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RNG Update
Midgardsormr.Sammitch
Server: Midgardsormr
Game: FFXI
Posts: 1353
By Midgardsormr.Sammitch 2009-10-14 05:14:17
http://www.playonline.com/pcd/topics/ff11us/detail/4952/detail.htmlQuote: - Velocity Shot The duration of this ability will be increased from five minutes to two hours. wut? ._.
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Asura.Zekky
Server: Asura
Game: FFXI
Posts: 3787
By Asura.Zekky 2009-10-14 05:18:10
This update has indeed made me finalize the decision of lvling RNG. Holy hell. Yes. Yes.
Server: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-14 05:25:40
Good thing I'm a RNG then c.c
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-10-14 05:29:16
Sammitch said: Quote: - Velocity Shot The duration of this ability will be increased from five minutes to two hours. wut? ._. Yeah really whats the point of that exactly? In case you forget to put it back up
Server: Ragnarok
Game: FFXI
Posts: 1488
By Ragnarok.Blindphleb 2009-10-14 05:29:41
Doesn't change much, you could already keep velocity shot up full time if you paid attention to your recast.
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Server: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-14 05:35:42
Even so, that's that much less you have to worry about on RNG.
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-10-14 05:37:52
Blindphleb said: Doesn't change much, you could already keep velocity shot up full time if you paid attention to your recast. Precisely... So are they going to make it like Composure? Ultra long duration but short recast? What I find most annoying about Velocity Shot is when it's dispelled in Dynamis or something just as you put it up. Quote: Unlimited Shot: Once activated, this ability will remain in effect until you successfully hit your mark. That's neat, though. Quote: Camouflage: Rangers with this ability in effect will incur less enmity for ranged attacks. There will be a chance that the ability remains in effect even after a ranged attack, depending on your position relative to your target. Cool story, bro. Quote: Less enmity will be incurred the further away you are from the target of your ranged attacks. That seems to be the way it works anyway, as ranged attacks are generaly weaker. However, that's good all the same. Quote: Damage messages displayed after a successful ranged attack will indicate the effectiveness of the attack, allowing for players to better gauge their positioning. Critical hit and missed attack messages will remain unchanged. That will prove useful for those who aren't running the distance plugin and aren't quite sure they're at "the sweet spot". Nice to see Ranger getting a tweak either way, even if it is nothing game changing.
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Bismarck.Alana
Server: Bismarck
Game: FFXI
Posts: 38
By Bismarck.Alana 2009-10-14 05:58:20
Weeeeee RNG update!!!
wait......update.......?
rly....?
Server: Kujata
Game: FFXI
Posts: 928
By Kujata.Argettio 2009-10-14 06:05:14
The devil is in the detail. Velocity shoot timer is more of a convince thing than anything else. As Wooo said, it can still be dispelled. The Camouflage buff sounds interesting, but it all depends about the rate Camouflage stays up and where you need to stand etc. But it would be useful when you are about to fire off barrage. Unlimited shot thing should help reduce the number of rare/ex arrows lost, and be very useful for things like throwing winds at sky gods or ash at DI. The damage message should remove the sweet spot issues, which is not really a big deal, but a nice thing to get for free.
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Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-10-14 06:10:12
I didn't think of Barrage. Presuming it connects with every hit of your barrage that lands, that might actually be pretty awesome. Sort of how Sharpshot and Barrage usually always go together, if it applies to every hit of barrage I can see Rangers all over Vana'diel adjusting their macros. And re. The damage message, I think it'll depend on exactly what it says.
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Ramuh.Haseyo
Server: Ramuh
Game: FFXI
Posts: 22442
By Ramuh.Haseyo 2009-10-14 06:14:47
Oh man, this is *** hilarious. Everyone clearly wants other jobs for updates, and out of all of the jobs, SE picks Rng. Oh man. That's *** epic. lololololol.
"We realize Pup kind of sucks right now, but quit bitching and just play a better job like Rng! Here's moar shiniez!"
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-10-14 06:17:59
Haseyo said: Oh man, this is *** hilarious. Everyone clearly wants other jobs for updates, and out of all of the jobs, SE picks Rng. Oh man. That's *** epic. lololololol.
"We realize Pup kind of sucks right now, but quit bitching and just play a better job like Rng! Here's moar shiniez!" Let's be honest... These updates don't come close to making RNG what it used to be. For the most part they're tweaks on something we've already got or just added convenience. eg. Unlimited Shot will not increase your damage in anyway, but it will stop you from losing rare and / or valuable ammo. Velocity Shot will not increase your damage but it will stop you having to put it up every five minutes. I still would love a chainspell for RNGs. Shoot bullets instantly like a minigun. :3 PS. Moral of your post: lolpup.
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Ramuh.Haseyo
Server: Ramuh
Game: FFXI
Posts: 22442
By Ramuh.Haseyo 2009-10-14 06:21:06
It's just funny how they aren't even appealing to the issues. Improved weddings...wat. Improving jobs that everyone loves anyway...wat.
Thought maybe I'd regret leaving, but these updates are making it all the easier.
Phoenix.Baelorn
Server: Phoenix
Game: FFXI
Posts: 857
By Phoenix.Baelorn 2009-10-14 06:21:51
Haseyo said: Oh man, this is *** hilarious. Everyone clearly wants other jobs for updates, and out of all of the jobs, SE picks Rng. At least it's not SAM(again).
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Server: Kujata
Game: FFXI
Posts: 928
By Kujata.Argettio 2009-10-14 06:23:04
Wooooodum said: I didn't think of Barrage. Presuming it connects with every hit of your barrage that lands, that might actually be pretty awesome. Sort of how Sharpshot and Barrage usually always go together, if it applies to every hit of barrage I can see Rangers all over Vana'diel adjusting their macros.
And re. The damage message, I think it'll depend on exactly what it says. Barrage is shown as a single message in the log, so I would assume that camouflage's new enmity down would effect the entire barrage, no matter how many hits landed or if camouflage remains up afterwards. Baelorn said: Haseyo said: Oh man, this is *** hilarious. Everyone clearly wants other jobs for updates, and out of all of the jobs, SE picks Rng. At least it's not SAM(again). The ranged attack messages may also affect other ranged users (COR, THF, SAM etc), so maybe it is a backhanded ninja SAM buff.
Phoenix.Baelorn
Server: Phoenix
Game: FFXI
Posts: 857
By Phoenix.Baelorn 2009-10-14 06:25:38
Haseyo said: It's just funny how they aren't even appealing to the issues Someone posted on BG that it's like they have their updates on auto-pilot now. Throw in some minor story content, meaningless job adjustments, a little MMM garbage and voila! You're done for 3-4 months.
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-10-14 06:27:54
Baelorn said: Someone posted on BG that it's like they have their updates on auto-pilot now. Throw in some minor story content, meaningless job adjustments, a little MMM garbage and voila! You're done for 3-4 months. I'd personally prefer they sooner do this than nothing at all, however. At least it makes me think they still give a damn for FF11.
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Ramuh.Haseyo
Server: Ramuh
Game: FFXI
Posts: 22442
By Ramuh.Haseyo 2009-10-14 06:28:26
I wonder if they forgot all about Smn Avatars. Didn't they promise them in the next few updates like first thing this year? Running out of months.
Server: Sylph
Game: FFXI
Posts: 3663
By Sylph.Beelshamen 2009-10-14 06:30:12
Baelorn said: Haseyo said: Oh man, this is *** hilarious. Everyone clearly wants other jobs for updates, and out of all of the jobs, SE picks Rng. At least it's not SAM(again). I wouldn't mind cutting the 50% increase in ninjutsu recast.
Titan.Chster
Server: Titan
Game: FFXI
Posts: 1251
By Titan.Chster 2009-10-14 06:39:13
Haseyo said: I wonder if they forgot all about Smn Avatars. Didn't they promise them in the next few updates like first thing this year? Running out of months. the description does say they are updating smn, so maybe it is new avatars?
Server: Unicorn
Game: FFXI
Posts: 1932
By Unicorn.Excesspain 2009-10-14 06:39:20
Wooooodum said: I didn't think of Barrage. Presuming it connects with every hit of your barrage that lands, that might actually be pretty awesome. Sort of how Sharpshot and Barrage usually always go together, if it applies to every hit of barrage I can see Rangers all over Vana'diel adjusting their macros.
And re. The damage message, I think it'll depend on exactly what it says. Funny I could have sworn (at least with me) Sharpshot + Barrage = R. Acc-2384820948209 I consistently miss more hits when I have SS active with Barrage.
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Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-10-14 06:46:18
Excesspain said: Funny I could have sworn (at least with me) Sharpshot + Barrage - R. Acc-2384820948209 I consistently miss more hits when I have SS active with Barrage. Seems to work that way for me sometimes, but it doesn't stop me using them together. :p
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Server: Odin
Game: FFXI
Posts: 828
By Odin.Karusan 2009-10-14 07:17:52
Velocity shot - Would rather same duration lower recast (something like Hasso) Unlimited shot - Good Enmity - meh
Actually quite boring as far as an update goes
Server: Bahamut
Game: FFXI
Posts: 379
By Bahamut.Evilswine 2009-10-14 07:47:04
The update for the distance is like that:
The ranged attack hits the Colibri for 200 points of damage. (notice the "." at the end) this means you're not really close to the sweet spot.
The ranged attack hits the Colibri for 200 points of damage! (notice the "!" at the end) you're close to the sweet spot.
The ranged attack hits the Colibri for 200 points of damage!!! (notice the "!!!" at the end) you're at the sweet spot!
Kind of a hot-and-cold game
Ragnarok.Zakules
Server: Ragnarok
Game: FFXI
Posts: 29
By Ragnarok.Zakules 2009-10-14 07:55:20
Yay for rng freebies, although not much of an upgrade like others said, but still good. =)
Siren.Kuz
Server: Siren
Game: FFXI
Posts: 1936
By Siren.Kuz 2009-10-14 08:39:17
Being the RNG was my first 75 ... and having Leveled it back in the day or "Arrow Burns"
- Unlimited Shot Once activated, this ability will remain in effect until you successfully hit your mark.
Now after years later... they do this. At least I wont waste my winds anymore in Sky... and people can hold onto those Ash for DI
- Detailed damage messages for ranged attacks Damage messages displayed after a successful ranged attack will indicate the effectiveness of the attack, allowing for players to better gauge their positioning. Critical hit and missed attack messages will remain unchanged.
Is this REALLY needed? it seems like its just going to create a legion of lazy rangers. I have NO problem finding the "sweet spot" to stand at for R.Att...
But the ONE that gets me is...
- Camouflage Rangers with this ability in effect will incur less enmity for ranged attacks. There will be a chance that the ability remains in effect even after a ranged attack, depending on your position relative to your target.
Am i reading this right? So INSTEAD of it being the worst, most ridiculous "Invis Effect" in the game... Its ALSO going to reduce Emnity for R.Att while its active???
If so... am I the ONLY one who had a quick passing thought of "Hmmm... might actually merit that now"
Ramuh.Krizz
Server: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2009-10-14 08:54:30
Rowland said: Kuz said: - Camouflage Am i reading this right? So INSTEAD of it being the worst, most ridiculous "Invis Effect" in the game... Its ALSO going to reduce Emnity for R.Att while its active???
If so... am I the ONLY one who had a quick passing thought of "Hmmm... might actually merit that now" Depends how broken it is and if it's just ranged attacks or weapon skills too. I get kinda tired of hitting every single macro for all the abilities just to use sidewinder D: Sharpshot - unlimited shot - stealth shot - flashy shot - fire~! you forgot the /dance for good luck
Siren.Kuz
Server: Siren
Game: FFXI
Posts: 1936
By Siren.Kuz 2009-10-14 09:01:35
Rowland said: Kuz said: - Camouflage Am i reading this right? So INSTEAD of it being the worst, most ridiculous "Invis Effect" in the game... Its ALSO going to reduce Emnity for R.Att while its active???
If so... am I the ONLY one who had a quick passing thought of "Hmmm... might actually merit that now" Depends how broken it is and if it's just ranged attacks or weapon skills too. I get kinda tired of hitting every single macro for all the abilities just to use sidewinder D: Sharpshot - unlimited shot - stealth shot - flashy shot - fire~! Question: Unlimited Shot in your Sidewinder Macro?
http://www.playonline.com/pcd/topics/ff11us/detail/4952/detail.htmlQuote: - Velocity Shot The duration of this ability will be increased from five minutes to two hours. wut? ._.
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