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SE does see the problem with pld....
Server: Phoenix
Game: FFXI
Posts: 203
By Phoenix.Darkwizardzin 2011-08-08 21:48:12
but from the looks of it doesn't know/unsure of how to fix it.
for the lazy:
Quote: We are aware that paladins are having a difficult time when damage dealers push the limits of their abilities in battle and we plan on making adjustments so that it’s easier for paladins to grab the focus of a target. However, since it would quickly become boring and lack any sense of challenge if party members were able to fight without fear of enmity as long as a paladin is present, it will be necessary to take into account the proper enmity balance between every role in party situations. Not only thieves, but magic and songs amongst other things are there to assist in taming enmity, so it would be beneficial to utilize those tools as well.
In regards to increasing the enmity for paladin’s cures, we are currently looking into it.
Since paladin would pretty much be able to do anything if we increase both its defense and attack, we will not be doing this. (A paladin’s weapon skill damage output isn’t low by any means.)
Thoughts?
Lakshmi.Galith
Server: Lakshmi
Game: FFXI
Posts: 427
By Lakshmi.Galith 2011-08-08 21:57:42
Quote: we will not be doing this.
I believe them when they say they wont do anything.
Quetzalcoatl.Milliniar
Server: Quetzalcoatl
Game: FFXI
Posts: 262
By Quetzalcoatl.Milliniar 2011-08-08 22:06:04
Lakshmi.Galith said: Quote: we will not be doing this.
I believe them when they say they wont do anything. lol QFT
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Server: Phoenix
Game: FFXI
Posts: 203
By Phoenix.Darkwizardzin 2011-08-08 22:07:59
Lakshmi.Galith said: I believe them when they say they wont do anything. So everything else they said was a lie then? meh if I was a pld I would at least like the fact that SE is sharing there problems with balancing pld and maybe take this chance to tell them what you think should happen with the job.
If nothing else this post proves without a doubt that they know about the pld hate issue when partying with top tier DD. So i'd start giving them insight on what you think they should do (becuase they ARE lisening) before your job becomes 100% useless (right now i'd say its at 80% useless sence literally everyone and there grandma thinks that voidwatch aside... pld is ***everywhere).
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2011-08-08 22:13:02
lol'd at the regard to Animus spells and emnity songs.
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Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2011-08-08 22:13:48
Giving them a way to get the attention of a mob quickly. Hopefully a provoke like JA that gives some CE and decent VE.
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2011-08-08 22:15:28
In 13, the Setinel's provoke would totally just rip hate from everyone else for a turn or two if I remember right.
Fenrir.Uzugami
Server: Fenrir
Game: FFXI
By Fenrir.Uzugami 2011-08-08 22:21:58
Quote: However, since it would quickly become boring and lack any sense of challenge if party members were able to fight without fear of enmity as long as a paladin is present, it will be necessary to take into account the proper enmity balance between every role in party situations. Not only thieves, but magic and songs amongst other things are there to assist in taming enmity, so it would be beneficial to utilize those tools as well.
In regards to increasing the enmity for paladin’s cures, we are currently looking into it.
Since paladin would pretty much be able to do anything if we increase both its defense and attack, we will not be doing this. (A paladin’s weapon skill damage output isn’t low by any means.)
the bold made me lol a little. :|
Server: Phoenix
Game: FFXI
Posts: 203
By Phoenix.Darkwizardzin 2011-08-08 22:24:23
Fenrir.Uzugami said: Quote: However, since it would quickly become boring and lack any sense of challenge if party members were able to fight without fear of enmity as long as a paladin is present, it will be necessary to take into account the proper enmity balance between every role in party situations. Not only thieves, but magic and songs amongst other things are there to assist in taming enmity, so it would be beneficial to utilize those tools as well.
In regards to increasing the enmity for paladin’s cures, we are currently looking into it.
Since paladin would pretty much be able to do anything if we increase both its defense and attack, we will not be doing this. (A paladin’s weapon skill damage output isn’t low by any means.)
the bold made me lol a little. :| Because ff11 isn't hard? or becuase you think that statment was full of crap?
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2011-08-08 22:24:43
Fenrir.Uzugami said: Quote: However, since it would quickly become boring and lack any sense of challenge if party members were able to fight without fear of enmity as long as a paladin is present, it will be necessary to take into account the proper enmity balance between every role in party situations. Not only thieves, but magic and songs amongst other things are there to assist in taming enmity, so it would be beneficial to utilize those tools as well.
In regards to increasing the enmity for paladin’s cures, we are currently looking into it.
Since paladin would pretty much be able to do anything if we increase both its defense and attack, we will not be doing this. (A paladin’s weapon skill damage output isn’t low by any means.)
the bold made me lol a little. :| lol yea.
Implying the game isn't already boring as hell.
Lakshmi.Galith
Server: Lakshmi
Game: FFXI
Posts: 427
By Lakshmi.Galith 2011-08-08 22:25:57
Phoenix.Darkwizardzin said: So everything else they said was a lie then?
No, it just means they're aware of it, and that they're not going to do anything.
Fenrir.Uzugami
Server: Fenrir
Game: FFXI
By Fenrir.Uzugami 2011-08-08 22:30:00
Phoenix.Darkwizardzin said: Fenrir.Uzugami said: Quote: However, since it would quickly become boring and lack any sense of challenge if party members were able to fight without fear of enmity as long as a paladin is present, it will be necessary to take into account the proper enmity balance between every role in party situations. Not only thieves, but magic and songs amongst other things are there to assist in taming enmity, so it would be beneficial to utilize those tools as well.
In regards to increasing the enmity for paladin’s cures, we are currently looking into it.
Since paladin would pretty much be able to do anything if we increase both its defense and attack, we will not be doing this. (A paladin’s weapon skill damage output isn’t low by any means.)
the bold made me lol a little. :| Because ff11 isn't hard? or becuase you think that statment was full of crap? Because game isn't hard etc boring as hell unless you grind out emp's etc. And they have no problem making other jobs broken as hell, yet can't seem to bring themselves to fix pld. :O
Bismarck.Danz
Server: Bismarck
Game: FFXI
Posts: 688
By Bismarck.Danz 2011-08-08 22:33:19
make PLD weaponskills do massive damage...
there. i fixed it.
By AlkalineJoe 2011-08-08 22:35:01
We shouldn't have a PLD always present to suppress the enmity gain of other DD jobs, but SE says RNG's should always have a THF around to fix their enmity issues? I swear, SE, you don't make any sense sometimes.
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Fenrir.Uzugami
Server: Fenrir
Game: FFXI
By Fenrir.Uzugami 2011-08-08 22:36:55
Bismarck.Danz said: make PLD weaponskills do massive damage...
there. i fixed it.
Use atonement, duh. oh wait. :(
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Carbuncle.Topdogg
Server: Carbuncle
Game: FFXI
Posts: 20
By Carbuncle.Topdogg 2011-08-08 22:37:51
could allow us to merit provoke or something or like they said, increase enmity on pld cures
Fenrir.Uzugami
Server: Fenrir
Game: FFXI
By Fenrir.Uzugami 2011-08-08 22:41:06
Or, you know. Give PLD a STR based critical hit WS that's not Vorpal blade.
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Lakshmi.Ashido
Server: Lakshmi
Game: FFXI
Posts: 175
By Lakshmi.Ashido 2011-08-08 23:16:08
In abyssea only leeches pld.
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Pandemonium.Ironguy
Server: Pandemonium
Game: FFXI
Posts: 2600
By Pandemonium.Ironguy 2011-08-08 23:23:02
make pld main's ce/ve caps higher than any other main job and i'd be content tbh; it doesn't even need to be vastly higher by any means either, preferably a minuscule difference between pld and not-pld so that people who know how to control enmity values will shine over those who could/would just blow sentinel off the bat and call it a day
anything you wouldn't want swinging at a melee, will not swing at the melee (assuming the pld in question doesn't suck), freeing them from having to co-tank, allowing them to fully make use of their offensive capability
vwnm for instance, our pld without doubt will never die (dring/galka/aegis/excalibur), but rest assured the moment i even merely give what he's tanking a funny look, it's like OH MY GOD I HATE YOU A LOT OK YOU'RE THE NEW TANK
and then i'm forced to wear -magic/-physical sets until i either hop off of it, or otherwise decide to fall over and take a dirt nap
mind you, even if they went through with it and did this, it doesn't make the job anything more than a time and key item edge cleaver inside abyssea (ochain ahoy), nor any more useful for the other bulk of ffxi content that can be done without a pld with ease, but it certainly would make it a bit more impressive outside for vwnm and what's to come
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Server: Ifrit
Game: FFXI
Posts: 5779
By Ifrit.Eikechi 2011-08-08 23:31:20
Carbuncle.Topdogg said: could allow us to merit provoke or something or like they said, increase enmity on pld cures
merit a JA that pld doesn't normally have..... what?
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Ragnarok.Beef
Server: Ragnarok
Game: FFXI
Posts: 342
By Ragnarok.Beef 2011-08-08 23:51:23
Bahamut.Aeronis said: Fenrir.Uzugami said: Quote: However, since it would quickly become boring and lack any sense of challenge if party members were able to fight without fear of enmity as long as a paladin is present, it will be necessary to take into account the proper enmity balance between every role in party situations. Not only thieves, but magic and songs amongst other things are there to assist in taming enmity, so it would be beneficial to utilize those tools as well.
In regards to increasing the enmity for paladin’s cures, we are currently looking into it.
Since paladin would pretty much be able to do anything if we increase both its defense and attack, we will not be doing this. (A paladin’s weapon skill damage output isn’t low by any means.)
the bold made me lol a little. :| lol yea.
Implying the game isn't already boring as hell.
and yet people still play.
Server: Phoenix
Game: FFXI
Posts: 738
By Phoenix.Smileybone 2011-08-08 23:56:26
Ifrit.Eikechi said: Carbuncle.Topdogg said: could allow us to merit provoke or something or like they said, increase enmity on pld cures
merit a JA that pld doesn't normally have..... what?
I think they should give pld provoke innately as well as maybe a provoke ii. Also maybe raise the hate cap for pld. I'll be the first to admit that I don't know how to fix pld but even though I don't even play anymore, I'd like to hope se can fix it since it was my first 75 and one of the jobs I really found fun.
Asura.Natenn
Server: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2011-08-08 23:57:00
My PLD already beast. Only crappy pld cant get hate back now. See - hi im hate cap, any enmity generating action will put you back on top unless you are slouching off (Yes, even a measely cure 1)
Carbuncle.Sevourn
Server: Carbuncle
Game: FFXI
Posts: 9481
By Carbuncle.Sevourn 2011-08-08 23:58:31
Phoenix.Darkwizardzin said: but from the looks of it doesn't know/unsure of how to fix it.
for the lazy:
Quote: We are aware that paladins are having a difficult time when damage dealers push the limits of their abilities in battle and we plan on making adjustments so that it’s easier for paladins to grab the focus of a target. However, since it would quickly become boring and lack any sense of challenge if party members were able to fight without fear of enmity as long as a paladin is present, it will be necessary to take into account the proper enmity balance between every role in party situations. Not only thieves, but magic and songs amongst other things are there to assist in taming enmity, so it would be beneficial to utilize those tools as well.
In regards to increasing the enmity for paladin’s cures, we are currently looking into it.
Since paladin would pretty much be able to do anything if we increase both its defense and attack, we will not be doing this. (A paladin’s weapon skill damage output isn’t low by any means.)
Thoughts?
paladin was a casualty of a mechanics shift that i'm in favor of
the mechanics that allow lowman lses to thrive are the same mechanics that make pld obselete(outside of voidwatchvoidwatchvoidwatch)
make an omelette, break a few eggs, etc.
pld is a price i'm willing to pay, and i was main pld pre abyssea
Pandemonium.Ironguy
Server: Pandemonium
Game: FFXI
Posts: 2600
By Pandemonium.Ironguy 2011-08-08 23:58:37
Asura.Natenn said: My PLD already beast.
DOESN'T STOP THINGS FROM LOOKING AT ME NATEN
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Asura.Natenn
Server: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2011-08-09 00:01:15
Looks like you have full hp there hoss.
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Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2011-08-09 00:05:01
Pandemonium.Ironguy said: Asura.Natenn said: My PLD already beast.
DOESN'T STOP THINGS FROM LOOKING AT ME NATEN
I wished sam af3 looked like that =(
Pandemonium.Ironguy
Server: Pandemonium
Game: FFXI
Posts: 2600
By Pandemonium.Ironguy 2011-08-09 00:05:32
Asura.Natenn said: Looks like you have full hp there hoss.
feels good
MAN
Asura.Natenn
Server: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2011-08-09 00:10:09
I still dont see the point
Pandemonium.Ironguy
Server: Pandemonium
Game: FFXI
Posts: 2600
By Pandemonium.Ironguy 2011-08-09 00:11:51
WOW SO MAD NATEN GOSH
but from the looks of it doesn't know/unsure of how to fix it.
for the lazy:
Quote: We are aware that paladins are having a difficult time when damage dealers push the limits of their abilities in battle and we plan on making adjustments so that it’s easier for paladins to grab the focus of a target. However, since it would quickly become boring and lack any sense of challenge if party members were able to fight without fear of enmity as long as a paladin is present, it will be necessary to take into account the proper enmity balance between every role in party situations. Not only thieves, but magic and songs amongst other things are there to assist in taming enmity, so it would be beneficial to utilize those tools as well.
In regards to increasing the enmity for paladin’s cures, we are currently looking into it.
Since paladin would pretty much be able to do anything if we increase both its defense and attack, we will not be doing this. (A paladin’s weapon skill damage output isn’t low by any means.)
Thoughts?
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