but doesn't look like using gear to increase crit damage had any impact.
General question, but does this scenario even exist in FFXI, where something can crit but isn't modified by crit gear/traits? That alone would seem to defy game logic and imply something else is going on, right?
General question, but does this scenario even exist in FFXI, where something can crit but isn't modified by crit gear/traits? That alone would seem to defy game logic and imply something else is going on, right?
For the test my hand to hand skill was 501 not sure if that matters. I heard hand to hand skill might add base damage for hand to hand. I had +1 JSE ear on for +11 skill.
Do any other Prime Weaponskills other than Origin have a hidden effect?
The drain/apsir effect on Origin isn't a hidden effect, its just how the WS operates.
Even Catastrophe lists the drain effect in the WS's description. Relics did have "hidden" effects such as Catastrophe giving haste. It was only "hidden" on the lvl 75 version. After that, they were listed as "Aftermath:" effects.
Cata and Origin are pretty unique with the drain. All other primes are just strictly damage only. However there are other WS's that give effects such as Guillotine and Tachi:Gekko having a silence effect. Plenty of Stun WS's also.
Cata and Origin are pretty unique with the drain. All other primes are just strictly damage only. However there are other WS's that give effects such as Guillotine and Tachi:Gekko having a silence effect. Plenty of Stun WS's also.
Ukko's Fury applies Slow, Rudra's Storm applies Gravity, and so on and so on. Lots of WS have secondary effects - empy WSs having some was a major issue on Alexander HTMV, which retaliates against debuffs.
Cata and Origin are pretty unique with the drain. All other primes are just strictly damage only. However there are other WS's that give effects such as Guillotine and Tachi:Gekko having a silence effect. Plenty of Stun WS's also.
Ukko's Fury applies Slow, Rudra's Storm applies Gravity, and so on and so on. Lots of WS have secondary effects - empy WSs having some was a major issue on Alexander HTMV, which retaliates against debuffs.
I actually did not know that about Ukkos and Rudra! Now I’m curious how many others I don’t know about!
I hate that all of you knew what I meant, but instead of just saying "no," you took the time to explain that the effect is not, in fact, hidden. To be fair, I also hate myself for asking. I should have known better.
Cata and Origin are pretty unique with the drain. All other primes are just strictly damage only. However there are other WS's that give effects such as Guillotine and Tachi:Gekko having a silence effect. Plenty of Stun WS's also.
Ukko's Fury applies Slow, Rudra's Storm applies Gravity, and so on and so on. Lots of WS have secondary effects - empy WSs having some was a major issue on Alexander HTMV, which retaliates against debuffs.
I actually did not know that about Ukkos and Rudra! Now I’m curious how many others I don’t know about!
Like 20% the ws in the game lower something. Evasion defense att acc. Or apply something. Plague silence poison stun sleep bind.
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Necro Bump Detected!
[51 days between previous and next post]
A buddy of mine decided to get Lorg Mor Stage 3 since, as far as either of us know, nobody has ever tested the WS to get the fTP and WSC values. An old dev post says the mods are STR/MND, and all the Prime WS should have equal values between their two mods, so I'm assuming they're the same value.
We went into Sortie today on BRD, GEO/SCH, COR and used Dagda on the Acuexes at 3k TP to try to figure out the values. We spent some time tinkering around with chaos roll values and Shell Crusher to make sure we were attack capped before proceeding. Data was taken in two sets. Set 1 had 350 STR, 365 MND, and 60% WSD. Set 2 had 320 STR, 379 MND, and 40% WSD. The data set seems to have some second hit misses, some first hit kills, and some double attacks that pollute the data a little, but it get us close to an actual number for the 3k fTP and WSC. Note that these numbers are low since acuexes resist blunt. We were careful to not record any numbers from when the acuex STR/MND down was on or Monbereaux's STR/MND up was on, but it's possible we missed one here or there.
Wild Rabbit in west ron, level -1
No WSD
Stage 4 Lorg Mor (so base DMG 227)
GEO/WHM
3k TP, STR 160, MND 175
17481
17950
17347
3k TP, STR 160, MND 232
18654
18448
18473
3k TP, STR 200, MND 175
18847
18870
18346
3k TP STR 338, MND 408
24861
24511
25082
Edit: never done the math before to solve for this but I think this is identical to Judgment but 2 hits. 50%/50% STR/MND with 12 fTP at 3k TP. The damage on other stuff seems nearly identical to Judgment too.
If you could get a ~1.05 spread high/low for the no fotia vs fotia it will simplify things greatly (same str and mnd in both sets)
Your spreads are ~1.2-1.3 which will need more data. Then repeat but add a bunch of mind (without fotia) but keep str constant
So Genoxd's data doesn't have the full 5% spread but if you take the avg values and use 2.5% you can get something directional. I tried fitting ftp @3k = 11,12,13,14 but only found ftp = 13.5 with 40% STR and 40% MND fitting well. Anything else overshot/undershot in one of the situations. See below for calculations flooring only the WSC modifier. It would be interesting to verify further on this.
So Genoxd's data doesn't have the full 5% spread but if you take the avg values and use 2.5% you can get something directional. I tried fitting ftp @3k = 11,12,13,14 but only found ftp = 13 with 40% STR and 40% MND fitting well. Anything else overshot/undershot in one of the situations. See below for calculations flooring only the WSC modifier. It would be interesting to verify further on this.
You have wrong base. Its stage 4 227. The only thing that fits is 13.5 fTP and 40% STR/MND.
Could someone please play around with store tp gear and report back with 5 weaponskills hitting 1k TP or very close to that for Dagda? On rabbits or anything easy that is obvious attack and fstr is capped and you just land the first hit of the WS.
I would say using average is not great: here is a data set I collected tonight that LOOKS like enough data:
Sword
3k 3k fotia
37579 38719
38027 38744
37974 39054
37195 38467
37986 38195
38675 37561
38817 37531
37677 38675
38547 37702
37556 37397
38935 37451
38486 38277
37774 37960
37696 38738
37768 39092
38275 37577
38354 37443
38047 38555
38797 38251
37514
38976
37575
38185
37212
38735
38585
38308
38978
38312
38499
37224
However, using the average with these data you anticipate ftp ~10 while the min-fotia/min ratio predicts ~18.x
Adding in more data to the second column and now the average predicts ftp ~40 but the min-fotia/min ratio still predicts 18.x
Additional fotia data:
37882
37673
38741
38550
38664
38253
39123
38513
Right now at 1.0479 and 1.0461 I am getting 18.4 for 3K
Quote:
Fenrir.Ahlen said: »
99 rdm sub 59 sam (mlvl 50)
204 str
184 dex
204 mnd
no pdl / ws dmg gear on
Only scales with mnd / dex
Exact 3k imperator dmg values:
Spoiler Alert! Click to view.
so far I'm getting these for sword/imperator: 6.45 x 18.2
looks closer in line w/dagger
But also looks close to the data Ahlen posted 2023-12-23. There definitely needs to be more testing but I wouldn't be surprised if it's higher
Can you confirm your data is all single hits, what job and subjob you were on, your DEX/MND, what base dmg your Caliburnus has and any WSD%+ gear or pdl+ gear you had? Also, what were you fighting?
From Ahlen's Imperator data I see fTP of 13.81. It fits fairly well but I am not sure what base dmg he had or if 70% are the currently accepted %'s. Can you take a look below at the values I am using and give me your thoughts?
Ahlen's Data Calc(3k TP, STR 204, DEX 184, MND 204, fTP13.81, +5% randomizer)
pdif 3.35 (3.25+0.1 pdl from SAM sub)
randomizer 1.05
base 181
fstr (assume capped) 28
70% DEX contribution 128
70% MND contribution 142
Calculated dmg = (181+28+128+142)*3.35*1*13.81 = 22,160
Calculated dmg w/ randomizer= (181+28+128+142)*3.35*1.05*13.81 = 23,268
Calculated Range 22,160 - 23,268
Ahlen's range 22,195 - 23,252
Now with Gorget (fTP +~0.098)
Calculated dmg = (181+28+128+142)*3.35*1*13.908 = 22,317
Calculated dmg w/ randomizer = (181+28+128+142)*3.35*1.05*13.908 = 23,433
Calculated Range 22,317 - 23,433
Ahlen's range 22,317 - 23,395
Let's keep this thread solely for sharing information on the new prime weaponskills; WS numbers/sceenshots, hypothetical discussions on WS properties, such as stat mods and fTP, gear sets and buffs/debuffs used etc.
No discussions/comments on how much people hate sortie, why weapon requirements suck etc.