Completed the next 24 man FFXI raid in FFXIV.
They uhh... cut the budget for it severely compared to the first one I feel.
The intro to the quest line is very expedited. You hear about trouble near the rift that leads to the Simulated Jeuno, and it's Orcs.
The Discount Gulool Jaja (Bakool Jaja) has already slain them. Orcs have some really saggy jowls in FFXIV render of them.
You go into Jeuno. Lame villain for this arc shows up with his discount Gulool Jaja (Gulool Jaja XIV edition, simulated recreation).
He exposits about how Prishe and Alxaal(random Koenig Elvaan) are just Electrope fakes, even though they clearly enjoyed food at the end of last raid patch. Bakool throws himself in front of Prishe to prevent her being hit by the bad guys, so he has to sit this leg out. (This winds up meaning no voice acting from him for the duration of the raid).
The bad guy summons up Kamlanaut and talks about how he's a Zilart ancient from 10000 years ago, and he's your next challenge. And you get a choose your own adventure response of, "Sounds like the Ancients of my world." or "Oh godsdamn it, it sounds like another motherfuckin' Ascian..." (I added the color in here, but read the air, it's there)
Alxaal accompanies us instead, and also has no voice acting. Wait maybe he did have a couple of lines. It's kind of a blur, and I only did it once so far.
The raid starts in North Sandy with Orcs for trash pulls, with a big one named Poisonhands Gnadgads. Didn't drop a Jujitsu Gi, so I guess it's true to form! :P
Then you walk into Ronfaure, ah yeah Alxaal did have a voiceline here, and he comments about how Ronfaure is peaceful and the perfect place for new adventurers to get their start normally. Then you hit a rift, and are suddenly at the Burning Circle slope of Horlais Peak. Commentary, maybe voiced? I'm so used to reading anyway, sometime I just use the voices in my head instead. :P Anyway, our Elvaan companion remarks that the bad guy must have rearranged the land/have limited knowledge of its exact shape.
In Horlais Peak we fight Kirin! Kirin? Kirin! Who does a bunch of easily dodged earth moves that start to ramp up in complexity. He also randomly summons any of the Shijin. I suppose if the fight goes on long enough he might get all 4, but my group only saw Genbu and Seiryu. He is also voiced by the same guy who voiced Golbez in 6.1~6.5, so he sounds like an angry dude. They reuse his text lines from XI for the start and ending. With a bunch of new ones made up for his attacks.
From there you enter another rift and wind up on the red airships of the Jeuno armada. THIS is the coolest segment of the raid. Seeing XI Airships in HD, flying as a fleet, with Omega and Ultima leaping from Airship to Airship absolutely blowing the *** out of each one is amazing. You have to fight mandatory trash packs, which are Detectors of varying sizes, and you wind up leaping off the airships and gliding somehow to the other ones. Alxaal definitely stops being voiced here, and he falls onto the wrong airship and is separated from you for the rest of the raid.
You fight Ultima and Omega at the same time, and they combine their attacks to give you tricky tells. I actually got clipped and killed a couple of times, but I only play the evermore fragile Machinist these days, and have not kept up to date with gearing. I got to limit break 3 them with the Satellite Beam turret, so that felt cool. Their displayed names are, "Omega, The One." and, "Ultima, The Feared." Harder than Kirin, but not all that hard.
Then you enter another rift and are taken to Qufim Island, and it looks absolutely NOTHING like Qufim Island. Kamlanaut tells you to meet him at, "The Summit." You fight one trash pack with a Kraken, Pugil, and Crabs in it. Then Gigas pack appears with Alkyoneus. (Damn, no bracelets! It's just like playing XI! :P)
Then you walk into another rift and are transported to a room that's labeled, "Stellar Fulcrum" but it looks absolutely nothing like the actual Stellar Fulcrum.
You fight Kamlanaut here, and all of his attacks are elemental sword themed, so he's like an easier version of their Warrior of Light trial fight from 5.3. The first go of it, the tank in my party and me were the only ones to not get hit by anything, and the whole alliance died when it shifted to phase 2. He raises a platform and starts doing elemental crystal attacks that have a lot of knock-you-off-the-arena tells, and you just gotta line your back up with the one safe platform extension each time. We won on the second go around, but I angled myself the wrong way on the last knockback, and fell off and died that time.
Then you walk into another rift and are put into the Red Alert room that's the lead up to ZM16. There's a journal on the ground, and I expected it to talk about the Crystal Line, but instead opted to be like, "The Zilart were fools who yearned for paradise." And so there was no new or added or retconned(thankfully) lore. There were a couple of other journals earlier in the raid, but I didn't stop to read them.
You then enter a battlefield that's like if a guy who did ZM16 exactly 1 time in modern FFXI tried to recreate the battlefield from memory. It was more accurate than Kamlanaut's arena, that's for sure.
You fight Ealdnarche on his high chair, which looks great in HD btw, and he uses the Exoplates for a lot of his attacks. Everything is fairly easily telegraphed, so it's not bad at all in phase 1. Then phase 2 starts, and this is where another problem arises.
Ealdnarche says that he knows he's not the real one, and takes control of the Electrope that is making the simulated arena, and transforms the arena into Al'Taieu. If the fight wasn't still ongoing, I might have crashed out into a full on stroke.
The issue with this is that he's supposed to be using the memories of the real Ealdnarche, but he made Al'Taieu as it is,
10000 Years Later. I realize they are playing to memberberries, so this is done more for nostalgia points than anything else, but even the real Ealdnarche wouldn't have memorie of Al'Taieu the way it is in CoP where it has become dimensionally separated and now resides in Lumoria. Ealdnarche never saw the capital when it was there. He'd been in stasis in Delkfutt's Tower until the Crystal War.
Anyway, his phase 2 mechanics have a more limited platform, which activelly rearranges. That's the trickiest mech. There are what looks like 2 safe spots, but one of the safe spots is actually having its arena ground moved, so if you stand there you fall into the water (disappointing because it should have been ONTO the forcefield that is over the water), and you die. Other than that though, it's mostly a slightly faster phase 1, and he goes down without issue.
Afterwards, the villains show back up and monologue a bit more about how you winning means nothing, and Fake Prishe doesn't have long to live, if you even believe she's living, because her electrope core sustained too much damage when she fought us in her we-todd-did giant boxing glove XIV lame *** boss fight. Alxaal is still stuck in the raid, so he gets no commentary. Then the bad guy leaves, Bakool Jaja gets angry and almost reopens his wounds, and then Alxaal shows back up. He and Prishe accept that they're fakes, but nevertheless Bakool and the WoL decide they're alive, and want to help them, so you move to take them to Alexandria so they can get someone with Electrope knowledge to fix them.
Along the way, Prishe has an Electrope Stroke, and you see her Electrope Core, and she grimaces about it. But then you help an Elezen dad find his Elezen daughter with stupid Alexandrian terms being used, "Eldite." (XIV has done this twice now where the races have different names on the different shards).
The Elezen daughter has red hair, and wants to be a singer, so Prishe tells her all about Ulmia and how Ulmia wanted to sing in the Tavnazian Choir. It's at sunset near an ocean cliffside, so yay more memberberries. Though the cliff side looks nothing like Misreaux Coast.
You get to Alexandria, and meet with an NPC who's supposedly in league with the MSQ folks that I can't remember the name of their organization. He says that the simulacrum almost seem alive, so Mamool Ja magicks must be amazeballs to do this to Electrope. He says he doesn't know a way to help them, but he'll look into it. Alxaal and Prishe decide that's cool, and they'll just adventure and explore the area until a fix is found or until the bad guy calls us back again. Some rumination on what being fakes means for them, even if they do find a way to not burn out their electrope cores. Alxaal keeps Prishe's spirits high by stating they can just explore this world instead, and it doesn't matter if they're fakes because their love for adventure and for Vana'diel is real, and they can make new, real memories.
All in all...
Again not as bad as it could have been, and it supplied fun. It also seemingly cemented that we're firmly dealing with only fake recreations, and this will have no impact on the real Vana'diel.
However! They did give it a meanwhile scene.
The Bad Mamool Sorcerer that makes all the recreations is talking with his discount Gulool, and the Discount Gulool is impatiently berating and demanding to know, "When will you get me my promised vessel?" So apparently it's not just a shade, and may not even been a Mamool, and may be responsible for the sorcerer's knowledge of Vana'diel. Ole Lizard brain ruminates on beating the WoL and says, "Well The Ancients were no match for him, but what about the very Gods?!" Then he grins maniacally and it fades to black.
Jeuno is till visitable, and there are new triple triad NPCs. One is a Black Mage who just got a Vulcan's Staff, and he exclaims how happy it's made him, and how his fellow adventurers now always want to set up skillchains for him to burst with Flare!
The Hume in full Ares from Bastok who stands roughly where the Galka with Byakko's Haidate and a Rune Sword does in real Lower Jeuno has more info on the bosses from this raid.
He describes the Sky farming process to actually fight Kirin for real for Kirin.
He describes and references The Armathrwn Society for Ultima and Omega, and how they're linked to the Zilart. He even mentions that the Ultima and Omega we fought were modern recreations of the Ancients' originals.
He talks about Kamlanaut and the founding of Jeuno, and how Kamlanaut was an integral part of the Crystal War.
He mentions the rumors surrounding Ealdnarche but doesn't know if
they're for real.
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TL;DR - All in all, this iteration of the FFXIV, FFXI event didn't move the needle either way for me. The meanwhile scene left enough room for doubt, in that they might still besmirch Vana'diel's lore in the last leg in 7.5, but everything else was just half baked memberberries and was inoffensive, even enjoyable. (Except the Al'Taieu hamfisted insertion)