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New HTBF Shinryu 2.0
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-31 15:56:03
How do you do this on MNK or RDM. I cant figure it out.
I spelled it out in detail above on the last page.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-31 17:22:26
Just made a video for RDM VD clear. Incidentally, this is my fastest time (I have had tons of practice). Got super lucky (only 1 MG, 3 QC procs for MB nukes aside from the initial Spontaneity, and Cataclysmic Vortex hit my Shadow Ring (proc), plus very long open wing's mode). Of course nothing dropped.
YouTube Video Placeholder
Started sleeping then debuffing after reading a suggestion from another player. I always reuse Saboteur after 50% since Shinryu gains access to Protostar (all ja reset, including SPs), so that it will be available if an enfeeble falls off. Generally I save TP for a 2-step + MB when wings are open, but you might not get TP fast if he uses Mighty Guard, so be prepared to just nuke instead if you're hitting for 0s. Emergency cure = Sanguine Blade.
Since 2021 0/284 on Armor/Weapons
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1634
By Phoenix.Iocus 2024-10-31 21:21:55
Dia 3, frazzle 3, distract 3, paralyze 2, slow 2, and addle 2. I think you can silence him but id rather he cast than use tp moves
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-31 22:32:30
Shinryu instant casts as part of his routine of attacks. Therefore, outside of lowering his magic accuracy (for like paralyze from Gyve Charge), Addle is 100% useless. Doom from Supernova is also 100% land rate from what I've seen.
Shinryu swings, uses TP moves, casts, repeat. He doesn't require tp to use moves either. If he's not silenced, he can use heavy damaging magic spells, including Kaustra (cannot be removed), which could be bad if you're hit with a spell after Cataclysmic Vortex. IMO, there's no advantage to letting him cast. It'll just give him something else to hit you with. I'd much rather him use Atomic Ray or Cosmic Breath than Firaga4.
Also, I'm about 95% sure Slow 2 does absolutely nothing to slow his attacks down. I've done the fight with and without it, and he always attacks the same routine every 2-3 seconds.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 4106
By Carbuncle.Nynja 2024-10-31 22:38:30
Since 2021 0/284 on Armor/Weapons Garbage like this drives people to quit lol
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By Seun 2024-11-01 02:50:37
1% be like that.
VD solos are fun for a bit, but it's more efficient to farm lower difficulty with that drop rate.
Server: Asura
Game: FFXI
Posts: 487
By Asura.Dexprozius 2024-11-01 07:00:40
1% for the 5 drop slots, so 0.2% for any specific item you want.
Extra Trash.
When SE Implements a piece of content that rewards worse than the EXTREMELY Diluted lottery system the have, then it's clearly unbalanced and not worth pursuing
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1634
By Phoenix.Iocus 2024-11-01 10:24:49
Shinryu instant casts as part of his routine of attacks. Therefore, outside of lowering his magic accuracy (for like paralyze from Gyve Charge), Addle is 100% useless. Doom from Supernova is also 100% land rate from what I've seen.
Shinryu swings, uses TP moves, casts, repeat. He doesn't require tp to use moves either. If he's not silenced, he can use heavy damaging magic spells, including Kaustra (cannot be removed), which could be bad if you're hit with a spell after Cataclysmic Vortex. IMO, there's no advantage to letting him cast. It'll just give him something else to hit you with. I'd much rather him use Atomic Ray or Cosmic Breath than Firaga4.
Also, I'm about 95% sure Slow 2 does absolutely nothing to slow his attacks down. I've done the fight with and without it, and he always attacks the same routine every 2-3 seconds.
I would still addle because I don't want para. I almost always lean into magic damage on RDM because it just really doesn't take any until you get to T3s for ody but I can give silence a try. I still have a cloak to get. I'm way north of 200 attempts and I have gotten the knife for my wife but that is all I've ever seen. Seeing anything definitely takes the madness away. I hope you get something soon.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-11-01 10:54:37
I convinced myself a long time ago this fight doesn't actually drop anything, I just use it to dump merits after Segs or Sortie. At this point it's white noise to me and I wouldn't recommend anyone farm this htbf, but figured I'd share the strat for people who still have some sliver of hope that it does
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-11-01 12:20:04
VD solos are fun for a bit, but it's more efficient to farm lower difficulty with that drop rate.
This makes sense for Odin/Lilith/Cait Sith HTBFs, because the phantom gem KIs only cost 10 merit points. You can spam 7-8 of those fights back to back within an hour on a Normal or Diff setting and see better drops. That's how I got a few of my Malignance pieces. Shinryu on the other hand is completely screwed up because it's 30 merit for a phantom gem, so you can only do 3 fights max (assuming you have a KI already) until you have to refill merits. Combined with the horrific drop rate on any armor/weapon, it would be an even worse grind, despite the fight being 5-8min faster. Those other HTBFs you can do more than double the amount of fights in less time for a better drop rate. The two scenarios don't even compare when it comes to doing lower difficulties.
By Seun 2024-11-01 18:10:50
Those other HTBFs you can do more than double the amount of fights in less time for a better drop rate.
You could do this in Shinryu. I was clearing more than double the number of VD runs at lower difficulty. Since the drop rate is the same in all difficulties, quantity over quality IMO. I feel like this becomes more valuable the closer you get to being finished too.
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1634
By Phoenix.Iocus 2024-11-01 22:30:28
I honestly enjoy fighting things for more than 3 minutes. I just wish there was a grief system that let you choose a piece after you hit your 500th VD win. 1 time only
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By Shichishito 2024-11-01 23:24:42
Shinryu 2.0 and it's drop rate is awfull but the accessories have a reasonable drop rate and you can get the auto reraise and impact from 1.0. What's left are the 2 crapuscular weapons. I don't know how situationally the scythe might be interesting but afaik the knife, although I'd like one myself, is only a decent off hand upgrade. If you look at the average time it takes to farm one I think it's quicker to upgrade the odyssey knife, if you have access to the higher tiers or farm a REMA.
The only reasonable thing to do here is ignoring this content occupational therapy and cure the OCD somewhere else, maybe hope for a aman drop.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 4106
By Carbuncle.Nynja 2024-11-01 23:49:00
Wiki states that Impact debuffs will always take effect at full potency, but the duration may be cut via resist. Ergo, it stands to reason that Crep Cloak has significant utility over Twi Cloak for the sake of casting Impact.
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By Kaffy 2024-11-01 23:56:47
VD solos are fun for a bit, but it's more efficient to farm lower difficulty with that drop rate.
This makes sense for Odin/Lilith/Cait Sith HTBFs, because the phantom gem KIs only cost 10 merit points. You can spam 7-8 of those fights back to back within an hour on a Normal or Diff setting and see better drops. That's how I got a few of my Malignance pieces. Shinryu on the other hand is completely screwed up because it's 30 merit for a phantom gem, so you can only do 3 fights max (assuming you have a KI already) until you have to refill merits. Combined with the horrific drop rate on any armor/weapon, it would be an even worse grind, despite the fight being 5-8min faster. Those other HTBFs you can do more than double the amount of fights in less time for a better drop rate. The two scenarios don't even compare when it comes to doing lower difficulties.
Are you sure that VD offers a better rate on non-accessory drops?
By Shichishito 2024-11-02 00:20:25
Wiki states that Impact debuffs will always take effect at full potency, but the duration may be cut via resist. Ergo, it stands to reason that Crep Cloak has significant utility over Twi Cloak for the sake of casting Impact. Of course the extra macc is always welcome but if you really need it to stick you can communicate with your supports for macc/-meva or use abilities that help impact land. Besides I believe master levels and equipment upgrades, for instance JSE necks, + the absence of new content took some strain out of the macc requirements.
If you don't do master trails and make use of the options above I think you'll do fine without the 119 version.
By Chimerawizard 2024-11-02 04:10:48
crep. cloak is also generally going to be 10~11 seconds lower recast than twilight cloak thanks to the haste +9% on it.
quite useful if you're casting it for TP. (aminon)
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By Seun 2024-11-02 05:10:06
Are you sure that VD offers a better rate on non-accessory drops?
The 5 rare items in that pool all share the same 1% drop rate, regardless of the selected difficulty. 'Additional drop slot' and 'increased drop rate' should probably be considered separately.
VD will always result in more loot per run on average, but the time it takes to complete in comparison makes it runner-up for the loot per time, at least in my experience.
By Atrox78 2024-11-02 05:42:22
Shinryu 2.0 and it's drop rate is awfull but the accessories have a reasonable drop rate and you can get the auto reraise and impact from 1.0. What's left are the 2 crapuscular weapons. I don't know how situationally the scythe might be interesting but afaik the knife, although I'd like one myself, is only a decent off hand upgrade. If you look at the average time it takes to farm one I think it's quicker to upgrade the odyssey knife, if you have access to the higher tiers or farm a REMA.
The only reasonable thing to do here is ignoring this content occupational therapy and cure the OCD somewhere else, maybe hope for a aman drop.
The scythe is bis for dred spikes and will get you.past the 9999 hp cap. That said, hardly game changing.
The dagger is just bragging rights ablnd i believe gletis with any.sort of augs was proven to be superior. I'd be more interested in it if any of jobs on it could use the omen QA ring but don't think there are any.
That all said, none of these peices warrant such an abysmal drop rate. Wish SE would bring it in line with Odin drop rate or atleast reduce the merit cost.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2024-11-02 06:22:16
Post from a guy who doesn't want to post here.
He claims this data comes from personal experience and very large numbers. He claims he has full drops from Shinryu so, if true, that must mean pretty big sample I suppose? Or extremely lucky lol
In his opinion the loot pool is divided in two groups.
The basic items and the rare ones. They share the drop slot (so TH does nothing to increase the rare ones pop rate) and the rare ones have a ~1% drop rate.
He claims the big difference between difficulties is how often a drop slot appears, but you have no control on what you're gonna find inside.
Also says it's hard to get solid data unless you delete/mule the three basic items each time, otherwise a drop slot could "pop" but you'd see nothing in the treasure pool because you already own those items
Very easy
First slot pop rate: ~75%
Second slot pop rate: 0%
Easy
First slot pop rate: ~80%
Second slot pop rate: 0%
Normal
First slot pop rate: ~85%
Second slot pop rate: ~5%
Hard
First slot pop rate: ~90%
Second slot pop rate: ~20%
Very Hard
First slot pop rate: ~95%
Second slot pop rate: ~35%
Now I wonder where he got this data, could be close to the truth but probably not the truth?
My experience on VD with TH5 has been slot 1 is 100% for instance.
He claims his data was recorded with TH but doesn't say if it was TH4 or TH8+
Oh he also claims another thing from when SE patched this.
He claims when they raised the KI cost they raised the pop rate of the "slots" but didn't increase the internal split between "common" and "rare" items.
By Seun 2024-11-02 13:13:33
Also says it's hard to get solid data unless you delete/mule the three basic items each time, otherwise a drop slot could "pop" but you'd see nothing in the treasure pool because you already own those items
They would have to do the same for all items, not just the common ones. You'd basically need someone in group who never holds any of the items to get an accurate measure. I don't tow alts so I can't really speak on the data. I guess I would just be curious to know whether it includes pre-adjustment runs or not.
Oh he also claims another thing from when SE patched this.
He claims when they raised the KI cost they raised the pop rate of the "slots" but didn't increase the internal split between "common" and "rare" items.
I think this is correct.
Phoenix.Jimie
Server: Phoenix
Game: FFXI
Posts: 297
By Phoenix.Jimie 2024-11-02 13:19:28
These posts feel like Allakhazam in 2005
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By Lythturia 2024-11-02 22:30:16
These posts feel like Allakhazam in 2005
"See Peligucci, the clown. he will cheer you up" Said the doctor.
"HOW DID YOU GET DOCTOR STATUS!?" Said Peligucci
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Server: Asura
Game: FFXI
Posts: 583
By Asura.Meliorah 2024-11-03 09:25:27
These posts feel like Allakhazam in 2005
"See Peligucci, the clown. he will cheer you up" Said the doctor.
"HOW DID YOU GET DOCTOR STATUS!?" Said Peligucci
*Zooms in on the clock*
By Lockethedark 2024-11-21 14:10:09
I hate the way farming this makes me feel
Asura.Eiryl
By Asura.Eiryl 2024-11-21 14:11:57
But you keep doing it so you must like the feeling.
How you finally realized you were a masochist.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-11-21 14:25:02
I hate the way farming this makes me feel
It should feel like it takes you 10+ minutes to get a couple of plutons boulders or beit for triple the cost and time it takes to clear Tenzens
By Lockethedark 2024-11-21 14:25:10
But you keep doing it so you must like the feeling.
How you finally realized you were a masochist.
I keep doing it because I want a Crepuscular Cloak.
I wonder if the devs were laughing as they were coding in the drop rate for this.
By Taint 2024-11-21 14:26:50
Cloak comes from AMAN chest. Trust me on this. We’ve seen 4 in the past 6 weeks.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-11-21 14:28:30
But you keep doing it so you must like the feeling.
How you finally realized you were a masochist.
I keep doing it because I want a Crepuscular Cloak.
I wonder if the devs were laughing as they were coding in the drop rate for this.
Honestly, can you or anyone else provide actual proof via a screenshot that they have ever seen the cloak drop from this battlefield? I haven't had anyone post proof of it, and you know how much people love posting pics of them getting a kclub or aman drop. How do we even know this battlefield drops the cloak (being serious here, what if its 100% bugged)?
Shinryu is confirmed as the new HTBF. Rev up those speculation engines and laugh at the plebs that skipped doing Abyssea zone boss clears because there wasn't any point.
Dagger:
D133 Delay190 DEX+15 AGI+15 CHR+15
Accuracy+40 Magic Accuracy+40 Dagger Skill+248
Parry skill+248 Magic skill+248
Quadruple Attack+5% Weapon Skill CHR+3% (same as Utu grip)
Additional effect: HP, MP, or TP Drain
LV99 Warrior / Red Mage / Thief / Beastmaster / Bard / Ranger / Ninja / Corsair / Dancer
Cloak:
Cannot wear head equipment
Defense264 HP+96 MP+97
STR+60 DEX+55 VIT+30 AGI+25
INT+80 MND+64 CHR+61
Accuracy+85 Magic Accuracy+85 Magic Attack+85 Evasion+155 Magic Evasion+231
Magic Defense Bonus+16 Haste+9% Enmity-15
Able to use Impact
Lv99 White Mage / Black Mage / Red Mage / Dark Knight / Summoner / Scholar / Geomancer
Helm:
Def156 HP+114 STR+41 DEX+28 VIT+48
AGI+29 INT+27 MND+31 CHR+29
Accuracy+20 Attack+60 Magic Accuracy+20 Evasion+83 Magic Evasion+86 Magic Defense Bonus+6
Haste+4% Triple Attack+4$ Regen+3
Set:Auto Reraise
Lv99 Warrior / Paladin / Dark Knight / Beastmaster / Samurai / Dragoon
Ammo
STR+3 VIT+3
Physical Damage Limit+3% Damage Taken-3%
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