too high leading me to believe YOU are the one being dense.
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http://wiki.bluegartr.com/bg/User_talk:Cairthenn
Level 45 GearAte's Mask | DEF:19 STR+2 VIT+2 "Double Attack"+1% | WAR / PLD / DRK / DRG |
Genta Kabuto | DEF:17 DEX+2 AGI+2 Attack+2 "Store TP"+1 | MNK / SAM / NIN / PUP |
Idi's Mask | DEF:16 Attack+2 "Subtle Blow"+1 "Triple Attack"+1% | THF / BST / RNG / COR / DNC |
Namru's Tiara | DEF:16 MP+10 Enhancing magic skill +2 | WHM / BRD / SMN |
Neit's Crown | DEF:15 INT+2 MND+2 Magic Accuracy+1 | BLM / RDM / BLU / SCH |
| Ate's Cuirass | DEF:36 STR+2 DEX+2 Accuracy+2 Attack+2 "Subtle Blow"+1 | WAR / PLD / DRK / DRG |
Genta Hara-Ate | DEF:33 STR+3 DEX+3 VIT+3 Attack+3 "Subtle Blow"+2 | MNK / SAM / NIN / PUP |
Idi's Jerkin | DEF:32 Accuracy+3 Ranged Accuracy+3 "Subtle Blow"+2 "Triple Attack"+1% | THF / BST / RNG / COR / DNC |
Namru's Jubbah | DEF:30 HP+1% MP+1% STR+2 INT+2 MND+2 CHR+2 Haste+1% | WHM / BRD / SMN |
Neit's Coat | DEF:31 Magic Accuracy+2 "Magic Attack Bonus"+2 Enfeebling magic skill +2 Elemental magic skill +2 | BLM / RDM / BLU / SCH |
| Ate's Gauntlets | DEF:12 STR+2 Attack+2 "Magic Attack Bonus"+1 Enmity+1 | WAR / PLD / DRK / DRG |
Genta Gote | DEF:11 DEX+2 AGI+2 Accuracy+2 Ranged Accuracy+2 Evasion+2 | MNK / SAM / NIN / PUP |
Idi's Gloves | DEF:10 AGI+2 Ranged Accuracy+2 Ranged Attack+2 Marksmanship skill +2 | THF / BST / RNG / COR / DNC |
Namru's Dastanas | DEF:11 STR+2 AGI+2 Accuracy+2 Attack+2 Healing magic skill +2 | WHM / BRD / SMN |
Neit's Cuffs | DEF:10 STR+2 DEX+2 "Magic Attack Bonus"+1 | BLM / RDM / BLU / SCH |
| Ate's Flanchard | DEF:27 Attack+2 "Double Attack"+1% "Store TP"+2 | WAR / PLD / DRK / DRG |
Genta-No-Hakama | DEF:24 STR+2 DEX+2 AGI+2 Automaton: STR+2 DEX+2 AGI+2 | MNK / SAM / NIN / PUP |
Idi's Trousers | DEF:23 DEX+2 CHR+2 Accuracy+2 "Store TP"+1 | THF / BST / RNG / COR / DNC |
Namru's Shalwar | DEF:20 MP+8 Healing magic skill +2 Enfeebling magic skill +2 | WHM / BRD / SMN |
Neit's Slops | DEF:21 HP+8 MP+8 MND+2 Enhances "Fast Cast" effect | BLM / RDM / BLU / SCH |
| Ate's Sollerets | DEF:12 VIT+2 INT+2 Attack+2 "Double Attack"+1% | WAR / PLD / DRK / DRG |
Genta Sune-Ate | DEF:12 STR+2 Attack+2 Evasion+2 | MNK / SAM / NIN / PUP |
Idi's Ledelsens | DEF:10 DEX+2 VIT+2 AGI+2 Evasion+2 Pet: Evasion+2 | THF / BST / RNG / COR / DNC |
Namru's Crackows | DEF:9 CHR+2 Singing skill +1 String instrument skill +2 | WHM / BRD / SMN |
Neit's Pigaches | DEF:9 STR+2 INT+2 MND+2 Accuracy+2 Attack+2 | BLM / RDM / BLU / SCH |
Level 99 Gear
These equipment pieces have 2 branching stats going two different ways, so I'm going to group them like so.
Ares' and Ker's Sets
Ares' Mask +1 | DEF:51 HP+4% MP+4% Accuracy+15 Attack+40 Haste+6% Set: Enhances "Double Attack" effect | WAR / PLD / DRK / DRG | Ker's Mask | DEF:49 STR+8 VIT+8 Shield skill +11 "Double Attack"+3% Haste+5% | WAR / PLD / DRK / DRG |
| Ares' Cuirass +1 | DEF:81 HP+5% MP+5% STR+16 VIT+16 Attack+6% Adds "Regen" effect Adds "Refresh" effect Set: Enhances "Double Attack" effect | WAR / PLD / DRK / DRG |
Ker's Cuirass | DEF:75 STR+13 DEX+13 Accuracy+15 Attack+15 "Subtle Blow"+5 Haste+4% | WAR / PLD / DRK / DRG |
| Ares' Gauntlets +1 | DEF:35 HP+3% MP+3% STR+9 VIT+9 Accuracy+8 Attack+8 Haste+4% Set: Enhances "Double Attack" effect | WAR / PLD / DRK / DRG |
Ker's Gauntlets | DEF:32 STR+9 Attack+9 "Magic Attack Bonus"+8 Enmity+5 Haste+4% | WAR / PLD / DRK / DRG |
| Ares' Flanchard +1 | DEF:53 HP+4% MP+4% STR+8 DEX+8 "Triple Attack"+2% Haste+6% Set: Enhances "Double Attack" effect | WAR / PLD / DRK / DRG |
Ker's Flanchard | DEF:52 HP+45 Attack+15 "Double Attack"+2% "Store TP"+8 | WAR / PLD / DRK / DRG |
| Ares' Sollerets +1 | DEF:33 HP+3% MP+3% VIT+8 AGI+8 Accuracy+11 Attack+17 Set: Enhances "Double Attack" effect | WAR / PLD / DRK / DRG |
Ker's Sollerets | DEF:31 VIT+7 INT+7 Attack+15 "Double Attack"+2% Wyvern: Attack+13 | WAR / PLD / DRK / DRG |
Morrigan's and Fea's Sets
Morrigan's Coronal +1 | DEF:33 MP+50 STR+10 INT+10 MND+10 Accuracy+12 Magic Accuracy +12 Set: Enhances "Magic Atk. Bonus" effect | BLM / RDM / BLU / SCH | Fea's Coronal | DEF:30 INT+7 MND+7 Magic Accuracy+8 Enfeebling magic skill +10 Elemental magic skill +10 | BLM / RDM / BLU / SCH |
| Morrigan's Robe +1 | DEF:55 STR+12 INT+12 MND+12 Accuracy+13 "Magic Attack Bonus"+13 Adds "Refresh" effect Set: Enhances "Magic Atk. Bonus" effect | BLM / RDM / BLU / SCH |
Fea's Robe | DEF:51 Magic Accuracy+8 "Magic Attack Bonus"+8 Enfeebling magic skill +7 Elemental magic skill +7 Adds "Refresh" effect | BLM / RDM / BLU / SCH |
| Morrigan's Cuffs +1 | DEF:31 MP+55 Accuracy+12 Attack+12 Magic Accuracy+11 "Magic Atk. Bonus"+11 Set: Enhances "Magic Atk. Bonus" effect | BLM / RDM / BLU / SCH |
Fea's Cuffs | DEF:28 STR+7 DEX+7 "Magic Attack Bonus"+6 Blue magic skill +6 Haste+3% | BLM / RDM / BLU / SCH |
| Morrigan's Slops +1 | DEF:44 MP+50 STR+10 INT+10 MND+10 Magic Accuracy+8 Enmity-6 Set: Enhances "Magic Atk. Bonus" effect | BLM / RDM / BLU / SCH |
Fea's Slops | DEF:40 HP+40 MP+40 MND+7 Enhancing magic skill +13 Enfeebling magic skill +13 Enhances "Fast Cast" effect | BLM / RDM / BLU / SCH |
| Morrigan's Pigaches +1 | DEF:26 MP+50 STR+9 INT+9 MND+9 "Magic Atk. Bonus"+9 Enmity-7 Set: Enhances "Magic Atk. Bonus" effect | BLM / RDM / BLU / SCH |
Fea's Pigaches | DEF:24 STR+7 INT+7 MND+7 Accuracy+9 Attack+9 Enhancing magic skill +7 Dark magic skill +7 | BLM / RDM / BLU / SCH |
Marduk's and Nabu's Sets
Marduk's Tiara +1 | DEF:31 MND+13 CHR+13 Divine magic skill +12 Summoning magic skill +12 Singing skill +12 "Cure" potency +11% Increases "Regen" effect Set: Increases "Fast Cast" effect | WHM / BRD / SMN | Nabu's Tiara | DEF:30 MP+50 Enhancing magic skill +10 Avatar: Increases magic accuracy and "Magic Atk. Bonus" | WHM / BRD / SMN |
| Marduk's Jubbah +1 | DEF:56 MND+15 CHR+15 Enhances "Fast Cast" effect Summoning magic interruption rate down Adds "Refresh" effect Set: Enhances "Fast Cast" effect | WHM / BRD / SMN |
Nabu's Jubbah | DEF:54 HP+5% MP+5% STR+10 INT+10 MND+10 CHR+10 "Double Attack"+3% Haste+4% | WHM / BRD / SMN |
| Marduk's Dastanas +1 | DEF:30 MND+14 CHR+14 Wind instrument skill +11 Song spellcasting time -7% Adds "Regen" effect Set: Enhances "Fast Cast" effect | WHM / BRD / SMN |
Nabu's Dastanas | DEF:28 STR+7 AGI+7 Accuracy+8 Attack+8 Magic Accuracy+5 Healing magic skill +12 | WHM / BRD / SMN |
| Marduk's Shalwar | DEF:42 CHR+15 Healing magic skill +11 Summoning magic skill +11 Wind instrument skill +11 Increases song effect duration Set: Enhances "Fast Cast" effect | WHM / BRD / SMN |
Nabu's Shalwar | DEF:39 MP+38 Healing magic skill +15 Enfeebling magic skill +15 "Cure" spellcasting time -15% | WHM / BRD / SMN |
| Marduk's Crackows +1 | DEF:30 MND+12 Enfeebling magic skill +11 Summoning magic skill +11 String instrument skill +11 Avatar: Increases attack and Haste+2% Set: Enhances "Fast Cast" effect | WHM / BRD / SMN |
Nabu's Crackows | DEF:28 CHR+10 Singing skill +3 String instrument skill +7 Enhances "Fast Cast" effect | WHM / BRD / SMN |
Usukane and Omodaka Sets
Usukane Somen +1 | DEF:41 STR+9 AGI+9 Accuracy+10 Evasion+10 "Double Attack"+4% Haste+5% Set: Enhances Haste effect | MNK / SAM / NIN / PUP | Omodaka Somen | DEF:37 DEX+7 AGI+7 Attack+9 "Store TP"+6 "Counter"+4 | MNK / SAM / NIN / PUP |
| Usukane Haramaki +1 | DEF:73 STR+12 DEX+12 INT+12 Accuracy+15 Evasion+15 Critical Hit Rate+4% "Store TP"+7 Set: Enhances Haste effect | MNK / SAM / NIN / PUP |
Omodaka Haramaki | DEF:70 STR+11 DEX+11 VIT+11 Attack+20 "Subtle Blow"+6 Enhances "Zanshin" effect | MNK / SAM / NIN / PUP |
| Usukane Gote +1 | DEF:32 Accuracy+13 Evasion+13 "Subtle Blow"+7 "Counter"+4 "Double Attack"+3% Set: Enhances Haste effect | MNK / SAM / NIN / PUP |
Omodaka Gote | DEF:31 DEX+6 AGI+6 Accuracy+13 Ranged Accuracy+13 Evasion+8 Haste+4% | MNK / SAM / NIN / PUP |
| Usukane Hizayoroi +1 | DEF:50 STR+7 DEX+7 Attack+20 Haste+6% Set: Enhances Haste effect | MNK / SAM / NIN / PUP |
Omodaka Hizayoroi | DEF:47 STR+6 DEX+6 AGI+6 Haste+6% Automaton: STR+6 DEX+6 AGI+6 Haste+4% | MNK / SAM / NIN / PUP |
| Usukane Sune-Ate +1 | DEF:27 Accuracy+15 Attack+15 "Store TP"+9 Haste+3% Enmity+7 Set: Enhances Haste effect | MNK / SAM / NIN / PUP |
Omodaka Sune-Ate | DEF:26 STR+8 Attack+10 Evasion+5 "Double Attack"+3% | MNK / SAM / NIN / PUP |
Skadi's and Sigyn's Sets
Skadi's Visor +1 | DEF:37 DEX+13 AGI+13 Attack+10 Ranged Attack+10 "Store TP"+4 Haste+7% Set: Increases rate of critical hits | THF / BST / RNG / COR / DNC | Sigyn's Visor | DEF:35 Attack+14 "Suble Blow"+4 "Triple Attack"+2% Haste+6% | THF / BST / RNG / COR / DNC |
| Skadi's Cuirie +1 | DEF:65 DEX+12 AGI+12 CHR+12 Accuracy+14 Attack+14 Ranged Accuracy+14 Ranged Attack+14 Enhances "Dual Wield" effect "True Shot"+1 Set: Increases rate of critical hits | THF / BST / RNG / COR / DNC |
Sigyn's Cuirie | DEF:63 Accuracy+15 Ranged Accuracy+15 "Subtle Blow"+5 "Triple Attack"+3% Haste+4% | THF / BST / RNG / COR / DNC |
| Skadi's Bazubands +1 | DEF:32 STR+8 AGI+8 Attack+12 Ranged Attack+12 Haste+4% Pet: Haste+3% Set: Increases rate of critical hits | THF / BST / RNG / COR / DNC |
Sigyn's Bazubands | DEF:31 STR+8 AGI+8 Ranged Accuracy+12 Ranged Attack+12 Marksmanship skill +6 Enmity-5 | THF / BST / RNG / COR / DNC |
| Skadi's Chausses +1 | DEF:52 Accuracy+7 Attack+17 Ranged Accuracy+7 Ranged Attack+17 "Store TP"+8 Set: Increases rate of critical hits | THF / BST / RNG / COR / DNC |
Sigyn's Chausses | DEF:51 DEX+8 CHR+8 Accuracy+10 "Store TP"+5 Haste+5% | THF / BST / RNG / COR / DNC |
| Skadi's Jambeaux +1 | DEF:30 STR+5 VIT+5 Accuracy+7 Ranged Accuracy+7 Increases movement speed Set: Increases rate of critical hits | THF / BST / RNG / COR / DNC |
Sigyn's Jambeaux | DEF:29 STR+7 DEX+7 VIT+7 AGI+7 Evasion+8 Haste+4% Pet: Evasion+5 | THF / BST / RNG / COR / DNC |
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