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New trust system - Who will you upgrade first?
By Dodik 2026-04-29 10:20:05
Has anyone brought up the fact that you need to group and gear up in order to even be an effective soloer?
For every true solo hero there are a gazillion multiboxers.
By RadialArcana 2026-04-29 10:20:43
Has anyone brought up the fact that you need to group and gear up in order to even be an effective soloer?
No you don't. Solo means playing solo, it does not mean clearing Sortie bosses on Scholar like some kind of iron man competition. Most solo players just do stuff like Ambsucade V2 on N, and farm job points etc
The biggest current failure of this game, is these kinds of players run out of things to do and stop playing. Most people I've met that come from ff14, quit in around a year or two cause the difficulty goes vertical real fast and they cap the minor stuff they think will let them actually progress that stuff.
They get good gear, rema and still can't do the higher tier stuff.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-04-29 10:22:57
Has anyone brought up the fact that you need to group and gear up in order to even be an effective soloer?
I did
But you can't really do many of those on your own completely solo (at least not successfully with large progress), unless your character is really good, or the content is dated (like Omen). And for it to have gotten to that point, you must have joined some groups to make that kind of progress, which is the opposite of what you are implying (a completely solo person trying to progress).
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By Nariont 2026-04-29 10:33:46
The biggest current failure of this game, is these kinds of players run out of things to do and stop playing. Most people I've met that come from ff14, quit in around a year or two cause the difficulty goes vertical real fast and they cap the minor stuff they think will let them actually progress that stuff.
While i think XIs current endgame is kind of meh, placating to people who refuse to even try to move into any kind of group content (even 1 extra person like maletaru said can open up several opportunities and it often grows from there) would just result in making all of the content significantly easier which means either everyone completes it quicker and more quit out of boredom. Or the more likely scenario when it comes to future content; the grind becomes longer as everyone can progress at a similar rate i.e. limbus grind
The floor is already pretty reasonable if you remember that this is an old-style MMO, moreso in fact if you go back to how it used to be and you were essentially SoL if you didnt have atleast 3-4 people to do something with. Just make some friends
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By Althor 2026-04-29 10:45:08
You can argue all day whether or not someone who solos should be able to get the same rewards as someone who groups, but that is entirely beside the point.
Assuming someone only wants to solo with trusts, with all the limits that implies, does this trust system have meaningful impact on their power and ability to do more than they were able to previously, within a reasonable time frame?
I think the answer is pretty obvious here.
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By Taint 2026-04-29 10:45:40
Limbus fix I posted in the other thread:
https://www.ffxiah.com/forum/topic/58447/limbus-2025/83/#3784017
Still gated behind matters per week making the content last years.
Event friendly to solo w/ trust, casuals, multi-boxers and groups.
2-3 hours a week.. It would be can't miss content since the time/effort to reward ratio would be balanced out.
Limbus is a great place to use trust and would help make the trust buff system relevant.
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By ScaevolaBahamut 2026-04-29 10:47:17
The floor is already pretty reasonable if you remember that this is an old-style MMO, moreso in fact if you go back to how it used to be and you were essentially SoL if you didnt have atleast 3-4 people to do something with. Just make some friends
Does the fact that many, many people would apparently rather spend upwards of $100 a month and master an unwieldy and frustrating system of multiboxing rather than rely on the other people who play this game to achieve their goals not inspire a moment's reflection over whether this is a good system or not
making friends in FFXI is a fine way to...make friends in FFXI, if that's your thing. It's a terrible way to get anything done.
By RadialArcana 2026-04-29 10:57:57
The way XI is structured, taking "just one other person" is worse than just playing solo (unless they are wildly overgeared or on a key job). It means vastly way more healing for trusts that are really not that good in the first place for >1 player, way more TP given to the monster and so more damaging tp spam. It's far easier to wipe by taking 1-2 other people than just playing solo.
Also, if you just add 1 or 2 other people and wipe 1-2 times people will leave. Cause of the XP punishments etc, and you will be taught to never do that again due to the bad feelings/humiliation of that experience.
By RadialArcana 2026-04-29 11:01:55
I mostly like how the game is now (changes to the more casual stuff would be nice), but XI was so much easier to have friends in 15 years ago. You could take your shitter friends to whatever and due to how many players were in an alliance, it would not matter so much.
That's not the case now, taking your 1 other rl friend who is super casual into things is a nightmare unless it's very easy stuff and you're so OP you can solo it regardless if they are there or not.
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By ScaevolaBahamut 2026-04-29 11:09:01
I mostly like how the game is now, but XI was so much easier to have friends in 15 years ago. You could take your shitter friends to whatever and due to how many players were in an alliance, it would not matter so much.
If your friends/family are shitters, you're SoL in modern XI.
The irony of insisting that FFXI remain focused on groups of human players is that the basic mechanics of the game - most notably TP feed - actively work against the independent participation of multiple players towards a single goal.
By Nariont 2026-04-29 11:10:33
Does the fact that many, many people would apparently rather spend upwards of $100 a month and master an unwieldy and frustrating system of multiboxing rather than rely on the other people who play this game to achieve their goals not inspire a moment's reflection over whether this is a good system or not
That's not something limited to just XI but how far back do you want to go for that? Because that's been a thing since abyssea, even further really but you really saw it in aby, starting with 1-2 then working more in as the tools got better. If anything that's more of a comment on how easy XIs content design is due to absurd player buffing/mob debuffing and just general lack of challenge that you can just spam dmg/cures and typically survive/win, rather than any real strategy.
The way XI is structured, taking "just one other person" is worse than just playing solo (unless they are wildly overgeared or on a key job). It means vastly way more healing for trusts that are really not that good in the first place for >1 player, way more TP given to the monster and so more damaging tp spam. It's far easier to wipe by taking 1-2 other people than just playing solo.
Also, if you just add 1 or 2 other people and wipe 1-2 times people will leave. Cause of the XP punishments etc, and you will be taught to never do that again due to the bad feelings/humiliation of that experience.
If you bring 2 DDs then yeah probably, as is often the case with the people starting up since solo benefits a DD most, but tank, healer, support? I guess you can call those key roles but that's still about a 3rd of the job pool as an option that often have an immediate benefit, even a mix of 2 DDs can still work but its pretty niche.
Asura.Eiryl
By Asura.Eiryl 2026-04-29 11:14:14
The thing about that is no one wants to be your whm. to be your rdm. to be your brd. to be your geo.
They want to smash control 1, too. THAT's why teaming up doesn't exist.
It's sub optimal to use 2 DD but 2 DD is the only way to play together. If a person is willing to heal/support slave, they don't want to duo with you, they want the 6 person gains.
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By ScaevolaBahamut 2026-04-29 11:14:44
That's not something limited to just XI but how far back do you want to go for that? Because that's been a thing since abyssea, even further really but you really saw it in aby, starting with 1-2 then working more in as the tools got better. If anything that's more of a comment on how easy XIs content design is due to absurd player buffing/mob debuffing and just general lack of challenge that you can just spam dmg/cures and typically survive/win, rather than any real strategy.
That's the point: the difficulty is the friction of dealing with the other people who play this game. It is not a lack of commitment or inability to handle the challenge.
Other games don't have massive multiboxing subcultures because they have automated matchmaking that dispenses with the thing that ACTUALLY makes people treat this like a job: navigating your coworkers.
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Asura.Hya
Server: Asura
Game: FFXI
Posts: 483
By Asura.Hya 2026-04-29 11:47:33
making friends in FFXI is a fine way to...make friends in FFXI, if that's your thing. It's a terrible way to get anything done. I have to disagree with this, making friends is the only reason that my character has progressed as far as it has today. Coming back to the game in 2019 from Voidwatch era left me extremely far behind. Without all the friends that I met along the way, I absolutely would not have been as successful just soloing or PUGing my way to W3 clears, Omen gear, Gaol climbs+wins, R30 gear, Stage 5 Prime, etc. Without the friends I made along the way, I would be stuck at the hard ceiling for soloing that Radial brought up.
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By Dodik 2026-04-29 12:01:20
Game needs a total job rehaul to make grouping up less of a ***show.
It's the same thing since 2003. Ideal party setup has needed a bard and healer/debuffer mage since. Once everyone found out how OP cor buffs are it included cor too. So now 3/6 party members are support.
Meanwhile game has 18dd classes. Even an auto group finder will get stuck waiting for the same support jobs every human group also waits for.
There's reasons, 18 of them, that 9/10 bards are someone's alt.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-04-29 12:24:22
Yeah the problem is capping Haste, then attack, then unique buffs, being a multi-role job (i.e. healer+tank (PLD), or DD+buffer (COR BRD), or DD+enfeebler+buffer (RDM, DNC) and then not walling each other. SE started adding mechanics on top of one another over time (WS walls, Geomancy nerfs, running content), but never gave consideration which jobs would be able to overcome those obstacles in a balanced way. Then they started making dumb events where you had to run all over the place, so now you had to account for movement speed to get as much as you can get done. As it turned out, the jobs that were already good buffers in one particular area got better when these other lego blocks got placed in the way. COR can bolters, BRD can Mazurka. Oh you can absorb TP aminon? Yeah, BRD for Threnody and Frazzle 3 NP. Bosses hit hard? Kite them Gravity 2 NP, Distract and let PLD kite em. EZPZ. Then Nyame gear ruined it even further because now there was no reason to ever bring a third DD or an off-job, when you can bring COR BRD (GEO) RDM and buff damage even further. The jobs that struggled to keep up in the diversity department just fell further down the list. SE allowed the imbalance of jobs to get this bad.
By Althor 2026-04-29 12:36:22
It is a self-inflicted problem. Trusts "saved" the game during time of dwindling population, but fundamentally changed the premise of the entire game in that you can't do it by yourself.
Now situational awareness of your PC buddies is constantly diminished because your NPCs (other than limited AI) do just as they are told. Doubling down on making them stronger alleviates some symptoms but doesn't fix any problems.
Also, the job problem is only made worse with alts/trusts. Plenty of people used to play rdm and brd to get invites the second they logged in. I guarantee that played a huge factor in picking the job.
By ScaevolaBahamut 2026-04-29 12:56:47
But we can't fix those problems because we don't have a time machine to go back to 2001 or whatever and give swirlies to whoever was responsible for the game being the way it is until they reconsider and make it something else.
Quote: I have to disagree with this, making friends is the only reason that my character has progressed as far as it has today. Coming back to the game in 2019 from Voidwatch era left me extremely far behind. Without all the friends that I met along the way, I absolutely would not have been as successful just soloing or PUGing my way to W3 clears, Omen gear, Gaol climbs+wins, R30 gear, Stage 5 Prime, etc. Without the friends I made along the way, I would be stuck at the hard ceiling for soloing that Radial brought up.
Respectfully, this isn't because you made friends, this is because you played with people who were competent and capable of getting you towards your goals. That you consider them friends is incidental; if they were terrible, you'd be out of luck. I'm happy that you happened to enjoy the company of the people who got you there, but enjoying their company is not what did it.
The only way friendship plays into this is standing to be around them for seven years. Which is the whole thing here, and what a more robust matchmaking interface would make less necessary.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-04-29 14:59:38
Also, the job problem is only made worse with alts/trusts.
It's a double-edged sword that cuts both ways.
Trusts allow solo players to make some progress when they otherwise would not. I still recall being on Lakshmi shouting for literal hours for people to join me for Ultima/Omega HTBF and a few others. It was a nightmare. That's ultimately why I migrated servers, but the trust system was a great support for me in making progress in the interim while waiting for a real group. Even nowadays I can solo a few harder battlefields, Sortie bosses, a bunch of Dynamis etc, but only with the assistance of trusts. None of that would be possible without them, or it would be too much headache to bother.
On the other hand, this created a situation where people would be more inclined to do things on their own with the help of trusts instead of forming groups to accomplish it, because it was faster to get started. Even if it took longer to finish, it was a net positive (I can full clear a Zitah/Ru Aun in about 2 hours completely solo, minus maybe 2 bosses; it could take that long to form a group for it). The issue got exacerbated when people started Multiboxing, which drastically cut into the pool of players that would have been available. Even RP farming in Gaol, I am more likely to solo a triple RP charge than shout for other players to do it, not because I'm anti-social, but because it's faster and I can do it anytime (not to mention they powered up Trusts in Odyssey, so they are good enough as fill-in players).
Trusts were a necessary evil that wasn't supposed to replace real players (fyi - they don't), but give other players a chance at some progress. The system kind of became self-reliant and group forming suffered as a result.
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By Althor 2026-04-29 15:20:14
I think trusts are net positive, don't get me wrong. But there are many implications that aren't immediately apparent. You've seen a lot of reluctance from people to team up with new people that are unprepared or not skilled enough to do the content they want help with, for example.
You know trusts have perfect reaction times, faithfully follow their AI routines, don't have glaring holes in their gearsets or uncapped skills, etc. All that hassle of playing with real people with underdeveloped characters is removed.
Individual player skill, especially among long term players is unchanged, but the floor for the whole population has lowered. Mercing gear and CP/EP only compounds this problem because you can AFK and learn nothing.
Just the slightest incentive to team up could have major impact. Could it be abused? Of course. But I'd much rather see anything in that direction than another point grind.
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Shiva.Ramzi
Server: Shiva
Game: FFXI
Posts: 7
By Shiva.Ramzi 2026-04-29 16:22:24
Why prepare your character for end game if you are just playing solo?
That's like saying "why improve your character in a single player Rpg if you're just playing by yourself".
Because the fun part of an rpg is continuously improving your character. You know, the rpg part. Are we forgetting XI is not just an mmo but an rpg too?
Not at all? Read my post again... my comment was from a debate perspective. The argument would be why do you need BIS gear if you aren't doing end game content that requires it etc... same argument is always made in FFXIV - why get highest ilevel when you aren't raiding.
That's not what I personally believe, I like to power up as much as I possibly can and see what my limits will be. But I can see why some may question it, especially if the grind to get there is very tedious and unfun.
By Ranoutofspace 2026-04-29 16:38:15
I enjoy hanging with the boys Whats all this solo talk then?
For the nth time, I just think Limbus and Sortie grinds are too long. None of what I was bringing up even applies to me.
I'll make it very clear here: I don't personally care about the casual or solo player (since I am not in that camp) but I will advocate for them. I was the first on Asura with Mastery Rank 9, maybe third overall? and I grind content all the time. None of this personal to me. If you don't have a group though, this game absolutely blows. SE needs to address that if they want more people playing. Gatekeeping a game because 'maybe its not for you then'(for whatever personal reason), maybe you are the one that needs to change.
Even though I don't care about those players, it would be nice to have a bigger pool of players to pull from for end game content, if they want to get there. Slim pickings on Asura for reps if needed for content. Realistically, as a Japanese company, they won't change anything, but it would be nice (butit also doesn't bother me because again, I am not a solo/casual).
Everything I wrote was for an imaginary solo/casual player, and again, one more time, I am not one of those people. If they want to be able to kill any Omen boss in under 3 minutes now, go for it. It's old content. Please let it happen so the average gear level goes up.
tl;dr
Make the grind less of a time sink and more able to be soloed so people progress faster.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4188
By Carbuncle.Maletaru 2026-04-29 18:30:09
You guys are on crack if you think going from solo to playing with a second human being will lower your chances of killing content because of TP feed or trust healing capabilities.
When I first came back to the game, I did basically everything with 1 other dude. We struggled at times with certain content, but i can assure you it was WORLDS easier than trying to solo. Replacing a trust with a human makes a massive difference in your success with ***like ambu, HTBF, sinister reign, UNM, Omen, and all that other early endgame stuff.
***. Team. Up. With literally anyone who will join you. If you insist on doing absolutely everything solo, then I'm not sorry, you're gonna have a bad time and it's your fault for being an obstinate dumb ***. It's not SE's fault for not enabling you enough.
By ScaevolaBahamut 2026-04-29 18:39:57
Quote: If you don't have a group though, this game absolutely blows. SE needs to address that if they want more people playing. Gatekeeping a game because 'maybe its not for you then'(for whatever personal reason), maybe you are the one that needs to change. Quote: If you insist on doing absolutely everything solo, then I'm not sorry, you're gonna have a bad time and it's your fault for being an obstinate dumb ***.
Another funny thing I notice in all these threads is how much more I apparently like the game than the rest of you
It doesn't blow at all! Final Fantasy XI is a fun game! It's way too fun to ruin by associating with people who hate playing it! If you don't think the game is fun without your pals, then take your pals and go play a better game! I promise you'll be happier and will no longer see the point in lecturing others about how they're having fun the wrong way.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4188
By Carbuncle.Maletaru 2026-04-29 18:53:43
Another funny thing I notice in all these threads is how much more I apparently like the game than the rest of you
It's funny you say that, in a thread where your side of this discussion is insisting that the game needs to be changed, and mine is not.
I think the game is absolutely amazing. If you play it the way it's intended to be played. If you tie your hands behind your back and insist on playing blindfolded with a trackball...yeah it's gonna be bad.
It's like someone who loves ping pong being flabbergasted when someone shows up with a tennis racket, he tries to explain how the game is played, and gets told he doesn't love ping pong because he doesn't play it with a tennis racket and thinks people who play with a tennis racket and complain that ping pong sucks and needs a patch, are morons.
By ScaevolaBahamut 2026-04-29 20:11:01
Carbuncle.Maletaru said: »I think the game is absolutely amazing. If you play it the way it's intended to be played. If you tie your hands behind your back and insist on playing blindfolded with a trackball...yeah it's gonna be bad.
Give me a break. How many Windower addons do you run? You don't play this game "the way it was intended" any more than I do. You play it in the way that makes it fun for you.
Quote: It's like someone who loves ping pong being flabbergasted when someone shows up with a tennis racket, he tries to explain how the game is played, and gets told he doesn't love ping pong because he doesn't play it with a tennis racket and thinks people who play with a tennis racket and complain that ping pong sucks and needs a patch, are morons.
That you think this analogy makes any sense at all* is a pretty good example of why I have found other players if this game to detract from my experience
But most importantly...
Quote: It's funny you say that, in a thread where your side of this discussion is insisting that the game needs to be changed, and mine is not.
What "change" are you referring to here? Trusts are already in the game. Party searching is already in the game, too, though I really have a hard time believing that objecting to the idea that a game that's all about grouping could stand to support forming groups a little more robustly is the hill you're dying on, here.
*who is the ping pong player in this? We are both playing the same game! Which player is explaining to who how the game is played? If it's you explaining to me how it's supposed to be played when I've been playing it just fine for 20 years, it's pretty incredible for you to think this reflects well on you! Is it ping pong or tennis? The whole point is you say it's tennis and I say it's ping pong and only one of us (me) wants for us both to be right and thus has the moral high ground! A better analogy would be you're playing in a rec basketball league and I'm just shooting around on the court
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4188
By Carbuncle.Maletaru 2026-04-29 20:22:02
Give me a break. How many Windower addons do you run? You don't play this game "the way it was intended" any more than I do. You play it in the way that makes it fun for you.
Nice gotcha but the answer is: 0.
By ScaevolaBahamut 2026-04-29 20:25:21
You don't use Windower? No Timers? No TParty? I confess that IS surprising.
And before you say, "aha! But you said addons, not plugins!" let me note that you are not really selling me on the idea of talking to FFXI players socially
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4188
By Carbuncle.Maletaru 2026-04-29 20:30:16
You don't use Windower? No Timers? No TParty? I confess that IS surprising.
I do use Windower (to 2box), at times.
I've never used Timers, TParty, Gearswap, Dressup, FFXIV Bars, Battle Mod, Distance+, Cancel, Pouches, Send, or any of that other nonsense. I've never run a lua, plugin, script, addon, etc.
IDC if you do (or anyone else, for that matter), but no, I don't. Guess you don't love the game as much as I do then (by your standards).
edit to add: to the point of "everyone is this game is awful and the horrible personalities of everyone in the game is why people play solo" I'd just point out that says a lot more about you than it does about me (us). If you've never found a single person in FFXI that you can STAND playing with, that's not a problem with the community, that's a problem with you. It's fine if you don't like me, you'll probably find you have a lot in common with lots of people on this site, but if you don't like anyone who plays FFXI then that's on you.
I've made HUNDREDS of friends on FFXI, including people who were terrible at the game, had absolutely no gear, leeched constantly, and couldn't tell their *** from a hole in the ground. We're still friends. I don't make friends to use them as tools to complete content. I make friends to have friends, and (some of us) happen to do content together.
Again, if that's a hard concept for you to understand: that's not on SE or the FFXI community, that's on you.
By ScaevolaBahamut 2026-04-29 20:41:27
Carbuncle.Maletaru said: »You don't use Windower? No Timers? No TParty? I confess that IS surprising.
I do use Windower (to 2box), at times.
I've never used Timers, TParty, Gearswap, Dressup, FFXIV Bars, Battle Mod, Distance+, Cancel, Pouches, Send, or any of that other nonsense. I've never run a lua, plugin, script, addon, etc.
IDC if you do (or anyone else, for that matter), but no, I don't. Guess you don't love the game as much as I do then (by your standards). And do you have a good time doing that? Two-boxing, I mean?
Because if you do, why do you think I'm having a bad time doing stuff solo? Because I lose sometimes?
With the implementation of the new trust upgrade system, which trust do you think will be the most useful. I noticed the base stats were 0/50, so presumably a boost of +50 to each stat?
I think boosting August's VIT, HP, AGI and MND might be my first port of call.
What's going to be your first and why?
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