Test Server Update - Puppetmaster

Eorzea Time
 
 
 
Language: JP EN FR DE
users online
Forum » FFXI » Jobs » Puppet Master » Test Server Update - Puppetmaster
Test Server Update - Puppetmaster
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-11-02 04:48:45
Link | Quote | Reply
 
Ill have to try it on the test server later cause I can't really say I've noticed it
 Odin.Eikechi
Offline
Server: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2011-11-02 05:10:04
Link | Quote | Reply
 
kk, thx
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-11-02 06:08:37
Link | Quote | Reply
 
any specific mob u want it tested on? lol
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-11-02 09:44:31
Link | Quote | Reply
 
I just tested it out with Barrier Module and without on Alamastor in abyssea - la theine and the surrounding gigas. It would never use shield bash with less then 2 earth manuevers with the attachment, without barrier module it used it as it normally would.

But someone else needs to do their own test so we have Confirmation and maybe try it with harly head/valoredge body with and without BM.
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-11-02 09:45:31
Link | Quote | Reply
 
also Vally seemed to spam tp moves pretty fast without a regain atma but im not gonna complain lol
 Cerberus.Wojo
Offline
Server: Cerberus
Game: FFXI
user: Wojo
Posts: 416
By Cerberus.Wojo 2011-11-02 10:04:28
Link | Quote | Reply
 
Need more posts from Jafah. Just one word per post is all thats required.
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-11-02 10:07:39
Link | Quote | Reply
 
I'm sorry I'll keep it all in 1 post next time lol

Edit: Is this better? :P
 Carbuncle.Wulfshadow
Offline
Server: Carbuncle
Game: FFXI
Posts: 486
By Carbuncle.Wulfshadow 2011-11-02 10:20:05
Link | Quote | Reply
 
Your post count is getting ridiculously high Jafah, seriously, cut that ***out
[+]
 Cerberus.Wojo
Offline
Server: Cerberus
Game: FFXI
user: Wojo
Posts: 416
By Cerberus.Wojo 2011-11-02 10:27:13
Link | Quote | Reply
 
I was serious.
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-11-02 10:42:09
Link | Quote | Reply
 
man I suck at sarcasm when I've been up all night. But w/e I already apologized
 Carbuncle.Wulfshadow
Offline
Server: Carbuncle
Game: FFXI
Posts: 486
By Carbuncle.Wulfshadow 2011-11-02 10:42:43
Link | Quote | Reply
 
Cerberus.Wojo said: »
I am huttburt.
I smell Cerberus drama, I know the smell all too well

It is not a pleasant smell

I'd suggest refraining from nitpicking, as any PUP research in this thread is highly appreciated, and to stagger posts in order to bump the thread when new information has been obtained is key if you're testing certain elements throughout the day.
[+]
 Carbuncle.Wulfshadow
Offline
Server: Carbuncle
Game: FFXI
Posts: 486
By Carbuncle.Wulfshadow 2011-11-02 10:43:19
Link | Quote | Reply
 
Cerberus.Jafah said: »
man I suck at sarcasm when I've been up all night. But w/e I already apologized
There's no need to apologize, please keep posting any findings you have.

Edit: WOAH GOD, DOUBLE POST, WOJO GUNNA TELL ME TO SLOW MY ROLL
 Cerberus.Wojo
Offline
Server: Cerberus
Game: FFXI
user: Wojo
Posts: 416
By Cerberus.Wojo 2011-11-02 10:43:55
Link | Quote | Reply
 
Lol I just like his avatar.
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-11-02 10:50:07
Link | Quote | Reply
 
Carbuncle.Wulfshadow said: »
Cerberus.Wojo said: »
I am huttburt.
I smell Cerberus drama, I know the smell all too well

It is not a pleasant smell

I'd suggest refraining from nitpicking, as any PUP research in this thread is highly appreciated, and to stagger posts in order to bump the thread when new information has been obtained is key if you're testing certain elements throughout the day.

I'm actually born and raised Asuran, just moved to this server a few months ago :P


Cerberus.Wojo said: »
Lol I just like his avatar.
You know I've been waiting for a straight guy to say something about my Avatar but your the first lol

you get a cookie!
 Cerberus.Wolfshadow
Offline
Server: Cerberus
Game: FFXI
Posts: 2269
By Cerberus.Wolfshadow 2011-11-02 11:03:14
Link | Quote | Reply
 
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-11-02 11:32:09
Link | Quote | Reply
 
w/e movie that image is from I gotta watch thats all Ill say before this thread derails anymore lol
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-11-02 11:47:42
Link | Quote | Reply
 
Odin.Eikechi said: »
Speaking of the Shield Bash note: Anybody having an issue with shield bash in general? It seems my puppet won't really bash AT ALL with barrier module on...

Id like some more info so I can do a proper test before I submit feedback, cause I don't want to look like an idiot for a false bug

What mob/attachments/animator/number of manuevers and which manuevers did u have up at the time?
 Odin.Eikechi
Offline
Server: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2011-11-02 13:52:20
Link | Quote | Reply
 
Mobs: Any really... animator, I have the AF animator still (VNM is being STINGY with the deluxe), and I always try to keep 1 earth up for the shield bashing... it used to work just fine in the past :(. Attachments I usually set for valoredge.... Hammermill, barrier mod, Coiler, Percolator (since i need to cap melee), attuner, flame holder, tension spring 2, the new dispel piece, auto repair 2, flash bulb.. and a mana jammer 2 if i can fit it...thats typically what i set.

for maneuvers, i usually try to keep 1 light for flashes, 1 earth for bashes and i switch between 1 thunder for acc and 1 water for skill ups/MDB
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-11-02 14:24:53
Link | Quote | Reply
 
see I tried it with 1 earth and 1 light and all it did was flash other then ws
Offline
Posts: 287
By Shiroineko 2011-11-02 14:53:34
Link | Quote | Reply
 
Bismarck.Selka said: »
Ragnarok.Zargosa said: »
So, anyone actually been able to figure out which frame and what triggers dread spikes <.<? Tried dif frames/combinations and no such luck yet =/
I heard something about how your Spiritreaver needs to have hate. Have you tried this? I would try it on DC mobs as well as EM mobs to see if mob level matters. It makes sense to me that dread spikes would work in the same way that regen spells are programmed. Go solo Cuelebre!

Yea I was just eyeballing it the other day, and my BLM did dread spikes while it was tanking a bomb. I don't believe it had any meanuevers at that moment (or if it did, maybe an ice. i had just called it out)
 Siren.Kalilla
VIP
Offline
Server: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2011-11-07 14:05:02
Link | Quote | Reply
 
Small dev posting today:

11-07-2011 01:43 PM
[source]
Camate
Community Rep

Puppetmaster adjustments cont.

Flame holder
We feel that the current stats and functionality aren’t reasonable when considering the space needed to equip this attachment. With this said, if we were to make so the power is shared with other attachments (for example, making it so it doesn’t consume a Fire Maneuver, as was suggested), we would have to increase the capacity cost to be higher than it is currently.

However, since I believe that attachment uses differ from person to person, instead of the above adjustment, we are looking in the direction of adding a different attachment that has similar stats to the Flame Holder so you will be able to choose the proper one to use based on the situation. (The addition of this attachment is planned for after the level cap increase to 99.)

Also, when there are changes made with Test Server updates, we also update the content posted in the “Testing In Progress” forum, but the development team and QA team have been testing and making adjustments up to the last minute, more than you can imagine.

As a result, there may be times that we cannot announce the specific changes right away and we appreciate your understanding. (Don’t worry, we aren’t trying to hide anything!)

Will update the OP as well
 Phoenix.Sehachan
Guide Maker
Offline
Server: Phoenix
Game: FFXI
user: Seha
Posts: 13352
By Phoenix.Sehachan 2011-11-07 14:16:23
Link | Quote | Reply
 
Flame holder consuming maneuvers is fine, and normal actually, it's like the Ice maker, Barrage turbine, etc. I'm not sure I understand what they mean by different attachment with similar stats.
 Shiva.Spathaian
Offline
Server: Shiva
Game: FFXI
user: Spathaian
Posts: 27982
By Shiva.Spathaian 2011-11-07 14:23:08
Link | Quote | Reply
 
Only assumption I can make from the way they worded it is they're making another Flame Holder that just doesn't erase maneuvers but will have a higher elemental cost to equip. I don't know what else they could be implying.

Honestly, it seems somewhat poorly written. I'm sure a better explanation will be edited in within the next day or two.
 Fenrir.Surgator
Offline
Server: Fenrir
Game: FFXI
user: blade4
Posts: 202
By Fenrir.Surgator 2011-11-13 16:59:18
Link | Quote | Reply
 
does is it put on game or still not?
 Shiva.Spathaian
Offline
Server: Shiva
Game: FFXI
user: Spathaian
Posts: 27982
By Shiva.Spathaian 2011-11-13 17:12:50
Link | Quote | Reply
 
It's still on the test server. Give it time, I wouldn't expect it before the 99 cap update unless we're really lucky.
 Quetzalcoatl.Brayenn
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 306
By Quetzalcoatl.Brayenn 2011-11-15 18:01:48
Link | Quote | Reply
 
"During last week’s test server update, we implemented an adjustment to automatons so that curing is prioritized when you have one light maneuver.

Please check it out on the test server and let us know your feedback! "

just saw this on the official forums idk how to make it pretty like Kali so sry!
 Phoenix.Sehachan
Guide Maker
Offline
Server: Phoenix
Game: FFXI
user: Seha
Posts: 13352
By Phoenix.Sehachan 2011-11-24 14:16:24
Link | Quote | Reply
 
Ok I've played with the new AI only for 5 minutes and I already can't describe how awesome this is. Soulsoother is amazing.
[+]
Offline
Posts: 670
By Inuyasha 2011-11-24 14:37:47
Link | Quote | Reply
 
as for the Flame Holder thing...was that the attatchment that was suppose to not consume fire manuevers after an update but it does anyway...or was that the instaTP one?

Im so escited for this Pupdate >:)
-New AI
-WS adjustments
-increased effectiveness on attatchments
-Cures taking priority over -nas

*squee* :~