Any song that starts overlapping with buffs only provided by COR or SCH could be good, like Store TP, Regain, etc. That could also allow COR to have more flexibility beyond Chaos/Samurai.
Along the lines of that, a Handbell that gives access to Indi/Geo-Regain would be sweet too.
Edit: Or maybe instead of directly adding a song, a main hand weapon that adds a new effect to existing ones, like a lesser degree of magic defense to Minne, occ. absorbs matching elemental damage to Carol, etc.
That could also allow COR to have more flexibility beyond Chaos/Samurai.
They'd need to adjust some of the other rolls then, SAMs the biggest thing that keeps the job unique buff wise outside of pet only rolls, its other rolls outside of chaos are fairly tame compared to what other jobs can give in terms of buffs
That could also allow COR to have more flexibility beyond Chaos/Samurai.
They'd need to adjust some of the other rolls then, SAMs the biggest thing that keeps the job unique buff wise outside of pet only rolls, its other rolls outside of chaos are fairly tame compared to what other jobs can give in terms of buffs
If they went the route of giving a weapon that adds effects for BRD, for COR you might see stuff like a small chance to Triple Attack on Rogue's Roll, Critical hit damage+ on Warrior's Roll, chance to block on Gallant's Roll, etc.
That could also allow COR to have more flexibility beyond Chaos/Samurai.
They'd need to adjust some of the other rolls then, SAMs the biggest thing that keeps the job unique buff wise outside of pet only rolls, its other rolls outside of chaos are fairly tame compared to what other jobs can give in terms of buffs
Always thought it would be cool if they gave COR a piece of gear that "Augments" Phantom Roll by bumping up the effects of their rolls to another tier or effect. Something similar to how the 100/1200 BLU gift bumps DA trait to TA.
Some ideas:
Fighter's Roll grants Triple Attack instead of Double Attack (Or I suppose Rogue's Roll would be more fitting)
Samura's Roll grants FUA instead of Store TP
Tactician's Roll grants TP Endrain instead of Regain
Monk's Roll grants Subtle Blow II instead of SB1
Evoker's Roll grants Conserve MP instead of Refresh
Gallant's Roll grants Noctoshield/Phalanx instead of Defense Bonus
etc
It would be a nifty way to add some tactical element to rolls and also allow people to use different rolls. It would be the exact same Phantom Roll status effect, just augmented to grant a different stat, so you couldn't use 2x Sam's Roll with 2 CORs and get STP+FUA. The COR could choose to either use the "Augments Phantom Roll" piece of gear or not, so they wouldn't have to add any extra die or abilities to make this possible, just add the effects and attach them to each roll when the requisite piece of gear is worn at the time of roll. You basically double roll ability effects with just one piece.
That could also allow COR to have more flexibility beyond Chaos/Samurai.
They'd need to adjust some of the other rolls then, SAMs the biggest thing that keeps the job unique buff wise outside of pet only rolls, its other rolls outside of chaos are fairly tame compared to what other jobs can give in terms of buffs
If they went the route of giving a weapon that adds effects for BRD, for COR you might see stuff like a small chance to Triple Attack on Rogue's Roll, Critical hit damage+ on Warrior's Roll, chance to block on Gallant's Roll, etc.
wow, i was drafting my own reply and you basically took some of my own points right out of my head ^^
I'd definitely welcome more situational benefits to buffs so it's not always the same rolls. With no idea what Empy +2/3 is going to look like for COR, we might see some unexpectedly fun stuff.
I'd definitely dig effects attached to the rolls that reinforce class identity, add extra complexity, or combine melee/magic to make party composition more flexible.
would like the past weaponskills on them, ur blade would be fun(and fusion for blu), but a rng or cor with cracker-barrel now that would be interesting >.>; aoe cone darkness weaponskill that drains hp on the 2 jobs with the most paper thin def ^^
I'm hoping for a movement speed + Geo Bubble. No Indi equivalent though.
I hope not because what would be the point of that bubble? Noone kites and it's only in one spot. Or did I misunderstand this? I think the only thing geo has left to get is regain tbh.
Also Prime weapons simply can't be Bonanza weapons. We already know Prime weapons look like dark relics. Bonanza weapons look nothing like black relics.
Was that actually confirmed?
After finishing TVR chapter 6, I have no idea how people still have any doubts >.>
Dark Ragnarok wielded by goblin is literally called prime weapon and is referenced as one of many (picture of all dark relics is shown) that can be made by Dvergar and it's in finished form too, because it was used 5000 years ago by goblin hero.
I'm hoping for a movement speed + Geo Bubble. No Indi equivalent though.
I hope not because what would be the point of that bubble? Noone kites and it's only in one spot. Or did I misunderstand this? I think the only thing geo has left to get is regain tbh.
Dark Ragnarok wielded by goblin is literally called prime weapon and is referenced as one of many (picture of all dark relics is shown) that can be made by Dvergar and it's in finished form too, because it was used 5000 years ago by goblin hero.
You can get a "Relic Sword" that is a dmg:1 dly:999 weapon. Technically, it's a relic weapon! Only after completing multiple stages does it become the finished form. It's not impossible that something similar could be the case for Prime Weapons that start off as practically useless weapons without any bells and whistles, and need to be upgraded to actually be useful today - not 5000 years ago when some goblin used it. I don't see why it's an automatic assumption that THESE PICTURED THINGS MUST BE THE FINAL FORM because of some lore dump about 5000 year old weapons.
Although yeah, it's clear that the dark relics we see are obviously integral in some way to the new "Prime" ultimate weapon class, even if they aren't the final product. And hey, maybe they ARE the final product, but I'm fine waiting patiently for the ultimate reveal.
Dark Ragnarok wielded by goblin is literally called prime weapon and is referenced as one of many (picture of all dark relics is shown) that can be made by Dvergar and it's in finished form too, because it was used 5000 years ago by goblin hero.
You can get a "Relic Sword" that is a dmg:1 dly:999 weapon. Technically, it's a relic weapon! Only after completing multiple stages does it become the finished form. It's not impossible that something similar could be the case for Prime Weapons that start off as practically useless weapons without any bells and whistles, and need to be upgraded to actually be useful today - not 5000 years ago when some goblin used it. I don't see why it's an automatic assumption that THESE PICTURED THINGS MUST BE THE FINAL FORM because of some lore dump about 5000 year old weapons.
Although yeah, it's clear that the dark relics we see are obviously integral in some way to the new "Prime" ultimate weapon class, even if they aren't the final product. And hey, maybe they ARE the final product, but I'm fine waiting patiently for the ultimate reveal.
The goblin uses Prime Ragnarok in the current day and it's pointed out to be stronger than completed relic weapons by NPCs, which means the 5000 years hasn't weakened it much, if any. They'd either have to ignore the storyline or have some kind of event in the storyline that drains their power to have them start off powerless (which is admittedly not impossible).
Dark Ragnarok wielded by goblin is literally called prime weapon and is referenced as one of many (picture of all dark relics is shown) that can be made by Dvergar and it's in finished form too, because it was used 5000 years ago by goblin hero.
You can get a "Relic Sword" that is a dmg:1 dly:999 weapon. Technically, it's a relic weapon! Only after completing multiple stages does it become the finished form. It's not impossible that something similar could be the case for Prime Weapons that start off as practically useless weapons without any bells and whistles, and need to be upgraded to actually be useful today - not 5000 years ago when some goblin used it. I don't see why it's an automatic assumption that THESE PICTURED THINGS MUST BE THE FINAL FORM because of some lore dump about 5000 year old weapons.
Although yeah, it's clear that the dark relics we see are obviously integral in some way to the new "Prime" ultimate weapon class, even if they aren't the final product. And hey, maybe they ARE the final product, but I'm fine waiting patiently for the ultimate reveal.
The goblin uses Prime Ragnarok in the current day and it's pointed out to be stronger than completed relic weapons by NPCs, which means the 5000 years hasn't weakened it much, if any. They'd either have to ignore the storyline or have some kind of event in the storyline that drains their power to have them start off powerless (which is admittedly not impossible).
our weapons will be freshly made with the same technique like Prime weapon ware made right? It's not original Prime Weapons? So they can say it's slightly weaker. Are npc saying it's stronger in general or just stronger against Chaos? Unless SE will go completely madness and just make Prime weapons relic+1...
Dark Ragnarok wielded by goblin is literally called prime weapon and is referenced as one of many (picture of all dark relics is shown) that can be made by Dvergar and it's in finished form too, because it was used 5000 years ago by goblin hero.
You can get a "Relic Sword" that is a dmg:1 dly:999 weapon. Technically, it's a relic weapon! Only after completing multiple stages does it become the finished form. It's not impossible that something similar could be the case for Prime Weapons that start off as practically useless weapons without any bells and whistles, and need to be upgraded to actually be useful today - not 5000 years ago when some goblin used it. I don't see why it's an automatic assumption that THESE PICTURED THINGS MUST BE THE FINAL FORM because of some lore dump about 5000 year old weapons.
Although yeah, it's clear that the dark relics we see are obviously integral in some way to the new "Prime" ultimate weapon class, even if they aren't the final product. And hey, maybe they ARE the final product, but I'm fine waiting patiently for the ultimate reveal.
The goblin uses Prime Ragnarok in the current day and it's pointed out to be stronger than completed relic weapons by NPCs, which means the 5000 years hasn't weakened it much, if any. They'd either have to ignore the storyline or have some kind of event in the storyline that drains their power to have them start off powerless (which is admittedly not impossible).
our weapons will be freshly made with the same technique like Prime weapon ware made right? It's not original Prime Weapons? So they can say it's slightly weaker. Are npc saying it's stronger in general or just stronger against Chaos? Unless SE will go completely madness and just make Prime weapons relic+1...
While it's obviously impossible to know for certain, my assumption is that we would be obtaining the actual original weapons since they are already-existing pieces of equipment, like Relics and Mythics (as opposed to Empyreans and Aeonics, which were completely new items). We're also told second-hand that the creator of the Prime Weapons stated that he'll never be able to create weapons of their caliber again, and he's the one that made the Relic Weapons as well at some later point, so it seems the relics are just seen as fully inferior in-universe.
If that's the case, I hope they require the original relic to also create the prime. Calling it now: Those dumb VR mission weapons rewards + present relic weapon = prime + a whole bunch of grindy ***.
If that's the case, I hope they require the original relic to also create the prime.
Didn't they already say that won't happen? Thought so, but maybe I'm misremembering something. And at any rate, I wouldn't expect that. I DO expect grindy BS though, that's a given ;)
As for the WS, I just can't see them creating new WS animations and thinking through different WS at this point in the game's life. Much more likely that they will just repurpose assets they already have like using recolored existing weapon models, and reusing WS animations.
They also seem pretty keen to associate ultimate weapons with a specific WS type. And there are only so many different types of WS they can come up with at this point, so unless they just start picking random crap (feels unlikely) or create brand new WS (also feels unlikely), it would break down as:
Weapon type : Associated WS
* Relic/Prime: Relic WS (which I do not think they'll unlock for use with other weapons, but I do think they'll adjust the WS stats alongside Prime weapon availability)
* Mythic: Mythic WS
* Empyrean: Empyrean WS
* Aeonic: Merit Point WS
* Ambuscade: Trial/WSNM quested WS
To prevent an underpowered WS relic compared to an improved relic WS prime they\d have to adjust the original relics like you're saying. I honestly don't see them doing that much work though.
It would be fun to see something completly new.
like if the weapons where job specific ammo our you could swap them in without losing TP depending on the job, not for another new weaponskill or their dmg ratings/stats but sole for some job specific stuff like a new extremly powerfull trait you simply macro in. Rdm should get something like "all spell potency +20%" and... well... other jobs idc. Also we should be able to equip that thing for our sub job with reduced power.
At this point I'd be shocked if they don't just get the existing relic WS. Likely alongside some adjustments to those WS.
Don't know why they didn't already, once empyrean/mythic ws' came out and later questable in the case of empyreans, relics lost what it was that made them "unique" beyond I guess all of them being single target
They'd have to actually put the effort in to retune relic ws.
You're never going to see someone want to use coronoch without the anni bonus damage, for example. So that means they have to readjust them all, then adjust all the relics because they can't retain the bonus damage if they're all adjusted. and it's simply more effort than they give a ***about. And none of the players care enough to force the issue.
And then if the relic ws reach a level of "too good" then they have no use for the relic itself cause you'd just use the better weapon. It's a whole process and they have zero *** to give to it.
With the introduction of Prime Weapons soon. What do you want to see in them? We can only hope they are job specific but that would require SE to do work.