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Idk, but I have seen Dagda 4 and it smacks pretty good. But evidently the GEO would know better what the better weaponskill is.
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We need Chemist job for FFXI. Monbeareux can’t be the only one. That’s not fair!!
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By Dodik on 2025-10-09 10:03:30
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Make a healer, other support job and tank as well as the ninja/other dd you have.
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By dannyl on 2025-10-09 09:48:41
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Any other Pro Tips ? I srsly never bothered with these two weapons but now... I will.
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Sortie is broken, the re-enter basement objs are broker. Delves didnt pop in F and chest didnt pop in H on re-enter how do these people always break things unrelated to the contents of the patch??
Plot twist: FFXI was entirely written using GOTO.
On a side note, halving imprimateur generation time increase the hope of them also halving the expected time for the other PREMA weapons, like the primes
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It's mildly obnoxious, but you can already hold something like 300 imps by starting coalitions and simply not doing them
Then you go back and cancel them to get your fresh imps
It's 200. Each accepted coalition goes in your Current Quests tab, and you can have a maximum of 200 current quests. (I don't know what happens if you try to accept more than that. I haven't done this in a million years).
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GEO is on lorg mor 5 using judgment
This is depressing to me. Judgment better than Dagda?
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EDIT: I'm just noticing this is the Odyssey thread? Guess Sechs asked about Aminon in the wrong thread by accident? this report looks lit, you mind sharing the lua to generate it?
at least I assume you're just running a log-parsing addon, if you're doing something to the actual text file or whatever that's cool too, I'm just a magpie for useful looking code
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By Dodik on 2025-10-09 08:47:12
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If you want to do it, it's there for you to do it.
That's better than just saying now you can hold 2x imps and cooldown is reduced, IMO.
It still weeds out the lazy ones that don't want to put the time in.
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Base cooldown, yes, but they kept the linear cooldown reduction from the Gold Shovel Cordon KIs (and the others but it's most noticeable when you're getting the most)
Once you have that, your cooldown goes to 90 minutes per imprimatur. It's a 2/3 decrease from the previous 270 minutes.
Lots of busywork obviously - you cap in 27 hours with the full 18 carrying capacity, so busywork every day... but even if you lose 65% of imprimatur regen due to being "at cap" you're still benefitting, so once every three days and you're still somehow managing to come out ahead. A Good Change. Obviously.
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By Dodik on 2025-10-09 08:38:58
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That's the starting area. It never had chests, unless I'm blind.
Chests are on the top floors of every tower (and other floors I'm forgetting).
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By NynJa on 2025-10-09 08:36:53
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Operator NPC's still arent listing NM kill counts (idk why I expected such a simple thing), but then I noticed something missing.
Do the chests not spawn unless you have a temp / all temp items?
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Have some friends on another server who started from scratch and they're building Sky sets. Nobody in their group has a THF leveled.
How bad is it to try to steal a Buccaneer's Knife from Brigandish Blade with a subjob level THF? How high of a subjob do you need to not make it torture? Currently I think the highest level THF they have is someone who can do /THF19 subjob lol.
(I tried to kinda steer them toward either having someone level THF a bit more, or asking a THF nicely for help - but now I'm curious too!)
Pretty sure it'd be more trouble than trying to level thf to 75-80ish range and getting some AF. (although its possible its got a high success rate, I dunno)
I mean even if you don't get PL, with RoV key items, trusts and RoE and tabs pages how long would it take to level a job to 80? Particularly if you have a group!
My guess is they could just shout and pay someone to come help them for a few minutes too.
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9/99 is above average i'd say. Nice pick ups. Any max ? 4 new ones I didnt have and couple of upgrades off of 16:
(1) 19 - was a dupe for NIN of which I have a 20
(2) 18
(3) 17
(3) 16
Know anyone who's 22/22 yet? I'm still 21/22 chasing a samurai. I"m sure someone out there has done it
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By Dodik on 2025-10-09 07:58:21
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Dex cracking that whip like Indiana Jones after a bad night out.
Gotta be pumping a lot of TP into him to get kill times that low.
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By Dodik on 2025-10-09 07:48:35
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So the usual emergency patches after breaking unrelated things.
First time in XI?
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9/99 is above average i'd say. Nice pick ups. Any max ?
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Sortie is broken, the re-enter basement objs are broker. Delves didnt pop in F and chest didnt pop in H on re-enter
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By NynJa on 2025-10-09 07:27:34
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0/8 on easy means nothing though.
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Ran 8 Lilith's on Easy as thief with TH9-11 each kill, 0 Malignance Box drops. Assuming drop rate is not increased BUT instead combined into a single item.
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I'm glad for the change. I was a little hopeful they would have changed the cap on imprims stored, so we didn't have to baby sit the work as much.
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By Lawiii on 2025-10-09 06:15:44
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Weakened is most probably, over 99%, a separate form of slow on top of everything else and cannot be compensated for by any form of haste. No it can!
It's just that it can't be COMPLETELY compensated.
You see recast of long spells going down, but they don't go back to normal even if you have 200000 magic haste.
Which implies Weakened likely is a % stat (not fixed) and applied at the end of everything else, on the very last term.
Try any spell with long recast when weakened. If you do it with lotsa haste the recast will be lower than if you do it without, but it won't be as low as it is when you're not weakened.
You can completely overcome weakness at least on spell recast.
I was able to get my Arise down to 24 second, but need a bard and the lots of equipment.
this is from a post I made several years ago:
Normal recast with above set
No buffs (30s)
Haste only (24s)
If you have access to /sch
Light arts only (27s)
When under weakness
No buffs (1:12)
Haste only (1:06)
Double march and haste (47s)
If you have access to /sch we can go faster
Light arts, double march and haste (42s)
Light arts, celerity and haste (32s)
Light arts, double march, celerity and haste (24s)
I thought it was interesting at the time... others did not.
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I know it is not popular but I swapped to using Imperator with a stage 3 prime sword; will make the stage 4. Imperator does ~35k on Aminion hard and ~45k on normal @1750 TP with Moonshade. MP is never an issue and the regen is null considering Pld is the healer anyhow.
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So that means a good group kills HM Aminon in under 7mins, wow that's impressive! :-o
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I've only ever fought HM Aminon so I was wondering, what's the difference between them? Evasion? Defense? HP? What?
I know the very very good killing times for normal Aminon are what, under 5 mins? With an average of probably 6,5 mins?
How slow was your slowest normal Aminon?
And so I can compare, how long do you usually take to kill HM Aminon?
My group is pretty solid but also pretty slow on HM Aminon.
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By on 2025-10-09 05:24:07
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By Dodik on 2025-10-09 04:21:00
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That's what I meant. As in, go back to normal attack speed/spell recast while weakened.
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Weakened is most probably, over 99%, a separate form of slow on top of everything else and cannot be compensated for by any form of haste. No it can!
It's just that it can't be COMPLETELY compensated.
You see recast of long spells going down, but they don't go back to normal even if you have 200000 magic haste.
Which implies Weakened likely is a % stat (not fixed) and applied at the end of everything else, on the very last term.
Try any spell with long recast when weakened. If you do it with lotsa haste the recast will be lower than if you do it without, but it won't be as low as it is when you're not weakened.
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By Sulryn on 2025-10-09 04:00:50
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SAM AF Hands buffing Rice Balls,
which is also on some other pieces of gear.

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By Lili on 2025-10-09 03:10:15
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Ratri's kinda nuts for HP, with the whole set being designed around the odd concept that It will have a lot of DT+, but does something to counter that by throwing in a boatload of HP (about HP+500 PER PIECE).
I always thought the idea was to make it synergize with Scarlet Delirium and Souleater and Dread Spikes... DRK has a bunch of tools that scale with high HP after all
Interesting! IIRC, stacking 3x marches does work on some other similar aura style debuffs - like Bastok Dyna[D] wave 2 boss.
I went and looked it up and it looks like the original testing (by Martel nonetheless!) had a flaw, so yeah it turns out slow and haste do apply in the same term after all. My bad.
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