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Dev Tracker - Discussion
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 8240
By Carbuncle.Nynja 2026-10-16 16:38:33
so half the time you wasted 30 minutes. You still get units
which from what a lot of people here frequently *** about
are still in demand
and seemingly the bigger blocker than Matters
You time out in Nyzul because of a ***-you floor on your way out:
Or are we going to all of a sudden do some hokus pokus revisionist history and say people havent complained about units?
By Draylo 2026-10-16 16:42:45
i hate nyzul nowdays, i used to love it. I am so glad anytime I win rank2 and can skip it, in fact thats what happened my last 3 mythics now lol
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 8240
By Carbuncle.Nynja 2026-10-16 16:53:03
Anyways, back to my original statement: You'd rather have the ability to do nyzul back to back to back at your leisure over the ability to do one nyzul per 24 hours with a limit of 5 runs queued up (4 @ NPC + 1 assault prepped) at double token return??
By Dodik 2026-10-16 17:00:32
Double token. Doesn't matter though, still not happening.
There's double cards campaign for Omen, but no double Nyzul tokens nor double ichors campaigns.
By Seun 2026-10-16 17:26:09
I made my weapons over the course of 3-4 months, so tokens was an hour a week. I only play a few times a week and that's not a big ask. Still plenty of time to run the usual purse rotation, clear out ambuscade and dunk on the HTMB campaign. Limbus is in some other realm of pain.
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By waffle 2026-10-17 16:38:34
Brief aman live summary from reddit
https://www.reddit.com/r/ffxi/comments/1x7tler/10172026_aman_live_translation_thread/
Most notable thing is trust gear scheduled for next month's update.
Asura.Eiryl
By Asura.Eiryl 2026-10-17 16:46:27
Rock hard for that Trust HP+100 gear
Yeah, give me that accuracy plus ten, just like that
If these *** pull a trust:same on the gear before they do it for pets, I'll legitimately lose my ***lol
There's essentially 0% chance, I just want to say it so it's out there
By waffle 2026-10-17 17:33:11
Well, for what it's worth, they've previously described it as being similar to the automaton gear system. Which would mean it's not something you personally carry around or equip. Also, they've said it would be by trust class, so you would apply this "gear" in one set for all tank trusts, another for healers, another for support and so on. There are seven trust classes, but one is the geo bubble ones and I don't think they'll get gear.
Asura.Eiryl
By Asura.Eiryl 2026-10-17 17:42:41
The only stat trust need is meva+1000 anything less or anything different is a failure
Lipstick on a pig. Polishing a turd.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 8240
By Carbuncle.Nynja 2026-10-17 18:27:41
Giving trusts meva+1000 wouldnt save you from wiping to the first floor of Sheol A
By Draylo 2026-10-17 18:27:55
I hope they are interesting, it would be nice to work on something like that
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 8240
By Carbuncle.Nynja 2026-10-17 18:29:41
Chirps aside
Trusts arent supposed to be used in content where you need a gorillion meva:
Gaol V5+ (for kills, not 94% amp cheese)
Sortie basement
Limbus NM's
Dyna wave 2/3
Its a *** MMO, the MM in MMO means MASSIVELY MULTIPLAYER, make friends. Limbus is limited to 3 trusts and the floor kill counts include trusts in their group calculation to discourage people from flying solo with trusts.
By Dodik 2026-10-17 19:02:45
Nah the MM in MMO stands for Make Mules.
At least in XI.
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Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 7037
By Lakshmi.Byrth 2026-10-17 19:57:53
25 days is 50 points per day for 14 days plus 500 for the 15th day plus 10*100 after that? So they are aiming for 2200 points per login period, so we perfectly cannot get two 1500 items?
Also MMO being Multiple Mules Online is the best yet imo
As far as trust gear, I'm not sure really what I want for trusts. Being able to give Sylvie an Idris, Qultada a capped Rostam, etc. would obviously be awesome, but seems exceedingly unlikely. In the realm of the possible, I guess that DT and Refresh are really the big gets we could hope for? Maybe cure potency and fast cast? If the gear just affected their behavior, that would be good enough. Give me a Ring of Plague for Qultada.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-10-17 20:49:45
It's going to be for sure weaker than Domain Invasion gear stats, but that should honestly be the floor. -50% DT, +150 Magic Evasion (30 per main armor slot, can't go too crazy), similar evasion, +30 MDB, and requisite defense.
I honestly don't even know why any of this is necessary. Just press one button and make Moogle Mastery global, and there's your trust gear. MM45 AAEV+Ygnas pair can survive a full 8 minutes between the two of them on v25 Ongo (with SCH Regen), and this was before trust updates. If MM could be paired outside of Gaol with current primer stat buffs, you wouldn't need gear at all. Not sure why they're going this route when the infrastructure is already there (I suppose new players might struggle to increase Moogle Mastery rank, but don't you want new players doing Sheols since it's the next step up in content anyways?). Just weird
I do, however, wonder how strong trusts can get with this new attachment/gear inside Gaol. Seems redundant of an update to me though.
Leviathan.Kozumi
Server: Leviathan
Game: FFXI
Posts: 75
By Leviathan.Kozumi 2026-10-18 11:32:32
It's going to be for sure weaker than Domain Invasion gear stats, but that should honestly be the floor. -50% DT, +150 Magic Evasion (30 per main armor slot, can't go too crazy), similar evasion, +30 MDB, and requisite defense.
I honestly don't even know why any of this is necessary. Just press one button and make Moogle Mastery global, and there's your trust gear. MM45 AAEV+Ygnas pair can survive a full 8 minutes between the two of them on v25 Ongo (with SCH Regen), and this was before trust updates. If MM could be paired outside of Gaol with current primer stat buffs, you wouldn't need gear at all. Not sure why they're going this route when the infrastructure is already there (I suppose new players might struggle to increase Moogle Mastery rank, but don't you want new players doing Sheols since it's the next step up in content anyways?). Just weird
I do, however, wonder how strong trusts can get with this new attachment/gear inside Gaol. Seems redundant of an update to me though. Issue with trusts is AI and versatility more than anything. I can't summon a geo trust to give me wilt + barrier, struggle to get haste on a corsair if I'm duo with one and the person summoning trusts, etc.
There's like 150 trusts but the only combinations are like, a tank, sylvie who can give fury if you're the correct job, joachima/ulmia who love to sing paeon and ballads, and shantotto II who likes to heal mobs. You can't even get samurai roll from the one single corsair trust that rolls, which is the entire point of corsair as a buffer.
It should be really deep with tons of customization based on what you summon where every trust has a completely unique set of ai and spells so you can customize your little trust party based on the situation, instead of having basically no options at all.
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By Genoxd 2026-10-18 12:02:56
Just do gambits from ff12 and be done with it. Make the gambits come from quests, missions, crafting, drops, whatever. Trusts fixed. 0.01% drop rate to control what roll the COR does, content for years.
Asura.Eiryl
By Asura.Eiryl 2026-10-18 12:04:55
Said a bajillion times gambits would fix 99% of the issues with trust, the last 1% is their totally dogshit meva and only casting spells while engaged (gambits would fix that part)
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-10-18 15:02:08
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 4144
By Phoenix.Capuchin 2026-10-19 10:10:56
As far as trust gear, I'm not sure really what I want for trusts. Being able to give Sylvie an Idris, Qultada a capped Rostam, etc. would obviously be awesome, but seems exceedingly unlikely.
Rostam or Regal Necklace equivalent is exceedingly unlikely and probably unreasonable, but would it kill them to give the BRD COR trusts 'song/roll +x' gear with the x being something small?
Like, Merirosvo Ring is Phantom Roll+3 and can be obtained from NPCs for 10,000 sparks. Easily accessible to literally everyone. And that's a 9.36% improvement for Chaos Roll over base (Roll+0). Would it really be that crazy to stick Roll+3 on some trust gear too? (and while you're at it, make Luzaf a COR who actually uses rolls).
Asura.Eiryl
By Asura.Eiryl 2026-10-19 10:34:00
The one thing I think about trust that IS actually fine is their lack of increased buff.
No roll+ no song+ no geo+ (sylvie has geo+3 cause shes a unique trust unity leader, that's fair)
They are supposed to be vastly inferior, so it's acceptable. I don't necessarily LIKE it, but it's reasonable. Still cap haste with haste2 + Victory March+0 that's all that matters.
Bahamut.Senaki
Server: Bahamut
Game: FFXI
Posts: 469
By Bahamut.Senaki 2026-10-19 12:19:40
It's going to be for sure weaker than Domain Invasion gear stats, but that should honestly be the floor. -50% DT, +150 Magic Evasion (30 per main armor slot, can't go too crazy), similar evasion, +30 MDB, and requisite defense.
I honestly don't even know why any of this is necessary. Just press one button and make Moogle Mastery global, and there's your trust gear. MM45 AAEV+Ygnas pair can survive a full 8 minutes between the two of them on v25 Ongo (with SCH Regen), and this was before trust updates. If MM could be paired outside of Gaol with current primer stat buffs, you wouldn't need gear at all. Not sure why they're going this route when the infrastructure is already there (I suppose new players might struggle to increase Moogle Mastery rank, but don't you want new players doing Sheols since it's the next step up in content anyways?). Just weird
I do, however, wonder how strong trusts can get with this new attachment/gear inside Gaol. Seems redundant of an update to me though.
Knowing SE, moogle mastery’s -DT won’t stack with the gear lol.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 4144
By Phoenix.Capuchin 2026-10-19 12:50:11
They are supposed to be vastly inferior
Are they though? They were originally supposed to not overtake real players, but we've seen some examples of pretty strong trusts - Val or AAEV are definitely better tanks than a mediocre player. The mages have some lacking casting logic, but they're WAY faster on stuff like prompt status removal or cures than your average newbie endgame mage.
I get that you don't want to totally overpower players, but you can buy Phantom Roll +3 for a trivial cost from an NPC. I feel like trusts matching that low bar is not very unreasonable. And I mean, still less than easily obtained player stuff like Barataria Ring (roll+5).
Or like... you really can't gift your trust friends an NQ Moonbow Whistle or equivalent for Song+2? Make it require the player piece too. Trusts are still in a much worse place than players due to limited or undesirable song selection, 2 song max (even mediocre players can get 3 songs easily with JSE instrument), short duration, etc.
I do think it makes some sense to require players to be level 99 to use trust equipment. Making it more like a merit-ish system once you already hit max player level, as opposed to something that could be too overpowered for leveling (trusts already wreck shop on lower level content, they don't need a buff for those purposes).
By Seun 2026-10-19 18:28:38
Trust magic was meant to be quality of life improvement. Sync was to level gap, as trust is to population gap. It still serves that purpose without being modernized, so I don't really understand the changes. I'd much rather they focus on all of the player spells and abilities that could be modernized instead. *** a NPC.
Asura.Eiryl
By Asura.Eiryl 2026-10-19 18:31:32
More than half the playerbase solos so making trusts "better" is the only option.
...it's just what they consider better, isn't
I mean, they could leave trust a pile of ***and the soloers can just quit and play something that respects their time instead, but yeah
Asura.Sirris
Server: Asura
Game: FFXI
Posts: 765
By Asura.Sirris 2026-10-19 22:10:31
Just do gambits from ff12 and be done with it. Make the gambits come from quests, missions, crafting, drops, whatever. Trusts fixed. 0.01% drop rate to control what roll the COR does, content for years.
I love this idea. edit- although I think most gambits shouldn't have an extremely low drop rate
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11715
By Asura.Sechs 2026-10-20 01:39:07
As far as trust gear, I'm not sure really what I want for trusts. Honestly I'm fine with the inferior potency of buffs from trusts.
My gripe is more about the fact that there's a limited amount of buffer trusts (single COR, single GEO, 2 BRDs, the situation is okaysh with RDMs) so there's a lot of buffs which never get used, and a few others that get used conditionally.
I'd be more for equipment that increase the DURATION of buffs, which is really a problem for songs especially, not so much for everything else I suppose.
My other problem, like your "plague ring for Qultada" is Trusts using WS when you don't want them to. Having an item that "blocks" their ability to do WS would be fantastic.
Other than WS, my second important concern is with the AOE. Having an item that blocks any AoE (offensive) ability by trusts, would be awesome.
Last but not least it's haste. The stupid logic how Haste1 vs Haste2 is handled by most trusts it's super annoying. I don't think there's anything that can be done there, certainly not through equipment at least.
I really wonder how this equipment will work though. Will it be generic equipment for the CATEGORY of trust, or for each INDIVIDUAL trust?
By waffle 2026-10-20 08:14:44
I really wonder how this equipment will work though. Will it be generic equipment for the CATEGORY of trust, or for each INDIVIDUAL trust? Unless they've changed their mind since then, they mentioned it would be by category of trust, not by individual trust.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-10-20 13:33:36
It's going to be for sure weaker than Domain Invasion gear stats, but that should honestly be the floor. -50% DT, +150 Magic Evasion (30 per main armor slot, can't go too crazy), similar evasion, +30 MDB, and requisite defense.
I honestly don't even know why any of this is necessary. Just press one button and make Moogle Mastery global, and there's your trust gear. MM45 AAEV+Ygnas pair can survive a full 8 minutes between the two of them on v25 Ongo (with SCH Regen), and this was before trust updates. If MM could be paired outside of Gaol with current primer stat buffs, you wouldn't need gear at all. Not sure why they're going this route when the infrastructure is already there (I suppose new players might struggle to increase Moogle Mastery rank, but don't you want new players doing Sheols since it's the next step up in content anyways?). Just weird
I do, however, wonder how strong trusts can get with this new attachment/gear inside Gaol. Seems redundant of an update to me though.
Knowing SE, moogle mastery’s -DT won’t stack with the gear lol.
On the contrary, I'd bet a small amount of gil if the "gear" has any -DT effect for tanks, they're going to forget to take into account Moogle Mastery and native traits (like AAEV's -10% DT, August's -50 PDT during wings, or Mnejing's Passive -37.5% DT). Gonna be hilarious when Mnejing takes single digit damage from V25s because of bonuses stacked on top of bonuses on top of bonuses. And Alter Ego Campaign bonus +50% HP, they have to be careful not to give trusts like 8k HP or something. Lol
They always have conflicting calculations they don't account for when they release new stats/mechanics etc, because they don't have people to sanity check all of these scenarios (or they forget they exist). Purulent Ooze's -10% effect one-shotting Limbus NMs was a recent example.
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Server: Odin
Game: FFXI
Posts: 263
By Odin.Lusiphur 2026-10-20 14:01:53
Armor drops and they kill the campaign because it's easier on them. Problem solved. Enjoy more chocobo digging, you're gonna need it for the next Vanabout.
This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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