Wing Of War - Cleared

Eorzea Time
 
 
 
Language: JP EN FR DE
Ffxivpro Yellow Box
users online
Forum » FFXI » Endgame » Wing of War - Cleared
Wing of War - Cleared
 Asura.Melliny
Offline
Server: Asura
Game: FFXI
User: melphina
Posts: 976
By Asura.Melliny 2026-04-06 08:30:54
Link | Quote | Reply
 
Quote:
Overall the fight sucks man. One of the worst encounters I've ever experienced in this game, it is so poorly designed there is no way this was ever QA tested. There's possibly a mechanic, but too many possibilities the mechanic could be when you think about the Devs who made /Hurray at Sortie bitzer for an objective made this fight. Easier to just bash your head against a brick wall and pray.

This is my biggest issue with the devs game design. Everything in the past few years is poorly thrown together slop that it’s pretty obvious has no play testing. I’m 100% certain nobody at S-E ever cleared v25 bumba without some GM level kinda stats on their characters. Most likely they never play tested at all. They’ve told us the intended strategy was melee and magic burst, and we all know that isn’t viable because he gets permanent -dt after every attack beyond 10k damage (also screw the insta KO midway in). They overlooked kaustra’s existence and without it nobody would have ever beaten double add regen with the intended strategy.

Chaos and bahamut both have around 18.5 million hp by the way. Now that the clear is over I don’t think anyone would begrudge me mentioning this. I’ve run the fight a few times and witnesses the mechanics Shiraz mentioned first hand. It’s total bull ***design. There is no hint whatsoever as to the existence of a mechanic to bypass the permanent -dt. Maybe there is one but if it does exist it’s so obscure nobody is likely to figure it out. Like.. ancient virtue levels of obscure. The games best players have been brute forcing this fight for almost two years now. If it existed you’d think at least one of the groups would have found it by now. Most likely there just isn’t one and it’s literally just “wait for 4 svortzos in a run with no invincible”. That was enough to deter me forever from the fight. I abhor the random aura mechanic *** you over in veng 25 oddy fights out of the blue. This is that same nonsense multiplied tenfold. It’s a 1 in 16 chance to get 4 svortzos, and even then everything else still has to go right. I have to give a huge shout out and respect to the group for sticking through it all this time.

And yeah, they pulled a Yin and Yang here so you must have both dragons at 1% and kill then in sync or they just full benediction to 100%. Fight is 100% degenerate. There’s no play testing going on here. This is not good game design at all.
[+]
 Cerberus.Kylos
Offline
Server: Cerberus
Game: FFXI
User: Kylos
Posts: 4808
By Cerberus.Kylos 2026-04-06 08:32:58
Link | Quote | Reply
 
Can I jump server so you can carry me through? I don't have any of the jobs needed or can do much of anything, but I feel entitled enough that you should use up your spare time to help me get an optional shiny.

Only kidding! Congrats guys. Sounds like it was a real slog. I wouldn't have the patience to rely on that kind of luck. Persistance pays off.
[+]
Offline
Posts: 336
By Ovalidal 2026-04-06 17:23:47
Link | Quote | Reply
 
Shiraj race-changed to a female Evlaan? Definitely a Master Trial strat...
[+]
 Asura.Dexprozius
Offline
Server: Asura
Game: FFXI
Posts: 856
By Asura.Dexprozius 2026-04-06 17:28:49
Link | Quote | Reply
 
Ovalidal said: »
Shiraj race-changed to a female Evlaan? Definitely a Master Trial strat...

Limbus is a hell of a drug
[+]
 Asura.Shiraj
Offline
Server: Asura
Game: FFXI
User: Shiraj
By Asura.Shiraj 2026-04-06 17:39:24
Link | Quote | Reply
 
Ovalidal said: »
Shiraj race-changed to a female Evlaan? Definitely a Master Trial strat...
It kinda was, but wasn't required - which was why I never felt the need to include it in write-up.

I remembered during prog that larger race models have different distances they can attack and be attacked from, and so I decided to go Elvaan for a couple reasons:

1) It allowed us to have more leeway on the initial positioning so the margin of error on Bard + tank position isn't as big of a pain to nail since some TP moves were hitting the Brd without them being centered on the tank. It allowed me to stand almost 1+ yalm~ further away from the mobs so the AoEs centered on the mobs avoided the bard more often if we had sloppy positions - very minor, but helped with not needing to be pixel perfect so to say.

2) Limbus shards... I thought if i'm gonna race change for a master trial I may as well benefit from Limbus at the same time to min/max (I am working on Sworn gear for tank). Although I will be race changing back to a Taru now that the master trial is done - the Limbus stuff was purely QoL and idc too much about it to wanna stay as a Giraffe.
[+]
Offline
Posts: 336
By Ovalidal 2026-04-06 17:41:53
Link | Quote | Reply
 
Asura.Shiraj said: »
1) It allowed us to have more leeway on the initial positioning so the margin of error on Bard + tank position isn't as big of a pain to nail since some TP moves were hitting the Brd without them being centered on the tank. It allowed me to stand almost 1+ yalm~ further away from the mobs so the AoEs centered on the mobs avoided the bard more often if we had sloppy positions - very minor, but helped with not needing to be pixel perfect so to say.

Yeah, this is the most looney tunes thing I've ever read for FFXI lol. Race change helps with master trial positioning....
[+]
 Asura.Shiraj
Offline
Server: Asura
Game: FFXI
User: Shiraj
By Asura.Shiraj 2026-04-06 17:46:55
Link | Quote | Reply
 
Ovalidal said: »
Yeah, this is the most looney tunes thing I've ever read for FFXI lol. Race change helps with master trial positioning....
It also helps with the Crystal Paradise positioning too! I found out there is a ledge on the ramp you can position to stop the knockback and have the mobs perfectly lined up on the ramp with a wall/ledge to their left (your right) and you can parry/block perfectly. And every race can do this except taru(afaik)... the mobs come closer to you and you have to move since they're not up against the ledge and start walking around you and inside etc.
[+]
Offline
Posts: 13
By lunariancrystal 2026-04-06 18:22:49
Link | Quote | Reply
 
Can you list any theories you tested to help remove the invincible DT?

- Multi step skillchains leading to a umbra or radiance?
- Yellow Liquid from CoP (lol)
- CCB Polymer (lol x2)
- Mistmelts(lol x3!). Worked on dragons. Maybe procs blue!
- Random Gear from Wyrmking Descends (Gogo Bahamut Staff!)
- Hate Reset mechanic similar Kin’s “Target” move.
- Everyone lockstyle bahamut suit?
- Is there a breath damage set spell item or whatever that can do big damage and bypass the -75% DT? “Spirits Within” kind of thing.
- Would Tomahawk do anything? (Just for testing even though that’d be a waste of a DD slot since close range = dispel/death)
- Stealing invincible with THF SP null the gains from invincible or does the -DT stick like normal?
- any ingame lore related to either of these NM that gives a hint? Random NPC talking about legendary wyrms and their achilles.

Just spitballing here lol
 Asura.Shiraj
Offline
Server: Asura
Game: FFXI
User: Shiraj
By Asura.Shiraj 2026-04-06 18:40:26
Link | Quote | Reply
 
I could list a ton of things, but to keep it as short as possible:
lunariancrystal said: »
Multi step skillchains leading to a umbra or radiance?
Yes - we tested at one point.
lunariancrystal said: »
- Yellow Liquid from CoP (lol)
- CCB Polymer (lol x2)
Did not test.
lunariancrystal said: »
- Mistmelts(lol x3!).
Yes we tested a few
lunariancrystal said: »
Random Gear from Wyrmking Descends (Gogo Bahamut Staff!)
Did not test.
lunariancrystal said: »
Hate Reset mechanic similar Kin’s “Target” move.
We did test this.
lunariancrystal said: »
- Everyone lockstyle bahamut suit?
- Is there a breath damage set spell item or whatever that can do big damage and bypass the -75% DT? “Spirits Within” kind of thing.
No and No. We couldn't get almost any BLU spell for example to do anything except fail to take effect, very few worked and the list was short I don't remember what 100% didn't work except 1000 Needles (I was trying to test Shell V's MDT value)
lunariancrystal said: »
- Would Tomahawk do anything? (Just for testing even though that’d be a waste of a DD slot since close range = dispel/death)
Tomahawk would work since it's SDT effect, Bahamut's "DT" after Invincible is only PDT. So Magic damage SHOULD work, but his Magic evasion is so high it's hard to get good numbers. Skillchains still produce "ok" numbers in correspondence to the closing WS value.
lunariancrystal said: »
- Stealing invincible with THF SP null the gains from invincible or does the -DT stick like normal?
- any ingame lore related to either of these NM that gives a hint? Random NPC talking about legendary wyrms and their achilles.
We did plan on testing the Larceny stuff on the odd days we weren't gonna bash our heads as a means to stay sane and not burn out, but didn't get around to it.
And no we couldn't find anything and/or didn't look hard enough.

Quick edit: We did test a few important things worth noting regarding dual enemies (similar to Sealed Fate).
We tested splitting mobs up (and keeping close) as well as having them activate their SP close together and whatnot. We had them SP within 10s of each other at one point.
We tried keeping their HP with 1% and within 5% of each other etc.
Also tested 1 activating their SP first and then proccing the other one, and vice versa to see if it removed the previous effects of the SP, but nothing happened.
Offline
Posts: 13
By lunariancrystal 2026-04-06 19:09:37
Link | Quote | Reply
 
Not trying to spam but this fight has me very intrigued.

Did you guys try balancing total magic damage dealt alongside physical damage dealt before he got an SP off? What if it was a matter of balancing the 2 types of damage throughout the entire fight synchronizing with the whole Ying Yang mechanic? The PDT or MDT gained related to the SP used is related to your damage output type. If 80% of the damage dealt prior to invincible was PDT then it caps the PDT at 75%. If you did 60% physical and 40% magical he gains only a 20% pdt buff upon using invincible? Maybe the objective is to slow climb both types of damage throughout the entire fight so that physical and magic match? If his magic evasion is as high as you are saying then this idea is pointless. I’d like to believe there was an intended strategy and not just the RNG lol
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-04-06 19:15:52
Link | Quote | Reply
 
It couldn't have been that, because on their winning run they got 5 invincibles, and were using Prime WS, which is physical damage. It would have been obvious from the first few attempts if balancing damage types was the strategy as they would have immediately gotten nothing but invincibles
 Asura.Dexprozius
Offline
Server: Asura
Game: FFXI
Posts: 856
By Asura.Dexprozius 2026-04-06 19:17:48
Link | Quote | Reply
 
lunariancrystal said: »
Not trying to spam but this fight has me very intrigued.

Did you guys try balancing total magic damage dealt alongside physical damage dealt before he got an SP off? What if it was a matter of balancing the 2 types of damage throughout the entire fight synchronizing with the whole Ying Yang mechanic? The PDT or MDT gained related to the SP used is related to your damage output type. If 80% of the damage dealt prior to invincible was PDT then it caps the PDT at 75%. If you did 60% physical and 40% magical he gains only a 20% pdt buff upon using invincible? Maybe the objective is to slow climb both types of damage throughout the entire fight so that physical and magic match? If his magic evasion is as high as you are saying then this idea is pointless. I’d like to believe there was an intended strategy and not just the RNG lol

All Ranged magic WS's resisted 90ish% of the time regardless of buffs and all 3 elements of ranged magic WS's are what Bahamut has high resistance to (fire dark and light).... and when we tested nuking the resist rates were so high that the damage was hella inconsistent. In attempts to balance the damage, it'd quickly show that we would no longer meet the steep DPS requirements to clear on time even if it had somehow removed the SP DT mechanic.... and we even attempted opposite damage types to the SP used. Say he did Invincible 1st, we tried Full magic damage afterwards all the way thru to the next SP (taking easily 3x as long or more) and nothing changed.

We even tried SP "Blocking" like the way AV works. When baha Invincibles, Shiraj Invincibles... nothing happened
[+]
 Asura.Melliny
Offline
Server: Asura
Game: FFXI
User: melphina
Posts: 976
By Asura.Melliny 2026-04-06 20:00:20
Link | Quote | Reply
 
Quote:
It couldn't have been that, because on their winning run they got 5 invincibles

You got it reversed. On their winning run they got all svortzo's. When Bahamut uses invincible he gains 75% -PDT that as far as anyone is aware cannot be removed. It makes killing him in the time limit impossible. Nobody has ever found a way to mitigate this. When Bahamut uses Svortzo he gains 75% -MDT. Since they were using solely physical weaponskills svortzo did not affect bahamut's damage taken.

Keep in mind they also got a wild card reset that reset wild card, so they used soul voice more than once. Not only did they need to get extremely lucky with the 1 hour RNG, they also needed everything else to go perfectly. If shiraz died to the fire 6 it would have ended the run. Without the double wild card resets pushing the DPS check would have been much closer. The fight was down to the wire when everything went their way. Even small missteps could have just ended the run on the spot. They got the exact 1 hour luck they needed ON TOP OF wild card resetting wild card. That's how much luck went their way to get that clear.
[+]
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-04-06 20:32:42
Link | Quote | Reply
 
Sorry, I meant sforzo and typed by invincible, as evidenced by the context
 Asura.Melliny
Offline
Server: Asura
Game: FFXI
User: melphina
Posts: 976
By Asura.Melliny 2026-04-06 21:02:23
Link | Quote | Reply
 
Quote:
Sorry, I meant sforzo and typed by invincible, as evidenced by the context


What was being suggested was that if they had used both magic and physical damage in equal measure then IF invincible went off rather than giving Bahamut 75% DT it might only have maybe given him 50% DT or even 25% DT. He uses either sforzo or invincible at random with each proc, and I believe he uses it at 75, 50, 25 and 10%.

I don't see that ever working out though. Magic damage on these two is complete crap. It's not possible to balance both magic and physical damage with their party setup. Likewise bringing a thief for larceny wouldn't have been viable because the thief wouldn't be doing any real damage, even with a ranged setup. The DPS check is extremely high and they have around 1900 evasion and bahamut's defenses are also very significant. You can't melee these two. It has to be the ranged strategy the group used. The fight is nonstop AoE nukes and AoE full dispels.
 Asura.Shiraj
Offline
Server: Asura
Game: FFXI
User: Shiraj
By Asura.Shiraj 2026-04-06 21:14:05
Link | Quote | Reply
 
Asura.Melliny said: »
they have around 1900 evasion and bahamut's defenses are also very significant
Lol, roughly 2168~ Evasion. We used 2208 Racc (with full buffs) as a benchmark for the COR to average 92-95% Racc rate.
And I estimated Bahamut's DEF to be around 6500+ Was hard to get 100% accurate due to Protect 5/Phalanx being used. Hard to get perfect variables to test.
[+]
 Asura.Vyre
Forum Moderator
Offline
Server: Asura
Game: FFXI
User: Vyrerus
Posts: 16746
By Asura.Vyre 2026-04-06 21:16:47
Link | Quote | Reply
 
Yep, from the sound of everything it sounds like:

[+]
Offline
Posts: 83
By Hovann 2026-04-06 21:27:44
Link | Quote | Reply
 
Big congrats to you knuckleheads.

My man Yuce getting the W means he has to spam SAM/RNG exclusively in 60cap Ballista when it ever gets revived (lol, lmao)
[+]
 Asura.Vyre
Forum Moderator
Offline
Server: Asura
Game: FFXI
User: Vyrerus
Posts: 16746
By Asura.Vyre 2026-04-06 21:28:20
Link | Quote | Reply
 
Asura.Shiraj said: »
I could list a ton of things, but to keep it as short as possible:
lunariancrystal said: »
Multi step skillchains leading to a umbra or radiance?
Yes - we tested at one point.
lunariancrystal said: »
- Yellow Liquid from CoP (lol)
- CCB Polymer (lol x2)
Did not test.
lunariancrystal said: »
- Mistmelts(lol x3!).
Yes we tested a few
lunariancrystal said: »
Random Gear from Wyrmking Descends (Gogo Bahamut Staff!)
Did not test.
lunariancrystal said: »
Hate Reset mechanic similar Kin’s “Target” move.
We did test this.
lunariancrystal said: »
- Everyone lockstyle bahamut suit?
- Is there a breath damage set spell item or whatever that can do big damage and bypass the -75% DT? “Spirits Within” kind of thing.
No and No. We couldn't get almost any BLU spell for example to do anything except fail to take effect, very few worked and the list was short I don't remember what 100% didn't work except 1000 Needles (I was trying to test Shell V's MDT value)
lunariancrystal said: »
- Would Tomahawk do anything? (Just for testing even though that’d be a waste of a DD slot since close range = dispel/death)
Tomahawk would work since it's SDT effect, Bahamut's "DT" after Invincible is only PDT. So Magic damage SHOULD work, but his Magic evasion is so high it's hard to get good numbers. Skillchains still produce "ok" numbers in correspondence to the closing WS value.
lunariancrystal said: »
- Stealing invincible with THF SP null the gains from invincible or does the -DT stick like normal?
- any ingame lore related to either of these NM that gives a hint? Random NPC talking about legendary wyrms and their achilles.
We did plan on testing the Larceny stuff on the odd days we weren't gonna bash our heads as a means to stay sane and not burn out, but didn't get around to it.
And no we couldn't find anything and/or didn't look hard enough.

Quick edit: We did test a few important things worth noting regarding dual enemies (similar to Sealed Fate).
We tested splitting mobs up (and keeping close) as well as having them activate their SP close together and whatnot. We had them SP within 10s of each other at one point.
We tried keeping their HP with 1% and within 5% of each other etc.
Also tested 1 activating their SP first and then proccing the other one, and vice versa to see if it removed the previous effects of the SP, but nothing happened.

My first thought with it using either 2hr multiple times reducing either type of damage by a % would be something like... reduces SDT similar to how Tabiyaa Gambit from Voidwatch Caturae does based on weapon/weapon-type used.

Which if it was that, would be ludicrous for several reasons, but I wouldn't put it past them.

But you know, rather than just an SDT for Blunt, Slashing, Piercing. It's SDT for Blunt-Hand to Hand, or Blunt-Staff.

Whatever it is actually though... didn't matter in the face of Shiraj and Dex and The Homies!

:D
 Cerberus.Shadowmeld
Offline
Server: Cerberus
Game: FFXI
Posts: 2053
By Cerberus.Shadowmeld 2026-04-06 21:33:11
Link | Quote | Reply
 
maybe I read things wrong, but didn't Shiraj state that when it used an SP, it applied the associated DT effect only until the next SP was used?

So:
Invincible => 66-75% PDT until next SP
Sforzo => 66-75% MDT until next SP

Seems to me like they do know the mechanic.
[+]
 Asura.Melliny
Offline
Server: Asura
Game: FFXI
User: melphina
Posts: 976
By Asura.Melliny 2026-04-06 21:34:29
Link | Quote | Reply
 
Quote:
Lol, roughly 2168~ Evasion.

Is that before or after the believed nerf last month? I remember how high of a bar it was from the few test runs I helped with in early 2024. The cor at the time couldn't hit them even with full buffs. Their evasion was absurdly high, and their magic eva was equally way up there.
Offline
Posts: 336
By Ovalidal 2026-04-06 21:41:04
Link | Quote | Reply
 
Could I also get a bit of clarification on how Oppressive Yawp effects the encounter? Lets pretend like it didn't exist, how much would this change the approach you have to this encounter?
[+]
 Asura.Dexprozius
Offline
Server: Asura
Game: FFXI
Posts: 856
By Asura.Dexprozius 2026-04-06 21:47:47
Link | Quote | Reply
 
Cerberus.Shadowmeld said: »
maybe I read things wrong, but didn't Shiraj state that when it used an SP, it applied the associated DT effect only until the next SP was used?

So:
Invincible => 66-75% PDT until next SP
Sforzo => 66-75% MDT until next SP

Seems to me like they do know the mechanic.

That's correct. He uses his 1st SP randomly between 85% and 76%. Basically each SP has a "window" of use so its not reliable to expect it at a given %.

After the 30seconds of immunity to X wears off (Physical from Invincible/Magical from Sforzo), he retains a 66% (some speculate 75%) passive DT to that same damage type which persists until the next SP.

If Bahamut Sforzo's at 85%, after 30 seconds you'll notice nukes and skillchains doing 66% less damage. 3 step lights from Terminus go from mirroring the 60-90k damage they dealt, down to ~20k or so. If he Sforzo's again at 62%, nothing changes, he still maintains this magic damage resistance. However if he Invincibles at 62%, the -66% magic DT falls off and he now has -66% PDT instead.

This was tested by brute forcing through invincible DT to try to uncover any hints as to removing it, and noticing it's gone after a Sforzo.

Realistically... with perfect play, amazing SP's and a bit of luck.. its theoretically possible to push thru 1 invincible if he does it last, hoping it's a smaller HP pool to push thru than previous windows... but god damn it'd be a tight push. Any Invincible Gained PDT essentially cuts your dps in 1/3 and time is extremely limited as is
[+]
 Asura.Dexprozius
Offline
Server: Asura
Game: FFXI
Posts: 856
By Asura.Dexprozius 2026-04-06 21:48:50
Link | Quote | Reply
 
Ovalidal said: »
Could I also get a bit of clarification on how Oppressive Yawp effects the encounter? Lets pretend like it didn't exist, how much would this change the approach you have to this encounter?

Bahamut also spams dispels.... but perhaps we'd have been able to dispel him reliably and try alternatives? The fact that Yawp cleansed his own debuffs took alot of options off the table
[+]
 Asura.Vyre
Forum Moderator
Offline
Server: Asura
Game: FFXI
User: Vyrerus
Posts: 16746
By Asura.Vyre 2026-04-06 21:57:15
Link | Quote | Reply
 
Cerberus.Shadowmeld said: »
maybe I read things wrong, but didn't Shiraj state that when it used an SP, it applied the associated DT effect only until the next SP was used?

So:
Invincible => 66-75% PDT until next SP
Sforzo => 66-75% MDT until next SP

Seems to me like they do know the mechanic.
The bit I quoted was Shiraj responding to a question related to, "theories of what might bypass the DT reductions gained after the 2hrs."
 Asura.Shiraj
Offline
Server: Asura
Game: FFXI
User: Shiraj
By Asura.Shiraj 2026-04-06 22:04:53
Link | Quote | Reply
 
Asura.Melliny said: »
Quote:
Lol, roughly 2168~ Evasion.

Is that before or after the believed nerf last month? I remember how high of a bar it was from the few test runs I helped with in early 2025. The cor at the time couldn't hit them even with full buffs. Their evasion was absurdly high, and their magic eva was equally way up there.
This value is post-adjustment. I remember using 2300~ Racc as a benchmark prior. COR was struggling with and without soul voice.
[+]
 Asura.Dexprozius
Offline
Server: Asura
Game: FFXI
Posts: 856
By Asura.Dexprozius 2026-04-06 22:05:26
Link | Quote | Reply
 
Asura.Vyre said: »
Cerberus.Shadowmeld said: »
maybe I read things wrong, but didn't Shiraj state that when it used an SP, it applied the associated DT effect only until the next SP was used?

So:
Invincible => 66-75% PDT until next SP
Sforzo => 66-75% MDT until next SP

Seems to me like they do know the mechanic.
The bit I quoted was Shiraj responding to a question related to, "theories of what might bypass the DT reductions gained after the 2hrs."

Personally I'm at the point where I believe Teodor and Naaks cant have their auras removed... you just have to deal with them... Via sleep/bind/death kiting... w/e works...

And similarly... Bahamut's PDT from Invincible cant be removed, it's just something you overcome thru perseverance...

So essentially BOTH of the last master trials were Fujito's team giving the endgame players a big fat middle finger. If you're an endgame challenge seeking 11 enthusiast, we want you to be playing as long as possible to retain your sub since you have everything else... so artificially make the difficulty of the fight unsolvable and simply random and unforgiving, to extend the finish line as far as possible.

From a development standpoint.. i understand the reasoning, despite how scummy it is
[+]
 Asura.Vyre
Forum Moderator
Offline
Server: Asura
Game: FFXI
User: Vyrerus
Posts: 16746
By Asura.Vyre 2026-04-06 22:16:11
Link | Quote | Reply
 
Asura.Dexprozius said: »
Asura.Vyre said: »
Cerberus.Shadowmeld said: »
maybe I read things wrong, but didn't Shiraj state that when it used an SP, it applied the associated DT effect only until the next SP was used?

So:
Invincible => 66-75% PDT until next SP
Sforzo => 66-75% MDT until next SP

Seems to me like they do know the mechanic.
The bit I quoted was Shiraj responding to a question related to, "theories of what might bypass the DT reductions gained after the 2hrs."

Personally I'm at the point where I believe Teodor and Naaks cant have their auras removed... you just have to deal with them... Via sleep/bind/death kiting... w/e works...

And similarly... Bahamut's PDT from Invincible cant be removed, it's just something you overcome thru perseverance...

So essentially BOTH of the last master trials were Fujito's team giving the endgame players a big fat middle finger. If you're an endgame challenge seeking 11 enthusiast, we want you to be playing as long as possible to retain your sub since you have everything else... so artificially make the difficulty of the fight unsolvable and simply random and unforgiving, to extend the finish line as far as possible.

From a development standpoint.. i understand the reasoning, despite how scummy it is


On another note, were any Japanese groups close?
[+]
 Asura.Bigtymer
Offline
Server: Asura
Game: FFXI
User: olson2189
Posts: 97
By Asura.Bigtymer 2026-04-06 22:28:39
Link | Quote | Reply
 
Ovalidal said: »
Could I also get a bit of clarification on how Oppressive Yawp effects the encounter? Lets pretend like it didn't exist, how much would this change the approach you have to this encounter?

The existence of Yawp kills the possibility of melee setups altogether. Even gravity-cheesed melee ideas; even if the arena were large enough for such an idea, Yawp would cleanse the gravity from himself, and landing subsequent gravity's on Chaos is extremely difficult. Bahamut can cast Dispelga, but it's not a game-over full dispel (only one buff and he's not particularly spammy with it), so one could still see potential for melee ideas in which you hope for decent RNG on the frequency and severity (did it get a song or not a song) of the Dispelga's.

Take away Yawp from the encounter, and there's at least a constructive conversation you can have about melee ideas.
[+]
 Asura.Dexprozius
Offline
Server: Asura
Game: FFXI
Posts: 856
By Asura.Dexprozius 2026-04-06 22:45:54
Link | Quote | Reply
 
Asura.Bigtymer said: »
Ovalidal said: »
Could I also get a bit of clarification on how Oppressive Yawp effects the encounter? Lets pretend like it didn't exist, how much would this change the approach you have to this encounter?

The existence of Yawp kills the possibility of melee setups altogether. Even gravity-cheesed melee ideas; even if the arena were large enough for such an idea, Yawp would cleanse the gravity from himself, and landing subsequent gravity's on Chaos is extremely difficult. Bahamut can cast Dispelga, but it's not a game-over full dispel (only one buff and he's not particularly spammy with it), so one could still see potential for melee ideas in which you hope for decent RNG on the frequency and severity (did it get a song or not a song) of the Dispelga's.

Take away Yawp from the encounter, and there's at least a constructive conversation you can have about melee ideas.

It might not be in the write up verbatim, but Bigtymers group walked so we could run.

In between August prog they did alot of the heavy lifting and testing, albeit before higher accuracy gear and Evasion reduction further increasing the height of the brick wall to overcome. We tested all sorts of things over again, but we definitely didn't start with a clean slate when our final 6 got together.

Much respect to the goat
[+]