New Games Suck... Or Is It Just Me?

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New games suck... or is it just me?
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 Asura.Saevel
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By Asura.Saevel 2025-04-27 17:30:49
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Godfry said: »
Idk how to feel about it. It looks good, but it feels too jumpy-flashy...

It's turn based, you give the command and the character jumps out does the action then jumps back to their position in the lineup.

Think like old school FF games with your party on the side of the screen and the bad guys on the other side. You say "Attack", "Magic", "Tools" and so forth, the character then jumps out, does the thing, then jumps back to the line up. It's that, but in 3D like FFVII / FFVIII / FFIX / FFX.

As others have said, this is basically what FFXV and FFXIV should have been. Mind you, this game absolutely eats GPU resources for an RPG. I dialed everything up to max and my OC'd 7900 XTX barely stays in the 62~80 FPS range.
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By K123 2025-04-27 17:35:27
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Godfry said: »
Ongball Clair Obscur: Expedition 33 video just dropped.

Idk how to feel about it. It looks good, but it feels too jumpy-flashy...

YouTube Video Placeholder
I haven't played Elden Ring but this looks like a clone.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-04-27 17:36:11
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Asura.Saevel said: »
It's turn based, you give the command and the character jumps out does the action then jumps back to their position in the lineup.
I dont think you're gonna get very far in your expedition if you arent able to use the dodge/parry functions.


K123 said: »
I haven't played Elden Ring but this looks like a clone.
WAT????????


Anyways, game 4's starting.
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By Seun 2025-04-27 18:19:58
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Asura.Saevel said: »
It's the intellectual equivalent of categorizing bike cycle riders and motor cycle riders together because both groups use two wheeled transportation to go from one place to another. Then using that categorization to infer statements of fact or truth.

If you have an hour of free time and you want to ride, both of these are suitable options even if you don't have anywhere to go. Destination is not important to the equation because the act of traveling is the part that you enjoy. It isn't important that a motorcycle costs more, requires more expensive equipment or would win in a race. None of those things are meaningful to you being able to enjoy riding so they also wouldn't be important to gaming.


Kinda seems like we're trying to distinguish people who are wasting their time from people who are also wasting their time, but take it more seriously. Why not?
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By Viciouss 2025-04-27 18:32:35
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K123 said: »
Godfry said: »
Ongball Clair Obscur: Expedition 33 video just dropped.

Idk how to feel about it. It looks good, but it feels too jumpy-flashy...
I haven't played Elden Ring but this looks like a clone.

Honestly...just no. They aren't even close man.
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By Asura.Volteczero 2025-04-27 18:57:50
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The expert difficulty is a mix of turn based jrpg with soulslike parry/dodge system.
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By K123 2025-04-27 19:28:16
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Viciouss said: »
K123 said: »
Godfry said: »
Ongball Clair Obscur: Expedition 33 video just dropped.

Idk how to feel about it. It looks good, but it feels too jumpy-flashy...
I haven't played Elden Ring but this looks like a clone.

Honestly...just no. They aren't even close man.
Graphics wise and swinging a big sword? The animations of the boss look identical to Elden Ring videos I've seen, the whole blurry delay movement ***.
 Asura.Saevel
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By Asura.Saevel 2025-04-27 20:22:53
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Asura.Volteczero said: »
The expert difficulty is a mix of turn based jrpg with soulslike parry/dodge system.

On expert you have to nail the dodge's at least or you'll get flattened, parry's are nice but risky with how ridiculously short their window is. Story difficulty makes them much easier and monsters hit low enough that you don't really need to worry about them. The "normal" difficulty, Expeditioner, is a middle ground, you can ignore the dodge/parry system but you'll end up spending a ton of action economy healing and trying to stay alive. You can miss half the dodges and still not be flattened into a bloody smear, your just gonna have to adjust action economy a bit.

I like that you can pretty much dictate how much "action" you want in your game.
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By Afania 2025-04-28 00:18:16
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K123 said: »
the whole blurry delay movement ***.

You mean the boss attack animation?

This game has a reaction based parry/dodge mechanic. You need some kind of signal via boss animation to tell the player so they can time the parry/dodge correctly.

Or vice versa...designers could also use the delay to distort player's sense of timing so they may fail, which creates a challenge. The use of delay is all part of parry/dodge mechanic.

Sekiro and soulsborn is also has parry or dodge focused combat system. It's very possible that the game dev studied and learned from those soulslike games when they design boss moves.
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By RadialArcana 2025-04-28 11:29:16
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https://www.msn.com/en-us/entertainment/gaming/clair-obscur-expedition-33-utterly-destroys-square-enixs-gaslighting-over-final-fantasy-turn-based-combat/ar-AA1DIpTS

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For whatever reason, Square Enix began ignoring its own successes when it comes to the mainline Final Fantasy games, which, in recent years, have been on a steady decline in popularity and relevance.

Square Enix's most recent Final Fantasy projects, namely 15, 16, 7 Remake and 7 Rebirth have found decent success, but I would argue none of them received the fanfare some of their predecessors enjoyed. The Final Fantasy 7 remakes has proven that there's still magic to be found in the franchise — even if they flooded Final Fantasy 7 Rebirth with dull Ubisoft-inspired open world drudgery.

Where there's been less success is in the truly new Final Fantasy games. 15 and 16 are both neither what I would describe as classic entries in the series, and represent something of a low point. Square Enix fully abandoned what made the series great, opting away from what fans want in favor of chasing other popular games in a desperate, mis-guided attempt to get more money.

It's utterly insane to me that Final Fantasy 7 Rebirth features Ubisoft-style towers to unlock additional content in the open world. It speaks of a complete dereliction of gauging what is actually fun, and smacks of the type of design decision led by Microsoft Excel rather than good sense.

A little game from France called Clair Obscur: Expedition 33 has shone a spotlight on Square Enix's design decisions around Final Fantasy — which was famously a variety of turn-based, command-based, and active-turn-based over the years, with tactical gameplay at its core. Expedition 33 borrows from classic JRPGs like Final Fantasy 8 and even the Super Mario RPG, atop some AAA production values, photorealism, wrapped in a dark fairy tale plot.

Square Enix has previously claimed that people don't want turn-based games anymore. Clearly, with Expedition 33 selling a million copies already — not including Xbox Game Pass — that simply isn't true. This isn't an established franchise like Dragon Quest or Persona, either.

Is Square Enix simply out of touch now? There's nowhere that drives that possibility home more strongly, for me, than Square Enix producer Naoki Yoshida's own words.

Naoki Yoshida is credited with the revival of the MMORPG, Final Fantasy 14, which found success by chasing World of Warcraft's model more closely, albeit with that classic and cozy Final Fantasy veneer. While I would say drawing upon inspiration from World of Warcraft did work incredibly well for Final Fantasy 14, this new approach clearly harmed the production of Final Fantasy 15, 7 Rebirth, and 16.

Final Fantasy 16 in particular dropped all pretence that Square Enix wanted to honor the legacy and passion of decades of Final Fantasy precedent, ditching all command-based, tactical gameplay in favor of a derivative and half-baked "Devil May Cry" hack n' slashery. But why? Yoshida gave his "reasons" in a previous interview.

"One thing that we found recently is that as graphics get better and better, and as characters become more realistic and more photo-real, is that the combination of that realism with the very unreal sense of turn-based commands doesn't really fit together."

Stylized turn-based games like Persona, Octopath Traveller, and Dragon Quest are okay, but not photorealistic ones? Huh? What?

In my view, this is the damning quote that proves to me that Naoki Yoshida and the team leading Final Fantasy have utterly fallen out of touch, not only with Final Fantasy fans, but the wider audience in general.

"Some people are fine with it. They're fine with having these realistic characters in this unreal type of system. But then on the other hand, there are people that just can't get over it. I mean, if you have a character holding a gun, why can't you just press the button to have the gunfire – why do you need a command in there?"

A little game from France, Clair Obscur: Expedition 33, solved this made up "problem" by letting you free-aim with the character's guns. It's almost as if Square Enix is trying to explain away the lack of creativity.

Seriously though; the whole argument falls apart entirely when you consider that video games aren't meant to be realistic from the ground up. Final Fantasy 16 has some of the most vacuous, boring, and patronizing combat I've ever experienced in an action game — the game effectively plays itself, with boss battles playing out in cutscenes rather than active combat. And Yoshida has the audacity to claim players won't want to input commands?

It's not the first, or last time, we've seen the industry try to downplay turn based games, and it's not the first, or last time, games like Clair Obscur: Expedition 33 or Baldur's Gate 3 will show up to prove everyone wrong.

Clair Obscur: Expedition 33 has a core team of just 33 people, built in part by Ubisoft veterans who were finally free of "telemetry"-based corpo-style game development — which has led the industry down this cul-de-sac of anti-creativity. It's potentially the highest user-rated game on Metacritic in history, as fans pour in not only to praise the game, but also to send Square Enix a strong message: stop gaslighting us.
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By Godfry 2025-04-28 13:00:00
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Afania said: »
You mean the boss attack animation?

This game has a reaction based parry/dodge mechanic. You need some kind of signal via boss animation to tell the player so they can time the parry/dodge correctly.

Or vice versa...designers could also use the delay to distort player's sense of timing so they may fail, which creates a challenge. The use of delay is all part of parry/dodge mechanic.

Sekiro and soulsborn is also has parry or dodge focused combat system. It's very possible that the game dev studied and learned from those soulslike games when they design boss moves.

Hmmm. I don't think that bosses in Sekiro or Soulsborn in general signal their attacks. In Sekiro the signal comes from Perilous Attacks and it's more Wolf instincts. The enemy doesn't slow down at all to help you dodge it. Outside of Perilous Attacks you don't even get a warning.

Fully agree with how description of the delay (annoying af).

I think what he meant was the slow down mechanic is either annoying or unpolished. I found it very unpolished it myself.
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By Asura.Saevel 2025-04-28 16:37:27
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Godfry said: »
Fully agree with how description of the delay (annoying af).

With Clair Obscur it's that the attack animation doesn't exactly align with the dodge / parry timing. The animation is leading the hitbox and if you press the button based on the animation then you'll likely be hitting it too early and take the hit. It's already been submitted as a defect. It's a pretty minor thing, just means every new monster type requires you to adjust a few rounds to figure out the timing.
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By Godfry 2025-04-28 16:49:39
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Asura.Saevel said: »
Godfry said: »
Fully agree with how description of the delay (annoying af).

With Clair Obscur it's that the attack animation doesn't exactly align with the dodge / parry timing. The animation is leading the hitbox and if you press the button based on the animation then you'll likely be hitting it too early and take the hit. It's already been submitted as a defect. It's a pretty minor thing, just means every new monster type requires you to adjust a few rounds to figure out the timing.

Whats your verdict Saevel? Recommend it or not?
 Asura.Saevel
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By Asura.Saevel 2025-04-28 17:16:42
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Godfry said: »
Asura.Saevel said: »
Godfry said: »
Fully agree with how description of the delay (annoying af).

With Clair Obscur it's that the attack animation doesn't exactly align with the dodge / parry timing. The animation is leading the hitbox and if you press the button based on the animation then you'll likely be hitting it too early and take the hit. It's already been submitted as a defect. It's a pretty minor thing, just means every new monster type requires you to adjust a few rounds to figure out the timing.

Whats your verdict Saevel? Recommend it or not?

I recommend the game if you wanted a turn based FFXV/FFXVI. I like it, but I also heavily support india games like Aftershock and Astlibra.
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By RadialArcana 2025-04-30 05:37:52
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An activist investment company have acquired a 5.5% stake in Square Enix, and they are widely known to directly push for changes in management.

Quote:
Square Enix targeted by activist investment fund known for “aggressive” involvement in management

An activist fund known for making strong demands from its investees has acquired a 5.47% stake in Square Enix Holdings.

Singapore-based investment fund 3D Investment Partners has acquired a 5.47% stake in Square Enix Holdings, Reuters reported on April 28. The stated purpose for acquiring the assets is “pure investment, and depending on circumstances, to offer advice or make significant proposals to management.”

3D Investment Partners is known for being an activist investor, meaning that it seeks to buy significant stakes in companies in order to influence how they are managed (please note that this term has nothing to do with political activism). Activist investors often target companies that are undervalued or suffering from poor management. Their strategy is generally to invest in these companies and then push management to take actions that will increase corporate value – such as enhancing shareholder returns, improving the business portfolio, or replacing executives – in order to secure a solid return on investment (source: Mutual Inc).

This particular Singaporean activist happens to be somewhat infamous among businesses in Japan, having gained recognition through its investments in big corporations like Toshiba, Fuji Soft and Sapporo Holdings. As reported by Bloomberg, the investor has consistently shown an “aggressive” attitude towards its Japanese investees, making demands for large-scale business reforms, requesting executive resignations and placement of external directors, and publicly criticizing poor management decisions.

Sentaku magazine quotes a company head as calling 3D’s demands “heart-wrenchingly extreme” and a securities firm executive as calling the fund “the most dynamic and feared activist in Japan.” It might be worth mentioning that this reputation is from the businesses leaders’ perspective, not the consumers’ perspective.

How relevant is this for Square Enix, though? Reuters mentions that 3D will be offering advice and “significant” proposals to its management depending on the circumstances, but the extent of their influence is still unclear. 3D acquired a major stake in Square Enix as of April 21, but even way before that, the latter has been putting into motion big changes in face of declining performance, including its new mid-term management plan and reformed management structure.


https://automaton-media.com/en/news/square-enix-targeted-by-activist-investment-fund-known-for-aggressive-involvement-in-management/

At least it's not a western activist group I guess.
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By Drayco 2025-04-30 05:52:08
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RadialArcana said: »
It's utterly insane to me that Final Fantasy 7 Rebirth features Ubisoft-style towers to unlock additional content in the open world. It speaks of a complete dereliction of gauging what is actually fun, and smacks of the type of design decision led by Microsoft Excel rather than good sense.

MSN publishing an article writen by a human with a functioning brain? What year is this?

RadialArcana said: »
Final Fantasy 16 in particular dropped all pretence that Square Enix wanted to honor the legacy and passion of decades of Final Fantasy precedent, ditching all command-based, tactical gameplay in favor of a derivative and half-baked "Devil May Cry" hack n' slashery. But why? Yoshida gave his "reasons" in a previous interview.

"One thing that we found recently is that as graphics get better and better, and as characters become more realistic and more photo-real, is that the combination of that realism with the very unreal sense of turn-based commands doesn't really fit together."

I do understand SE's point on this. I value immersion in my games above all else. FF16 flows very well and keeps you immersed in the moment. You explore, find your quest marker, start a CS the flows directly into the combat, then when you win it's a quick screen freeze with an overlay showing exp/gil/drops, then another CS that picks up at the instant you won. Once you really get familiar with the controls, you get a sense of actually controlling Clive and you can fight however you want. Nier Automata was similar, by the end of that game I felt like a god controlling the combat.

SE has always changed the battle systems in FF games a lot between titles. The mechanics always had something different and honestly FFXI was probably the first break away from turn based and look at how successful that's been.
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 Asura.Sensarity
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By Asura.Sensarity 2025-04-30 17:01:39
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Sure was immersive when I was going to kill Kupka and I had to stop in a random town and make some dude like me so I could get past a gate

It was also immersive as *** when I had to help my friend find his gate pass that was stolen by a kid

Super immersive game

Or what about all those fetch quests

Yummy, me love immersive thank you for the slop yoshida

Sure was worth losing everything that made final fantasy, final fantasy
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By Asura.Saevel 2025-04-30 18:01:01
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RadialArcana said: »
An activist investment company have acquired a 5.5% stake in Square Enix, and they are widely known to directly push for changes in management.

Quote:
Square Enix targeted by activist investment fund known for “aggressive” involvement in management

An activist fund known for making strong demands from its investees has acquired a 5.47% stake in Square Enix Holdings.

Singapore-based investment fund 3D Investment Partners has acquired a 5.47% stake in Square Enix Holdings, Reuters reported on April 28. The stated purpose for acquiring the assets is “pure investment, and depending on circumstances, to offer advice or make significant proposals to management.”

3D Investment Partners is known for being an activist investor, meaning that it seeks to buy significant stakes in companies in order to influence how they are managed (please note that this term has nothing to do with political activism). Activist investors often target companies that are undervalued or suffering from poor management. Their strategy is generally to invest in these companies and then push management to take actions that will increase corporate value – such as enhancing shareholder returns, improving the business portfolio, or replacing executives – in order to secure a solid return on investment (source: Mutual Inc).

This particular Singaporean activist happens to be somewhat infamous among businesses in Japan, having gained recognition through its investments in big corporations like Toshiba, Fuji Soft and Sapporo Holdings. As reported by Bloomberg, the investor has consistently shown an “aggressive” attitude towards its Japanese investees, making demands for large-scale business reforms, requesting executive resignations and placement of external directors, and publicly criticizing poor management decisions.

Sentaku magazine quotes a company head as calling 3D’s demands “heart-wrenchingly extreme” and a securities firm executive as calling the fund “the most dynamic and feared activist in Japan.” It might be worth mentioning that this reputation is from the businesses leaders’ perspective, not the consumers’ perspective.

How relevant is this for Square Enix, though? Reuters mentions that 3D will be offering advice and “significant” proposals to its management depending on the circumstances, but the extent of their influence is still unclear. 3D acquired a major stake in Square Enix as of April 21, but even way before that, the latter has been putting into motion big changes in face of declining performance, including its new mid-term management plan and reformed management structure.


https://automaton-media.com/en/news/square-enix-targeted-by-activist-investment-fund-known-for-aggressive-involvement-in-management/

At least it's not a western activist group I guess.

The term "activist" means a different thing in finance then it does in common parlance. Any investor non-passive investor is an "activist" investor. Passive investors are things like your 401K's, or pension plans. The people who invest into it do not bother voting for the board or delegate their ownership rights to a third party entity like a brokerage. This is the equivalent to a "silent partner" in a business. Some activist investors are a lot more active then other activist investors. They will publish reports and contact other owners during key agenda items like board elections.

Activist progressive investors are how ESG gets involved. Activist conservative investors is how DEI gets thrown out.
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By Godfry 2025-04-30 18:12:03
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Asura.Saevel said: »
Activist progressive investors are how ESG gets involved. Activist conservative investors is how DEI gets thrown out.

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By RadialArcana 2025-05-01 02:08:56
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Asura.Saevel said: »
The term "activist" means a different thing in finance then it does in common parlance.

It can be still bad, even if it's pure finance. It could push for greater monetization in games (GL xiv players), demand for greater outsourced sweatshop labor from india and china like Bethesda do, lowering of game budgets as was seen with ff16 where they kept saying they can't add a bigger world etc cause it costs too much etc.

Square Enix are in effect the luxury car creator in the automotive industry, and a group like this is going to try turn them into an assembly line slop creator (like ubisoft). They are already headed that way of late, but something like this is just going to speed up their demise.
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By Afania 2025-05-01 05:47:18
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RadialArcana said: »
demand for greater outsourced sweatshop labor from india and china like Bethesda do,



You really need to do some research on what the reality is before posting silly comment like this.



Guess who is "sweatshop labor" here? Japan. Things like low pay and overtime existed in Japan as well, and their developer salary is lower than China.

Stop thinking Japan is some kind of rich country that outsource to China because their salary is high with 35-40 hr work per week. This is not the case at all. Japan is not America in terms of developer's salary, not even close.

On the other hand, China's tech sector has more career opportunities and median salary than Japan because the market for tech is just bigger in China.
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By RadialArcana 2025-05-01 06:34:05
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Japan has strong labor laws, which means they are not allowed to lay people off. Which means they refuse to hire people unless they can justify it long term.

Almost every game company in Japan is understaffed.

So if they want extra manpower, they outsource it to China or India. A lot of the additional model and texture work for FF7remake was done in India for instance (which is why they look like crap)
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By Afania 2025-05-01 07:00:52
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RadialArcana said: »
Japan has strong labor laws, which means they are not allowed to lay people off. Which means they refuse to hire people unless they can justify it long term.

Almost every game company in Japan is understaffed.

So if they want extra manpower, they outsource it to China or India. A lot of the additional model and texture work for FF7remake was done in India for instance (which is why they look like crap)

I am pretty sure SE outsource to other Japanese studios way more than foreign studios. Just go look at FF7R's credit list. Majority of outsource studios are Japanese studios. If I remember correctly I saw dozens of Japanese outsource studios on credit. There is like 1 Indian studio I think.

Either way, SE doesn't really need to outsource for cheap labour that much, Japanese is cheap labour themselves. They outsource probably because of how entertainment industry works. When you start development you don't need that many staff. After you enter production phase you eventually need many staff. But you don't want to hire them full time because they'll have no work to do after the project ends.

In other words, in entertainment industry man power requirement always change depends on project phase.

In western country, companies just layoff or shutdown studio after the project is done. The other option is to outsource.

It has nothing to do with sweatshop labour, just project management. You can argue that Americans can outsource to save money because American wage is insanely high, this isn't the case for Japanese.


RadialArcana said: »
A lot of the additional model and texture work for FF7remake was done in India for instance (which is why they look like crap)

There are like dozens of outsource studios for FF7, majority of them are Japanese, only 1 Indian studio if I remember correctly.

How do you know who made those crap texture? Maybe Japanese made them.

Blaming everything on Indians seems biased as ***.

It's a SE project anyways, they are the one who performed quality assurance on outsource assets. If someone is responsible for terrible texture, it's Japanese, not Indians. The whole putting Japanese on high pedestal mindset is just silly and biased.
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By Asura.Saevel 2025-05-01 10:02:40
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Godfry said: »
Asura.Saevel said: »
Activist progressive investors are how ESG gets involved. Activist conservative investors is how DEI gets thrown out.


Basically yeah. It's all about the investment money. The people doing the investment will demand there be some sort of "DEI consultation" and then it's up to the project executives from there. It's how Sweet Baby Inc got involved in so many dumpster fires.
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By Asura.Saevel 2025-05-01 10:08:03
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RadialArcana said: »
Asura.Saevel said: »
The term "activist" means a different thing in finance then it does in common parlance.

It can be still bad, even if it's pure finance. It could push for greater monetization in games (GL xiv players), demand for greater outsourced sweatshop labor from india and china like Bethesda do, lowering of game budgets as was seen with ff16 where they kept saying they can't add a bigger world etc cause it costs too much etc.

Square Enix are in effect the luxury car creator in the automotive industry, and a group like this is going to try turn them into an assembly line slop creator (like ubisoft). They are already headed that way of late, but something like this is just going to speed up their demise.

Let me translate.

Investors = Owners

When you invest into something you acquire part ownership either directly through stock or indirectly through some sort of blended fund.

Arguing against the investors is the same as arguing against the owners. Are we arguing for State ownership of business's, or that business's should not have any owners and just provide something for free as non-profits?
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By Viciouss 2025-05-01 10:30:59
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Microsoft raises prices for Xbox

Prices are going up everywhere.
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By Pantafernando 2025-05-01 10:32:02
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My salary is not going up!
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By RadialArcana 2025-05-01 10:33:42
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Xbox sucks *** anyway, they have little to lose from increasing the prices. They have already lost the console war, and they are fully aware of it.
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