This couldnt have come at a better time. Is it possible to use a second MNK as the 6th and have both MNKs on Aminon full time or will that be too much TP feed?
Great guide! I was one of the people that reached out.
MNK method is fun but definitely takes some getting used to. Easy to drag a mule or 2 which is a huge upside.
Added: Gartell is the hardest part of MNK. He is also VERY easy to kite. Stymie Grav2, Indi-Grav. Make a huge SC. We do Maru > Maru > Rudra > Rudra (takes him down to about 60%) then have the DNC (or other DD) Super jump. Once the MNK is at 20' everyone can hop on and help kill. Stacked Gravity makes him barely move. This method you can skip SPs as well.
This couldnt have come at a better time. Is it possible to use a second MNK as the 6th and have both MNKs on Aminon full time or will that be too much TP feed?
I used to do 2x MNK pre-Ampulla, but the timing on keeping Absorbs on a proper 4-5 second rotation was honestly a bit too strict. I've had a wipe or 2 even when I thought Absorb splits were perfectly fine. If you really wanted to do 2x MNK you'd definitely want to make sure both have close to 0 multi-attack in their TP set, though the need for Sherida, Niqmaddu and Moonbow Belt +1's SBII would still open up risk of over-TPing. Honestly I wouldn't ever go back to it, especially now that Hoxne Ampulla exists and turns 1 MNK into 1.5 MNKs. There's a lot more breathing room in TP management just using 1 Hoxne MNK and another DD that can quickly build TP without feeding Aminon TP (DRG, SAM, DNC).
Any experience with using Drk/Drg in the 6th slot?
It gets 3000 TP every 24 seconds from rotating Impact with an occult acumen build (Assuming rolls are shared with Mnk, Sam/Chaos)
Another Absorb-TP source, which includes a 30% potency bonus from Empy hands
Jumps are there for a *little* extra TP, but mostly for Super Jump hate safety
Brings Armor Break to Aminon, which is less impressive if someone else is bringing Shell Crusher, I guess. How are stick rates for Defense Down, anyway?
Access to Soul Enslavement for 30 seconds of melee safety on whatever NM you decide to use it on, Aminon included
Obviously it would require both an Occult Acumen build and Foenaria stage 3+ to ensure MP return on WS to keep Impact flowing
They didn't land the couple times I tried so I just kinda stopped attempting. I don't think he should be fully immune to it, though. Gravity from Mordant Rime lands every now and then so Defense Down should have a chance at landing as well with both being wind debuffs, but it certainly isn't consistent.
If you wanted to avoid fetters all together on Aita and not bother with Subtle Blow sets you can do the method the JP have been using. My group has been using this method and it's pretty brain dead.
Have one person pull Aita to the side and wait for the first TP move to go off. All the /DRKs then proc Aita with the corresponding proc spell and continue to spam the spell until Aita's wings disappear (around 5-10s of continuous casts from all that can proc).
Once the wings drop, you can have everyone run in/engage and TP/WS freely. Aita will not produce any fetters while his wings are missing but you will still need to have someone proc him if he changes elements.
I'm not sure if he respawns his wings after sometime but he goes down pretty fast with everyone on him. From what we've seen it also looks like you only need 1 cast to proc him if he uses another TP move while his wings are down but I'm not 100% on that one.
Since 6th slot is flexible, can't it be Pld/whm? That makes it possible to have Pld tank, kite and be healer, and frees up Rdm to go rsm/drk for absorbs and chainspell and all that.
Have one person pull Aita to the side and wait for the first TP move to go off. All the /DRKs then proc Aita with the corresponding proc spell and continue to spam the spell until Aita's wings disappear (around 5-10s of continuous casts from all that can proc).
It's helpful information for sure, but it's kind of sad that what is clearly the intended strategy is seen as a novel approach years after the content released
Since 6th slot is flexible, can't it be Pld/whm? That makes it possible to have Pld tank, kite and be healer, and frees up Rdm to go rsm/drk for absorbs and chainspell and all that.
My group has been using pretty much this same strat but with RDM/DRK and PLD in the 6th slot and it also works. We eventually switched over to WHM/DRK instead of PLD though because it offered small speed/time and stability improvements.
The nice thing about this Chi Blast/Penance strategy is that it really opens up a lot of flexibility in the setup, especially since you probably don't need that 6th slot at all with a RDM/WHM or even a GEO/WHM.
Have one person pull Aita to the side and wait for the first TP move to go off. All the /DRKs then proc Aita with the corresponding proc spell and continue to spam the spell until Aita's wings disappear (around 5-10s of continuous casts from all that can proc).
It's helpful information for sure, but it's kind of sad that what is clearly the intended strategy is seen as a novel approach years after the content released
I didn't have a single clue this was a mechanic or the intended strategy at all (I don't see this mentioned on the BG Aita page). Only ever nuked it, kited it, or zerged it (with mixed success). It's kind of a shame, I would have for sure promoted this rather than join 50/50 crapshoot groups that continue to struggle vs Aita in 8B because everyone is doing the zerg/facesmash method.
(mild rant) The prevalence of meta strats, lack of information sharing, and people unwilling to try new things (and fail, so what) is what stifles a lot of creativity and game knowledge. We all get stuck doing the exact same thing, because that's what "works". Probably dozens of other ways to do things better or more smartly, and it stays dormant in someone's mind as latent knowledge. I'm sure there's something else to Bumba V25, but we just never got that far. Kaustra and never looked back.
Respect to Sterk for the write up and knowledge transfer, need more diverse strats going around and people willing to adopt them.
Have one person pull Aita to the side and wait for the first TP move to go off. All the /DRKs then proc Aita with the corresponding proc spell and continue to spam the spell until Aita's wings disappear (around 5-10s of continuous casts from all that can proc).
It's helpful information for sure, but it's kind of sad that what is clearly the intended strategy is seen as a novel approach years after the content released
I had no idea this was the intended strat....I do like the visual cue of wings going down as an indicator. I definitely want to learn more about the wings coming back.
Also, thank you Sterk for the detailed writeup. I really like the novel approach and creativity!
Have one person pull Aita to the side and wait for the first TP move to go off. All the /DRKs then proc Aita with the corresponding proc spell and continue to spam the spell until Aita's wings disappear (around 5-10s of continuous casts from all that can proc).
It's helpful information for sure, but it's kind of sad that what is clearly the intended strategy is seen as a novel approach years after the content released
I had no idea thus was the intended strat....I do like the visual cue of wings going down as an indicator. I definitely want to learn more about the wings coming back.
Also, thank you Sterk for the detailed writeup. I really like the novel approach and creativity!
I was doing this method for my approach of solo Degai/Aita on SCH, and the wings were going down after 21 to 28 casts (there seemed like some element of randomness that they went down, not sure if damage dealt or # of casts etc) of Aita's weak element at the time of his TP move (T1 spells I used) and went back up after every Vivisection only. I used the indicator of Wings down as a sign I am getting close to the break point of being able to survive Vivisection.
If you're curious on the rest of the mechanics, here is the dev post on them itself:
The mechanic for handling the notorious monster properly revolves around the two temporary items Ra’Kaznar Seal and Ra’kaznar Metal.
Posessing these items allows you to mitigate the corresponding notorious monster’s special ability. However, these items degrade each time the NM uses its ability, and when their durability reaches zero they will cease functioning. However, they will slowly regain durability over time as long as they have at least some durability remaining.
Dhartok
Dhartok changes modes after a certain ability is used.
If you force him to absorb damage of a particular element, the durability of your seal will degrade, so be careful when dealing elemental damage.
One Dhartok’s behavior changes, he will use the ability at increasing frequency, so using the seal to mitigate the poison damage will prove critically important.
Gartell
Dealing damage under certain conditions while Gartell is in wind or lightning mode will causing two blue exclamation marks to appear, and doing that same kind of attack multiple times will cause him to switch modes from wind to lightning or vice versa.
Whenever Gartell switches modes, the next use of his special ability will be delayed. Properly managing how often you switch him between wind and lightning mode will prove critical.
Triboulex
It is possible to decrease the damage done by Setting the Stage by repeatedly dealing light-based damage. Note that autoattack-based damage does not count towards this amount.
He will use the ability at set intervals, but once his behavior changes he will also use it at certain HP thresholds, so be conscious of when you are bringing him down below those thresholds.
Aita
If you deal him damage with an elemental weakness that corresponds to his special attack (for example, by using a water attack if his special ability is fire), thn two blue exclamation marks will appear. Note that autoattack-based damage does not count.
Repeatedly causing the exclamation marks to appear in this manner will decrease the damage dealt by Vivisection. Not that if you cause him to absorb elemental damage, the potency of Vivisection will instead increase, so use caution when attacking.
When Vivisection’s damage is brought below a certain threshold, his wings will disappear and the rate at which your seal’s durability decreases will be slowed, so keeping him in this state will prove vital.
Aminon
Dealing damage multiple times with an elemental weakness that corresponding to his special attack when his earrings glow will cause a Zisurru to vanish.
If you are able to properly manage that number of Zisurru, you will be able to delay his use of Bane of Tartarus. Maintaining this state will prove key to victory.
I'm using kind of similar set up. MNK/DRG COR/DRK BRD/DRK RDM/DRK WHM/SCH. I find with penance on and Auspice I can still full blast occult acumen on GEO and RDM, BRD and COR wsing only from absorb TP. WHM/SCH purely for selfish reason aoe sneak invis for the rest of the run
If you wanted to avoid fetters all together on Aita and not bother with Subtle Blow sets you can do the method the JP have been using. My group has been using this method and it's pretty brain dead.
Have one person pull Aita to the side and wait for the first TP move to go off. All the /DRKs then proc Aita with the corresponding proc spell and continue to spam the spell until Aita's wings disappear (around 5-10s of continuous casts from all that can proc).
Once the wings drop, you can have everyone run in/engage and TP/WS freely. Aita will not produce any fetters while his wings are missing but you will still need to have someone proc him if he changes elements.
I'm not sure if he respawns his wings after sometime but he goes down pretty fast with everyone on him. From what we've seen it also looks like you only need 1 cast to proc him if he uses another TP move while his wings are down but I'm not 100% on that one.
I'm currently on a 1.5 week break from game, but I'll add this info to the OP when I get some firsthand experience with it. Thanks for the tip.
I'm using kind of similar set up. MNK/DRG COR/DRK BRD/DRK RDM/DRK WHM/SCH. I find with penance on and Auspice I can still full blast occult acumen on GEO and RDM, BRD and COR wsing only from absorb TP. WHM/SCH purely for selfish reason aoe sneak invis for the rest of the run
Average around 4 min kill
Yeah, I should've specified I only advise against the GEO building TP through Occult Acumen when you have another high WS frequency DD in the group like SAM or DRG. I'll edit when I get home.
SE shared a post outlining the mechanics in 2023. It was definitely brought up here a few times, but the community largely ignored it because change is hard and people hate thinking.
Not just cause change is hard. The intended mechanic needs you to keep casting proc element until magic happens and the wings go poof. It takes anywhere from 10-30 casts.
In the time it takes to cast all those you can just kite him and he doesn't do tp moves. Why bother with all the casting.
Once kiting was shown to be viable, easy and fool proof.. Why change a winning easy strat.
Has anyone tried Blu or Bst TP deny on aminon? Does it land or not work without changing buffs around? Might not be worth the effort but was curious as ive never seen anyone mention it although its used on Mboze and such.
BST probably does, but im not sure if BLU stuff would land, least i think those have elements attached to them and as such would have an iffy land rate while TP drainkiss afaik just lands 100%
The original strategy for the first Aminon kill (as far as I'm aware/was publicly announced) was using BST TP Drainkiss, so it definitely works. BST, as a job, just sucks a lot more than the other options.
BST probably does, but im not sure if BLU stuff would land, least i think those have elements attached to them and as such would have an iffy land rate while TP drainkiss afaik just lands 100%
Blu tp spells are wind attribute. correct. i was just curious in general
Has anyone tried Blu or Bst TP deny on aminon? Does it land or not work without changing buffs around? Might not be worth the effort but was curious as ive never seen anyone mention it although its used on Mboze and such.
BST offers nothing of note in 9B besides a very slow 30-second TP reset, and Corrosive Ooze (useless when attack capped, the attack down equally meaningless because all boss moves are magical). You get to use Killer Instinct for 2 bosses (A/E Amorph). You just get a really slow DD that has no further group utility. Not really worth it.
I'd sooner use SMN over BST for the flex/TP reset/Healer slot in a unique Aminon comp. MNK pairs very well with SMN. Penance + Mewing Lullaby can cover TP reset all on its own. Other bonuses: Crystal Blessing, Warcry, Fleet Wind for travelling, Soothing Current for better Curaga IIIs w/ Raetic Rod +1, Shock Squall for stunlocking A/E C/G D, Healing Ruby/Whispering Wind, Hastega II to quickly re-apply Hastes if lost during H. Probably can do some Apogee > Mewing Lullaby x2 > AC > Mewing Lullaby > RD > Apogee > Mewing Lullaby x2 shenanigans to give a long window for burst DPS, maybe during MNK hundred fists. Good synergy with Chainspell, basically 2 minutes of low risk TP feeding on Aminon. Then Perfect Defense as an option as well, maybe during H or F for debuff immunity. AC can just invalidate any boss's TP moves entirely with Mew spam. A lot of useful opportunities for SMN.
I know Papesse shared a ton of amazing use cases for SMN a bit ago in the Sortie thread.
Has anyone tried Blu or Bst TP deny on aminon? Does it land or not work without changing buffs around? Might not be worth the effort but was curious as ive never seen anyone mention it although its used on Mboze and such.
BST offers nothing of note in 9B besides a very slow 30-second TP reset, and Corrosive Ooze (useless when attack capped, the attack down equally meaningless because all boss moves are magical). You get to use Killer Instinct for 2 bosses (A/E Amorph). You just get a really slow DD that has no further group utility. Not really worth it.
I'd sooner use SMN over BST for the flex/TP reset/Healer slot in a unique Aminon comp. MNK pairs very well with SMN. Penance + Mewing Lullaby can cover TP reset all on its own. Other bonuses: Crystal Blessing, Warcry, Fleet Wind for travelling, Soothing Current for better Curaga IIIs w/ Raetic Rod +1, Shock Squall for stunlocking A/E C/G D, Healing Ruby/Whispering Wind, Hastega II to quickly re-apply Hastes if lost during H. Probably can do some Apogee > Mewing Lullaby x2 > AC > Mewing Lullaby > RD > Apogee > Mewing Lullaby x2 shenanigans to give a long window for burst DPS, maybe during MNK hundred fists. Good synergy with Chainspell, basically 2 minutes of low risk TP feeding on Aminon. Then Perfect Defense as an option as well, maybe during H or F for debuff immunity. AC can just invalidate any boss's TP moves entirely with Mew spam. A lot of useful opportunities for SMN.
I know Papesse shared a ton of amazing use cases for SMN a bit ago in the Sortie thread.
makes sense. the smn thing seems kinda neat to think about as well in the flex slot
Has anyone tried Blu or Bst TP deny on aminon? Does it land or not work without changing buffs around? Might not be worth the effort but was curious as ive never seen anyone mention it although its used on Mboze and such.
FWIW I farmed Aminon for about a month with the traditional DNC setup but using BLU Tank (replacing PLD) and BLU DPS (replacing DNC). Feather Tickle never landed (probably due to being in Dark mode from Incessant Void) and neither did Reaving Wind sadly.
Reaving Wind might have landed with Wind Threnody but you're locked into Dark Threnody anyways so there isn't much wiggle room.
Both BLUs can go /DRK though which gives 2 more Absorbs and they have unlimited MP from MP Drainkiss so it wasn't that bad but still noticeably slower than DNC and not the kind of BLU TP deny I was expecting...
Imo pld/whm with the rest of the Mnk setup, with rdm/drk, should work very well.
Allows Pld to tank Aminon in mdb gear and stoneskin, with less tp feed from aminon's autos. Also allows Pld to kite tank the rest of the downstairs bosses and frees up everyone else to just focus on dps and procs.
Essentially Mnk takes place of dnc in the regular dnc setup. The biggest loss is IMO chocobo jig for haunt. If Mnk can /dnc without losing much dps, don't need super jump cause Pld, then that solves it.
Has anyone tried Blu or Bst TP deny on aminon? Does it land or not work without changing buffs around? Might not be worth the effort but was curious as ive never seen anyone mention it although its used on Mboze and such.
FWIW I farmed Aminon for about a month with the traditional DNC setup but using BLU Tank (replacing PLD) and BLU DPS (replacing DNC). Feather Tickle never landed (probably due to being in Dark mode from Incessant Void) and neither did Reaving Wind sadly.
Reaving Wind might have landed with Wind Threnody but you're locked into Dark Threnody anyways so there isn't much wiggle room.
Both BLUs can go /DRK though which gives 2 more Absorbs and they have unlimited MP from MP Drainkiss so it wasn't that bad but still noticeably slower than DNC and not the kind of BLU TP deny I was expecting...
There's always Mazurka. Much shorter recast if a party member gets aggro trying to save 700g, no long ability animation, larger AoE. With GEO in party you really don't need to have perfect songs for everything. While we have Haunt when moving from C to B we just live with March/Aria/Minuet.