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Dev Tracker - Discussion
Leviathan.Kozumi
Server: Leviathan
Game: FFXI
Posts: 74
By Leviathan.Kozumi 2026-10-20 14:42:21
They are supposed to be vastly inferior
Are they though? They were originally supposed to not overtake real players, but we've seen some examples of pretty strong trusts - Val or AAEV are definitely better tanks than a mediocre player. The mages have some lacking casting logic, but they're WAY faster on stuff like prompt status removal or cures than your average newbie endgame mage.
I get that you don't want to totally overpower players, but you can buy Phantom Roll +3 for a trivial cost from an NPC. I feel like trusts matching that low bar is not very unreasonable. And I mean, still less than easily obtained player stuff like Barataria Ring (roll+5).
Or like... you really can't gift your trust friends an NQ Moonbow Whistle or equivalent for Song+2? Make it require the player piece too. Trusts are still in a much worse place than players due to limited or undesirable song selection, 2 song max (even mediocre players can get 3 songs easily with JSE instrument), short duration, etc.
I do think it makes some sense to require players to be level 99 to use trust equipment. Making it more like a merit-ish system once you already hit max player level, as opposed to something that could be too overpowered for leveling (trusts already wreck shop on lower level content, they don't need a buff for those purposes). Monberaux is also a job players can't even be, with completely unique buffs, doesn't use mana, and gives out MP.
By Dodik 2026-10-20 14:55:20
Healer trusts are far better than the average player. 90+% of whm characters are someone's botted alt in any case, hardly any humans play whm.
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Asura.Eiryl
By Asura.Eiryl 2026-10-20 15:14:25
Ehhhhh yes and no.
You get no Auspice. You get no boost-STR. You get no Bar-status. You get no Bar-Element. You get no regen. And a WHM bot won't *** haste 1 you.
That ***matters.
I am aware that Pieuje does use Auspice, and that Cheruki does regen, and that karaha does bar AFTER you get hit once
That's not A whm. That's all the whms. WHM bots, have gambits. WHM trusts do not. WHM bot will cast shell V before you get hit by firaja.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 8240
By Carbuncle.Nynja 2026-10-20 15:27:21
Trusts that cast Protectra/Shellra:
Apururu (UC)
Cherukiki
Karaha-Baruha
Kupipi
Mihli Aliapoh
Pieuje (UC)
Ygnas
Monberaux* (Guard Drink is equivalent to Protectra/Shellra V, just only lasts 5 min)
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-10-20 15:34:39
Healer trusts are far better than the average player.
I thought so too, but then last night while soloing Omen bosses, Ygnas couldn't help himself and just HAD to path into AOE range, no matter where I stood. It's almost impossible for you to fight a monster between you and the trusts, and the trusts are out of the mob's AOE radius. If you swing around to be between the mob's and trusts, they don't move further back away from -ga range.
Healer trusts are not universally "better" in most cases I can think of, the exception being speed-to-heal, which is near-instant because they can read HP%. The downside to this is, if their AI logic gets bogged down by conflicting actions, they can basically freeze up and let you die because they have to follow a pattern and won't always prioritize healing you. I've not been healed for about 45 seconds while running around in red HP because Ygnas can't stop trying to cast Paralyna instead of healing me. Koru has a similar deficiency, in that he won't overwrite Haste 1 with Haste 2, and won't use it for several seconds until he's cast every other spell in his list (Phalanx, Refresh, Dia III etc). It's quite annoying, though he's not a healer.
That's an immediate QOL I'd love to see: increase the max distance Healer or other Follow Trusts (Koru/Ulmia etc) stand at to be around max casting range for heals, and adjust their casting logic. I don't know WHY they have to be so close. At least an average player can stand as far as possible and chuck out heals safely. Trust AI literally forces them to "stand" at a certain distance, which can be annoying. They're also prone to just spam the most MP-inefficient spells, so on longer fights, they just run out. Normal players actually can make wise decisions, trusts rely entirely on programming. They're just programmed poorly.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 8240
By Carbuncle.Nynja 2026-10-20 15:48:57
I don't know WHY they have to be so close. AI doesnt have the sense to know that Galka are filthy and should stay away from them.
Bahamut.Senaki
Server: Bahamut
Game: FFXI
Posts: 469
By Bahamut.Senaki 2026-10-20 19:56:57
I don't know WHY they have to be so close. AI doesnt have the sense to know that Galka are filthy and should stay away from them.
Jeez, how long until we say the Antica did nothing wrong?
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 8240
By Carbuncle.Nynja 2026-10-20 22:20:36
The Galka got bullied out of their home by literal ants.
Not even the spiders or scorpions, the ants.
Quetzalcoatl.Jakey
Server: Quetzalcoatl
Game: FFXI
Posts: 549
By Quetzalcoatl.Jakey 2026-10-21 01:30:01
you really don't think the humes didn't help the ants to get a labor force for the mines? #quicksand caves was an inside job
By Dodik 2026-10-21 02:30:26
And a WHM bot won't *** haste 1 you.
Maybe your bots can't handle buffs.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 8240
By Carbuncle.Nynja 2026-10-21 07:08:45
WHM doesnt have time to cast Haste because theyre too busy curebombing him before he dies in Sheol A.
Asura.Eiryl
By Asura.Eiryl 2026-10-21 10:09:20
WHM bots not casting haste is the way you want it.
WHM trusts casting haste is a problem.
(There does exist scenario where you want whm haste, I shouldn't have to caveat andexplain them all)
By Chyula 2026-10-21 15:29:44
Healer trusts are far better than the average player.
I thought so too, but then last night while soloing Omen bosses, Ygnas couldn't help himself and just HAD to path into AOE range, no matter where I stood. It's almost impossible for you to fight a monster between you and the trusts, and the trusts are out of the mob's AOE radius. If you swing around to be between the mob's and trusts, they don't move further back away from -ga range.
Healer trusts are not universally "better" in most cases I can think of, the exception being speed-to-heal, which is near-instant because they can read HP%. The downside to this is, if their AI logic gets bogged down by conflicting actions, they can basically freeze up and let you die because they have to follow a pattern and won't always prioritize healing you. I've not been healed for about 45 seconds while running around in red HP because Ygnas can't stop trying to cast Paralyna instead of healing me. Koru has a similar deficiency, in that he won't overwrite Haste 1 with Haste 2, and won't use it for several seconds until he's cast every other spell in his list (Phalanx, Refresh, Dia III etc). It's quite annoying, though he's not a healer.
That's an immediate QOL I'd love to see: increase the max distance Healer or other Follow Trusts (Koru/Ulmia etc) stand at to be around max casting range for heals, and adjust their casting logic. I don't know WHY they have to be so close. At least an average player can stand as far as possible and chuck out heals safely. Trust AI literally forces them to "stand" at a certain distance, which can be annoying. They're also prone to just spam the most MP-inefficient spells, so on longer fights, they just run out. Normal players actually can make wise decisions, trusts rely entirely on programming. They're just programmed poorly.
you can thank the players crying for that adjustment, when trust first come out everyone cried that the healer trusts won't move out of the way and SE adjust it move away from the mob but not at max casting range. Everyone could've pulled the mob to max casting range and stand in between the mob and trust but I guess that's too much work. SE's adjustment is a slap in the face.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11715
By Asura.Sechs 2026-10-27 07:33:07
So we have confirmation that the new "Celestite" equipment system will not be individual for each trust (thank god!) but for each "category".
Atm there are 5 categories of trusts?
Tank, DD, Support, Healer and the GEO trusts? The latter of which I assume won't be able to be powered up by Celestite but colour me surprised if I'm wrong.
Server: Asura
Game: FFXI
Posts: 153
By Asura.Neojuggernautx 2026-10-27 07:43:51
Watch Celestite require Murky and Alabaster Matter…
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Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 7037
By Lakshmi.Byrth 2026-10-27 07:47:54
Asura.Neojuggernautx said: »Watch Celestite require Murky and Alabaster Matter…
They better not
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11715
By Asura.Sechs 2026-10-27 07:49:51
Given how they've been pretty clear (over)stating these new things are aimed mostly at newbs, returnees, soloers and that they actually plan to add Trust Primer books to seasonal events as well, it would seem pretty strange of me for these new Celestite to require Alabaster/Murky matters.
Unless they also plan to greatly increase their availability at the same time, of course.
But we're talking about SE, it wouldn't be the first nor the last time they make appearently incoherent choices so... hey, we can't rule out the possibility I suppose.
By Dodik 2026-10-27 07:58:25
Trust equipment is an ultra rare drop from the new NMs that also drop ultra rare armor. And they share a drop slot.
Asura.Eiryl
By Asura.Eiryl 2026-10-27 08:10:54
Trust equipment is an ultra rare drop from the new NMs that also drop ultra rare armor. And they share a drop slot.
You have to steal it from the NM
By waffle 2026-10-27 08:16:54
So we have confirmation that the new "Celestite" equipment system will not be individual for each trust (thank god!) but for each "category".
Atm there are 5 categories of trusts?
Tank, DD, Support, Healer and the GEO trusts? The latter of which I assume won't be able to be powered up by Celestite but colour me surprised if I'm wrong. There are seven categories of trusts. Tank, Healer, Support, Melee DD, Ranged DD, Magic DD, and Special. Each category has its own icon when you pull up your trust menu to summon them.
As for obtaining Celestite, back in the new year's post they said this
Quote: The plan is to make the equipment obtainable even when playing solo, and we are also looking into the possibility of using some existing content and crafting systems.
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Asura.Eiryl
By Asura.Eiryl 2026-10-27 08:22:29
Can't wait to burn 9/12 slots on
DT-1 for tanks
DT-1 for healers
DT-1 for supports
Hp+10 for tanks
Hp+10 for healers
Hp+10 for supports
Mp+10 for tanks
Mp+10 for healers
Mp+10 for supports
and to spend 60 hours camping lotto NM for them.
* Excitement*
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11715
By Asura.Sechs 2026-10-27 08:27:03
I want a Celestite that stops WS from being used, another that stops AoE abilities and another one that increases the duration of buffs! Then I'd be happy I guess :p
Oh yeah something to boost enmity of tanks would be nice but tbf I doubt anything would work. You sorta need to go on a job who can deal limited enmity (NIN with Innin, or jobs that can exploit hybrid/magical WS, since they generate nowhere close the enmity a physical WS does, that way even now a Trust tank can hold enmity easily)
Server: Asura
Game: FFXI
Posts: 153
By Asura.Neojuggernautx 2026-10-27 08:27:36
Celestite recipe:
1x Alabaster Matter
1x Murky Matter
1x Mesosderite
1x Celestial Spear!!
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11715
By Asura.Sechs 2026-10-27 08:38:47
You forgot the currency, it requires roughly 30 millions of EP.
You can easily convert them by deleveling your previously levelled ML job.
By Dodik 2026-10-27 09:00:53
To upgrade trusts you need to sacrifice an ML50 job, after which you have to start again from ML1.
Server: Odin
Game: FFXI
Posts: 263
By Odin.Lusiphur 2026-10-27 09:08:40
I want a Celestite that stops WS from being used, another that stops AoE abilities and another one that increases the duration of buffs! Then I'd be happy I guess :p
Oh yeah something to boost enmity of tanks would be nice but tbf I doubt anything would work. You sorta need to go on a job who can deal limited enmity (NIN with Innin, or jobs that can exploit hybrid/magical WS, since they generate nowhere close the enmity a physical WS does, that way even now a Trust tank can hold enmity easily) Best we can get is one that makes Qultada use a wider variety of WS and open for you... somehow he'll never choose one that pairs with Savage Blade, even with everyone else spamming it.
By Felgarr 2026-10-27 12:39:25
I want a Celestite that stops WS from being used, another that stops AoE abilities and another one that increases the duration of buffs! Then I'd be happy I guess :p
Oh yeah something to boost enmity of tanks would be nice but tbf I doubt anything would work. You sorta need to go on a job who can deal limited enmity (NIN with Innin, or jobs that can exploit hybrid/magical WS, since they generate nowhere close the enmity a physical WS does, that way even now a Trust tank can hold enmity easily) Best we can get is one that makes Qultada use a wider variety of WS and open for you... somehow he'll never choose one that pairs with Savage Blade, even with everyone else spamming it.
Director Fujito's answer to this was hilarious back in July. It was "well, the trusts have different personalities so we can't change it"....and then when I asked about Trust Gear also including Pet Stats instead of Either/OR, he did not understand the question.
Maye we'll get lucky and it won't be disappointing. :/
By Chyula 2026-10-27 13:25:11
Trust equipment is an ultra rare drop from the new NMs that also drop ultra rare armor. And they share a drop slot.
it's going to be a Sortie exclusive box+1 drop slot with a +2 earring drop rate.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-10-27 13:34:29
It's not going to matter much anyways, Trusts can't help you complete anything current-endgame relevant unless you beef them up to a significant degree.
-You won't be able to solo 6-8 Sortie boss with trusts
-You won't be able to do any V15+ bosses (they will be ultra tanky if new buff stacks with Moogle Mastery, though)
-You're not clearing much of Odyssey C for segs with Trusts
-You're limited to 3 trusts in Limbus, and YOU will likely get washed vs NMs
At best, stuff they used to get one-shot by (Omen bosses Meteor/Interference, some HTBF like AAEV's Arrogance Incarnate, etc) they will survive and you can carry on. None of this is going to make an impact on "solo players'" ability to clear anything modern, it's just beefing them up so they're not instantly dying to a Sheol A1 Dhalmel. Maybe there's a few V10-15s you couldn't kill before because your trusts kept dying (Moogle Mastery), now they can take a few extra hits. They're still fundamentally flawed from a programming standpoint.
There's no way they make any of these drops hard to obtain. My guess is, same as how the Primers are obtained, easy ROE/monthlies, Ambus etc.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 8240
By Carbuncle.Nynja 2026-10-27 14:00:58
it's just beefing them up so they're not instantly dying to a Sheol A1 Dhalmel.
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This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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