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"Quick" and easy job lua building with AI
By Blazed1979 2026-06-23 15:14:37
it could even do cool things that would be too ambitious for manually curated files like establish what accuracy level a swap becomes more worthwhile and rank all your potential sets on a direct gradient based on target rather than 'MAX high mid low'. i tried that based on it parsing log only. it was good for 10 seconds but then my game first became choppy, then extremely laggy and then ffxi shut down.
investigated with claude. had it audit it self and find out what happened. it was gear swapping every 0.3 seconds at first standard, then tried to optimise by editing the lua while it was playing, and //gs r every 2 seconds as it both edited the lua and reloaded.
I just told it not to die lol.
I didn't know it was going to take that approach. but was impressed with the approach it took when i didn't limit it to direction, and just asked it for an outcome "do not die"
Ragnarok.Zeig
Server: Ragnarok
Game: FFXI
Posts: 1903
By Ragnarok.Zeig 2026-06-23 15:28:21
Welcome back, Blazed. You've been missed.
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By Blazed1979 2026-06-23 15:30:48
ya hala <3. Its been a while. las time we spoke covid was the crisis. global pandemic was the good ol days compared to this apocalypse. hope you've been well.
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By Dodik 2026-06-23 16:16:12
Reasons why AI code slop will never be a thing.
Great advertisement for human developers.
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Server: Fenrir
Game: FFXI
Posts: 1722
By Fenrir.Richybear 2026-06-23 17:04:41
Don't forget to verify all results with
@grok
Is this true?
Bahamut.Senaki
Server: Bahamut
Game: FFXI
Posts: 335
By Bahamut.Senaki 2026-06-23 17:27:48
Notebook LM is an interesting tool, but I wouldn’t trust it to code. You’re going to spend long time debugging lol.
By Genoxd 2026-06-23 17:39:19
I didn't mean to derail this so badly. What you created is too simplistic to work. Despite what AI hype would have you believe, you can't really vibe code your way through everything.
AI is quite good at hitting testable/verifiable goals. Just telling it "do x and don't mess up" doesn't exactly work.
This is a neat idea but as I said, you can't just prompt rules and expect it to work consistently. You need to prompt guidelines that can be turned into concrete targets to hit. "Create a set and validate it against this set of tests. If it doesn't pass then investigate and iterate until tests pass. Never modify the tests. They are correct."
You need to create those tests or work with AI to create a valid set of tests that you validate yourself so you can trust the future usages. That's how you get it to not stick dunna in a BRD Lua
Server: Bahamut
Game: FFXI
Posts: 16
By Bahamut.Surealistic 2026-06-23 18:06:10
Just curious...
Has anyone actually tried this?
By Tarage 2026-06-23 18:40:56
Bahamut.Surealistic said: »Just curious...
Has anyone actually tried this?
Why would anyone waste their time with this garbage?
Stop being stupid.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4301
By Carbuncle.Maletaru 2026-06-23 19:03:23
I know this isn't going to a popular opinion among people who came to this thread but...
I've found that the fun part of FFXI is getting gear and making equipsets. The whole point of the game is to chase after gear, put it into your set, and see the numbers go up.
If you release control of all of that to a series of computer programs, what are you, the player, actually doing? Hitting your SB button?
Everyone wants to automate their buffs, because using Hasso and Berserk every 5 minutes is annoying and they forget.
You want to automate equipping DT gear when you're stunned because it's hard to remember.
Automate move speed gear when you're moving because it's annoying
Use a program to remove bind, gravity, and knockback because they're frustrating.
Use a program to stop you from WSing outside of range, because it sucks to lose your TP.
Add a program to face away from conal moves, because it's hard to React in time.
Have a program automatically do Hover Shot, because it's hard.
Have a program automatically change gear based on distance, buffs, etc.
Add a program to automatically detect your haste status and equip relevant DW/Job ability haste
Using code to automatically use Panaceas or Remedies to remove status ailments, because it's boring.
...Now let's add a program to make all the sets for us, because it's complicated to figure out what the best armor is for every job for every situation.
IDK man, you're just offloading the game onto a bunch of programs, and I'm shocked that anyone can enjoy the game after removing 99.7% of it and only keeping the 2 button presses they "like".
...And then the same person will 6-box, removing the social aspect of the game, because they can't be *** to make friends or network.
What is the fun, here? Watching enemies die after using code someone else wrote kill them for you? I can easily understand something like a basic gearswap, because the 1s delay on /equipset can be difficult to get used to and a bit frustrating at times. But some people take it WAY too far, to the point where, IMO, they're barely even playing FFXI anymore. Frankly, I would argue in a lot of cases people are quite literally NOT playing FFXI anymore.
Long *** rant but I guess TL;DR: IDK what game you guys are playing, but I hope it's fun. I think FFXI is a whole lot better than that nonsense though. You should give it a try!
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7632
By Carbuncle.Nynja 2026-06-23 19:25:58
Carbuncle.Maletaru said: » Hitting your SB button? autows does that
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Server: Bahamut
Game: FFXI
Posts: 16
By Bahamut.Surealistic 2026-06-23 19:43:42
thats what i thought
Ragnarok.Trixi
Server: Ragnarok
Game: FFXI
Posts: 210
By Ragnarok.Trixi 2026-06-23 21:13:33
Doesn't this basically do the same thing https://github.com/Masin-M/GearSwap-Optimizer ?
Thought I read this thing basically takes all of the same logic from https://github.com/IzaKastra/wsdist_beta and feeds in all the possible gear combinations you own, along with a given criteria to meet, and spits out an appropriate gearset.
wsdist has all the calculations built in, and the optimizer just runs several attempts of gear combinations looking for the best output.
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By Blazed1979 2026-06-23 23:58:25
Carbuncle.Maletaru said: »I've found that the fun part of FFXI is getting gear and making equipsets. The whole point of the game is to chase after gear, put it into your set, and see the numbers go up. After 25 years of doing that, it gets stale. That's only the fun part to the survivors of these forums. And honeslty, I think they find it a lot more fun to argue about what items are BiS (or just aruging and starting ***in general) and what other people are doing wrong, than actually playing the game.
Carbuncle.Maletaru said: »Now let's add a program to make all the sets for us, because it's complicated to figure out what the best armor is for every job for every situation. It's not "complicated". It's time consuming. If you started playing this game in your 20's at release, you're now in your mid to late 40's. Some are even 50.
If you've kept up with societal expectations and your basic biolocal purpose for existing, that means your kids just graduated from university and you're sitting on your retirement nest.
For me it's an interesting testing ground to practice on building agentic A.I for none business environment cases. And it's more fun than FFXI alone, could ever be after 25 years.
It's also a transferable skill/experience that will benefit me down the line.
But that's just for me, and certain others. it doesn't have to be your cup of tea. I'm not shitting on you, or anyone else.
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By Blazed1979 2026-06-24 00:08:41
It's an interesting comparison, because obviously an AI board advisor operates on much higher stakes than a gearset decision for FFXI. I don't doubt that you've been able to offload a ton of work to your AI tools and your consulting has become exponentially more profitable. However, it's also much harder to objectively say whether their advice led to an optimal outcome. There are too many moving parts to fully evaluate whether it gave the best decision, but as long as it followed industry accepted practices it's probably going to be above criticism.
Not really the same here, we can look at the output and decide if it was wrong based on finite criteria. I think the profitability part is where we will disagree lol. If anything, all my clients now think they're consultants because they can prompt freemode retail GPT with a "you're a senior partner from McKinsey, make me rich"
It's basically the dunning-kreuger effect across thousands and thousands of executives when it comes to my field. A lot of FAFO.
On our A.I, there are mechanisms and ways to measure the value realisation of specific implemented A.I use cases.
I can share some in private if you're interest.
By Dodik 2026-06-24 01:03:25
Keep farming out your day to day to a bot, I'm sure your company will never catch on how redundant you are.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7632
By Carbuncle.Nynja 2026-06-24 01:26:41
It's not "complicated". It's time consuming. How is it time consuming?
Jun 2026 - Limbus weapons Grip (lets be honest, the weapons *** suck)
Dec 2025 - Limbus armor (The complicated part is deciding what piece you want to spend 3 months upgrading)
Jun 2025 - AF/Relic+4 (Maybe a handful of pieces went from "not useful" to "useful" with the defensive upgrades, if you werent using it at +3, you werent using it at +4)
Dec 2022 - Gaol V25
Oct 2022 - Emp+3
Aug 2022 - Emp+2
Jan 2022 - Gaol V20
Mar 2021 - Bumba
Feb 2021 - Atone1/2/3
Sep 2020 - Lustreless Wing + augments
Jul 2020 - Lustreless Hide + augments
Mar 2020 - Lustreless Scale + augments
Mar 2018 - Relic+2/3
Dec 2016 - AF+2/3
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4301
By Carbuncle.Maletaru 2026-06-24 01:28:42
Here's the thing that always gets me with AI, using equipsets as an example.
You say you don't have the arcane knowledge of what makes a good equip set, right? You can't tell whether INT or MAB or more important, or how to make a WS set for Last Stand, or something? OK.
You tell AI to give you the best set, and it shits something into your lua.
How do you know it didn't hallucinate some random, horribly incorrect set in there for you?
...You check it and make sure it's actually BiS? How? The whole premise was that you don't know how to make the sets, because you're young or something.
OK, maybe the AI can get "close enough" and you're satisfied with that. You're really gonna tell me you couldn't make a "close enough" MB set for BLM without an AI? Is your IQ higher than room temperature?
This stuff isn't rocket surgery guys. You don't need to spend 20 years in the mines, slaving away on Fafnir.
Here's the basic process, as simple as I can possibly boil it down, to make an equip set:
1.) What's the purpose of this set?
2.) What stats benefit that purpose?
3.) (situational) What balance of those stats is best?
All you need to do is just find your gear with the highest + to that stat, and slap it in the slot. Take a casual glance at the Fast Cast, SIRD, Cure potency, MBB, or whatever, pages to see if there are caps, don't go over the cap.
If you want, you can even go *gasp* test the set once it's done to see if one piece of gear is better than the other.
If you had any critical thinking skills left, and they hadn't all been replaced by prompt engineering skills. Alas.
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By RadialArcana 2026-06-24 02:07:44
Quote: Players using these tools have inflated the difficulty of content to be scaled for their use.
Actually I take back what I said, the less people using gearswap the better for the game. I don't blame whoever made it / spellcast cause they had no idea how crazy it would become, but it's absolutely turned into a terrible thing from the pov of view of content creation and server stability.
Pandoras box of ***.
I dont think SE evers build content around players that use gearswap. Gearswap can be as complicated as you want it to be. Not hard to write a simple job file with simple logic.
However I absolutely love gearswap and happy it exists. Personally love to tinker with sets and like adding in stuff like item usage reports that lets me know how many of an item i have after use. Or mode changes.
Also to my understanding GS isnt hard on the server because GS. Isnt lot of it due to the movement swaps some people have? GS itself only sends the final equip() after all rules have ran for the events?
I do understand the appeal of it.
However game developers (especially ones on a game as critically underfunded and understaffed as this one) often makes mistakes, and create content that is far too difficult or grindy for their players, and they are punished for that when they see clear logs being low. Then they alter their calculations going forward.
Since they don't really engage with the community the only feedback they get is clear logs, and since players either use tools to min/max like crazy or bot they never get the failure feedback and so they think it's ok to build ridiculous content.
So in effect every player who does not use gearswap, bots, uses react or uses whatever now has to play as if they do. It's at a point now where even basic starter gear at 99 needs masses of -dmg.
Serious XI players have effectively built a tony stark iron man suit with 3rd party tools to survive the content the devs make, and new and casual players are walking around in underpants and a sumbrero and get nuked by skynet terminators in content when they goto pick some flowers.
The game is honestly completely broken and ridiculous at this point. Even some VR mission fights are ridiculous, but it is what it is.
By Shichishito 2026-06-24 02:42:35
I think he hinted that he's old, has other responsibilities and that the AI approach gets him close enough in a shorter time. Gear comparing is not rocket science but it does require some knowledge, reading up on a subject or testing, which is time consuming. Depending on your starting point it also requires you to research and compare relevant pieces for every slot which is also time consuming.
Further he said that practicing prompting on this task is improving his AI skills for other tasks.
On a side note, I keep reading people saying stuff like "improving their AI skills", I thought part of the whole promise of AI was a shortcut to where you want to be by typing in what you want. Kind of like a client telling a contractor what he wants, usually the client doesn't need much knowledge in the subject.
Now it sounds like you do need to learn a new skill (AI prompting) to get "jack of all trades, master of none" results, which you then need to verify, which usually requires a deeper understanding of the subject you've asked AI to solve for you?
By Garretts 2026-06-24 03:19:28
I run selindriles old frame work, but at this point its been changed so much, I should probably put up a new repo.
I also use CC to update things on the fly at this point, as im usually encountering niche things that I have random ideas to address.
Just having the ability to say "can you scan all my 22 gear files and change any instance of 'Cornelia's Ring" to "Ephramad's Ring" is pretty *** nice.
But that also applies to structural changes as well. All sel's original files had differing sets for PDT or MDT or Hybrid stuff and being able to update 22 files with a structural change such as " combine all pdt/mdt into a single set, except for the pld and run .luas" and have it understand and execute while updating the functions of those sets is very nice. Saves alot of time, IMO.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4301
By Carbuncle.Maletaru 2026-06-24 03:46:52
Just having the ability to say "can you scan all my 22 gear files and change any instance of 'Cornelia's Ring" to "Ephramad's Ring" is pretty *** nice.
It would take at least 3 minutes to open those files, hit ctrl h, and then type those two rings in. At LEAST. Maybe longer if you're using an on screen keyboard with a ps2 controller.
combine all pdt/mdt into a single set, except for the pld and run .luas
And it's going to accurately know which pieces to take from which sets to combine them, and accurately update your toggles to remove the extra toggle?
Idk, maybe it will, maybe it will irreparably *** it up. I've never tried because when i want to do this, I spend 60 seconds in the UI of the video game, clicking on the items I want to update.
Your way sounds fun too though.
I guarantee I could get someone with 0 knowledge of BRD up to a functional BRD with all the required equipsets and macros in under an hour, total.
Depending on your starting point it also requires you to research and compare relevant pieces for every slot which is also time consuming.
Again, I don't understand what is so time consuming about this. Look at the body pieces you have. Maybe 10 for a single job. 8 of those won't have any relevant stats (FC, DT, WSD, song duration, etc.) So you have to compare like 2 pieces. Which one has higher macc? OK, that takes like 30 seconds. Do that 15 times and in less than 10 minutes you made the most maximally complex set possible.
Honestly though, most people aren't doing that ***at all. They're copying the sets from the guide and plugging them directly into their lua because they don't have 2 functioning brain cells. I mean uh sorry, they're very smart but just too busy with their kids.
If you have 22 jobs and no luas for any of them, you're playing the game wrong and I don't feel bad for you for putting yourself in that dumb situation.
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By Garretts 2026-06-24 06:49:53
And it's going to accurately know which pieces to take from which sets to combine them, and accurately update your toggles to remove the extra toggle?
No,sorry, the example i provided wasn't a literal, it was a shorthand example. Id basically give it a replacement set as the primary set to replace the pdt and mdt sets with, and then as far as logic goes, I have yet to see CC get that stuff wrong, as long as it has access to all of the lua's.
And you can edit all 22 gear files, with cut/paste in 3 minutes? That's much faster than I lol, I guess I never really timed myself doing it, lol.
I mean it does the same for all 330 pieces of af/relic/empyrean armor also, and it can read findalls data and parse through any changes compared to each jobs current listing, which is somewhat a waste of compute/tokens but it can do all 330 pieces in a single pass which would, by your example, take... 1 job, 1 item update (cornelias>ephramads) all 22 jobs, = 3min?
Now sure over the course of months/weeks/years you probably spread these little time syncs out so you never feel the combined impact, but even saving 2.5mins to update those rings (it probsbly takes me 30 seconds to alt+tab, type out the instructions press "go") thats alot of time saving.
By GetHelpNerd 2026-06-24 07:00:51
Carbuncle.Maletaru said: »Here's the thing that always gets me with AI, using equipsets as an example.
You say you don't have the arcane knowledge of what makes a good equip set, right? You can't tell whether INT or MAB or more important, or how to make a WS set for Last Stand, or something? OK.
You tell AI to give you the best set, and it shits something into your lua.
How do you know it didn't hallucinate some random, horribly incorrect set in there for you?
...You check it and make sure it's actually BiS? How? The whole premise was that you don't know how to make the sets, because you're young or something.
OK, maybe the AI can get "close enough" and you're satisfied with that. You're really gonna tell me you couldn't make a "close enough" MB set for BLM without an AI? Is your IQ higher than room temperature?
This stuff isn't rocket surgery guys. You don't need to spend 20 years in the mines, slaving away on Fafnir.
Here's the basic process, as simple as I can possibly boil it down, to make an equip set:
1.) What's the purpose of this set?
2.) What stats benefit that purpose?
3.) (situational) What balance of those stats is best?
All you need to do is just find your gear with the highest + to that stat, and slap it in the slot. Take a casual glance at the Fast Cast, SIRD, Cure potency, MBB, or whatever, pages to see if there are caps, don't go over the cap.
If you want, you can even go *gasp* test the set once it's done to see if one piece of gear is better than the other.
If you had any critical thinking skills left, and they hadn't all been replaced by prompt engineering skills. Alas.
i think you're really simplifying this. it is time consuming and not enjoyable to make equipsets or gearswaps, neither is good content.
not to mention you're completely ignoring the fact that gearswap/spellcast have been status quo for nearly 2 decades now. this means that players that want to compete at somewhat high levels are expected to have them. it's very similar to the problem WoW has with weakauras/DBM if you are at all familiar with other games.
gear swapping should have never been a thing, its a shitty system and has turned this game into something it should have never been, all balance decisions and seemingly all content and reward decisions are based off the fact that players need a sidegrade in their idle set or their WS set or their TP set.
all that being said, this is the world we live in and people have come to enjoy the sidegrade/gear swapping shitstorm that SE has created and i don't see that changing.
it is kind of funny though that the same people that "enjoy" this *** non stop about new content not replacing all gear and just consisting of a few small upgrades/sidegrades.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3957
By Shiva.Thorny 2026-06-24 07:03:27
And you can edit all 22 gear files, with cut/paste in 3 minutes? That's much faster than I lol, I guess I never really timed myself doing it, lol.
Not going to touch the rest, because you have some real use cases in there and I don't disagree, but 3 minutes is slow for a task like that. Open char's folder, ctrl-a, right-click->edit with notepad++(faster to open than ide). ctrl-f, find in files, enter both item names, replace all, ctrl-shift-s to save. It's probably *slightly* more active time than constructing a valid prompt, but it's definitely done quicker. Under a minute, imo.
Carbuncle.Maletaru said: »OK, maybe the AI can get "close enough" and you're satisfied with that. You're really gonna tell me you couldn't make a "close enough" MB set for BLM without an AI? Is your IQ higher than room temperature? I think that the people looking for these solutions are largely either deficient in intelligence or have more important things to focus on than the game. I don't fault them for wanting an easier solution. They purchased a MMORPG, not a coding simulator [as much as the genres are beginning to overlap].
But, an untouched and related issue.. using AI to curate your files mentally divorces you from your gear in a game where collecting more gear is often the primary goal. If you don't know what your gear is good for, how do you know what gear to pursue? You won a lot on spent your time and gil upgrading something you thought was really cool and asked AI to update your luas, do you know if it even used your new item or how it helps you? What if it didn't put it in at all? How would you feel?
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By zeta 2026-06-24 07:47:19
gear swapping should have never been a thing, its a shitty system and has turned this game into something it should have never been, all balance decisions and seemingly all content and reward decisions are based off the fact that players need a sidegrade in their idle set or their WS set or their TP set.
Completely disagree here. The swap system is one of the best things about the game to me. Friends tell me about FF14 where every 6 months almost all gear is just useless. I would hate that kinda of game play. I love the ability to hunt down new sets/items and ask questions about what might be best... It can become overwhelming if you are OCD and want to min/max all the time. Recently made 16 TP sets for NIN haste/DW needs along with other sets like Crit/SB/Etc. Most think I am a fool, Most likely I am but it was fun to decide what setting I wanted to target on the Sim Tool and figure out best way to write the logic in, got some help with that from GPT and along the way learned more about coding.
this means that players that want to compete at somewhat high levels are expected to have them
Also not true. I play with a BRD that is an amazing BRD that knows his so much that uses no GS on any job and we cleared almost all V25 content together with him on BRD and RDM when needed. Do HM Aminon 5x a week and he performs so well. Also knew a Chinese player that was fully vanilla and he also performed very well. Point is yeah a group might shame for not using GS but I have never seen it. If the player can do a good job it doesnt matter. Only content I know that might require GS would be Wing of War?
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By Firebrandt 2026-06-24 08:02:08
I'd love the gear collecting and side grades aspect a lot more if I didnt need to double my sub fee on Wardrobes to store all the gear
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By GetHelpNerd 2026-06-24 08:13:08
Recently made 16 TP sets for NIN haste/DW needs along with other sets like Crit/SB/Etc. Most think I am a fool, Most likely I am but it was fun to decide what setting I wanted to target on the Sim Tool and figure out best way to write the logic in, got some help with that from GPT and along the way learned more about coding.
you're entitled to your own opinion but i'd suggest reading this 4 or 5 times and remember that you're doing this to play a video game. it's great that you enjoy it. it's bad game design that no one else has copied.
By zeta 2026-06-24 08:45:17
Recently made 16 TP sets for NIN haste/DW needs along with other sets like Crit/SB/Etc. Most think I am a fool, Most likely I am but it was fun to decide what setting I wanted to target on the Sim Tool and figure out best way to write the logic in, got some help with that from GPT and along the way learned more about coding.
you're entitled to your own opinion but i'd suggest reading this 4 or 5 times and remember that you're doing this to play a video game. it's great that you enjoy it. it's bad game design that no one else has copied.
If you don't like the design of the game that is a core part and many players have praised over the years then why play?
I also know I am being an OCD try hard with all the NIN TP sets. But nice thing is no one is expected to do that. SE doesnt expect it, the community doesnt expect it. No one. I decided to mess with it because it keeps me engaged to the game and tinkering is fun for me. If a player does not like to tinker and be Mr. Try Hard then just make a set and smack ***and throw ninja stars to your hearts content.
I'd love the gear collecting and side grades aspect a lot more if I didnt need to double my sub fee on Wardrobes to store all the gear
Yeah the real end game is storage management. I keep dreaming of the day they 2-3x the bag space and break from on dial up speeds. Excuse me while I huff some core copium.
Asura.Mims
Server: Asura
Game: FFXI
Posts: 274
By Asura.Mims 2026-06-24 09:11:44
Bahamut.Surealistic said: »I do not have brd geared at all lol, I just grabbed a random job You have highlighted something critical here about your usage of AI, and the hazards of blind vibe coding in general.
This product is slop, and anything you make this way will also be slop.
I do not say this as an AI luddite, but as a software developer who is integrating AI into their work.
The most important question, in the end, is "What does real world success actually look like?"
YOU have to be able to define what success looks like. YOU have to be able to perform reality checks on the output that an LLM gives you.
An LLM, by definition, cannot perform reality checks. An LLM's output will be, at best, as good as its data model, and its data model can only be, at best, an approximation of reality.
People have this ridiculous idea that LLMs/AI can replace expertise in a field. LLMs are great at producing output that looks professional. Humans have a tendency that, when looking at something that seems to be professionally produced, to assume that product has the reliability of a similarly professionally produced product. In order for your product to be successful, at an absolute minimum, you need expertise in order to sanity check and reality check your product.
If you don't play Bard, how can you know your Brd.lua output will actually be useful?
Success is not possible when success cannot be defined.
This is the reason that creating products through AI/LLMs this way can only produce slop.
When you ship products whose quality, reliability, or appropriateness can only be determined by consumers at the end of the line, you've screwed up badly.
When this approach is taken in a professional environment, which is happening right now en-masse, the end result is that your company gets sued. "But it's just a technical issue, we just have to fix our model!" is an excuse to distract from the fact that the production method itself is inherently negligent.
I was asked to make a guide of sorts on how I build my Lua sets for all my jobs, so here it is.
I'll start with a TLDR as a brief overview.
I use Google's notebooklm.google.com.
I have linked all the job guides from bgwiki.
I downloaded all my gear with Gearswap using //gs export all, and took that info and copy/pasted it into a notebook as copied text.
I linked the custom gearswap I use (name redacted for SE reasons) on GitHub.
I have a set of rules I have told Notebook to follow.
1. JSE (Job-Specific Equipment) Tier Mapping: All JSE shortcuts must be mapped to their highest possible tier (+4 for Artifact and Relic, +3 for Empyrean) directly at the top of your Lua files, regardless of whether you currently possess those upgraded pieces in your inventory.
2. CSV Inventory Verification: Every non-JSE piece of gear used in your sets must be strictly cross-referenced and verified against your provided Vana'diel Exported Item Manifest. If an item is not in your inventory, it cannot be used.
The Warp Ring Rule: The Warp Ring must be hardcoded into all of your idle sets.
3. Movement Speed Gear Rule: The optimal movement speed item for your specific job (e.g., Fajin Boots for Puppetmaster, Carmine Cuisses +1 for Paladin, Jute Boots +1 for Black Mage) must be applied to your idle and Kiting sets.
4. Ambuscade Cape Rule: It is assumed that you have the proper Job-Specific Ambuscade cape variants (e.g., Rudianos's Mantle for Paladin, Visucius's Mantle for Puppetmaster, Taranus's Cape for Black Mage) with the optimal augments required for the specific set being built (such as Fast Cast, Weapon Skill Damage, or Double Attack).
I then take an example of a job Lua and delete all the gear, just the gear, not the set names. Copy all, or half of it, as Notebook has a limit on how much can be in one text box, and tell Notebook to fill out the sets for (insert your job here).
I take what it gives me, and I paste it into my Lua, and bam, full Lua with your gear for each job.
ok, so now the full walkthrough.
1. Go to NotebookLM and create a notebook for your Character.
2. Go to Job Guides and link all the job guides you want, or all of them as websites that actually have info. If they are outdated, still add them; they may have some random gear piece that no other guide has
3. Link the gearswap and any relevant gearswap setup GitHub
4. Export all of your gear with GearSwap. //gs export all Open the file generated in your Windower/Addons/GearSwap/data/export folder and copy all the information there. Don't worry about random items; Notebook will ignore them. Go back to Notebook and add another source, but this time go to copied text instead of websites
Paste your inventory in there.
You should basically, at this point, have a Notebook with all job guides, your gear, and any relevant gearswap GitHub, and it should look something like this
5. Insert rules:
JSE (Job-Specific Equipment) Tier Mapping: All JSE shortcuts must be mapped to their highest possible tier (+4 for Artifact and Relic, +3 for Empyrean) directly at the top of your Lua files, regardless of whether you currently possess those upgraded pieces in your inventory.
CSV Inventory Verification: Every non-JSE piece of gear used in your sets must be strictly cross-referenced and verified against your provided Vana'diel Exported Item Manifest. If an item is not in your inventory, it cannot be used.
The Warp Ring Rule: The Warp Ring must be hardcoded into all of your idle sets.
Movement Speed Gear Rule: The optimal movement speed item for your specific job (e.g., Fajin Boots for Puppetmaster, Carmine Cuisses +1 for Paladin, Jute Boots +1 for Black Mage) must be applied to your idle and Kiting sets.
Ambuscade Cape Rule: It is assumed that you have the proper Job-Specific Ambuscade cape variants (e.g., Rudianos's Mantle for Paladin, Visucius's Mantle for Puppetmaster, Taranus's Cape for Black Mage) with the optimal augments required for the specific set being built (such as Fast Cast, Weapon Skill Damage, or Double Attack).
These are the rules I came up with that best fit what I want from this. Experiment and update as you see fit for your needs.
6. The gearswap setup I use has default or example luas for all jobs. If yours has that, take the relevant one and delete all the gear, but not the sets out of it.

Copy as much of it as will work in one text box in Notebook and tell it to "fill out these sets for (insert job here), (insert copied lua)"
The first thing you get back should be something like this
Copy everything from gear.Artifact ={} to gear.Empyrean.feet = "Fili Cothurnes +3" and paste it at the top of the Lua you are making.
I have always set all reforged gear to max, then adjust down to what I actually have. This also always uses reforged gear regardless if i actually have it, i do this so its less changing later on when i do get gear i dont have now. Obviously, you can change this in the rules however you want, but having all the reforged gear at the top makes it super easy to change when you upgrade a piece, just change the +1 to a +2, and every use of it is changed throughout the whole lua.
Then copy and paste the rest of the Lua over the gearsets it just made
This is my first guide; any input would be appreciated.
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