Valefor.Prothescar said:
» I don't care about the "difficulty" (difference between difficult and nauseatingly, inefficiently time consuming), in fact I wouldn't mind at all if all three weapon types were made more difficult to acquire. I.e., problem isn't the "social" aspect, or the "difficulty", it's the massive disparity in effort:reward between Mythics and Relics/Emps.
for the sake of ease of comprehension let's say you get 100 alex a run on average..... That's a minimum of 300 days to get a mythic and we haven't even looked at the other requirements yet (50 days of assaults -assuming no fails- before you can even START nyzul points, all TOAU kings, ~50 einherjar clears, ~75 nyzul clears, and a full ZNM path.....)
I know some of you who are reading this are thinking that this other stuff is nothing (i'm relatively ok with the non-alex req as long as i don't even have to do it twice on one char) but think about hwo many other things you could be doing in game. If you have a NNI set, you effectively can't do ***towards assaults and regular nyzul. You better hope you have assault points stored up for all the salvage too....
I'm not going to drive myself mad by actually mathing out the hours invested but it's vastly more work than a relic. You could make make a relic in ~84 days doing dynamis solo and never buying a coin (assuming you get 200 currency). Now figure you need 3 to enter salvage, who if they used the 2 hours a day to help you dynamis instead.... you could pull WAAAAY more currency. make it 350. You're now down to only farming 48 days to make a relic.
48/300= 6-1/4 relics in the time you make a mythic assuming you magically have all other trials for mythic done but alex. This is all probably ***math and exaggeration but i've helped roomate get 20000 alex in the past 6 months and have already decided "unless the moogle graces me with a mythic i'm never doing this again".