Dev Tracker - Discussion

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 Leviathan.Kozumi
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By Leviathan.Kozumi 2026-10-20 14:42:21
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Phoenix.Capuchin said: »
Asura.Eiryl said: »
They are supposed to be vastly inferior

Are they though? They were originally supposed to not overtake real players, but we've seen some examples of pretty strong trusts - Val or AAEV are definitely better tanks than a mediocre player. The mages have some lacking casting logic, but they're WAY faster on stuff like prompt status removal or cures than your average newbie endgame mage.

I get that you don't want to totally overpower players, but you can buy Phantom Roll +3 for a trivial cost from an NPC. I feel like trusts matching that low bar is not very unreasonable. And I mean, still less than easily obtained player stuff like Barataria Ring (roll+5).

Or like... you really can't gift your trust friends an NQ Moonbow Whistle or equivalent for Song+2? Make it require the player piece too. Trusts are still in a much worse place than players due to limited or undesirable song selection, 2 song max (even mediocre players can get 3 songs easily with JSE instrument), short duration, etc.

I do think it makes some sense to require players to be level 99 to use trust equipment. Making it more like a merit-ish system once you already hit max player level, as opposed to something that could be too overpowered for leveling (trusts already wreck shop on lower level content, they don't need a buff for those purposes).
Monberaux is also a job players can't even be, with completely unique buffs, doesn't use mana, and gives out MP.
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By Dodik 2026-10-20 14:55:20
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Healer trusts are far better than the average player. 90+% of whm characters are someone's botted alt in any case, hardly any humans play whm.
 Asura.Eiryl
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By Asura.Eiryl 2026-10-20 15:14:25
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Ehhhhh yes and no.

You get no Auspice. You get no boost-STR. You get no Bar-status. You get no Bar-Element. You get no regen. And a WHM bot won't *** haste 1 you.

That ***matters.

I am aware that Pieuje does use Auspice, and that Cheruki does regen, and that karaha does bar AFTER you get hit once

That's not A whm. That's all the whms. WHM bots, have gambits. WHM trusts do not. WHM bot will cast shell V before you get hit by firaja.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-10-20 15:27:21
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Trusts that cast Protectra/Shellra:

Apururu (UC)
Cherukiki
Karaha-Baruha
Kupipi
Mihli Aliapoh
Pieuje (UC)
Ygnas
Monberaux* (Guard Drink is equivalent to Protectra/Shellra V, just only lasts 5 min)
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-10-20 15:34:39
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Dodik said: »
Healer trusts are far better than the average player.

I thought so too, but then last night while soloing Omen bosses, Ygnas couldn't help himself and just HAD to path into AOE range, no matter where I stood. It's almost impossible for you to fight a monster between you and the trusts, and the trusts are out of the mob's AOE radius. If you swing around to be between the mob's and trusts, they don't move further back away from -ga range.

Healer trusts are not universally "better" in most cases I can think of, the exception being speed-to-heal, which is near-instant because they can read HP%. The downside to this is, if their AI logic gets bogged down by conflicting actions, they can basically freeze up and let you die because they have to follow a pattern and won't always prioritize healing you. I've not been healed for about 45 seconds while running around in red HP because Ygnas can't stop trying to cast Paralyna instead of healing me. Koru has a similar deficiency, in that he won't overwrite Haste 1 with Haste 2, and won't use it for several seconds until he's cast every other spell in his list (Phalanx, Refresh, Dia III etc). It's quite annoying, though he's not a healer.

That's an immediate QOL I'd love to see: increase the max distance Healer or other Follow Trusts (Koru/Ulmia etc) stand at to be around max casting range for heals, and adjust their casting logic. I don't know WHY they have to be so close. At least an average player can stand as far as possible and chuck out heals safely. Trust AI literally forces them to "stand" at a certain distance, which can be annoying. They're also prone to just spam the most MP-inefficient spells, so on longer fights, they just run out. Normal players actually can make wise decisions, trusts rely entirely on programming. They're just programmed poorly.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-10-20 15:48:57
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Lakshmi.Buukki said: »
I don't know WHY they have to be so close.
AI doesnt have the sense to know that Galka are filthy and should stay away from them.
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