Prime WS Information, Testing, Discussion

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Prime WS Information, Testing, Discussion
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By Thorgrimm 2024-02-03 18:38:11
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I love how hard-core you guys are.

To be honest, I couldn't be f^^^ed with the game for the last 2 years or so. At the risk of sounding racist, the Japanese don't give the slightest ***about what the rest of the world feels about FFXI. Screw them. The game's a f***ing joke these days; a grindfest that nobody wants. Just let the game die naturally.
 Asura.Lunafreya
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By Asura.Lunafreya 2024-02-03 18:53:57
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Brb uninstalling.
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By RadialArcana 2024-02-03 19:08:26
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>tfw you wanna flame someone but u can't
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By Ranoutofspace 2024-02-03 19:22:32
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tallica said: »
Kinda let down. In segs at least, st4 GS losing to Savage still.

What sorts of numbers are Fimb and Savage hitting? What buffs?
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By Taint 2024-02-03 20:50:04
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I've parsed with both and prefer WAR/DRG with savage/Judgement for segments.

Nothing disappointing about GS though, segments just isn't what its made for.
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By K123 2024-02-03 21:26:25
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What something parse and what damage it actually does aren't the same thing though. Hitting 70k+ WS in ody doesn't mean you do more actual damage than if you hit 60k and 1 shot the mobs (unless halo or 4th floor etc.)
 Shiva.Myamoto
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By Shiva.Myamoto 2024-02-03 23:15:45
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gotta love that inflation, happening everywhere these days! lol
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By Asura.Saevel 2024-02-04 00:17:08
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Shiva.Myamoto said: »
gotta love that inflation, happening everywhere these days! lol

Segs parse is far more about targeting quickly and then overkilling as much as possible.
 
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By SimonSes 2024-02-04 04:22:52
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Dubaiii said: »
Taint said: »

So find a WAR to be best friends with.

So it is Good every 5 minute for 30 seconds, so it is Good For sortie bosses but not for Segs, and not sure which Goal fights that require DRk and WAR togather.

More like 1min every 5min or even 4min10sec, because recent gear progress allows for merits in warcry and still keeping 100%DA.

Beside Sortie it's also obviously good for every Zerg like many ambuscades and almost whole older content, even when it's obviously not needed to clear anything.
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By Taint 2024-02-04 07:21:37
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I should have been more clear. My Foenaria5 was a single parse for a Sortie run. The DRK used his Scythe the whole run. I was swapping weapons on WAR. Chango/Helheim4. Foenaria with warcry is very powerful without its not. Its also very slow at TP gain but thats more of a DRK thing. Nothing new just got to confirm it.

Glowing purple DRK is beyond awesome.

In segments WAR/SAM Fimb at 1k (no warcry) doesn't always one shot mobs. WAR/DRG Savage blade will. The SC damage on the fetter mobs is very nice but overall it adds nothing to a segment run.
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By K123 2024-02-04 07:29:07
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Taint said: »
In segments WAR/SAM Fimb at 1k (no warcry) doesn't always one shot mobs.
Sub DRG then??
 
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By 2024-02-04 07:36:18
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By Taint 2024-02-04 07:57:32
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K123 said: »
Taint said: »
In segments WAR/SAM Fimb at 1k (no warcry) doesn't always one shot mobs.
Sub DRG then??


You'd lose Hasso. Might as well use Naegling and benefit from Fencer.
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 Ramuh.Austar
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By Ramuh.Austar 2024-02-04 08:23:27
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foenaria /mnk with counterstance up
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 Shiva.Myamoto
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By Shiva.Myamoto 2024-02-04 09:10:04
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Asura.Saevel said: »
Shiva.Myamoto said: »
gotta love that inflation, happening everywhere these days! lol

Segs parse is far more about targeting quickly and then overkilling as much as possible.

I use ukon unless piercing/blunt is required. 1 ws still kills everything because the autos hit like a mack truck and when swapping mobs so frequently its nice when you happen to target a mob already at 20% and it dies in 1 attack round. Multiple ways work, my comment was merely directed at the fact of comparing an actual parse with another DD that could be using multi hit ws's and AM3 vs front loaded ws's that hit for 70-90k even if the mob is at 1% isn't always a great way to say one job/weapon performs better than another on the "parse".
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By Taint 2024-02-04 10:23:45
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It’s definitely not especially during segments. But there is a lot more to a parse than Damage.

I wish FfXi had a better parser that didn’t include damage beyond a mobs HP but they are still good for acc, wsdmg avg and frequency.
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By K123 2024-02-04 10:48:20
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Taint said: »
K123 said: »
Taint said: »
In segments WAR/SAM Fimb at 1k (no warcry) doesn't always one shot mobs.
Sub DRG then??


You'd lose Hasso. Might as well use Naegling and benefit from Fencer.
As long as you TP at the same speed as Naegling it wouldn't matter much? At least lets you wield a 2h weapon again. I wish they would delete WAR off Naegling.
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By Taint 2024-02-04 11:03:11
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K123 said: »
Taint said: »
K123 said: »
Taint said: »
In segments WAR/SAM Fimb at 1k (no warcry) doesn't always one shot mobs.
Sub DRG then??


You'd lose Hasso. Might as well use Naegling and benefit from Fencer.
As long as you TP at the same speed as Naegling it wouldn't matter much? At least lets you wield a 2h weapon again. I wish they would delete Naegling.

/DRG has two purposes, extra WS damage and hate shedding. It doesn't help the issues with Helheim/Forneria which is TP gain.

With Naegling/Axe/Club etc you get the tp bonus of fencer paired with the wsdmg boost from /drg.

For 2hand weapons you have to measure the TPgain,haste benefit of /sam vs the wsdmg of /drg. In something like Segments that would be a huge loss.

Now for Sortie DRK can use /DRG since every boss they'll have Last Resort to cap haste, warcry to boost ftp and some strats use the jumps to keep hate on the WAR.
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By Asura.Saevel 2024-02-04 11:15:35
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K123 said: »
Taint said: »
In segments WAR/SAM Fimb at 1k (no warcry) doesn't always one shot mobs.
Sub DRG then??

That would be silly and counter-intuitive, the better option is to simple get another attack round or two worth of TP before firing off.

Naegling WAR/DRK and Chango/Helheim WAR/SAM have very different TP gain speeds.

Quote:
Attack Speed = Delay * (1024/(1024 - haste)) * (1024/(1024 - delay reduction))
Universal limit is 20% of original delay or 820 haste.
Type Caps
Gear: 256
Magic: 448
JA: 256

The two setups in question

Quote:
Capped gear + magic is 704 and no delay reduction
1 * (1024/(1024-704)), 1 * (1024/320), 3.2
3.2 * 100 = 320% attack speed.

Capped gear + magic + hasso (100), 804 delay reduction
1 * (1024/(1024-804)), 1 * (1024/220), 4.65
4.65 * 100, 465% attack speed

That 100 extra haste increases attack speed by 45.3%, you also get 30 more Store TP with Chango and 27 more with Helheim4.

The result is that Chango/Helheim setups are going to gain TP at a much faster rate the Neagling. So much that the only thing really holding you back is targeting speed.
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 Phoenix.Iocus
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By Phoenix.Iocus 2024-02-04 11:17:03
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tallica said: »
Kinda let down. In segs at least, st4 GS losing to Savage still.

Savage has been grossly unbalanced since Ambu weapons came out. Don't expect that to change since they never adjusted it.
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By K123 2024-02-04 17:15:01
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Asura.Saevel said: »
K123 said: »
Taint said: »
In segments WAR/SAM Fimb at 1k (no warcry) doesn't always one shot mobs.
Sub DRG then??

That would be silly and counter-intuitive, the better option is to simple get another attack round or two worth of TP before firing off.

Naegling WAR/DRK and Chango/Helheim WAR/SAM have very different TP gain speeds.

Quote:
Attack Speed = Delay * (1024/(1024 - haste)) * (1024/(1024 - delay reduction))
Universal limit is 20% of original delay or 820 haste.
Type Caps
Gear: 256
Magic: 448
JA: 256

The two setups in question

Quote:
Capped gear + magic is 704 and no delay reduction
1 * (1024/(1024-704)), 1 * (1024/320), 3.2
3.2 * 100 = 320% attack speed.

Capped gear + magic + hasso (100), 804 delay reduction
1 * (1024/(1024-804)), 1 * (1024/220), 4.65
4.65 * 100, 465% attack speed

That 100 extra haste increases attack speed by 45.3%, you also get 30 more Store TP with Chango and 27 more with Helheim4.

The result is that Chango/Helheim setups are going to gain TP at a much faster rate the Neagling. So much that the only thing really holding you back is targeting speed.
Taint is saying that Naegling at 1000 TP beats Gsword at 1000 TP or even at the greater amount of TP he'd have by TPing faster?
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By Taint 2024-02-04 17:22:55
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K123 said: »
Asura.Saevel said: »
K123 said: »
Taint said: »
In segments WAR/SAM Fimb at 1k (no warcry) doesn't always one shot mobs.
Sub DRG then??

That would be silly and counter-intuitive, the better option is to simple get another attack round or two worth of TP before firing off.

Naegling WAR/DRK and Chango/Helheim WAR/SAM have very different TP gain speeds.

Quote:
Attack Speed = Delay * (1024/(1024 - haste)) * (1024/(1024 - delay reduction))
Universal limit is 20% of original delay or 820 haste.
Type Caps
Gear: 256
Magic: 448
JA: 256

The two setups in question

Quote:
Capped gear + magic is 704 and no delay reduction
1 * (1024/(1024-704)), 1 * (1024/320), 3.2
3.2 * 100 = 320% attack speed.

Capped gear + magic + hasso (100), 804 delay reduction
1 * (1024/(1024-804)), 1 * (1024/220), 4.65
4.65 * 100, 465% attack speed

That 100 extra haste increases attack speed by 45.3%, you also get 30 more Store TP with Chango and 27 more with Helheim4.

The result is that Chango/Helheim setups are going to gain TP at a much faster rate the Neagling. So much that the only thing really holding you back is targeting speed.
Taint is saying that Naegling at 1000 TP beats Gsword at 1000 TP or even at the greater amount of TP he'd have by TPing faster?


Due to Fencer giving a 630TP bonus. 1000TP with Naegling is effectively 1980 TP Savage blade. (10ish FLP) 1000TP with Helheim is 1350. (4ish FTP, 6.6 FTP is at 2k TP) /DRG is all bonus for 1 handers. 2 handers need /sam to compete at all.

Yes you get TP faster with GS, it just doesn't offset the Fencer bonus of Sword. This is all Sheol C based. Naegling is TP to 1000, 1 shot mobs. Helheim is TP to 1800 to 1 shot mobs.
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By K123 2024-02-04 18:03:18
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Wow, 1000 to 1800 difference, that is ***. How low would the Helheim value need to be to be the same TP rate as Naegling?

Gaxe is as bad?
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By Nariont 2024-02-04 18:07:15
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in any other content that isnt just running around 1 shotting mooks, which is largely sheol C it'd be the reverse and the higher TP speed of 2 handers(unless you get job haste from samba) would push 2 handers ahead due to more WS being used. Fencer is supposed to be the trade off of the slower TP gain of single wielding
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By Asura.Saevel 2024-02-04 18:15:44
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Taint said: »
Yes you get TP faster with GS, it just doesn't offset the Fencer bonus of Sword. This is all Sheol C based. Naegling is TP to 1000, 1 shot mobs. Helheim is TP to 1800 to 1 shot mobs.

A bit off here, firstly nobody is "one shoting" monsters after floor 1, possibly floor 2. They are meleeing to get TP then killing in one WS. People just like to substitute those words since it sounds cooler. On WAR (not sure about DRK), Helheim should have +350 TP Bonus, you should be WSing around 1500 without WC, 1K with.

The WS's are actually about the same damage due to Helm having much higher base damage along with higher pDiff cap. I got something around 914 base damage on Fimb vs 561 base damage with Naegling SB.

For all intents and purposes WAR/SAM Fimb is going to deal far more damage then WAR/DRK Naegling. The reason people "parse" lower is two fold, firstly padding from overkilling at sub 50% HP. Back when kParse was working I could track how much damage was done per-player per-monster per-kill and could easily see 25~40% of some peoples damage was just inflation. The second bigger reason is player related and time-to-engage.

A looong time ago the FFXI overlords changed the combat system such that your ATB timer starts the moment you pull your weapon out instead of after your attack round. This means whenever you put your weapon away and take it back out, you start at 0 and have to wait until you hit your weapons delay timer before you get an attack round, and therefor TP. Weapons with longer delays have longer waits attached, meaning it's possible for someone with a lower delay weapon to get an attack in and then WS Kill the target before the longer delay weapon even swings, causing them to put their weapon away and starting the attack round all over again.

Quote:
Naegling 166 delay at 704 delay reduction has an ATB "bar" of 51.875 units which tick at 60 per second (likely 64 but nobodys verified). This gives Naegling an engage delay 0.81 ~ 0.86 seconds.

Chango at 480 delay and 804 delay reduction has an ATB bar of 103.125 units, which translates to an engage delay of 1.61 ~ 1.71 seconds.

Helmheim at 431 delay and 804 delay reduction gets an ATB of 92.597 units, engage delay of 1.44 ~ 1.54 seconds.

The biggest reason Naegling setups seem to be "winning" is that those players are effectively stunning any non-naegling player and robbing them of TP. To beat this you need to get really good at tab / shift tab targets head of time and minimize the amount of times you put your weapon away. It's a skill we all had to practice back during colibri merit parties.
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By Asura.Saevel 2024-02-04 18:16:35
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K123 said: »
Wow, 1000 to 1800 difference, that is ***. How low would the Helheim value need to be to be the same TP rate as Naegling?

Gaxe is as bad?

Chango does really well, but as I mentioned above it requires people master a technique that hasn't been in vogue for well over a decade.
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By K123 2024-02-04 18:20:17
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I mean the Prime GAXE
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By Asura.Saevel 2024-02-04 18:24:45
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K123 said: »
I mean the Prime GAXE

Hmm if it had Store TP or +DA Damage instead of +DA it would of been very interesting. WAR really doesn't need more DA so it's bonus stat is kinda wasted.
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By Carbuncle.Maletaru 2024-02-04 18:34:47
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Asura.Saevel said: »
K123 said: »
I mean the Prime GAXE

Hmm if it had Store TP or +DA Damage instead of +DA it would of been very interesting. WAR really doesn't need more DA so it's bonus stat is kinda wasted.

Um...what? Are you implying that WAR has 100% DA in all of their engaged sets, with no chance to swap any of that DA for any other stat?

I'm not anything like an expert in WAR engaged sets, but I've participated in the discussion among some friends in the past and I don't remember this being the case at all
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