|
 |
By . on 2026-02-05 07:29:05
|
Ya, I don't know. I've seen a fair amount of girls practice.
YouTube Video Placeholder
|
|
 |
By Rairin on 2026-02-05 05:39:26
|
|
Don't necessarily need R30 to see what it'll be at R30, just have to have the path started to associate the gear with the augment ID and you can look up the augment or memory/packet edit the gear to show what it'll be at R30.
|
|
 |
|
|
Oh his profile is a scam then, unfortunate for him then
|
|
 |
|
Aren't you both on the same server? Why isn't Nynja being part of the 2nd alliance?
No, Nynja is hiding on a different backwater. He hasn't been on Carbuncle for years
|
|
 |
|
Carbuncle.Maletaru said: »If you had more than 1 alliance on these things DOES
NOT
EXIST
Carbuncle.Maletaru said: »I
LITERALLY
SAW
THIS
YESTERDAY
...on my tiny backwater. Aren't you both on the same server? Why isn't Nynja being part of the 2nd alliance?
|
|
 |
By . on 2026-02-05 01:03:31
|
|
|
|
 |
By . on 2026-02-04 23:07:55
|
|
You don't ***post while doing your cardio? I can ride a bike with no hands.
|
|
 |
By NynJa on 2026-02-04 23:02:04
|
|
I was just about to ask something about besieged prisoners and the update interval on besieged map because I had the same issue.
Theres nothing on bg, but ffxiclopedia states it takes approx 24 game hours for the NPC to return. Its likely the NPC you need has already been freed and is making their way back.
|
|
 |
|
|
I will say, it's possible the aug for TA caps at R25, which would heavily reduce the amount of RP needed to cap...there's hope.
|
|
 |
|
|
did besieged today and didn't get a bunch of temps (really only had Giant's Drink, Revit and few other random useless things) so i was thinking NPCs got captured, but on the besieged map it doesn't show anywhere as having prisoners.
does it take a bit for the conquest map to update? I need my damn braver's drink and solider's drink and etc so I can more easily Intervene charmed people to death during undead swarm
|
|
 |
|
Asura.Bronzequadav said: »I feel like this would be an odd choice to have augs stop increasing short of R30
WSDMG aug on nyame jumps 2% every 5 ranks until rank25, then only goes up 1% for the last 5 ranks.
It's very possible rank25 is 6% TA on your feet and you don't hit 7% til r30.
First few nyame levels are weird, but after that, WSDMG increases every 3 levels, which causes a disconnect if you look at it in 5 level chunks.
|
|
 |
|
|
If Nyame could do it..
|
|
 |
By Carbuncle. Nynja on 2026-02-04 21:39:12
|
|
|
|
 |
|
Asura.Bronzequadav said: »More likely its not going to continue to progress at the same rate as you go up, the ta and phalanx that is.
I feel like this would be an odd choice to have augs stop increasing short of R30...why go to R30 at that point for just a few acc/macc?
|
|
 |
|
|
More likely its not going to continue to progress at the same rate as you go up, the ta and phalanx that is.
|
|
 |
|
|
It doesn't matter which NMs they are, because they face the exact same problems and have the exact same design brother.
|
|
 |
|
|
Does anyone have any of the new gear at R25+ yet?
I have the sworn feet at R22 and currently they have TA +4% (goes up 1 every odd level) and phalanx +2 (goes up 1 every even level). At this rate, it's looking like it will be TA +8% and phalanx +6 at R30, which is what we thought the augs for the body were.
Is it possible the 3 levels of augs we thought were by slot (head/body/etc.) are actually by quality (NQ/HQ/HQ2)? For example all the HQ2 sworn pieces are TA +8%/phalanx +6 at R30?
|
|
 |
|
|
Server: Asura
Floor: Eastern Tower #5
Location: In tiny room with Euvhi near the start
|
|
 |
|
I
LITERALLY
SAW
THIS
YESTERDAY
...on my tiny backwater. We weren't the only alliance on the basement NMs.
I've never been the only alliance on the basement NMs.
Asura/Bahamut talked about having hundreds of people there.
Maybe not for the tiny baby ones, but again...they have to design it assuming there could be any number of people there. They can't say "HURR DURR WHO CARES IF 70 PEOPLE SHOW UP?!"
|
|
 |
By NynJa on 2026-02-04 20:42:17
|
Quetzalcoatl.Jakey said: »preferably both a gun and a xbow I fk with this part
I'm not sure what they would do with more weapons though.
The 1h weapons arent of much use offhanded and there are already plenty of choices. How about upgraded glowy armor?
|
|
 |
|
|
CS on H is better imo. Usually only takes 2 casts, but not worth risking it by using Spontaneity.
Stymie Grav on F.
|
|
 |
By NynJa on 2026-02-04 20:12:46
|
|
Also I'm pretty sure people have stated that unique data from NM's can only be gained in pt/alliance, so going with two alliances means some people aint getting credit for ***lol
|
|
 |
|
|
Ambuscade armor +3 upgrade requirements? (besides the new items paid with ambuscade currency so you couldn't stock pile it a head of time) 1 pulse armor for each piece!
|
|
 |
|
|
how does the duty set fair us on bst? any of the items considered must have?
|
|
 |
By Skorn on 2026-02-04 19:58:41
|
|
I saw a lot of talk about high numbers with Dagda, but no sets posted. Are we just using the Judgment sets? What TP does everyone usually WS at?
|
|
 |
|
Carbuncle.Maletaru said: »For our 9 boss, standard setup i do:
E: gravity 2, dia 3, distract 3
F: gravity 2, dia 3, nothing. Sometimes i try distract a couple times, but it's not often worth it.
G: dia 3, frazzle 3, distract 3 (lands first try every time)
H: gravity 2, dia 3 This is INCREDIBILY useful, many thanks!
Grav2 shouldn't land without Stymie on F if he's in windhands though, right? Should land in a few tries on thunderhands.
Likewise on H Grav usually takes a couple of tries to land, correct?
for F, if the RDM isn't using Chainpsell for other occasions, I like to bind it first, then Chainspell for Gravity II / Distract III (multiple immunobreaks requried sometimes, sometimes not). Just an alternative way to go about F on RDM.
We do Stymie Grav for H and then if Stymie is up for F we use it on him, if it's down (depends on the run) we use CS Bind then Gravity until it lands, as this other poster said. It typically takes 2~4 Gravitys to get it to land on F. I've never tried the CS strat on H, but it might work.
|
|
 |
|
|
Some fair points, I don't disagree about skipping shield blocks/DT being cheap or unfair, I just don't see a whole lot of alternatives (and haven't seen any suggestions either). If you ignore the physical damage/WS, basically every one of these NMs become jokes (even more than they otherwise are).
FWIW, I'd basically never killed any one of these NMs before last night. Went out with a group of ~14 and we blasted through like 6 of them in <5 minutes each with no tank on any of them. Their difficulty is wildly overblown.
I did take some fairly heavy damage from some of them (with LR up and no defensive buffs whatsoever, on DRK), but survived all their nonsense.
If you have a healer (or a Foenaria) you will be fine 99% of the time and they die in a very short period of time to a well-prepared group.
If you had more than 1 alliance on these things, they would die in probably 60 seconds. If there was a PLD on there and the PLD was blocking and sentinel'ing like normal, it's highly likely you'd kill it before the first sentinel wore off, with nobody taking any damage from anything except AOE WS. They'd be even more of a joke than they already are.
|
|
 |
|
|
Same gear list on the JP side, so there is a chance they haven't updated the campaign yet.
|
|
 |
By Jakey on 2026-02-04 18:14:04
|
|
Could also add more ambuscade weapons, maybe just remake more of the pulse weapons with ilvl equivalents with their same unique bonuses. Really need a marksmanship ambu weapon too, preferably both a gun and a xbow... I just need something to use all these pulse weapons I have on.
|
|
 |
By Karizo on 2026-02-04 17:48:24
|
Carbuncle.Maletaru said: »For our 9 boss, standard setup i do:
E: gravity 2, dia 3, distract 3
F: gravity 2, dia 3, nothing. Sometimes i try distract a couple times, but it's not often worth it.
G: dia 3, frazzle 3, distract 3 (lands first try every time)
H: gravity 2, dia 3 This is INCREDIBILY useful, many thanks!
Grav2 shouldn't land without Stymie on F if he's in windhands though, right? Should land in a few tries on thunderhands.
Likewise on H Grav usually takes a couple of tries to land, correct?
for F, if the RDM isn't using Chainpsell for other occasions, I like to bind it first, then Chainspell for Gravity II / Distract III (multiple immunobreaks requried sometimes, sometimes not). Just an alternative way to go about F on RDM.
|