Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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 Shiva.Thorny
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By Shiva.Thorny 2026-06-21 07:03:44
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I think the ban fearmongering is silly and borders on aggressive. If there was a way to underflow your gil with it or something like that it would be self-evident that it's banworthy. I don't think that it's likely someone's going to be banned for finding a gil threshold that works with the intended mechanic to save them a little bit of gil. Botting your mule to constantly buy from bazaar for it, maybe.

Definitely a dumb idea, though. The cost of using it as intended where you need it isn't that substantial, and even if you can get away with an in-between set you're still using suboptimal gear in a piece of content you already judged to be worth tossing gil at. If you could theoretically find a way with bazaar nonsense to wear 50% DA and get the other 50% from hoxne at half price, I still wouldn't ever do it.

If it's 10% of your remaining gil when under 1k as you posted (I didn't test it, I found an old post where you said that), you'd be maxing at 10% DA from it anyway. At that point, just use a coiste bodhar and go on with life.
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By Garretts 2026-06-21 08:19:08
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Hey does anyone have a list of "required" (or maybe BiS?) beastmaster pets?

I know the TP leech, the 10% ooze, the AoE grasshopper, but are there any ideal "let's do sortie, limbus, odyssey, dynamis, etc. Together! All arounder to have?

I was reading the guide (which is fantastic) but I just dont have the inventory to keep much more than 4-5 pets ready to call, and im trying to figure out which ones I should have.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-06-21 08:30:57
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Honestly, outside of a niche fight like TP denial, you can do everything with just Generous Arthur for the guaranteed defense down and be fine. There's no situation where the other pets are desired for much of anything besides just having some lateral (weaker) application of a buff or ability. It's all extremely minimal and effectively useless in the grand scheme imo.

Lynx offers attack boost, sheep offers rage. Raaz offers haste, bunny offers cures. That's about it really. Arthur is cheap and practical mostly all of the time.
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By Nariont 2026-06-21 08:37:35
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Slime can be nice to have in the back pocket as just an easy way to grab and hold a pack of mobs, though arthur can also do this tbh
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By Shichishito 2026-06-21 08:40:39
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Dodik said: »
It was more of a warning in the line of "careful advertising doing this much publicly because it can get you banned".
That automation can in theory result in a ban is nothing new, no one on FFXIAH needs to be "warned" about it, in particular not if the automation is as obvious as Maletaru suggests.

Anyway, afaik ban able offenses have always been actually executing a exploit or using the tools to be able to execute one, not theorizing over how far you could min-max a game mechanic or whether exploiting something is possible or not?

Dodik said: »
A thing you say every time. Might want to think on that.
Odd coincidence that you're frequently participating in conversations where the guy opposing your opinion gets labeled the ***. Either you're a saint or you also have something to reflect about.
Still, if it was genuinely a friendly pointer that I miss read as a encoded threat then I apologize.

Carbuncle.Maletaru said: »
You mean to tell me you're going to somehow trade gil back and forth on two characters, simultaneously, every second?

I don't think you understand how bazaars work.
IIRC It doesn't instantly drop you from ~1k to 0 gil, the amount deducted below the 1k threshold is a percentage, maybe half of the gil you're still holding. The DA rate decreases in some correlation to the amount deducted.

Depending on how much DA a WAR would miss to cap 100% in a optimised set and how steep the hoxne buff DA rate drop off is the frequency at which new gil would need to be exchanged could be quite a bit longer than every second.

However, all this back and forth isn't worth much until we verified how Hoxne Ampulla buff works in correlation to other DA equipment below the 1k threshold. Unless I overlooked it I think there hasn't been a definitive statement by anyone, just assumptions.

Carbuncle.Maletaru said: »
His warning was a good one. This is both a dumb idea and also something that is very risky and (likely) extremely easy to notice, track, and is insanely obviously botting to anyone who knows anything about FFXI.
I agree that if you'd want to keep the gil count pin point at a precise value to force Hoxne Ampulla's DA% yield at a specific value at all times it would require automation. Even In a best case scenario I'd imagine it to be very tedious to execute manually, to a point where it's not practical for a longer duration although it might be possible in theory.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-06-21 09:18:53
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Gil spent (when your gil is under 1000) doesn't seem to scale with how much DA you have.

MNK/BLM with no DA and 500g: 50 gil lost per swing
MNK/BLM with 48% DA and 500g: 50 gil lost per swing

No idea how much DA it gives you, because I can't be bothered to trade myself gil 10000 times to test the DA rate.
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By Shichishito 2026-06-21 09:43:05
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Carbuncle.Maletaru said: »
No idea how much DA it gives you, because I can't be bothered to trade myself gil 10000 times to test the DA rate.
Understandable.
I remember that DA proc rate gets pretty low below 100 gil. I can only guess but I'd assume it's something along the lines of 1000 gil left at the point of deduction = 100% DA, 500 gil left = 50%, 250 gil left 25%... no clue if it's tiered or a steady decline.
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By Dodik 2026-06-21 11:53:27
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I am 100% a ***, what else is new.

You know this is XIAH right.

OTOH I don't call people names unless they're really asking for it. There's being a *** and there's.. whatever that is.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-06-21 14:04:31
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This takes the cake as far as ridiculously stupid dpsmaxxing goes.
 Asura.Ladyofhonor
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By Asura.Ladyofhonor 2026-06-22 18:02:56
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Have the Devs ever said anything about making GEO not suck in instances where they make half of geomancy basically useless? Some support for club usage, access to more spell lines, etc?
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By Nariont 2026-06-22 18:06:28
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Asura.Ladyofhonor said: »
Have the Devs ever said anything about making GEO not suck in instances where they make half of geomancy basically useless? Some support for club usage, access to more spell lines, etc?

Nope, you're "supposed" to make use of its BLM(nuke) side buuuut, just end up pulling out the club and doing what DPS you can where applicable, not terrible but given the melee gear geo has access to it always feels a bit awkward
 Asura.Eiryl
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By Asura.Eiryl 2026-06-22 18:07:43
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GEO is never useless outside of one or two ambuscade.

Nerfed potency frailty is still extremely broken. Even when it's "bad" it's still must have.

If the mob is immune you use barrier/attune/fury etc
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 Shiva.Thorny
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By Shiva.Thorny 2026-06-22 18:14:36
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The check seems to just be that at least one other exists at time of creation. If you delete all, you're shut out and can't go back. If you have at least one, you can continue to make more. If you delete and remake all but one, then delete the original, you can still make more.
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By ryukin182 2026-06-22 20:27:34
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whats the best lookings greatsword
 Asura.Eiryl
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By Asura.Eiryl 2026-06-22 20:28:19
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Trick question there isn't one

The least worst might be the shadowlord one
https://www.bg-wiki.com/ffxi/Nightfall

...I don't hate Aettir but its very plain (that's why I like it, symmetric and plain but not just a big steel blade)
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-06-22 20:35:16
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Macbain was a neat model

https://www.bg-wiki.com/ffxi/Macbain
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By Felgarr 2026-06-23 01:00:51
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Not a question, but we just saw 3 meats in a Peach power fight.

Our RUN d/c'ed and came back mid fight, my SCH had TH4 in his dispelga set. Probably a placebo, but still pretty cool to see more than 1 person get a Meat. Hooray!
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By Shichishito 2026-06-23 02:50:55
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Asura.Ladyofhonor said: »
Have the Devs ever said anything about making GEO not suck in instances where they make half of geomancy basically useless? Some support for club usage, access to more spell lines, etc?
Duration of both luopons types are capped with rather medium to week durations and the GEO type spells typically die every now and then in tougher battles so you're forced to recast frequently.

Their magic potency is on the weaker side of the hierarchy of nuking jobs so due to nuke wall they often are excluded from MB rotation.

Handbells should have been equipped in the ammo slot instead of the ranged slot so swapping doesn't whipe TP, that the best source of +geomancy and luopon protection comes from the main hand slot doesn't help their case either when it comes to melee.

Overall GEO is imho one of the least well thought out and dissatisfying jobs in FFXI cause everything they bring to the table is currently held back or nerfed in some way.

The way they "fixed" geomancy is pretty telling on how much they care about the job, from SE's point of view the job is probably perfectly balanced so I wouldn't expect anything.
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-06-23 03:05:13
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The question, as worded, is flawed from the start.

In places where geomancy is nerfed, GEO still sees heavy use and their performance is basically not affected at all.

Whether GEO can/should be doing something other than dropping bubbles and going AFK is another question entirely. It's often the case that there's more they can do, but sometimes (especially in gaol) they basically have no other tools to contribute so there's not much you could do even if you wanted to.

Also: handbells don't make you lose TP.
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By Dodik 2026-06-23 03:13:45
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Shichishito said: »
then in tougher battles so you're forced to recast frequently.

Only if your pet regen and dt set is lacking for those tougher battles.
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By Shichishito 2026-06-23 04:30:40
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Dodik said: »
Only if your pet regen and dt set is lacking for those tougher battles.
The thing is pet -DT and +pet Regen gear doesn't work on cast but needs to be worn full time while bubble is up. At that point you're pretty much back at standing idle and watch from the sideline because most of that stuff doesn't have outstanding melee stats.

Carbuncle.Maletaru said: »
Also: handbells don't make you lose TP.
Haven't played it in quite a while so I trust your judgment. Do BRD instruments also get this special behaviour? The rule of thumb I had in the back of my head was range slot swaps erase TP while ammo slot is save for swapping.

Doesn't matter much for GEO though as long as main source of +geomancy and -pet DT is Idris. Even if SE made a new handbell that makes Idris obsolete I imagine GEO's who made the ergon will not be happy about it.
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By Carbuncle.Maletaru 2026-06-23 04:48:14
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Shichishito said: »
Haven't played it in quite a while so I trust your judgment. Do BRD instruments also get this special behaviour? The rule of thumb I had in the back of my head was range slot swaps erase TP while ammo slot is save for swapping.

The better rule of thumb to use for this logic is: can it generate TP?

Switching from bow to gun? Lose tp.
Instrument to Instrument? No problem
Instrument to bow? Lose tp.
Bell to tathlum? No problem.
Boomerang to coiste? Lose tp.
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By Seun 2026-06-23 04:50:52
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Shichishito said: »
Do BRD instruments also get this special behaviour? The rule of thumb I had in the back of my head was range slot swaps erase TP while ammo slot is save for swapping.

Maybe a better way to think about it... if you can't use it to gain TP, it won't lose TP when you swap it out.
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By Dodik 2026-06-23 04:55:39
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Shichishito said: »
doesn't have outstanding melee stats.

My melee set on geo includes empy +3 head and geo neck +2. Rest of the set is melee tp focused not pet regen focused. I also melee with idris R15 for the pet dt. Empy+3 head has regen on it, +2 neck has absorbs dmg on it.

Just those three things, idris, empy head and neck, are enough to keep bubble alive in even the toughest fights, and still lets geo melee with a good tp set. Empy head is also high on melee accuracy.

Did bumba V20 in that set, bubble lasted whole fight.
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By Shichishito 2026-06-23 05:16:54
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Of course you can make it work but GEO melee damage potential isn't great to begin with and Idris is afaik a sub optimal DD choice compared to Maxentius.

Not to mention you have to single wield your club in gaol, you can't tell me that doesn't feel gimped.
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By Lakshmi.Byrth 2026-06-23 06:24:49
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Geomancy+ potency is set when you cast, so in theory you can drop a luopan / refresh indi and get up to ~5 minutes with Maxentius before you have to go back to Idris. Only works on fights without much AoE damage, though.
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By Carbuncle.Maletaru 2026-06-23 06:31:54
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Idris AM3 makes the TP issue much less prevalent. I enjoyed using idris for melee scenarios on GEO for that reason. Demat is also insanely useful for keeping bubble alive, making idris unnecessary, and it can still proc the neck and full heal while dematerialized. With proper use of these, DT and regen aren't needed a lot of the time.

Also sometimes you can place bubbles in a safe place.
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By Dodik 2026-06-23 06:37:27
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My geo regularly does >10% of total dmg in any fight worth meleeing in, Bumba, Aminon, Omen etc. That's with idris.

Yes, you could squeeze more WS dmg out with a different weapon, at the expense of less tp speed from not having mythic Am3 and less luopan survival from lacking pet dt from idris.

You can choose to melee with non idris, and complain your luopan dies too often causing you to lose tp when you swap to idris to recast. Or you can choose to melee with idris to ensure luopan survives first, your first job, while having best tp rate with am3 at the cost of lower WS dmg.

Choice is yours. I'm very happy with my geo's melee dps output personally and have never found geo lacking in melee dmg.
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By Asura.Ladyofhonor 2026-06-23 13:43:57
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Dodik said: »
Choice is yours. I'm very happy with my geo's melee dps output personally and have never found geo lacking in melee dmg.

I'm glad to hear that Idris works perfectly well for you, and I'll probably do the same for my GEO for the reasons you stated, but I cannot agree with this final line. GEO is in the support job line with jobs like COR, RDM and BRD, and all 3 of those jobs absolutely destroy GEO in variety of gear as well as focus of gear. All 3 of those jobs have some JSE pieces with WSD on them, GEO has none at all. COR and BRD have nearly half the gear options as your typical light armor DD, and RDM has basically every tool in the game. GEO is basically sitting to melee and WS in Nyame as their best choices, which is the absolute bottom of the barrel.

Now, I'm not sure if making GEO better able to melee is the play, but as it stands GEO is basically to BLM what PUP is to MNK, and since almost all strats are melee strats, it's the clear *** child of the support job lines in quite a bit of content. Gaol specifically is the worst of it.
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