Killer Instinct: The Beastmaster Compendium

Eorzea Time
 
 
 
Language: JP EN FR DE
users online
Forum » FFXI » Jobs » Beast Master » Killer Instinct: The Beastmaster Compendium
Killer Instinct: The Beastmaster Compendium
First Page 2 3 ... 190 191
Offline
Posts: 124
By Fendarin007 2025-02-17 15:22:37
Link | Quote | Reply
 
Iv been doing the same for up in arms since Christmas, speeds things up
[+]
Offline
Posts: 227
By Minaras84 2025-02-17 18:09:54
Link | Quote | Reply
 
Yep, just did Birds of Feathers, broke the time record haha.
This is so broken, unleash wasn't even necessary, the birds died with the first fluid spread.
Trimmer's earring brought back memories ; ;
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-02-17 18:43:38
Link | Quote | Reply
 
Asura.Sechs said: »
Are you bothering with lv30 capped gear or what?
Fenrir.Skarwind said: »
basically used level synced gear.

Just as a general note, there is almost never any reason to purchase or wear level-capped gear for jobs, unless it is something that has a unique property or is incomparable to synced-down stats (For example, Soboro Sukehiro, Animator, etc). I don't know what the level sync stats for 30 cap is, but I would imagine there is nothing you can buy at that level that is better than whatever attributes/traits you could get by just using your normal gear. Don't think there's anything pet-specific anyways you can use to enhance your pet, so that's moot to try (again, unless its Animator).

For reference, here are the Level-60 scaled stats on every slot. If I had to make an estimated guess, for 30 cap, the scaled-stats are probably half of 60, rounded down (don't take my word for it, a simple 5 second test can prove this wrong)

Quote:
These are the maximum stats that each item slot can attain at Lv60 from level sync. Defense varies by job.

A rank :
PLD WAR
B rank :
MNK THF RDM DRK BST RNG SAM NIN DRG BLU COR PUP DNC SCH
C rank :
WHM BLM BRD SMN

stat[α] = STR, DEX, VIT, AGI, INT, MND, CHR
stat[β] = Atk, Acc, R.Atk, R.Acc, Eva

Weapon: HP+24 MP+24 stat[α]+5 stat[β]+5 MAtk+10

Grip/Dual Weapon: HP+24 MP+24 stat[α]+5 stat[β]+5 MAtk+10

Shield: DEF A14 B14 C9

Bow(slot): N/A

Throwing(slot): HP+3 MP+3 stat[α]+1 stat[β]+3

Head: DEF A24 B21 C17 HP+10 MP+30 stat[α]+2 stat[β]+3

Neck: DEF A5 B5 C5 stat[α]+2 stat[β]+5

Ear: DEF A1 B1 C1 HP+15 MP+15 stat[α]+1 stat[β]+4

Body: DEF A47 B42 C39 HP+15 MP+15 stat[α]+3 stat[β]+7

Hand: DEF A16 B14 C11 HP+12 MP+12 stat[α]+2 stat[β]+3

Ring: DEF A2 B2 C2 HP+10 MP+10 stat[α]+3 stat[β]+3

Back: DEF A8 B8 C5 MP+10 stat[α]+2

Waist: DEF A4 B4 C4 HP+20 MP+20 stat[α]+2 stat[β]+7

Legs: DEF A33 B30 C23 HP+10 MP+10 stat[α]+2 stat[β]+2

Feet: DEF A14 B12 C9 HP+10 MP+10 stat[α]+1
[+]
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10222
By Asura.Sechs 2025-02-18 01:27:38
Link | Quote | Reply
 
What is left to be tested, as I'm very curious and would love if someone more competent than me could test stuff, is if Familiar and Run Wild used just before entering work when inside.

We know for sure Unleash does, what about those other two?
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-02-18 10:51:58
Link | Quote | Reply
 
Asura.Sechs said: »
as I'm very curious and would love if someone more competent than me could test stuff, is if Familiar and Run Wild used just before entering work when inside.

Run Wild can only be used while engaged, and there's nothing in the zone before entering the battlefield.

Can't you just /checkparam your stats in the fight while prebuffing Familiar beforehand, then go in another fight and checkparam and see if they are the same? Not sure what kind of extensive testing you were looking for. Stats either go up on the screen or stay the same.
[+]
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10222
By Asura.Sechs 2025-02-18 11:00:14
Link | Quote | Reply
 
Good point!
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-02-18 11:08:36
Link | Quote | Reply
 
Anyways, I did a sloppy /checkparam on Patrice on both Heroine's Combat and again on Mercenary Camp (the pet was still out, so it was a free test), but in the latter I used Familiar.

Checkparam stats were the same in both fights, so at the least, the Job Points bonus from Familiar do not apply to scaled-down pets (or Familiar simply wears off).

I did not test the HP+10% portion. I guess you could do this by letting your pet take damage until its ~50% health and do <pethpp> to get the exact percentage. Then pop Reward and do <pethpp> again. Then in another fight, do the same thing except without Familiar. See if your pet's health percentage is relatively the same or different (should be easy to see with a 10% health jump). In any case, I don't think the HP+% matters too much. Falkirk has stated that under Familiar, the +10% HP never wears off unless the pet is dismissed or killed, even if Familiar wears off, so maybe the +10% hp is constant.
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-02-18 16:46:13
Link | Quote | Reply
 
Lakshmi.Buukki said: »
Minaras84 said: »
I admit i do not read the pet ready descriptions on bg-wiki.

I always thought it was odd that you can't see the descriptions for each pet's special commands in-game like under Pet Commands. /bstpet # just lists the move and charges requires. On SMN you can see all their moves and descriptions in the respective ability menus.

I was Today year's old when I learned you can view all of the Ready moves and their descriptions under Pet Commands > Ready > (lists them here). Wow, always thought it was a hidden menu.
Offline
Posts: 227
By Minaras84 2025-02-18 16:52:33
Link | Quote | Reply
 
Macroed or not macroed makes no difference, /equip ammo "pet food epsilon" doesn't work.
It works only if you use the entire description so "pet food epsilon biscuit".
Meanwhile, for theta to work, /equip ammo "Pet food theta" is enough.
...why?
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-02-18 17:06:38
Link | Quote | Reply
 
My guess is you're not using the correct nomenclature for the specific food type, they're all different. My macro is /equip ammo "Pet Fd. Epsilon" (literally the dictionary word with the green and red brackets) and it works fine. So they probably truncated the word "food" to "Fd." for this particular item to limit the amount of characters, but for Theta it's probably "Pet Food Theta" because it's a shorter name.

You can tell exactly what wording should be used for a macro by using the in-game dictionary like I mentioned (space bar > tab > up arrow > Items > here is the list of dictionary items in your inventory. Any macros must use this naming convention or they won't work (unless you're using gs or shortcuts or whatever)
[+]
 Quetzalcoatl.Falkirk
Guide Maker
Online
Server: Quetzalcoatl
Game: FFXI
user: Falkirk
Posts: 694
By Quetzalcoatl.Falkirk 2025-02-18 17:07:41
Link | Quote | Reply
 
Minaras84 said: »
Macroed or not macroed makes no difference, /equip ammo "pet food epsilon" doesn't work.
It works only if you use the entire description so "pet food epsilon biscuit".
Meanwhile, for theta to work, /equip ammo "Pet food theta" is enough.
...why?
Does "Pet Fd. Epsilon" work?

Edit: Buukki with the knowledge bomb got it.
I have no contribution so I'll put a picture Eiffel drew of our BST+PUP duo in The Boyahda Tree almost 20 years ago.
[+]
Offline
Posts: 227
By Minaras84 2025-02-18 18:20:23
Link | Quote | Reply
 
Lakshmi.Buukki said: »
My guess is you're not using the correct nomenclature for the specific food type, they're all different. My macro is /equip ammo "Pet Fd. Epsilon" (literally the dictionary word with the green and red brackets) and it works fine. So they probably truncated the word "food" to "Fd." for this particular item to limit the amount of characters, but for Theta it's probably "Pet Food Theta" because it's a shorter name.

You can tell exactly what wording should be used for a macro by using the in-game dictionary like I mentioned (space bar > tab > up arrow > Items > here is the list of dictionary items in your inventory. Any macros must use this naming convention or they won't work (unless you're using gs or shortcuts or whatever)

Yep, you got it.
Great idea to use the in game dictionary, thanks!
 Quetzalcoatl.Falkirk
Guide Maker
Online
Server: Quetzalcoatl
Game: FFXI
user: Falkirk
Posts: 694
By Quetzalcoatl.Falkirk 2025-02-22 08:58:04
Link | Quote | Reply
 
Quetzalcoatl.Falkirk said: »
Random update:
Using flippant's Parse lua (great addon that was quite useful for breaking down some detailed pet data) was able to evaluate some Pet Double Attack rates.



VivaciousVickie had 0% Double Attack (MNK)
Testing the new Besieged axe:

dathaba axe: Pet:DA+50%
beastmaster collar +2: Pet:DA+25%
nukumi earring +1: Pet:DA+7%
valorous mail: Pet:DA+5%
emicho gauntlets +1: Pet:DA+4%
Cath Palug ring: Pet:DA+5%
incarnation sash: Pet:DA+4%
Total: Pet:DA+100%

The battles are admittedly short, but so far we have a 100% Double Attack rate with VivaciousVickie.
[+]
First Page 2 3 ... 190 191