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Killer Instinct: The Beastmaster Compendium
By Fendarin007 2025-02-17 15:22:37
Iv been doing the same for up in arms since Christmas, speeds things up
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By Minaras84 2025-02-17 18:09:54
Yep, just did Birds of Feathers, broke the time record haha.
This is so broken, unleash wasn't even necessary, the birds died with the first fluid spread.
Trimmer's earring brought back memories ; ;
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-02-17 18:43:38
Are you bothering with lv30 capped gear or what? basically used level synced gear.
Just as a general note, there is almost never any reason to purchase or wear level-capped gear for jobs, unless it is something that has a unique property or is incomparable to synced-down stats (For example, Soboro Sukehiro, Animator, etc). I don't know what the level sync stats for 30 cap is, but I would imagine there is nothing you can buy at that level that is better than whatever attributes/traits you could get by just using your normal gear. Don't think there's anything pet-specific anyways you can use to enhance your pet, so that's moot to try (again, unless its Animator).
For reference, here are the Level-60 scaled stats on every slot. If I had to make an estimated guess, for 30 cap, the scaled-stats are probably half of 60, rounded down (don't take my word for it, a simple 5 second test can prove this wrong)
Quote: These are the maximum stats that each item slot can attain at Lv60 from level sync. Defense varies by job.
A rank :
PLD WAR
B rank :
MNK THF RDM DRK BST RNG SAM NIN DRG BLU COR PUP DNC SCH
C rank :
WHM BLM BRD SMN
stat[α] = STR, DEX, VIT, AGI, INT, MND, CHR
stat[β] = Atk, Acc, R.Atk, R.Acc, Eva
Weapon: HP+24 MP+24 stat[α]+5 stat[β]+5 MAtk+10
Grip/Dual Weapon: HP+24 MP+24 stat[α]+5 stat[β]+5 MAtk+10
Shield: DEF A14 B14 C9
Bow(slot): N/A
Throwing(slot): HP+3 MP+3 stat[α]+1 stat[β]+3
Head: DEF A24 B21 C17 HP+10 MP+30 stat[α]+2 stat[β]+3
Neck: DEF A5 B5 C5 stat[α]+2 stat[β]+5
Ear: DEF A1 B1 C1 HP+15 MP+15 stat[α]+1 stat[β]+4
Body: DEF A47 B42 C39 HP+15 MP+15 stat[α]+3 stat[β]+7
Hand: DEF A16 B14 C11 HP+12 MP+12 stat[α]+2 stat[β]+3
Ring: DEF A2 B2 C2 HP+10 MP+10 stat[α]+3 stat[β]+3
Back: DEF A8 B8 C5 MP+10 stat[α]+2
Waist: DEF A4 B4 C4 HP+20 MP+20 stat[α]+2 stat[β]+7
Legs: DEF A33 B30 C23 HP+10 MP+10 stat[α]+2 stat[β]+2
Feet: DEF A14 B12 C9 HP+10 MP+10 stat[α]+1
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10313
By Asura.Sechs 2025-02-18 01:27:38
What is left to be tested, as I'm very curious and would love if someone more competent than me could test stuff, is if Familiar and Run Wild used just before entering work when inside.
We know for sure Unleash does, what about those other two?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-02-18 10:51:58
as I'm very curious and would love if someone more competent than me could test stuff, is if Familiar and Run Wild used just before entering work when inside.
Run Wild can only be used while engaged, and there's nothing in the zone before entering the battlefield.
Can't you just /checkparam your stats in the fight while prebuffing Familiar beforehand, then go in another fight and checkparam and see if they are the same? Not sure what kind of extensive testing you were looking for. Stats either go up on the screen or stay the same.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10313
By Asura.Sechs 2025-02-18 11:00:14
Good point!
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-02-18 11:08:36
Anyways, I did a sloppy /checkparam on Patrice on both Heroine's Combat and again on Mercenary Camp (the pet was still out, so it was a free test), but in the latter I used Familiar.
Checkparam stats were the same in both fights, so at the least, the Job Points bonus from Familiar do not apply to scaled-down pets (or Familiar simply wears off).
I did not test the HP+10% portion. I guess you could do this by letting your pet take damage until its ~50% health and do <pethpp> to get the exact percentage. Then pop Reward and do <pethpp> again. Then in another fight, do the same thing except without Familiar. See if your pet's health percentage is relatively the same or different (should be easy to see with a 10% health jump). In any case, I don't think the HP+% matters too much. Falkirk has stated that under Familiar, the +10% HP never wears off unless the pet is dismissed or killed, even if Familiar wears off, so maybe the +10% hp is constant.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-02-18 16:46:13
I admit i do not read the pet ready descriptions on bg-wiki.
I always thought it was odd that you can't see the descriptions for each pet's special commands in-game like under Pet Commands. /bstpet # just lists the move and charges requires. On SMN you can see all their moves and descriptions in the respective ability menus.
I was Today year's old when I learned you can view all of the Ready moves and their descriptions under Pet Commands > Ready > (lists them here). Wow, always thought it was a hidden menu.
By Minaras84 2025-02-18 16:52:33
Macroed or not macroed makes no difference, /equip ammo "pet food epsilon" doesn't work.
It works only if you use the entire description so "pet food epsilon biscuit".
Meanwhile, for theta to work, /equip ammo "Pet food theta" is enough.
...why?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-02-18 17:06:38
My guess is you're not using the correct nomenclature for the specific food type, they're all different. My macro is /equip ammo "Pet Fd. Epsilon" (literally the dictionary word with the green and red brackets) and it works fine. So they probably truncated the word "food" to "Fd." for this particular item to limit the amount of characters, but for Theta it's probably "Pet Food Theta" because it's a shorter name.
You can tell exactly what wording should be used for a macro by using the in-game dictionary like I mentioned (space bar > tab > up arrow > Items > here is the list of dictionary items in your inventory. Any macros must use this naming convention or they won't work (unless you're using gs or shortcuts or whatever)
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 700
By Quetzalcoatl.Falkirk 2025-02-18 17:07:41
Macroed or not macroed makes no difference, /equip ammo "pet food epsilon" doesn't work.
It works only if you use the entire description so "pet food epsilon biscuit".
Meanwhile, for theta to work, /equip ammo "Pet food theta" is enough.
...why? Does "Pet Fd. Epsilon" work?
Edit: Buukki with the knowledge bomb got it.
I have no contribution so I'll put a picture Eiffel drew of our BST+PUP duo in The Boyahda Tree almost 20 years ago.
By Minaras84 2025-02-18 18:20:23
My guess is you're not using the correct nomenclature for the specific food type, they're all different. My macro is /equip ammo "Pet Fd. Epsilon" (literally the dictionary word with the green and red brackets) and it works fine. So they probably truncated the word "food" to "Fd." for this particular item to limit the amount of characters, but for Theta it's probably "Pet Food Theta" because it's a shorter name.
You can tell exactly what wording should be used for a macro by using the in-game dictionary like I mentioned (space bar > tab > up arrow > Items > here is the list of dictionary items in your inventory. Any macros must use this naming convention or they won't work (unless you're using gs or shortcuts or whatever)
Yep, you got it.
Great idea to use the in game dictionary, thanks!
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 700
By Quetzalcoatl.Falkirk 2025-02-22 08:58:04
Quetzalcoatl.Falkirk said: »Random update:
Using flippant's Parse lua (great addon that was quite useful for breaking down some detailed pet data) was able to evaluate some Pet Double Attack rates.
VivaciousVickie had 0% Double Attack (MNK) Testing the new Besieged axe:
dathaba axe: Pet:DA+50%
beastmaster collar +2: Pet:DA+25%
nukumi earring +1: Pet:DA+7%
valorous mail: Pet:DA+5%
emicho gauntlets +1: Pet:DA+4%
Cath Palug ring: Pet:DA+5%
incarnation sash: Pet:DA+4%
Total: Pet:DA+100%
The battles are admittedly short, but so far we have a 100% Double Attack rate with VivaciousVickie.

And from another Besieged battle:
By Khaeos 2025-02-23 20:00:43
Just an update from a returnee BST (made a post a bit back)!
Managed to roll into an active, helpful LS that is ironically named MostlyBSTS. Got into an odyssey static as well so my bst gearing it going pretty good! Unlocked gleti as well as Aqwu's axe (just beat Ongo tonight) alongside JSE axe. We also have sortie scheduled, though the BST earring continues to elude me. Just need to sort out what pets to use and finish out my gear.
I also made a Naegling as well, but is it a weapon I would use on BST? Or do I want to stick with axe/axe? I have the Aqwu or Arktoi I can use as an offhand to the naegling.
Thanks to everyone for the help earlier!
By Minaras84 2025-02-23 20:21:51
Just an update from a returnee BST (made a post a bit back)!
Managed to roll into an active, helpful LS that is ironically named MostlyBSTS. Got into an odyssey static as well so my bst gearing it going pretty good! Unlocked gleti as well as Aqwu's axe (just beat Ongo tonight) alongside JSE axe. We also have sortie scheduled, though the BST earring continues to elude me. Just need to sort out what pets to use and finish out my gear.
I also made a Naegling as well, but is it a weapon I would use on BST? Or do I want to stick with axe/axe? I have the Aqwu or Arktoi I can use as an offhand to the naegling.
Thanks to everyone for the help earlier!
So you do things as pet jobs only/majority?
Remind me of FunWithJugs <3
By Nariont 2025-02-23 20:21:53
I also made a Naegling as well, but is it a weapon I would use on BST?
Savage blade is oddly enough the best phys 1 hander WS for a majority of jobs, so for raw dmg naegling is very very strong provided you can meet the acc requirements to use it with BSTS E skill, but this goes for the magian TP bonus OH too, which youll want to work on a to make full use of it, which can also be used as an OH for some of the dmg varies with TP axes.
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By Minaras84 2025-02-23 20:23:56
Quetzalcoatl.Falkirk said: »Quetzalcoatl.Falkirk said: »Random update:
Using flippant's Parse lua (great addon that was quite useful for breaking down some detailed pet data) was able to evaluate some Pet Double Attack rates.
VivaciousVickie had 0% Double Attack (MNK) Testing the new Besieged axe:
dathaba axe: Pet:DA+50%
beastmaster collar +2: Pet:DA+25%
nukumi earring +1: Pet:DA+7%
valorous mail: Pet:DA+5%
emicho gauntlets +1: Pet:DA+4%
Cath Palug ring: Pet:DA+5%
incarnation sash: Pet:DA+4%
Total: Pet:DA+100%
The battles are admittedly short, but so far we have a 100% Double Attack rate with VivaciousVickie.

And from another Besieged battle:

I reaaaaaaaaaaaaaaally hope that those weapons are just the base weapon for something more...
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By Khaeos 2025-02-23 20:26:30
Sadly the name is mostly just that, a name. Thought quite a few people do have BST leveled.
I used to be in FunWithJugs though! I must have either transferred or got server moved due to a merge cause I no longer have the pearl. It was the ls that got me into leveling BST in the first place.
Ragnarok.Marquiss
Server: Ragnarok
Game: FFXI
By Ragnarok.Marquiss 2025-02-23 20:33:52
Everytime I see a BST dual wield axes, I die a little bit on the inside
By Nariont 2025-02-23 20:41:37
tell SE to give em a decent shield to use then
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By Khaeos 2025-02-23 20:46:07
I'm open to any suggestions. Axe/Shield? Sword/Axe?
By Minaras84 2025-02-23 20:47:13
Sadly the name is mostly just that, a name. Thought quite a few people do have BST leveled.
I used to be in FunWithJugs though! I must have either transferred or got server moved due to a merge cause I no longer have the pearl. It was the ls that got me into leveling BST in the first place.
I was in there too :)
I'll never forget the horde of crabs against sky gods hahah
I'm open to any suggestions. Axe/Shield? Sword/Axe?
Unfortunately, Dual Wield is the way to go, so you can do sword/axe or axe/axe or axe/dagger (there are 2 very good options, Ternion +1 or Crepuscular knife)
Ragnarok.Marquiss
Server: Ragnarok
Game: FFXI
By Ragnarok.Marquiss 2025-02-23 21:46:17
I'm open to any suggestions. Axe/Shield? Sword/Axe?
Evelach +1 augmented if you are going to use primal rend or cloudstrike and also decent for ruinator, sacro bulwark for tanking.
Don't let your fencer trait go to waste. dual wielding is not worth losing the FTP tiers you can reach w/ your WS with FENCER.
If you find your WS do crap damage, it's because you are dual wielding like a noob.
You could also offhand farsha for the stat bonus in lieu of shield for ruinator, but thats not rlly an option for most people.
also do yourself a favor and make yourself a triedge or guttler for physical damage, and an aymur or farsha for magical damage.
NEVER DUAL WIELD ON BST OR WAR
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 700
By Quetzalcoatl.Falkirk 2025-02-23 21:59:43
With all of the Level Sync talk, was looking at some pet stats and abilities while synched to a Level 25 mule and noticed a couple things.
The low level version and high level version of a monster type tend to have the exact same stats when you remove the Attack/Defense modifiers.
So for example at level 25:
Jug Pet |
HareFamiliar |
PonderingPeter |
Accuracy |
92 |
122 |
Attack |
100 |
100 |
Evasion |
85 |
85 |
Defense |
124 |
136 |
They slapped Accuracy+30 on PonderingPeter in addition to its Defense+10% mod. And there are some other examples with the crabs (HeraldHenry and JovialEdwin compared to CrabFamiliar) where they just added some base Accuracy too.
And then there's the Mosquito... where they added ~250 Evasion to the base pet.

Even though it's level 25, it still has the 40% Double Attack rate too.
By Khaeos 2025-02-23 22:10:12
Quetzalcoatl.Falkirk said: »With all of the Level Sync talk, was looking at some pet stats and abilities while synched to a Level 25 mule and noticed a couple things.
The low level version and high level version of a monster type tend to have the exact same stats when you remove the Attack/Defense modifiers.
So for example at level 25:
Jug Pet |
HareFamiliar |
PonderingPeter |
Accuracy |
92 |
122 |
Attack |
100 |
100 |
Evasion |
85 |
85 |
Defense |
124 |
136 |
They slapped Accuracy+30 on PonderingPeter in addition to its Defense+10% mod. And there are some other examples with the crabs (HeraldHenry and JovialEdwin compared to CrabFamiliar) where they just added some base Accuracy too.
And then there's the Mosquito... where they added ~250 Evasion to the base pet.

Even though it's level 25, it still has the 40% Double Attack rate too. 
I'm trying to figure out some decent pets. Which is the best phys attack pet? Magic attack? Tank? I know some like the slug have special attacks that make them invaluable. Need to relearn all the pets.
By Nariont 2025-02-23 22:45:55
raaz is a pretty reliable single target phys pet, sweeping gouge does solid dmg + strong def down, hippo undr unleash is very strong with fantod + back heel spam as well, grasshopper is ole reliable for aoe phys and remains so
Highest magic dmg i think is bredo, but i dont think ive seen it used outside of old CP parties. Cursed sphere/fireball are respectable 1 charge spam moves, charged whisker also aint too bad
Tank i guess would be the slime for phys dmg, not much better for that function
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By Khaeos 2025-02-23 23:18:58
There are literally NO jugs worth buying up on the Asura AH right now. This depresses me, especially since I don't have cooking 100 to make any of the damn things.
By Minaras84 2025-02-24 00:34:31
There are literally NO jugs worth buying up on the Asura AH right now. This depresses me, especially since I don't have cooking 100 to make any of the damn things.
Show up with the mats and i can craft them for you.
I'm pretty sure you picked up the pearl of my ls too!
P.s bloody Zhivago is a nightmare, hq rate is stupidly low.
Dokkas, Panda and I are cooking 118+ so just send a tell
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By Khaeos 2025-02-24 00:55:44
Which one? I'm in MostlyBSTS and ZeroDucksGiven at the moment.
And sweet! I was mainly looking for Tantalizing Broth, Putrescent Broth, Feculent Broth, Bubbly Broth or Heavenly Broth. Or all of them. I'll try and get the mats together to get them crafted.
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1869
By Phoenix.Iocus 2025-02-24 10:59:04
Quetzalcoatl.Falkirk said: »With all of the Level Sync talk, was looking at some pet stats and abilities while synched to a Level 25 mule and noticed a couple things.
The low level version and high level version of a monster type tend to have the exact same stats when you remove the Attack/Defense modifiers.
So for example at level 25:
Jug Pet |
HareFamiliar |
PonderingPeter |
Accuracy |
92 |
122 |
Attack |
100 |
100 |
Evasion |
85 |
85 |
Defense |
124 |
136 |
They slapped Accuracy+30 on PonderingPeter in addition to its Defense+10% mod. And there are some other examples with the crabs (HeraldHenry and JovialEdwin compared to CrabFamiliar) where they just added some base Accuracy too.
And then there's the Mosquito... where they added ~250 Evasion to the base pet.

Even though it's level 25, it still has the 40% Double Attack rate too. 
Seems completely balanced :) That's actually really cool that pets can 100% DA like WAR in the previous post.
Have you submitted a bug report that Brave Hero Glenn forgets to sing marches and roll samurai roll when engaged? I'm pretty sure they forgot to implement that >.<
I have been using Generous Arthur with a mostly maxed mab set to corrosive ooze mobs in omen for casual farming for 15k damage. I'm pretty sure all my gear is from Omen or before, so I really wish I knew this earlier. A small pack of cleaving BST is probably pretty fun.
Semi Serious Question: Do any of the prime weapons give the ODT damage to the pets? I assume the answer is no but I also know I just could have missed it and I don't see my Wyvern doing it specifically with the polearm. I assume they are getting pet lvl, accs, and PDL if AM is up, but not the ODD or ODT
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