So I been doing sortie 8 boss as mnk (multi box) mnk cor brd (aria) war whm geo. So my ls mate told me to switch mnk for Sam "it would be faster" so I took the time to gear sam (near Bis) but I miss so many ws... is it common on sam? Mnk is my favorite job on all ff games...
So I been doing sortie 8 boss as mnk (multi box) mnk cor brd (aria) war whm geo. So my ls mate told me to switch mnk for Sam "it would be faster" so I took the time to gear sam (near Bis) but I miss so many ws... is it common on sam? Mnk is my favorite job on all ff games...
Switching your favorite job to other, just because it can be slightly faster is a terrible idea. Also it won't be faster. If you get warcry from war and you don't solo SC, then MNK won't be slower.
So my ls mate told me to switch mnk for Sam "it would be faster"
I don't know why people believe this, but it's just not true, unless we're comparing like a Stage 5 SAM to a non-Prime MNK.
Seeing as how your attack is capped, these fights will be short. You have Warcry from WAR too, so you will have massive TP overflow. SAM benefits less from Warcry due to their TP overflow with Zanshin. With Footwork (you should have it for full fight), you will obliterate any boss, or Howling Fist if you fear making an unfavorable SC. I would be shocked with those buff if you don't hit 3-4 80k+ Tornado/Dragon Kicks/Howling Fist and a strong Raging Fist (if you are cycling to break up wall). MNK would also add Chi Blast which makes bosses less dangerous in that short zerg, and Mantra gives WHM a little more breathing room to keep people alive, especially vs Gartell. Now while SAM has the advantage of Yaegesumi vs Gartell, Gartell can still kill a SAM through his SP2 by countering an attack or landing a buffed up melee attack. MNK's Inner Strength gives you 100% Guard Rate, so Gartell probably can't kill MNK as easily as it can SAM, or maybe not at all with Chakra and the huge HP chunk you get for 30 seconds.
I'm not saying SAM isn't incredibly strong, but the myth that "SAM is faster than MNK" as a blanket statement is just not true.
So my ls mate told me to switch mnk for Sam "it would be faster"
I don't know why people believe this, but it's just not true, unless we're comparing like a Stage 5 SAM to a non-Prime MNK.
Seeing as how your attack is capped, these fights will be short. You have Warcry from WAR too, so you will have massive TP overflow. SAM benefits less from Warcry due to their TP overflow with Zanshin. With Footwork (you should have it for full fight), you will obliterate any boss, or Howling Fist if you fear making an unfavorable SC. I would be shocked with those buff if you don't hit 3-4 80k+ Tornado/Dragon Kicks/Howling Fist and a strong Raging Fist (if you are cycling to break up wall). MNK would also add Chi Blast which makes bosses less dangerous in that short zerg, and Mantra gives WHM a little more breathing room to keep people alive, especially vs Gartell. Now while SAM has the advantage of Yaegesumi vs Gartell, Gartell can still kill a SAM through his SP2 by countering an attack or landing a buffed up melee attack. MNK's Inner Strength gives you 100% Guard Rate, so Gartell probably can't kill MNK as easily as it can SAM, or maybe not at all with Chakra and the huge HP chunk you get for 30 seconds.
I'm not saying SAM isn't incredibly strong, but the myth that "SAM is faster than MNK" as a blanket statement is just not true.
Fairly confident F can not kill ta dam through yag. My groups main strat was to Zerg till feathers then pop yag and spam mumei till I died. Never once did I take damage with yag up. His AA and counters counted as special attacks.
He can definitely counter but its very rare and only dangerous during wind mode after he's absorbed numerous buffs. (more of a problem on B then F ironically)
F is normally super buffed and he dies before he's too strong. (melee zerg)
So my ls mate told me to switch mnk for Sam "it would be faster"
I don't know why people believe this, but it's just not true, unless we're comparing like a Stage 5 SAM to a non-Prime MNK.
Seeing as how your attack is capped, these fights will be short. You have Warcry from WAR too, so you will have massive TP overflow. SAM benefits less from Warcry due to their TP overflow with Zanshin. With Footwork (you should have it for full fight), you will obliterate any boss, or Howling Fist if you fear making an unfavorable SC. I would be shocked with those buff if you don't hit 3-4 80k+ Tornado/Dragon Kicks/Howling Fist and a strong Raging Fist (if you are cycling to break up wall). MNK would also add Chi Blast which makes bosses less dangerous in that short zerg, and Mantra gives WHM a little more breathing room to keep people alive, especially vs Gartell. Now while SAM has the advantage of Yaegesumi vs Gartell, Gartell can still kill a SAM through his SP2 by countering an attack or landing a buffed up melee attack. MNK's Inner Strength gives you 100% Guard Rate, so Gartell probably can't kill MNK as easily as it can SAM, or maybe not at all with Chakra and the huge HP chunk you get for 30 seconds.
I'm not saying SAM isn't incredibly strong, but the myth that "SAM is faster than MNK" as a blanket statement is just not true.
Fairly confident F can not kill ta dam through yag. My groups main strat was to Zerg till feathers then pop yag and spam mumei till I died. Never once did I take damage with yag up. His AA and counters counted as special attacks.
You might be correct that his countered attacks are special attacks, in which case I could see yaeg blocking it. I didn't realize you could block or negate countered attacks but this might be a special case specific to how Gartells attacks are considered. First time I'm hearing this
Has anybody been reliably able to get the basement aurum coffer? The last discussions I could search were from a year ago and it was almost nailed down but sometimes some additional things needed to be killed for unknown reasons.
DD is the only variable, if you are lucky he'll be in your path during the split or just after D boss. If he's not there you need to do him after A with the Leech/Pig. He'll be in the big room near the D porter. One player aggros him and takes D porter to the start to lose adds. Another player pulls him off the pack.
DD is the only variable, if you are lucky he'll be in your path during the split or just after D boss.
sometimes you get lucky and deleterious is in D room at the start of 3 fomors. you can pull/kill him first, then do your 3 fomors for shard and you will get DD's chest, all before split objectives are done. If the initial pull is relatively clean (PLD can handle it), this saves time on the backend to not have to come back up to D bitzer to pull him after Aminon. But luck is a factor, all the other upstairs minis are where expected.
I also agree on CBA simply because you can hit Bhoot along the way if you're not behind on time, if the C objective group doesn't hit him at split objectives because he's not there yet (another random variable).
DD is the only variable, if you are lucky he'll be in your path during the split or just after D boss. If he's not there you need to do him after A with the Leech/Pig. He'll be in the big room near the D porter. One player aggros him and takes D porter to the start to lose adds. Another player pulls him off the pack.
We do have those random nights where DD is just a few steps away from D porter and we kill it before going down into H. Sometimes he’s literally standing at the porter, those instances are nice and we tend to get to F naaks after Aminon when that happens.
Whenever we do Aminon hard mode (we don't do 9 bosses, sorry) my DPS on RDM was usually second, and usually very very close to the COR (sometimes he was in front of me).
The DNC alone was doing >40% of the damage and the PLD was last.
GEO was also right behind us and our BRD was sometimes behind the PLD (but typically ahead).
WS used weren't always the same but most of the times it's Ruthless for the DNC, Savage for the COR, Black Halo for the RDM, Judgment for the GEO, Knights of Round for the PLD and I don't remember if the BRD was using Savage or Mordant, maybe different ones in different runs uuuh.
We're also much, much slower. Our very very first kills took us ~40 mins. I think the latest ones were something like 20 mins. A bit above or a bit below but around that.
I think the "pro" groups these days take like, what, 10 mins for Aminon HM?
Also, I never managed to land Distract III on Aminon HM without Stymie (BiS gear, pre-limbus, and ML50 on RDM).
Writing this because I remember a couple of people who mentioned landing Distract 3 normally on RDM.
I usually land it with Stymie when SV songs are about to be over and we didn't get a WC to reset it.
Interesting to see how other groups' damage splits are. I thought I'd uploaded 10 but here're 9 recent runs we did. Kill speed is as low as just under 6m and as high as maybe 7 and a half?
Interesting to see how other groups' damage splits are. I thought I'd uploaded 10 but here're 9 recent runs we did. Kill speed is as low as just under 6m and as high as maybe 7 and a half?
Yes, our main rdm was out for a month so we had our cor play rdm and a friend play cor for awhile. Usually the rdm is close to the cor in dps on our normal group runs