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Limbus 2025
By Nariont 2026-07-14 16:58:24
its zone specific as far as coffer quality goes, so if say AAs werent killed in tem but were in apo last week(iirc thats what updates based on)itd be a gold box this week in tem, while apo would be black
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4468
By Carbuncle.Maletaru 2026-07-14 18:19:48
its zone specific as far as coffer quality goes, so if say AAs werent killed in tem but were in apo last week(iirc thats what updates based on)itd be a gold box this week in tem, while apo would be black
Yes, except it's every 4 weeks, not every week. And yeah all 4 chests are the same quality per zone (tem and apoll)
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By darkwaffle 2026-07-16 11:15:49
How buffed are you when referring to the number of WS it takes for a Limbus mob? Usually I'm solo on DNC with Sylvie, Koru and Ulmia and even on just 119 I find many enemies take 3 WS (3x Rudra or Evis + 2x Rudra, doesn't really matter) to kill unless it is piercing weak or weak/unresistant to dark SC (or I have Climactic of course). My WS gear is fairly complete except for two pieces of R15 Nyame and I'm using an R0 Aeneas and Centovente. I suppose I could try ditching Ulmia for Qultada and just putting on some more +dual wield gear.
I also tried BRD in Apollyon yesterday and that went alright, it was convenient to be able to sleep everything but it still took 2x Kasha > Savage using Ayame to get most kills. BRD isn't as geared as DNC but does have +7 Minuets, +4 Honor March and reasonable WSD from R15 Nyame and accessories.
Probably just solo problems lol.
By ryukin182 2026-07-16 12:25:59
I dont have aria or any sortie gear, but it takes me 3 ws's to kill a 135 mob, and thats including 1 light sc. (m)honor/min 5 4 3 herc etude geo frailty fury, no dia. I only do 30-35k ws's. So that seems on track for your 119, doubt i'd up that. Might be slower if you raised it though
By Lederic 2026-07-16 13:27:28
With geo frailty fury, would replacing min3 with Herc etude be better?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-07-16 13:40:13
How buffed are you when referring to the number of WS it takes for a Limbus mob? Usually I'm solo on DNC with Sylvie, Koru and Ulmia and even on just 119 I find many enemies take 3 WS (3x Rudra or Evis + 2x Rudra, doesn't really matter) to kill unless it is piercing weak or weak/unresistant to dark SC (or I have Climactic of course). My WS gear is fairly complete except for two pieces of R15 Nyame and I'm using an R0 Aeneas and Centovente. I suppose I could try ditching Ulmia for Qultada and just putting on some more +dual wield gear.
I also tried BRD in Apollyon yesterday and that went alright, it was convenient to be able to sleep everything but it still took 2x Kasha > Savage using Ayame to get most kills. BRD isn't as geared as DNC but does have +7 Minuets, +4 Honor March and reasonable WSD from R15 Nyame and accessories.
Probably just solo problems lol.
It depends what you're fighting.
Both Apollyon and Temenos are elementally-aligned, Apollyon being dark-based, and Temenos being light-based. As such, Apollyon mobs have a 50% darkness resistance (easily verifiably by Dread Spikes, it will never absorb more than half of a melee hit), and Temenos presumably has a 50% light resistance. As such, most Apollyon mobs in my observation take decent to good light skillchain damage. Whereas most Temenos mobs resist Light element skillchains, and mobs like Sahagin outright negate most magical damage if they have Shell + Bubble Armor (I have seen them take 0 damage). So it really depends what you are fighting and what SC you're making. Judging from the fact you mentioned Rudras and Evisc and Piercing Weak (which would be flying Wasps Gnats Flies etc), sounds like Apollyon, which is a dark-aligned zone . So those mobs natively will take less darkness SC damage, which could be why killing them is slower for you.
Aeneas is an okay mainhand, but when I said 2-shot 119 mobs, I was using Ruthless Stroke x2 (which is Fusion?), or any of SAM's hybrid WS (both create light-aligned SCs) or Fudo > Fudo, in Apollyon. Even on 135 as SAM (which I haven't done in a long time cuz it takes forever), I can occasionally 2-shot mobs in Apollyon with Hoxne+Jinpu damage. Ironically, my hybrid damage on NIN (all dark-aligned) does terribly in Apollyon. So I think in your case, you could be just getting flat out resisted. Besides that, probably also running into a gear issue with Aeneas/R15 Nyame. Twashtar would be better for Rudras of course.
Your trust setup is fine, and with Box Step 5 instantly should be like 12~13% DEF down, you'll have a weak Fury/Frailty from Sylvie (recall her to reset her Entrust timer when it falls off), capped haste via Haste2+March from Koru/Ulmia, and Dia3 from Koru.
Are you using Climactic+Rudras, and Building+Rudras otherwise? 119 mobs don't have a ton of defense either. They should die relatively quickly, which is why many of us suggest bumping up to 125 since there's virtually no difference in kill speed.
As far as bard goes, I have tried it, and having 5-songs fulltime opens up a ton of flexibility for trust options (Qultada/Koru/flex), and allows you to easily sleep everything. You do have to stop and resing occasionally, but that's fine. BRD will get TP way slower than normal DDs though, but with the ability to have your own songs, it kind of evens out. Two Savages should kill everything at 119 with Naegling+TP Bonus OH. Do HM 3 Minuet Herc Etude and let Koru handle your Haste II. With Qultada, your attack is pretty high for 119.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10525
By Asura.Saevel 2026-07-16 17:05:32
How buffed are you when referring to the number of WS it takes for a Limbus mob? Usually I'm solo on DNC with Sylvie, Koru and Ulmia and even on just 119 I find many enemies take 3 WS (3x Rudra or Evis + 2x Rudra, doesn't really matter) to kill unless it is piercing weak or weak/unresistant to dark SC (or I have Climactic of course). My WS gear is fairly complete except for two pieces of R15 Nyame and I'm using an R0 Aeneas and Centovente. I suppose I could try ditching Ulmia for Qultada and just putting on some more +dual wield gear.
I also tried BRD in Apollyon yesterday and that went alright, it was convenient to be able to sleep everything but it still took 2x Kasha > Savage using Ayame to get most kills. BRD isn't as geared as DNC but does have +7 Minuets, +4 Honor March and reasonable WSD from R15 Nyame and accessories.
Probably just solo problems lol.
Me + RDM alt + Sylvie + Ulmia + COR Trust.
I'm either on WAR or BLU, though I prefer WAR most of the time. Two Fimbulvetr's and the monsters are dead at LV125, at 135 it takes 3 or even 4.
Asura.Saevel
Server: Asura
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Posts: 10525
By Asura.Saevel 2026-07-16 17:13:02
Both Apollyon and Temenos are elementally-aligned, Apollyon being dark-based, and Temenos being light-based. As such, Apollyon mobs have a 50% darkness resistance (easily verifiably by Dread Spikes, it will never absorb more than half of a melee hit), and Temenos presumably has a 50% light resistance. As such, most Apollyon mobs in my observation take decent to good light skillchain damage. Whereas most Temenos mobs resist Light element skillchains, and mobs like Sahagin outright negate most magical damage if they have Shell + Bubble Armor (I have seen them take 0 damage). So it really depends what you are fighting and what SC you're making. Judging from the fact you mentioned Rudras and Evisc and Piercing Weak (which would be flying Wasps Gnats Flies etc), sounds like Apollyon, which is a dark-aligned zone . So those mobs natively will take less darkness SC damage, which could be why killing them is slower for you.
Hate to be that guy but that's not those skillchains work, due to sketchy JP translation. Tranxfixion is the SC that does "Light" damage, and Compression is what does "Dark" damage.
What we call "Light" is really Level 3 Light which does Fire, Thunder, Wind and Light damage. The element the target get the lowest resistance too will be chosen, if they are all the same then it use's a priority order. This is the same for "Dark", it's Ice, Water, Earth and Dark damage.
If you are fighting an Aern in Tenemos and do a two step "Light" SC, it will chose Fire damage as that takes priority over Wind or Thunder and the Aern is highly resistant to light. If instead you do a "Darkness" SC, then it'll Dark damage instead of Ice as even though Ice has a higher priority, the Aern has lower Dark resistance. This can be tested and validated with elemental damage boosting effects.
https://www.bg-wiki.com/ffxi/Resist#Resistance_Ranks
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Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2026-07-16 17:20:17
I duo most 135 limbus mobs with just Last Stand -> trueflight light with an idris geo/sch giving malaise haste and weather for apollyon, just switching to a physical set up for certain floors.
Server: Ragnarok
Game: FFXI
By Ragnarok.Vargasfinio 2026-07-17 10:21:15
How buffed are you when referring to the number of WS it takes for a Limbus mob?
At 119 Temenos solo with Arciela / Ulmia / Sylvie on WAR it takes 2 1500TP Savage Blades for me to kill most enemies. I have tried solo setups with lots of different jobs (MNK, DRK, DRG, SAM) and WAR tends to WS the hardest without actual player buffs. If My SAM had a finished Doji or Masamune then that would probably be better but those are still works in progress. It would probably still be 2 Fudos + the light skillchain damage, though. That being said...
...realistically you should set your level to 123/124/125 though as the enemies are not particularly harder but you get almost double the points. You should only be doing 119 if you just purely need matters.
Same setup as above and it only becomes 3 Savage Blades per mob, total time spent is only about 8 - 9 minutes more per full run for double the points at 125. This is where SAM with a weapon worth a damn will likely pull ahead as the 2 WS + skillchain will likely kill in this setup at 125.
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Posts: 109
By Odin.Jsmooth 2026-07-17 13:21:07
I'm soloing 119 for speed / convenience to hit 4/4 runs + ??? per zone each week since I'm near capped on points and on the lower side of augmenting.
This week I went 2/5 and 1/5 on matters, and 2 of the 3 came from 5k chest.
Does 119 effect drop rates on chest or is this grind just that crappy?
Server: Odin
Game: FFXI
Posts: 171
By Odin.Spccdog 2026-07-17 13:24:39
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Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 716
By Valefor.Philemon 2026-07-17 14:14:04
I'm soloing 119 for speed / convenience to hit 4/4 runs + ??? per zone each week since I'm near capped on points and on the lower side of augmenting.
This week I went 2/5 and 1/5 on matters, and 2 of the 3 came from 5k chest.
Does 119 effect drop rates on chest or is this grind just that crappy? Had a similar bad stretch a week or two ago, I feel your pain.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7865
By Carbuncle.Nynja 2026-07-17 18:54:44
Well Temenos is still not 100% on ??? from IG mob
By AegParm 2026-07-17 19:17:05
Well Temenos is still not 100% on ??? from IG mob
It's not even close. We farmed 15 ITG post update without a pop. It eventually popped a few days later for someone else.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11457
By Asura.Sechs 2026-07-18 06:08:57
Are we really sure it's "just" a X% chance for the ??? to pop each time you kill the ITG?
Couldn't it be that you need to kill it AND there's another condition to be fulfilled?
A condition that's different for Apollyon and Temenos and that for some reason is more commonly active in Apo than the Teme one.
Would explain a lot of things, no?
Because if it's "just" a X% for the ??? to pop after each kill then quite obviously is much higher in Apo and Teme and I see no reason why they would make it that way AND leave it that way after so many times they claimed to have "adjusted" something about the ??? pop in Temenos.
Asura.Warpy
Server: Asura
Game: FFXI
Posts: 153
By Asura.Warpy 2026-07-18 08:49:47
This week was my best week so far for Matters in the last 13 months.
Temenos: 5k Chests X5
Apollyon: 5k Chests X3, 1 3k with Matter and 1 with no Matter.
I'm interested to know if you guys have a set order/routine to opening the chests.
I do the same set of 4 chests each week after Tally and 1 random which I've changed slightly.
i.e
Apollyon:
1st SE
2nd NE
3rd SW
4th NW
For the 5th chest, I open the first chest that failed to give me a Matter. I do the same for Temenos, starting from Central > Northern.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-07-18 10:07:10
I write the wings that don't give me a 5k in my Bazaar and then erase the message when I do get 5k. If I get a 5k in that wing, I usually repeat that box for the next opening and do it in whatever reverse order, unless the final wing is a possible then I just do it there.
It's a meaningless routine, though, just like trove order. All you have to do is rotate wings and the rest is random/out of your control.
Server: Phoenix
Game: FFXI
Posts: 86
By Phoenix.Madotsuki 2026-07-18 10:24:18
I just have a google doc spreadsheet my friend made we share access to with all the Temenos + Apollyon wings setup in boxes with our names next to the rows. If chest does not give 5k, that wing's box gets marked red for that character. When bonus is found, clear all boxes for that character.
As far as chest opening order when starting from a fresh cycle after finding bonus, I don't really have a set order; I just open whatever chest is at the wing my current run is ending on, then begin the tracking anew.
Carbuncle.Firebrandt
Server: Carbuncle
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Posts: 30
By Carbuncle.Firebrandt 2026-07-18 10:53:41
Are we really sure it's "just" a X% chance for the ??? to pop each time you kill the ITG?
Couldn't it be that you need to kill it AND there's another condition to be fulfilled?
A condition that's different for Apollyon and Temenos and that for some reason is more commonly active in Apo than the Teme one.
Would explain a lot of things, no?
Because if it's "just" a X% for the ??? to pop after each kill then quite obviously is much higher in Apo and Teme and I see no reason why they would make it that way AND leave it that way after so many times they claimed to have "adjusted" something about the ??? pop in Temenos.
A few months ago, someone in my LS was trying different methods to pop the Temenos ??? and from what I recall, he went something like 3/3 in spawning the ??? When killing the ITG mob with a Quick Draw that matched the element of the current day. Obviously anecdotal + small sample size, and wouldn't be the ONLY condition to spawn the ??? (given that people are able to spawn it without using magic at all), but i found that interesting.
Carbuncle.Nynja
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By Carbuncle.Nynja 2026-07-20 17:27:21
Perhaps I missed it if it was mentioned here, I was out of town during the patch so I'm only getting to do these new runs now, but did no one notice they changed the kill formulas for Temenos??
Tem C (4 floors) and Apy SW&SE (also 4 floors) were 7 kills each with a party of 6. With data I was able to use with my friends accounts, I was able to establish the kill count formula was =ceil((4.5 * players) / floors), and it worked for both zones. This formula doesnt work in Temenos anymore. I dont have a full formula to account for larger party sizes, but Temenos NEW (4 floors) are 6 kills for a pt of 6, central is 8 kills for its 3 floors, suggesting the formula is closer to =ceil((4 * players) / floors)
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-07-20 18:43:29
When sub-6, it's not based on the number of players at all, as far as I can tell. I've done lots of runs eith 3, 4, 5, and 6 players and they all require the same number of kills as far as I can tell?
I believe the number of kills only changes when you get into alliance territory.
They did change all the kill counts for temenos when they changed the floor counts.
Carbuncle.Nynja
Server: Carbuncle
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By Carbuncle.Nynja 2026-07-20 19:11:22
Carbuncle.Maletaru said: »When sub-6, it's not based on the number of players at all, as far as I can tell. I've done lots of runs eith 3, 4, 5, and 6 players and they all require the same number of kills as far as I can tell?
3+3 trusts = 6
4+2 trusts = 6
5+1 trust = 6
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-07-21 14:59:25
When augmenting armor, which Units does each Rank pull from? Is it aligned to the zone you're in, or you can choose which Units to use? If it's the former and you start augmenting a piece using one zone's units, can you go to the other zone and use those too? It's unclear how that part works, unless im misreading the wiki.
Carbuncle.Nynja
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By Carbuncle.Nynja 2026-07-21 15:01:09
Pulls from the zone youre in
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By Garfield 2026-07-21 22:01:26
Carbuncle.Maletaru said: »When sub-6, it's not based on the number of players at all, as far as I can tell. I've done lots of runs eith 3, 4, 5, and 6 players and they all require the same number of kills as far as I can tell?
3+3 trusts = 6
4+2 trusts = 6
5+1 trust = 6
Trusts count in the scaling for limbus, my 2box + 3 trusts in the new temenos NWE towers is only 5 kills, same for apollyon NW and NE, when I've taken a 3rd ls member + 3 trusts those areas bump up to 6 kills required. I've also told a friend who would 4box with trusts to drop a trust and the kills required changed to match mine going 4box + 1 trust.
Central remains 8 kills, I haven't tested less than 5 (including trusts)
For anyone who 3-5boxes limbus, drop a trust and save yourself 12 kills in temenos and 10 kills in apollyon, speed up those climbs!
Carbuncle.Nynja
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By Carbuncle.Nynja 2026-07-22 01:04:31
Interesting, so that suggests its not a fixed formula across the zone the way it used to be. Kills = ceil((4.5 * players) / floors) worked in old temenos and apollyon with a party size of 6 or an alliance of 15.
I took my chars to Temenos to look at how much the bar grows per kill. I only did one kill for everything less than a party of 6, so the percentages may have not-visible decimals
North
2 chars = 23%
3 chars = 22~23% - the 2 chars went from 23 to 46, but the 3rd char added only went up 22)
4 chars = 21%
5 chars = 20%
6 chars = 18~19% - Char 3 gained 19 going from 63 to 82, Char 4 gained 19 going from 41 to 60, char 5 and char 6 gained 18, chars 1 and 2 filled bar). The next kill Char 4 gained 18 (60 to 78), Chars 5 and 6 gained 19 (38 to 57, 18 to 37). Its likely 18.5%
Central
2 chars = 15
3 chars = 15 (again)
4 chars = 14~15% - Char 1 and 2 went from 30 to 45, Char 3 went from 15 to 29, Char 4 got 14
5 chars = 13%
6 chars = 12.5% (I know this from existing data)
I'm not the sharpest knife in the drawer, but I cant think of a formula that works for both areas based on that information. If I did this again, I'd do two kills with every party size to help make the hidden decimal stick out more.
Asura.Sechs
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By Asura.Sechs 2026-07-22 01:12:13
Didn't someone in this thread already posted the correct formula several months ago? Before last patch of course.
If I remember it wasn't "# of kills", but each kill gives a certain amount of points and this amount is different on every tower (floor?).
So counting kills is almost the same, but not exactly the same.
Pretty confident SE didn't change the formula, probably just adjusted some of its values.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7865
By Carbuncle.Nynja 2026-07-22 01:15:16
Dude what?
They very clearly changed the formula.
Apollyon SW and SE (4 floors) is 7 kills for a pt of 6. Old Temenos C (4 floors) was 7 kills for a pt of 6.
New-Temenos NEW is 4 floors, and its 6 kills for a pt of 6.
If I remember it wasn't "# of kills", but each kill gives a certain amount of points and this amount is different on every tower (floor?).
So counting kills is almost the same, but not exactly the same. Provided no one in the party/alliance is an idiot and has the wrong CL set, the number of kills is derived by number of floors and party size. In the event that someone has the incorrect CL set and people arent getting full credit per kill, the formula breaks as its not accounting for that, but that is a skill issue and most people shouldnt be dealing with that.
Also, its not "different every tower / floor". Temenos NEW in a party of 6 is 6 kills on N1/2/3/4, W1/2/3/4, E1/2/3/4. It doesnt change.
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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