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Sortie Release - Info
By K123 2025-07-26 07:57:31
I upgraded DRK AF body+4 and relic legs+4 for loads more accuracy and still feel like I miss 10% of the time even on limbus trash. They should remove the max accuracy caps entirely really, or it benefits 1 handers too much.
Trying to 4 step RR RR UH UH on WAR on these can get you cursed too though, because first two ws are relatively weak.
Asura.Yankke
Server: Asura
Game: FFXI
Posts: 134
By Asura.Yankke 2025-07-26 09:30:51
So I been doing sortie 8 boss as mnk (multi box) mnk cor brd (aria) war whm geo. So my ls mate told me to switch mnk for Sam "it would be faster" so I took the time to gear sam (near Bis) but I miss so many ws... is it common on sam? Mnk is my favorite job on all ff games...
By Kaffy 2025-07-26 09:32:58
2h acc cap is 95% and mnk/1h is 99% and usually multi-hit, so yes it is very noticeable.
By Dodik 2025-07-26 09:39:22
Sortie basement will probably need a bit more acc in WS set that other content.
You can parse yourself and see your WS acc, if it's lower than 93 or so, add more accuracy.
By SimonSes 2025-07-26 10:43:37
So I been doing sortie 8 boss as mnk (multi box) mnk cor brd (aria) war whm geo. So my ls mate told me to switch mnk for Sam "it would be faster" so I took the time to gear sam (near Bis) but I miss so many ws... is it common on sam? Mnk is my favorite job on all ff games...
Switching your favorite job to other, just because it can be slightly faster is a terrible idea. Also it won't be faster. If you get warcry from war and you don't solo SC, then MNK won't be slower.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-07-26 10:44:44
So my ls mate told me to switch mnk for Sam "it would be faster"
I don't know why people believe this, but it's just not true, unless we're comparing like a Stage 5 SAM to a non-Prime MNK.
Seeing as how your attack is capped, these fights will be short. You have Warcry from WAR too, so you will have massive TP overflow. SAM benefits less from Warcry due to their TP overflow with Zanshin. With Footwork (you should have it for full fight), you will obliterate any boss, or Howling Fist if you fear making an unfavorable SC. I would be shocked with those buff if you don't hit 3-4 80k+ Tornado/Dragon Kicks/Howling Fist and a strong Raging Fist (if you are cycling to break up wall). MNK would also add Chi Blast which makes bosses less dangerous in that short zerg, and Mantra gives WHM a little more breathing room to keep people alive, especially vs Gartell. Now while SAM has the advantage of Yaegesumi vs Gartell, Gartell can still kill a SAM through his SP2 by countering an attack or landing a buffed up melee attack. MNK's Inner Strength gives you 100% Guard Rate, so Gartell probably can't kill MNK as easily as it can SAM, or maybe not at all with Chakra and the huge HP chunk you get for 30 seconds.
I'm not saying SAM isn't incredibly strong, but the myth that "SAM is faster than MNK" as a blanket statement is just not true.
By Aylee515 2025-07-26 13:07:54
So my ls mate told me to switch mnk for Sam "it would be faster"
I don't know why people believe this, but it's just not true, unless we're comparing like a Stage 5 SAM to a non-Prime MNK.
Seeing as how your attack is capped, these fights will be short. You have Warcry from WAR too, so you will have massive TP overflow. SAM benefits less from Warcry due to their TP overflow with Zanshin. With Footwork (you should have it for full fight), you will obliterate any boss, or Howling Fist if you fear making an unfavorable SC. I would be shocked with those buff if you don't hit 3-4 80k+ Tornado/Dragon Kicks/Howling Fist and a strong Raging Fist (if you are cycling to break up wall). MNK would also add Chi Blast which makes bosses less dangerous in that short zerg, and Mantra gives WHM a little more breathing room to keep people alive, especially vs Gartell. Now while SAM has the advantage of Yaegesumi vs Gartell, Gartell can still kill a SAM through his SP2 by countering an attack or landing a buffed up melee attack. MNK's Inner Strength gives you 100% Guard Rate, so Gartell probably can't kill MNK as easily as it can SAM, or maybe not at all with Chakra and the huge HP chunk you get for 30 seconds.
I'm not saying SAM isn't incredibly strong, but the myth that "SAM is faster than MNK" as a blanket statement is just not true.
Fairly confident F can not kill ta dam through yag. My groups main strat was to Zerg till feathers then pop yag and spam mumei till I died. Never once did I take damage with yag up. His AA and counters counted as special attacks.
By Taint 2025-07-26 13:13:21
He can definitely counter but its very rare and only dangerous during wind mode after he's absorbed numerous buffs. (more of a problem on B then F ironically)
F is normally super buffed and he dies before he's too strong. (melee zerg)
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-07-26 13:37:28
So my ls mate told me to switch mnk for Sam "it would be faster"
I don't know why people believe this, but it's just not true, unless we're comparing like a Stage 5 SAM to a non-Prime MNK.
Seeing as how your attack is capped, these fights will be short. You have Warcry from WAR too, so you will have massive TP overflow. SAM benefits less from Warcry due to their TP overflow with Zanshin. With Footwork (you should have it for full fight), you will obliterate any boss, or Howling Fist if you fear making an unfavorable SC. I would be shocked with those buff if you don't hit 3-4 80k+ Tornado/Dragon Kicks/Howling Fist and a strong Raging Fist (if you are cycling to break up wall). MNK would also add Chi Blast which makes bosses less dangerous in that short zerg, and Mantra gives WHM a little more breathing room to keep people alive, especially vs Gartell. Now while SAM has the advantage of Yaegesumi vs Gartell, Gartell can still kill a SAM through his SP2 by countering an attack or landing a buffed up melee attack. MNK's Inner Strength gives you 100% Guard Rate, so Gartell probably can't kill MNK as easily as it can SAM, or maybe not at all with Chakra and the huge HP chunk you get for 30 seconds.
I'm not saying SAM isn't incredibly strong, but the myth that "SAM is faster than MNK" as a blanket statement is just not true.
Fairly confident F can not kill ta dam through yag. My groups main strat was to Zerg till feathers then pop yag and spam mumei till I died. Never once did I take damage with yag up. His AA and counters counted as special attacks.
You might be correct that his countered attacks are special attacks, in which case I could see yaeg blocking it. I didn't realize you could block or negate countered attacks but this might be a special case specific to how Gartells attacks are considered. First time I'm hearing this
By Taint 2025-07-26 14:06:09
Recently, my PLD got 1 shot by a counter on B with capped MDT (Aegis). ~2800 damage.
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 996
By Fenrir.Jinxs 2025-08-11 11:32:01
Since the random question thread is becoming the sortie thread again
Bump
Where what would be the best path to make use of multiple sp per run?
Melee mage etc
Cutting cards or not
By Taint 2025-08-11 12:32:22
From Scratch would be Split for KIs. DH > ABC (CBA) > EGF
BRD SP at D, everyone else at H. Cut the BRD. BRD can SP again at G. Everyone else can at F.
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Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 996
By Fenrir.Jinxs 2025-08-11 12:51:15
What's the take on running to A boss from the entrance porter vs running to C boss from the C porter?
By Dodik 2025-08-11 13:15:44
Better to run to C from B porter so you only need sneak. Walking distance to C is the same either from B or C porters.
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Asura.Zirk
Server: Asura
Game: FFXI
Posts: 37
By Asura.Zirk 2025-08-11 14:59:57
Has anybody been reliably able to get the basement aurum coffer? The last discussions I could search were from a year ago and it was almost nailed down but sometimes some additional things needed to be killed for unknown reasons.
By Taint 2025-08-11 15:49:23
What's the take on running to A boss from the entrance porter vs running to C boss from the C porter?
Our group always does CBA from the C porter. This puts Bhoot in the Corpse room so you can kill him on the way to C boss.
I've posted this a few times but our full run is:
Split DH > C porter > Bhoot > CBA > Leech/Pig > GFE > Aminon
DD is the only variable, if you are lucky he'll be in your path during the split or just after D boss. If he's not there you need to do him after A with the Leech/Pig. He'll be in the big room near the D porter. One player aggros him and takes D porter to the start to lose adds. Another player pulls him off the pack.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-08-11 18:28:38
DD is the only variable, if you are lucky he'll be in your path during the split or just after D boss.
sometimes you get lucky and deleterious is in D room at the start of 3 fomors. you can pull/kill him first, then do your 3 fomors for shard and you will get DD's chest, all before split objectives are done. If the initial pull is relatively clean (PLD can handle it), this saves time on the backend to not have to come back up to D bitzer to pull him after Aminon. But luck is a factor, all the other upstairs minis are where expected.
I also agree on CBA simply because you can hit Bhoot along the way if you're not behind on time, if the C objective group doesn't hit him at split objectives because he's not there yet (another random variable).
Server: Asura
Game: FFXI
Posts: 813
By Asura.Lunafreya 2025-08-11 18:36:30
What's the take on running to A boss from the entrance porter vs running to C boss from the C porter?
Our group always does CBA from the C porter. This puts Bhoot in the Corpse room so you can kill him on the way to C boss.
I've posted this a few times but our full run is:
Split DH > C porter > Bhoot > CBA > Leech/Pig > GFE > Aminon
DD is the only variable, if you are lucky he'll be in your path during the split or just after D boss. If he's not there you need to do him after A with the Leech/Pig. He'll be in the big room near the D porter. One player aggros him and takes D porter to the start to lose adds. Another player pulls him off the pack.
We do have those random nights where DD is just a few steps away from D porter and we kill it before going down into H. Sometimes he’s literally standing at the porter, those instances are nice and we tend to get to F naaks after Aminon when that happens.
Bismarck.Drakelth
Server: Bismarck
Game: FFXI
Posts: 810
By Bismarck.Drakelth 2025-08-13 23:59:20
For a 9 boss aminon run what kind of dps do you want to see out of each job on aminon? Is there a generally acceptable amount or percentage?
Bahamut.Zedoma
Server: Bahamut
Game: FFXI
Posts: 95
By Bahamut.Zedoma 2025-08-14 00:33:27
Here’s 4 semi recent kills with my group. Had screen shots because I was asked this very same question recently on discord.
Scratch 2499116 (45.6%) DNC
Kayte 1300914 (23.7%) COR
Trishula 435971 (8.0%) RDM
Kiario 425560 (7.8%) BRD
Ariston 395190 (7.2%) GEO
Zedoma 379119 (6.9%) PLD
Skillchains (.9%)
Time: Not sure
Scratch 2840719 (51.7%) DNC
Kayte 1123602 (20.5%) COR
Kiario 445872 (8.1%) BRD
Trishula 407120 (7.4%) RDM
Ariston 338736 (6.2%) GEO
Zedoma 299721 (5.5%) PLD
Skillchains (.6%)
Time: 8m47s
Scratch 2470090 (45.2%) DNC
Kayte 1283736 (23.5%) COR
Trishula 498485 (9.1%) RDM
Kiario 455833 (8.3%) BRD
Zedoma 409137 (7.5%) PLD
Ariston 336185 (6.1%) GEO
Skillchains (.2%)
Time: 8min14s
Scratch 2646943 (48.4%) DNC
Kayte 1022244 (18.7%) COR
Trishula 560370 (10.2%) RDM
Kiario 546530 (10.0%) BRD
Zedoma 354559 (6.5%) PLD
Ariston 310078 (5.7%) GEO
Skillchains (.6%)
Time: 10m41s
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Bismarck.Drakelth
Server: Bismarck
Game: FFXI
Posts: 810
By Bismarck.Drakelth 2025-08-14 00:42:00
Thanks this is exactly what I was looking for! Definitely wouldn't be opposed to see more data points though :)
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10716
By Asura.Sechs 2025-08-14 00:51:33
Whenever we do Aminon hard mode (we don't do 9 bosses, sorry) my DPS on RDM was usually second, and usually very very close to the COR (sometimes he was in front of me).
The DNC alone was doing >40% of the damage and the PLD was last.
GEO was also right behind us and our BRD was sometimes behind the PLD (but typically ahead).
WS used weren't always the same but most of the times it's Ruthless for the DNC, Savage for the COR, Black Halo for the RDM, Judgment for the GEO, Knights of Round for the PLD and I don't remember if the BRD was using Savage or Mordant, maybe different ones in different runs uuuh.
We're also much, much slower. Our very very first kills took us ~40 mins. I think the latest ones were something like 20 mins. A bit above or a bit below but around that.
I think the "pro" groups these days take like, what, 10 mins for Aminon HM?
Also, I never managed to land Distract III on Aminon HM without Stymie (BiS gear, pre-limbus, and ML50 on RDM).
Writing this because I remember a couple of people who mentioned landing Distract 3 normally on RDM.
I usually land it with Stymie when SV songs are about to be over and we didn't get a WC to reset it.
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Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 601
By Valefor.Philemon 2025-08-14 00:55:07
Interesting to see how other groups' damage splits are. I thought I'd uploaded 10 but here're 9 recent runs we did. Kill speed is as low as just under 6m and as high as maybe 7 and a half?
By K123 2025-08-14 02:43:33
Here’s 4 semi recent kills with my group. Had screen shots because I was asked this very same question recently on discord.
Scratch 2499116 (45.6%) DNC
Kayte 1300914 (23.7%) COR
Trishula 435971 (8.0%) RDM
Kiario 425560 (7.8%) BRD
Ariston 395190 (7.2%) GEO
Zedoma 379119 (6.9%) PLD
Skillchains (.9%)
Time: Not sure
Scratch 2840719 (51.7%) DNC
Kayte 1123602 (20.5%) COR
Kiario 445872 (8.1%) BRD
Trishula 407120 (7.4%) RDM
Ariston 338736 (6.2%) GEO
Zedoma 299721 (5.5%) PLD
Skillchains (.6%)
Time: 8m47s
Scratch 2470090 (45.2%) DNC
Kayte 1283736 (23.5%) COR
Trishula 498485 (9.1%) RDM
Kiario 455833 (8.3%) BRD
Zedoma 409137 (7.5%) PLD
Ariston 336185 (6.1%) GEO
Skillchains (.2%)
Time: 8min14s
Scratch 2646943 (48.4%) DNC
Kayte 1022244 (18.7%) COR
Trishula 560370 (10.2%) RDM
Kiario 546530 (10.0%) BRD
Zedoma 354559 (6.5%) PLD
Ariston 310078 (5.7%) GEO
Skillchains (.6%)
Time: 10m41s Your RDM is weak.
Bismarck.Drakelth
Server: Bismarck
Game: FFXI
Posts: 810
By Bismarck.Drakelth 2025-08-14 07:34:15
Interesting to see how other groups' damage splits are. I thought I'd uploaded 10 but here're 9 recent runs we did. Kill speed is as low as just under 6m and as high as maybe 7 and a half?
this is a huge help and ty for mentioning the time.
Bismarck.Drakelth
Server: Bismarck
Game: FFXI
Posts: 810
By Bismarck.Drakelth 2025-08-14 07:36:40
Here’s 4 semi recent kills with my group. Had screen shots because I was asked this very same question recently on discord.
Scratch 2499116 (45.6%) DNC
Kayte 1300914 (23.7%) COR
Trishula 435971 (8.0%) RDM
Kiario 425560 (7.8%) BRD
Ariston 395190 (7.2%) GEO
Zedoma 379119 (6.9%) PLD
Skillchains (.9%)
Time: Not sure
Scratch 2840719 (51.7%) DNC
Kayte 1123602 (20.5%) COR
Kiario 445872 (8.1%) BRD
Trishula 407120 (7.4%) RDM
Ariston 338736 (6.2%) GEO
Zedoma 299721 (5.5%) PLD
Skillchains (.6%)
Time: 8m47s
Scratch 2470090 (45.2%) DNC
Kayte 1283736 (23.5%) COR
Trishula 498485 (9.1%) RDM
Kiario 455833 (8.3%) BRD
Zedoma 409137 (7.5%) PLD
Ariston 336185 (6.1%) GEO
Skillchains (.2%)
Time: 8min14s
Scratch 2646943 (48.4%) DNC
Kayte 1022244 (18.7%) COR
Trishula 560370 (10.2%) RDM
Kiario 546530 (10.0%) BRD
Zedoma 354559 (6.5%) PLD
Ariston 310078 (5.7%) GEO
Skillchains (.6%)
Time: 10m41s
did you 9 boss the runs where it took 8 and 10 mins to kill?
Bahamut.Ariston
Server: Bahamut
Game: FFXI
Posts: 5
By Bahamut.Ariston 2025-08-14 07:38:25
Yes, our main rdm was out for a month so we had our cor play rdm and a friend play cor for awhile. Usually the rdm is close to the cor in dps on our normal group runs
Bahamut.Ariston
Server: Bahamut
Game: FFXI
Posts: 5
By Bahamut.Ariston 2025-08-14 07:39:48
Bismarck.Drakelth said: »Here’s 4 semi recent kills with my group. Had screen shots because I was asked this very same question recently on discord.
Scratch 2499116 (45.6%) DNC
Kayte 1300914 (23.7%) COR
Trishula 435971 (8.0%) RDM
Kiario 425560 (7.8%) BRD
Ariston 395190 (7.2%) GEO
Zedoma 379119 (6.9%) PLD
Skillchains (.9%)
Time: Not sure
Scratch 2840719 (51.7%) DNC
Kayte 1123602 (20.5%) COR
Kiario 445872 (8.1%) BRD
Trishula 407120 (7.4%) RDM
Ariston 338736 (6.2%) GEO
Zedoma 299721 (5.5%) PLD
Skillchains (.6%)
Time: 8m47s
Scratch 2470090 (45.2%) DNC
Kayte 1283736 (23.5%) COR
Trishula 498485 (9.1%) RDM
Kiario 455833 (8.3%) BRD
Zedoma 409137 (7.5%) PLD
Ariston 336185 (6.1%) GEO
Skillchains (.2%)
Time: 8min14s
Scratch 2646943 (48.4%) DNC
Kayte 1022244 (18.7%) COR
Trishula 560370 (10.2%) RDM
Kiario 546530 (10.0%) BRD
Zedoma 354559 (6.5%) PLD
Ariston 310078 (5.7%) GEO
Skillchains (.6%)
Time: 10m41s
did you 9 boss the runs where it took 8 and 10 mins to kill?
Yes, these runs were 9/9 HM Aminon with the fillins and we usually had about 1=3mins left at the end
Bismarck.Drakelth
Server: Bismarck
Game: FFXI
Posts: 810
By Bismarck.Drakelth 2025-08-14 07:39:56
thats good to know, you guys split up at the start I assume?
Bahamut.Ariston
Server: Bahamut
Game: FFXI
Posts: 5
By Bahamut.Ariston 2025-08-14 07:43:00
Bismarck.Drakelth said: »thats good to know, you guys split up at the start I assume?
We do H at the start then split up with Cor doing B, Geo doing A, Rdm/Dnc C and Pld/Brd D. Then D,A,B,C,Botulus,E,Aminon,F,G
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