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Augment Tables for Limbus Gear (r1 to 30)
By Lili 2025-09-15 06:25:36
It's unthinkable that units would not going to be shared eventually, I know multiple people who have already capped all their armor, and they need to keep the currency valid for longer - either through consumables, or other achievables. If it were only for armors, we'd complain about not having anything to use it on!
Now, is the current one the best way to do it? Probably not, but ranking up the items is gated by matter which, apparently, has a very sucky drop rate, so it's likely we'll have a surplus of units anyway and this won't necessarily be a big issue.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10753
By Asura.Sechs 2025-09-15 06:32:31
So I did read it right.
To augment you need a Murky/Alabaster matter.
The first one is used to "craft" the item, following ones are used to "augment".
So I guess this means it's better to farm a lot of points and trade the matter for aug only when you have lotsa of them, or am I wrong?
By Dodik 2025-09-15 06:41:33
Each augment rank requires a piece of matter plus some points, yes. More points the higher the rank.
So if you have enough points, and matter, best to upgrade a bunch of ranks at once. Unless you already know what item you want to upgrade.
Server: Asura
Game: FFXI
Posts: 14
By Asura.Sakutaru 2025-09-15 07:23:08
Since RP to next level (1) is 1600) anyone has table of how new RP work?
How much 1 matter RP up a piece? and given drop rate from chest is not 100% + 5 chest per week .. OMG how long to do this??
Since we have to climb for the chest the temenos / apo unit will be overflow and utter usless? since we have limited amount of +3 to upgrade to +4 ...
I honestly think Intern-Kun in SE forgot MATH and build new system without realize it make many thing so pointless
Quetzalcoatl.Jakey
Server: Quetzalcoatl
Game: FFXI
Posts: 407
By Quetzalcoatl.Jakey 2025-09-15 08:02:47
So rank 30 takes 1 matter to make the item then 30 matters to upgrade along with presumably an insane amount of points?
We can get at most 5 of each kind of matter a week but if drop rate is near 50% as has been suggested then we expact it will take aprox 12 weeks or 3 months before people are completing
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By sorge74 2025-09-15 08:25:35
Quote: Think the issue with the WS cape isnt that its maybe a shade under ambu capes... its the amount of effort you'd need to expend to get something that's a shade under what you already have
This is perfectly valid. I can agree with that. For a 3 to 6 month project I want to work towards an upgrade rather than a space saver. Guess that's why we're all really in agreement on the earring.
Honestly the base cape itself IS a space saver. As a very low effort WSD cape you can throw on jobs you may need to bring to a random Super charge party or you want to start CPing a job but you don't have a spare cape from ambu, you will be fine with this. Solid A tier item. Kind of reminds me of Duban, at stage 2, so little effort, it's S tier.
Now letter grade starts going down when you add in a several months grind and the fact the other item is better.
Server: Phoenix
Game: FFXI
Posts: 255
By Phoenix.Gavroches 2025-09-15 08:31:32
I am so glad the new WSD cape isn’t content destroyer. It’s fine for saving content, but the ambu cape still have their edge (sorry behemoth, you finally lost your battle, so is Zerrooo on Phoenix for his overpriced Shank).
I’m am generally concerned more about the 14 road of equipment they are taking, where 1 piece cover everything, every jobs, everything that comes up to mind, and we are slowly loosing the subtlety of multi layers gear, gear swapping, precast, midcast, post, working on niche sets … one day it will turn into a “good stats + 50, bad stats -50, all jobs” if they stick to this path.
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By Ovalidal 2025-09-15 08:44:20
Phoenix.Gavroches said: »I am so glad the new WSD cape isn’t content destroyer. It’s fine for saving content, but the ambu cape still have their edge (sorry behemoth, you finally lost your battle, so is Zerrooo on Phoenix for his overpriced Shank).
I’m am generally concerned more about the 14 road of equipment they are taking, where 1 piece cover everything, every jobs, everything that comes up to mind, and we are slowly loosing the subtlety of multi layers gear, gear swapping, precast, midcast, post, working on niche sets … one day it will turn into a “good stats + 50, bad stats -50, all jobs” if they stick to this path.
As someone who plays both FFXI and (a bit of) FFXIV, it always strikes me as funny when I see people complain in FFXI that newer gear isn't invalidating older gear. I'm not suggesting anything about SE's balancing competence, good or bad. Some critique is obviously justified, but I've played with some people who, based on the way the talk about newer gear, make me wonder why they haven't gone over to FFXIV.
By Taint 2025-09-15 08:48:01
The two best items come from the same zone and a Temenos full clear takes 30-50% longer that Apollyon.
They should also make the first chest in each zone be 100% each week. Chest 2-5 being part of the % system.
By Genoxd 2025-09-15 08:53:01
Has anyone done the math on something like savage blade to see how much of a gap there actually is?
By Dodik 2025-09-15 09:22:11
In order to play more jobs, need more gear that can be used across jobs. Seems obvious enough.
Odyssey and Sortie already push for a lot more job variation.
By K123 2025-09-15 09:34:14
For "jobs I don't care enough to make ambu capes for" I'm going to continue to WS in Null Shawl. I'm not earning spending millions of points to R30 some crappy cape.
Asura.Eiryl
By Asura.Eiryl 2025-09-15 09:36:55
For "jobs I don't care enough to make ambu capes for" I'm going to continue to WS in Null Shawl. I'm not earning spending millions of points to R30 some crappy cape.
Correct answer
Grind limbus for Xmonths for that, nah
By sorge74 2025-09-15 10:29:12
For "jobs I don't care enough to make ambu capes for" I'm going to continue to WS in Null Shawl. I'm not earning spending millions of points to R30 some crappy cape.
Correct answer
Grind limbus for Xmonths for that, nah
The unaugmented cape will still be better than just using Null though.
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1032
By Fenrir.Jinxs 2025-09-15 10:34:28
Why does the stp for the earring gotta be r25-r30
If it was r1-r5 it would have made a lot of us so happy
Asura.Eiryl
By Asura.Eiryl 2025-09-15 10:39:36
If it was rank 5 you'd stop at rank 5.
That's a no-no. Seems obvious. The goal isn't happy. The goal is grind till you die.
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By K123 2025-09-15 10:54:56
For "jobs I don't care enough to make ambu capes for" I'm going to continue to WS in Null Shawl. I'm not earning spending millions of points to R30 some crappy cape.
Correct answer
Grind limbus for Xmonths for that, nah
The unaugmented cape will still be better than just using Null though. jobs I don't care to make ws cape for = pup bst at this point I have all ws capes for all dds on 2 chars
war mnk thf dnc drk drg sam nin blu rdm brd cor rng << all done
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-09-15 10:59:57
Why does the stp for the earring gotta be r25-r30
If it was r1-r5 it would have made a lot of us so happy
The earring is basically a Sortie+2 earring for many jobs, even better in a lot of instances. If it takes you "6~months" to get the specific Sortie earring you want, expect full augments to be a similar grind (SE's reasoning, probably).
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By Nariont 2025-09-15 11:00:40
Why does the stp for the earring gotta be r25-r30
If it was r1-r5 it would have made a lot of us so happy
The all stats+10 already makes it a pretty solid WS earring depending on your previous choices, so its not all fluff until the STP line
By Chimerawizard 2025-09-15 13:11:05
has anyone tried to trade matter & armor+4?
By Meeble 2025-09-15 14:24:34
The big multi-alliance NM kill squads in this week have been fun, but that doesn't seem viable long-term. I'm guessing they'll need to add some kind of reward/incentive to kill the NM's or add some kind of evergreen use for units & Matter.
60 of each kind at 2-3 per week sounds like a lot, but it's really nothing in a game like XI. How many sortie rocks or lustreless wing boxes have you thrown away or vendored by now?
We haven't seen the big unit sink yet.
By sorge74 2025-09-15 15:06:29
The big multi-alliance NM kill squads in this week have been fun, but that doesn't seem viable long-term. I'm guessing they'll need to add some kind of reward/incentive to kill the NM's or add some kind of evergreen use for units & Matter.
60 of each kind at 2-3 per week sounds like a lot, but it's really nothing in a game like XI. How many sortie rocks or lustreless wing boxes have you thrown away or vendored by now?
We haven't seen the big unit sink yet.
I'm sure that is planned, just because everything has been piecemealed it's less then stellar content ATM.
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By eliroo 2025-09-15 17:20:27
Why does the stp for the earring gotta be r25-r30
If it was r1-r5 it would have made a lot of us so happy
The all stats+10 already makes it a pretty solid WS earring depending on your previous choices, so its not all fluff until the STP line
The DT, HP and Haste values already make it a powerhouse alone. Allows jobs to build stronger defensive sets while maintaining haste cap which is huge in my book.
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Item: Alabaster Earring
Base stats:
DEF:10 HP+100 Haste+5%
Damage taken -5%
Pet: Accuracy+15 Ranged Accuracy+15 Magic Accuracy+15
Augments at Rank 30:
1) Accuracy+15 Rng. Acc.+15 Mag. Acc.+15
2) All Attr.+10
3) "Store TP"+5
Item: "Alabaster Mantle"
Base stats:
DEF:20 Weapon skill damage +11%
Augments at Rank 30
1) Accuracy+25 Rng. Acc.+25
2) Attack+25 Rng. Atk.+25
3) STR/DEX+15
4) Enmity-10
Item: "Murky Ring"
Base stats:
DEF:10 MP+30
Spell interruption rate down 3%
Damage taken -10%
Pet: Accuracy+15 Ranged Accuracy+15 Magic Accuracy+15
Augments at Rank 30:
1) Accuracy+15 Rng. Acc.+15 Mag. Acc.+15
2) Evasion+10 Mag. Evasion+10
4) Critical hit rate +5%
Item: "Murky Mantle"
Base stats:
DEF:18 Magic Damage+33
Augments at Rank 30:
1) Mag. Acc.+25
2) Magic Damage+25
3) INT+15
4) Enmity-10
(I'm taking suggestions on how to better format this)
Augment data mined by Rubenator, thanks Meeble and Shiraj for providing the ingame data.
Stats for nerds:
Ranks breakdown for Alabaster Earring Code
Rank:1: Accuracy+1 Rng. Acc.+1 Mag. Acc.+1 , ----------------, ----------------
Rank:2: Accuracy+2 Rng. Acc.+2 Mag. Acc.+2 , ----------------, ----------------
Rank:3: Accuracy+3 Rng. Acc.+3 Mag. Acc.+3 , ----------------, ----------------
Rank:4: Accuracy+4 Rng. Acc.+4 Mag. Acc.+4 , ----------------, ----------------
Rank:5: Accuracy+5 Rng. Acc.+5 Mag. Acc.+5 , ----------------, ----------------
Rank:6: Accuracy+6 Rng. Acc.+6 Mag. Acc.+6 , ----------------, ----------------
Rank:7: Accuracy+7 Rng. Acc.+7 Mag. Acc.+7 , ----------------, ----------------
Rank:8: Accuracy+8 Rng. Acc.+8 Mag. Acc.+8 , ----------------, ----------------
Rank:9: Accuracy+9 Rng. Acc.+9 Mag. Acc.+9 , ----------------, ----------------
Rank:10: Accuracy+10 Rng. Acc.+10 Mag. Acc.+10 , ----------------, ----------------
Rank:11: Accuracy+11 Rng. Acc.+11 Mag. Acc.+11 , ----------------, ----------------
Rank:12: Accuracy+12 Rng. Acc.+12 Mag. Acc.+12 , ----------------, ----------------
Rank:13: Accuracy+13 Rng. Acc.+13 Mag. Acc.+13 , ----------------, ----------------
Rank:14: Accuracy+14 Rng. Acc.+14 Mag. Acc.+14 , ----------------, ----------------
Rank:15: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , ----------------, ----------------
Rank:16: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+1 , ----------------
Rank:17: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+2 , ----------------
Rank:18: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+3 , ----------------
Rank:19: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+4 , ----------------
Rank:20: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+5 , ----------------
Rank:21: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+6 , ----------------
Rank:22: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+7 , ----------------
Rank:23: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+8 , ----------------
Rank:24: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+9 , ----------------
Rank:25: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+10 , ----------------
Rank:26: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+10 , "Store TP"+1
Rank:27: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+10 , "Store TP"+2
Rank:28: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+10 , "Store TP"+3
Rank:29: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+10 , "Store TP"+4
Rank:30: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , All Attr.+10 , "Store TP"+5
Ranks breakdown for Alabaster Mantle Code
Rank:1: Accuracy+1 Rng. Acc.+1 , ----------------, ----------------, ----------------
Rank:2: Accuracy+2 Rng. Acc.+2 , ----------------, ----------------, ----------------
Rank:3: Accuracy+3 Rng. Acc.+3 , ----------------, ----------------, ----------------
Rank:4: Accuracy+4 Rng. Acc.+4 , ----------------, ----------------, ----------------
Rank:5: Accuracy+5 Rng. Acc.+5 , ----------------, ----------------, ----------------
Rank:6: Accuracy+6 Rng. Acc.+6 , Attack+1 Rng. Atk.+1 , ----------------, ----------------
Rank:7: Accuracy+7 Rng. Acc.+7 , Attack+2 Rng. Atk.+2 , ----------------, ----------------
Rank:8: Accuracy+8 Rng. Acc.+8 , Attack+3 Rng. Atk.+3 , ----------------, ----------------
Rank:9: Accuracy+9 Rng. Acc.+9 , Attack+4 Rng. Atk.+4 , ----------------, ----------------
Rank:10: Accuracy+10 Rng. Acc.+10 , Attack+5 Rng. Atk.+5 , ----------------, ----------------
Rank:11: Accuracy+11 Rng. Acc.+11 , Attack+6 Rng. Atk.+6 , ----------------, ----------------
Rank:12: Accuracy+12 Rng. Acc.+12 , Attack+7 Rng. Atk.+7 , ----------------, ----------------
Rank:13: Accuracy+13 Rng. Acc.+13 , Attack+8 Rng. Atk.+8 , ----------------, ----------------
Rank:14: Accuracy+14 Rng. Acc.+14 , Attack+9 Rng. Atk.+9 , ----------------, ----------------
Rank:15: Accuracy+15 Rng. Acc.+15 , Attack+10 Rng. Atk.+10 , ----------------, ----------------
Rank:16: Accuracy+16 Rng. Acc.+16 , Attack+11 Rng. Atk.+11 , STR/DEX, +1 , ----------------
Rank:17: Accuracy+17 Rng. Acc.+17 , Attack+12 Rng. Atk.+12 , STR/DEX, +2 , ----------------
Rank:18: Accuracy+18 Rng. Acc.+18 , Attack+13 Rng. Atk.+13 , STR/DEX, +3 , ----------------
Rank:19: Accuracy+19 Rng. Acc.+19 , Attack+14 Rng. Atk.+14 , STR/DEX, +4 , ----------------
Rank:20: Accuracy+20 Rng. Acc.+20 , Attack+15 Rng. Atk.+15 , STR/DEX, +5 , ----------------
Rank:21: Accuracy+20 Rng. Acc.+20 , Attack+16 Rng. Atk.+16 , STR/DEX, +6 , Enmity-1
Rank:22: Accuracy+21 Rng. Acc.+21 , Attack+17 Rng. Atk.+17 , STR/DEX, +7 , Enmity-2
Rank:23: Accuracy+21 Rng. Acc.+21 , Attack+18 Rng. Atk.+18 , STR/DEX, +8 , Enmity-3
Rank:24: Accuracy+22 Rng. Acc.+22 , Attack+19 Rng. Atk.+19 , STR/DEX, +9 , Enmity-4
Rank:25: Accuracy+22 Rng. Acc.+22 , Attack+20 Rng. Atk.+20 , STR/DEX, +10 , Enmity-5
Rank:26: Accuracy+23 Rng. Acc.+23 , Attack+21 Rng. Atk.+21 , STR/DEX, +11 , Enmity-6
Rank:27: Accuracy+23 Rng. Acc.+23 , Attack+22 Rng. Atk.+22 , STR/DEX, +12 , Enmity-7
Rank:28: Accuracy+24 Rng. Acc.+24 , Attack+23 Rng. Atk.+23 , STR/DEX, +13 , Enmity-8
Rank:29: Accuracy+24 Rng. Acc.+24 , Attack+24 Rng. Atk.+24 , STR/DEX, +14 , Enmity-9
Rank:30: Accuracy+25 Rng. Acc.+25 , Attack+25 Rng. Atk.+25 , STR/DEX, +15 , Enmity-10
Ranks breakdown for Murky Ring Code
Rank:1: Accuracy+1 Rng. Acc.+1 Mag. Acc.+1 , ----------------, ----------------
Rank:2: Accuracy+2 Rng. Acc.+2 Mag. Acc.+2 , ----------------, ----------------
Rank:3: Accuracy+3 Rng. Acc.+3 Mag. Acc.+3 , ----------------, ----------------
Rank:4: Accuracy+4 Rng. Acc.+4 Mag. Acc.+4 , ----------------, ----------------
Rank:5: Accuracy+5 Rng. Acc.+5 Mag. Acc.+5 , ----------------, ----------------
Rank:6: Accuracy+6 Rng. Acc.+6 Mag. Acc.+6 , ----------------, ----------------
Rank:7: Accuracy+7 Rng. Acc.+7 Mag. Acc.+7 , ----------------, ----------------
Rank:8: Accuracy+8 Rng. Acc.+8 Mag. Acc.+8 , ----------------, ----------------
Rank:9: Accuracy+9 Rng. Acc.+9 Mag. Acc.+9 , ----------------, ----------------
Rank:10: Accuracy+10 Rng. Acc.+10 Mag. Acc.+10 , ----------------, ----------------
Rank:11: Accuracy+11 Rng. Acc.+11 Mag. Acc.+11 , ----------------, ----------------
Rank:12: Accuracy+12 Rng. Acc.+12 Mag. Acc.+12 , ----------------, ----------------
Rank:13: Accuracy+13 Rng. Acc.+13 Mag. Acc.+13 , ----------------, ----------------
Rank:14: Accuracy+14 Rng. Acc.+14 Mag. Acc.+14 , ----------------, ----------------
Rank:15: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , ----------------, ----------------
Rank:16: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+1 Mag. Evasion+1 , ----------------
Rank:17: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+2 Mag. Evasion+2 , ---------------
Rank:18: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+3 Mag. Evasion+3 , ---------------
Rank:19: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+4 Mag. Evasion+4 , ---------------
Rank:20: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+5 Mag. Evasion+5 , ---------------
Rank:21: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+6 Mag. Evasion+6 , ---------------
Rank:22: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+7 Mag. Evasion+7 , ---------------
Rank:23: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+8 Mag. Evasion+8 , ---------------
Rank:24: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+9 Mag. Evasion+9 , ---------------
Rank:25: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+10 Mag. Evasion+10 , ----------------
Rank:26: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+10 Mag. Evasion+10 , Critical hit rate +1% ,
Rank:27: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+10 Mag. Evasion+10 , Critical hit rate +2% ,
Rank:28: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+10 Mag. Evasion+10 , Critical hit rate +3% ,
Rank:29: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+10 Mag. Evasion+10 , Critical hit rate +4% ,
Rank:30: Accuracy+15 Rng. Acc.+15 Mag. Acc.+15 , Evasion+10 Mag. Evasion+10 , Critical hit rate +5% ,
Ranks breakdown for Murky Mantle Code
Rank:1: Mag. Acc.+1 , ----------------, ----------------, ----------------
Rank:2: Mag. Acc.+2 , ----------------, ----------------, ----------------
Rank:3: Mag. Acc.+3 , ----------------, ----------------, ----------------
Rank:4: Mag. Acc.+4 , ----------------, ----------------, ----------------
Rank:5: Mag. Acc.+5 , ----------------, ----------------, ----------------
Rank:6: Mag. Acc.+6 , Magic Damage+1 , ----------------, ----------------
Rank:7: Mag. Acc.+7 , Magic Damage+2 , ----------------, ----------------
Rank:8: Mag. Acc.+8 , Magic Damage+3 , ----------------, ----------------
Rank:9: Mag. Acc.+9 , Magic Damage+4 , ----------------, ----------------
Rank:10: Mag. Acc.+10 , Magic Damage+5 , ----------------, ----------------
Rank:11: Mag. Acc.+11 , Magic Damage+6 , ----------------, ----------------
Rank:12: Mag. Acc.+12 , Magic Damage+7 , ----------------, ----------------
Rank:13: Mag. Acc.+13 , Magic Damage+8 , ----------------, ----------------
Rank:14: Mag. Acc.+14 , Magic Damage+9 , ----------------, ----------------
Rank:15: Mag. Acc.+15 , Magic Damage+10 , ----------------, ----------------
Rank:16: Mag. Acc.+16 , Magic Damage+11 , INT+1 , ----------------
Rank:17: Mag. Acc.+17 , Magic Damage+12 , INT+2 , ----------------
Rank:18: Mag. Acc.+18 , Magic Damage+13 , INT+3 , ----------------
Rank:19: Mag. Acc.+19 , Magic Damage+14 , INT+4 , ----------------
Rank:20: Mag. Acc.+20 , Magic Damage+15 , INT+5 , ----------------
Rank:21: Mag. Acc.+20 , Magic Damage+16 , INT+6 , Enmity-1
Rank:22: Mag. Acc.+21 , Magic Damage+17 , INT+7 , Enmity-2
Rank:23: Mag. Acc.+21 , Magic Damage+18 , INT+8 , Enmity-3
Rank:24: Mag. Acc.+22 , Magic Damage+19 , INT+9 , Enmity-4
Rank:25: Mag. Acc.+22 , Magic Damage+20 , INT+10 , Enmity-5
Rank:26: Mag. Acc.+23 , Magic Damage+21 , INT+11 , Enmity-6
Rank:27: Mag. Acc.+23 , Magic Damage+22 , INT+12 , Enmity-7
Rank:28: Mag. Acc.+24 , Magic Damage+23 , INT+13 , Enmity-8
Rank:29: Mag. Acc.+24 , Magic Damage+24 , INT+14 , Enmity-9
Rank:30: Mag. Acc.+25 , Magic Damage+25 , INT+15 , Enmity-10
Original post: I lied!
Now that I have your attention, if you're reading this message AND have any of the 4 items augmented to at least rank 1, please come to the windower discord so you can help mine the rest of the augments - we can have them in no time but we need to see one real life example.
Windower Discord: https://discord.gg/aUrHCvk
Once we have the tables, I will edit this post with them for real.
Thanks!
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