It's hard to avoid DA/TA in gear, so what if you have some DA/TA? Well, your DA is useless now due to the 100% native DA rate and the TA is only 1 hit/round better than the DA you would have gotten without it. +1 reason you're getting 1000 TP slower than if you used any other GKT.
Unless im misunderstanding that vid buukki posted, da/ta and such all roll before ambus effect, zanshin however rolls after so thats neutered. In nins case daken works but the oat proc on gkt sets your effective stp on that round to 0 so its nerfed hard at high stp
You would need to intentionally lower your STP to somewhere in the mid range to have like a guaranteed OAT1 proc rate, and then fill the rest of your gear with DA/TA/QA. So half of your attacks would return the full benefit of STP but be multiple attacks, while the other half give a fixed TP return but are guaranteed to be doubled. If you exceed 100STP, your MA as far as I'm aware is "wasted" (unsure if MA can still proc prior to OAT if >100STP is met).
It's a quirky weapon that I have used on occasion just to have fun with, but it does require a unique set to get the "most" out of it. You'd have to know ahead of time how much Samurai Roll STP you're getting to maximize it (maybe GearInfo can do it, but that's too confusing for me)
At least from what the vids saying via transcript;
18:56
"and that's that it doesn't actually give double attack, triple attack, or quadruple attack the procs from the ambuscade great katana actually happen after normal quadruple attack triple
attack and double attack procs so they're more like occasionally attack two, three, and four and it only zeroes out your store tp when the special multi-attack from the great katana actually procs this means that normal multi-attacks actually raise your average tp per round since they are still getting your full store tp."
So any additional MA is still getting the full benefit, you just roll an Oa2-4 after if those do not proc. Again if zanhasso also acted before ambus OaT it'd probably be in a much better position as a starting gkt as a lot of the TP generation of sam does come from those iki boosted hits
As far as for NIN, yeah its basically a good ageha stick, the hybrids are also pretty nice, and the oat effect, while still not great at least daken still occurs, if nerfed. Hurts more you normally wont have the missing haste from hasso as nin
When the OaT on gkt procs it sets your STP to 0 for that entire round, including the FU of daken, so daken is getting anywhere from slightly to heavily nerfed in how much TP it's returning.
So if say happo shuriken proc would give 124~ TP at 100 STP, itll instead give 62~ on a OaT proc
I see. I feel like that's an unintended bug/effect based on how they lazily implemented it, but it shouldn't really work that way. The FUA of Daken has absolutely nothing to do with the Great Katana attack round at all (it should be treated as a completely independent attack and not lumped into the entire attack round of the Great Katana's proc, because it has it's own TP calculation properties). They probably didn't even take Daken/Zanshin into consideration at all when they made this GKT, but a better way would have been to make an exception for any follow-up attacks that SAM or NIN can produce. It's because of the order of operations in attack swings that they get nerfed, probably didn't bother to move them and just said f it, spaghetti too risky. What a shame
Not sure they could make it so the OaT was some kind of special variant that occured dead last(and if they could id complain asking why they couldnt move mythic OaT around also), probably could have coded the STP aspect to only apply to the weapon but like you said i kinda doubt they took daken into account for this. It makes it a bit of a wonky weapon that gets worse the more STP you get just due to the zanhasso/daken aspect of the 2 jobs on it, still better than the GS though.
Does Cure need to be geared differently when being used as an offensive spell against Undead? If so, what would an offensive Cure set look like? Maybe some Macc should be added at least? Perhaps Daybreak over Raetic +1?
It might be the only weapon whose final upgrade makes it worse.
Excellent analysys, I have nothing to add other than you mentioned Hassanshin but forgot to mention Zanshin? The proper ones, which happens only when you miss, which is ~5% of the times.
Altough I don't think it should behave any differently here than for any other katana, just slightly more frequently over a fixed amount of time, I suppose.
So if you normally get say 1 Zanshin every 30 seconds (numbers are completely made up), you're gonna get 1,3 every 30 seconds with this GKT?
Lol, big deal right?
Is there any way to do the "Provide" (Base provisions) coalition assignments from the Couriers' Coalition if there are already Frontier Stations built?
They are the only ones I'm missing but I can't start any of them.
Does Cure need to be geared differently when being used as an offensive spell against Undead? If so, what would an offensive Cure set look like? Maybe some Macc should be added at least? Perhaps Daybreak over Raetic +1?
When used offensively vs undead, cures function like a light elemental nuke. Think banish, or holy, but it'd use healing skill for macc rather than divine. Basically nothing cure related works on cures when used vs undead. Cure potency does nothing. Empy legs don't convert to MP, etc(although, on a mp vert related note, Seidr's dmg to mp vert does work. Which is interesting.)
Gearing wise, absolutely Daybreak. It's a huge boost. If you have weatherspon ring, can use that for further affinity. Then MAB/MACC, mdmg, MND, etc. Weather works as usual, so the typical obi vs Orpheus/distance situation applies.
Wondering how Lugra Earring +1 with full +16 wsc mods stacks up against TP Bonus Moonshade.
Or if there are any substitutions that are at parity with ye olde supreme WS earring.
Thrud/Moonshade is probably your standard pairing. @3000 effective TP, swap Moonshade for R15 Lugra +1. I'm sure there's a condition where Thrud/Lugra +1 is better pre eff 3000TP, but TP Bonus +250 is so good in general, and the two options seem so close that I don't think it's a huge difference in either case. It would also vary a lot on a variety of factors (Savagery/Crystal Blessing/Attack Cap/Accuracy needs/Nighttime/Unity Bonus etc). Seems overly complicated for a few points of non-guaranteed, ultra situational potential DPS
I'm probably overthinking it but anyone got some cliffnotes on escha AA's and gods/woc lowman comps?
Wondering how much I can get away with facerolling or what needs some degree of coordination (kouryu for sure, maybe woc? not sure about rest), since it's been so long and I genuinely don't remember the quirks otherwise.
How geared are you / your group? RP'd Ody gear? Empy +3?
You can definitely just zerg everything if you're lowmanning and have proper lineup with damage contributions from your BRD & COR. I've duo'd Kouryu with DRG + BRD using SV + CC and savage spamming for 99ks.
WoC you could just throw a RDM with enaero (or have a dedicated proc using Aero) to lock the dangerous 2hrs (SV for example). Enspell is easiest since you just auto attack until you proc the 2hrs you want, then push it to bracelet mode and can safely zerg from there.
Well enough -
DD is R20 SAM, which should be more than fine. could be cor here.
tank can fulfill epeoRUN or iGEO.
whm is non-rema but well geared, can swap for non-idris geo.
brd is REA. can swap for cor here.
both cors are +8 so that's not really a factor, but only first char has R20 rp'd. latter two have always been alts.
If I can get away with holding everything on the tank and whittling away with superbuffed SAM reliably, then that's really what i'm looking to do. I might just bring people on for woc and kou just to be safe (and I don't need the drops, so it'll benefit someone, i'm sure).
The last 3 WoCs I did I just zerged right from the get go with Yaegasumi and he dies before even getting the opportunity to use any 1 hours. I just go SAM BRD COR WHM Sylvie KingofHearts.
I know they just changed Mog Garden stuff (to support gender changes with the farming cosmetic gear) - is the Hoe still not storable anywhere and not reobtainable?
Where/what is the best place/thing to farm Dark carol II? (or i supppose Carol II in general,)
Is that one of the ones that comes from Legion? I remember Dark and maybe Wind being hard to get; they might have come primarily from the Voidwatch and Legion battles of their time.
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote:
This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.