10-14-2011 06:14 PM |
Camate | Community Rep | |
| Howdy!
Our puppetmaster adjustments are being finalized, so I would like to make an announcement before we implement these adjustments to the test server.
Usually we make these kinds of announcements at the same time as the changes are implemented in the test server, but it’s going to take us a little bit longer to implement our adjustments, so we decided to make the announcement first.
Attachments - Increased the effect boost based on number of maneuvers for the following attachments
Strobe/Inhibitor/Flame Holder/Steam Jacket/Auto-Repair Kit II
- Lowered the required capacity from 2 to 1 for the following attachments
Reactive Shield/Scope/Schurzen/Volt Gun
- Attachment adjustments as follows
Attachment | Adjustments |
---|
Reactive Shield | Added a bonus to the amount of spike damage dealt based on the frame’s skill level | Mana Booster | Effect changed from shortening recast times to that of a fast cast effect | Drum Magazine | Lessened the negative impact to accuracy | Replicator | Increased the number of shadows based on the number of wind maneuvers used | Shock Absorber | Bonus added to the amount of damage absorbed based on the frame’s skill level and the number of earth maneuvers used | Armor Plate
Armor Plate II | Effect changed from increasing defense to decreasing the amount of physical damage taken | Analyzer | Tripled the amount of damage that can be mitigated | Hammermill | Shield Bash will be 100% accurate when Hammermill is equipped | Volt Gun | Removed the level dependence and added a bonus to additional damage based on the frame’s skill level and the number of thunder maneuvers used | Heatsink | The decrease in the probability of overload will be based on all maneuvers instead of just fire maneuvers | Damage Gauge | Shortened the recast time for cure spells | Eraser | Changed so that only light maneuvers are consumed to fix multiple status ailments |
|
Automatons - Re-examine automaton logic
- Add/adjust spells
- Recast times for spells will be set up independently for each category (such as enhancing/enfeebling magic)
*Cure, regen, status ailment recovery spells will each have their own recast times - The following spells will be added
Protect (I-V)/Shell (I-V)/Stoneskin/Haste/Phalanx/Erase/Absorb-Attri/Dispel/Dread Spikes/Addle/Regen IV
*Phalanx and Stoneskin will only be used on the master
*Protect, Shell, and Haste will only be used on the master and party members - Tier IV elemental spells will be added to Stormwaker Y-700
- Cure IV or Cure V will be chosen based on remaining HP
- Weapon skill adjustments
- Magic Mortar will have a set amount for its minimum amount of damage
- Sharpshot automaton adjustments
- Distance adjustments will be removed for ranged attacks
Puppetmasters - A job ability that removes automaton status ailments will be added (Lv30 recast time: 1 minute)
These changes will be implemented in the test server in a while, and we plan on making final adjustments based on feedback once these changes are implemented in the test server. Thank you! |
11-07-2011 01:43 PM |
Camate | Community Rep | |
| Puppetmaster adjustments cont.
• Flame holder
We feel that the current stats and functionality aren’t reasonable when considering the space needed to equip this attachment. With this said, if we were to make so the power is shared with other attachments (for example, making it so it doesn’t consume a Fire Maneuver, as was suggested), we would have to increase the capacity cost to be higher than it is currently.
However, since I believe that attachment uses differ from person to person, instead of the above adjustment, we are looking in the direction of adding a different attachment that has similar stats to the Flame Holder so you will be able to choose the proper one to use based on the situation. (The addition of this attachment is planned for after the level cap increase to 99.)
Also, when there are changes made with Test Server updates, we also update the content posted in the “Testing In Progress” forum, but the development team and QA team have been testing and making adjustments up to the last minute, more than you can imagine.
As a result, there may be times that we cannot announce the specific changes right away and we appreciate your understanding. (Don’t worry, we aren’t trying to hide anything!) |
I will be adding this, along with other job updates for October, to
the compilation of job adjustments for October topic.