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Could we have an Option to Customize Main Page?
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oh there is a new version ^.^ Amazing Job Man!
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It's a normal monster, just have to kill stuff throughout the zone. Cerb is a ghost town though, so my guess is nobody is killing the hidden NM because it's probably some annoying mob like a Pixie, and everyone is just rushing to the portal and killing the required mobs and moving on. Smaller servers suffer more with this mechanic if people aren't clearing all mob types.
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By tuefen on 2025-08-18 21:35:42
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Have not seen the ??? one time yet on the cerberus server.Is there a trick to pop the nm?
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By NynJa on 2025-08-18 19:57:08
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Its the same backend
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By Dodik on 2025-08-18 19:40:28
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First off, fantastic addon, all the hard work is very much appreciated.
Second, is there a way to disable just the Bar of the self action bar, to where the WS/SC/etc text and damage values would still display, but the bar itself is hidden?
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By . on 2025-08-18 19:17:06
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I found 3 Liminus Earrings in Gustav Tunnel today and no Culinarian Torque.
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By Tarage on 2025-08-18 19:15:10
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there's an entire section for ff14 users that none of you cry about, it doesn't appear to show up on the front page but it's still there.
it is amazing how safe you all need your spaces to feel and how entitled you are to tell others, who actually own said spaces, how to run them
We shouldn't have a 14 section either. This is FFXIAH, not FFXIVAH.
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By scatch on 2025-08-18 18:47:30
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Not for Bahatmut
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Splitting timers doesn't really matter anymore because buff durations are so much longer than modern fights. SMN gets some of the longest buff durations in the game.
Also, even if the timers were split, a full buff wipe would take too long to fix. In that case, split timers only matters for a single dispel situation.
It would be more to allow flexibility in debuffs/healing without having to risk losing another needed debuff or other. Youd still be having to use 5~ seconds just to recall+resummon+use bp and thats if its on self. If its a target or a player at range you now have to engage to move it over, and then youre losimg favor bp reduction swapping around so theres still incentive to stay on 1 avatar depending on circumstances
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Is the Temenos ???s fixed now?
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Okay so, unironically I might race change one of my alts from mithra to taru.
Being a tarutaru puts you at a very big advantage. Theoretically Galka is a close second.
Why, you might ask?
https://www.ffxiah.com/item/11905/brook-gages
Taru's inherently get the lowest base hp, which is already good, but furthermore they can equip Brook Gages, which give HP-80, only galka get comparable gloves, everyone else is worse off.
So... for some weird reason taru's just are better off twice over, dunno why lol.
Assuming you have 15/15 HP merits (and we should aim for this set to work even if you do, to avoid punishing your normal gameplay), you need -501 HP total in gear.
With the aformentioned set you hit -570, or -580 if you somehow get your hands on an HQ body (its going for like 5~6mil on asura atm, I couldnt possibly tell you why, meanwhile a NQ body is dirt cheap)
If you dont have fajin boots or skadi+1, its much easier to farm up Jute Boots +1, however it has HP+13 on it which puts us at -557
Still well over the target, and means we have the room to take 1 more piece off for further refresh, specifically we have 56 to 69 of flex room for taking off -hp gear, or even as high as 79 if you have absolute min max gear with the HQ body and Fajin/skadi boots (which is some real dedication)
Lets just assume the easiest possible set though of 56 play room.
Oneiros Grip Seems like an easy swap in, as thats only +20 hp from the prior grip.
If, theoretically, you had refresh moonshade earring, you could swap one earring out for it, but I really hope most folks have TP Bonus moonshade.
Dunno if there's any other sources of refresh out there thf can use.
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By Genoxd on 2025-08-18 17:38:52
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There's also the cast time + positioning issue. You're realistically looking at 5-6 seconds per action if you're standing with the group and the avatar spawns in a good AoE spot.
It's worse if the avatar needs to move as there's also about a 1 second movement lock from the animation before travel time. Some areas also have bad pathing which is it's own headache especially with large size mobs
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By K123 on 2025-08-18 17:36:59
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M
ifrits WC is 11~12% at 99 that blocks actual warcry I wasn't suggesting the buff remains the same. Make it +500 that can be full timed or something so people can SAM+DRK all the things.
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By K123 on 2025-08-18 17:33:42
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You can do Indi Fury, Geo Frail and entrust Indi Malaise or Indi Acumen, Geo Malaise, entrust Indi Frailty or any combo really, damage cap is 99,999 anyway and you'll hit that regularly with Niq ring and the DA from Nyame pieces. Doji is always best.
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Totally random but THF can wear wayfarer set which is 3 refresh. I know, this is about an HP down set, but just thought i'd toss that in for help when Moogle is on cooldown etc
That would mean not using 18% movespeed boots, kind of a non starter.
Also we have other refresh gear options better than wayfarer if you dont need HP down.
But the point is achieving 1/1 HP and as much refresh as possible
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Splitting timers doesn't really matter anymore because buff durations are so much longer than modern fights. SMN gets some of the longest buff durations in the game.
Also, even if the timers were split, a full buff wipe would take too long to fix. In that case, split timers only matters for a single dispel situation.
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By Tarage on 2025-08-18 16:39:56
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Respecting their space is also an alternative
Nah. They deserve no respect.
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By Eiryl on 2025-08-18 16:34:40
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Flexability no make number go up
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Just wondering, if nothing was changed with smns bps, would seperating rage/wards by avatar be too bad? Would help with its flexibility tremendously
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Carby also mentioned (i brought up that hate wipe in the rng thread when v25 arebati was current and was told its recast is too long, was skeptical on that tbh, cant see you hitting the ceiling -that- quickly even spamming sarv)
We used Ruby in triple V15/20/25 RP boss runs back in the day on a couple of the T2s where you could take hate over time from the tank under certain circumstances. The SMN (who was not a pro by any means) would use it occasionally every 2-3 other BPs in his rotation among other things, and he would alternate which DD he used it on. Nobody ever took hate from the tank over the course of 15 minutes, and this was without using it back-to-back. You could just as easily save Apogee for Pacifying Ruby and plant it on the RNG twice, for like a ~40% hate reduction, instantly. Idk, I think its definitely doable, BPs are like 30 second recast without max favor bonus? You wouldn't need to spam it all fight long (though you could for an even faster recast and safer approach)
There is one thing that people might do wrong here and think it doesn't work (I did it myself). You might be too far away from the target. I think Carbuncle or SMN or both need to be under 25 or 20 yalms from the target which hate against someone you want to reset.
I didn't know about this, but again I am a scrub SMN and we played it as an additional job. I'm sure a pro would know better, and in the case of Arebati, they could coach a lot clearer on positioning to make sure it works. Now when we did it for Matamata it was fine because we were all bunched up, so that little distance thing is relevant with a shooting strategy. But good callout.
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I've always said how well I think MNK pairs with SMN (or BST Tandem Blow, TP Drainkiss), but I think the problem is there is too much craze with whatever is "the fastest" or "best" among players, and people just roll with that. I've been in plenty of Sortie groups where we wiped to a boss because we were either rushing to deal all of our damage or forgot to do something important (like proc Aita or properly time absorbs on Aminon), where a "slower" more controlled approach like MNK method would have probably resulted in a guaranteed clear.
Sadly, most NA players dont care about a strategy if it is 5-10% slower even if it is 75% safer, because everything is about speed and dps and not consistency (kinda same philosophy with dd focused gear vs defensive). I say NA because I have watched videos and joined other groups like JP, and they prefer unconventional or safer strategies, even if they take slightly longer.
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Carby also mentioned (i brought up that hate wipe in the rng thread when v25 arebati was current and was told its recast is too long, was skeptical on that tbh, cant see you hitting the ceiling -that- quickly even spamming sarv)
We used Ruby in triple V15/20/25 RP boss runs back in the day on a couple of the T2s where you could take hate over time from the tank under certain circumstances. The SMN (who was not a pro by any means) would use it occasionally every 2-3 other BPs in his rotation among other things, and he would alternate which DD he used it on. Nobody ever took hate from the tank over the course of 15 minutes, and this was without using it back-to-back. You could just as easily save Apogee for Pacifying Ruby and plant it on the RNG twice, for like a ~40% hate reduction, instantly. Idk, I think its definitely doable, BPs are like 30 second recast without max favor bonus? You wouldn't need to spam it all fight long (though you could for an even faster recast and safer approach)
There is one thing that people might do wrong here and think it doesn't work (I did it myself). You might be too far away from the target. I think Carbuncle or SMN or both need to be under 25 or 20 yalms from the target which hate against someone you want to reset.
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I would even argue you could push SMN to 9 boss double monk run. Its probably slower than GEO on Aminon itself, but 250tp bonus, 25%DA, 11%attack, mewing once or twice on Aita to make sure it won't tp at all. Perfect def on Gartell. Fleet wind after Triboluex. I think it could be done.
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