Wooooodum said:
Blindphleb said:
Doesn't change much, you could already keep velocity shot up full time if you paid attention to your recast.
Precisely... So are they going to make it like Composure? Ultra long duration but short recast? What I find most annoying about Velocity Shot is when it's dispelled in Dynamis or something just as you put it up.
Yes. I actually would rather this just be a Job Trait that's fully active instead of an ability, but for meripo rangers that have multi-hit weapons (/drewl) this could be somewhat of a setback. So Kudos to SE, you win my heart this round.
Wooooodum said:
[
Quote:
Unlimited Shot:
Once activated, this ability will remain in effect until you successfully hit your mark.
That's neat, though.
^ very yesh.
Wooooodum said:
[
Quote:
Camouflage:
Rangers with this ability in effect will incur less enmity for ranged attacks. There will be a chance that the ability remains in effect even after a ranged attack, depending on your position relative to your target.
Cool story, bro.
story?
Wooooodum said:
[
Quote:
Less enmity will be incurred the further away you are from the target of your ranged attacks.
That seems to be the way it works anyway, as ranged attacks are generaly weaker. However, that's good all the same.
No not really, you acrew more dmg the farther away you are therefore more enmity. Is cool now cause we can blast more on HNMs/Kings for less enmity.
Wooooodum said:
[
Quote:
Damage messages displayed after a successful ranged attack will indicate the effectiveness of the attack, allowing for players to better gauge their positioning. Critical hit and missed attack messages will remain unchanged.
That will prove useful for those who aren't running the distance plugin and aren't
quite sure they're at "the sweet spot"
^ yar