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Lamia Ambuscade V1
Bahamut.Kinzu
Server: Bahamut
Game: FFXI
Posts: 10
By Bahamut.Kinzu 2024-01-20 16:02:50
I've had about a 95% clear rate with my /yell PUG groups on VD.
I've taken a myriad of jobs such as THF, DNC, WAR, SAM, DRG etc. I don't strictly yell for a specific piercing DD. If your healer has a good idle/dt set with blink/SS up while he/she is attacked by the Skathi/Frigg for like 15 seconds it comes down to people paying attention on the dance mechanic. I have my healer face the wall at the starting corner as shown on Velner's video.
Set up:
3 Piercing DDs (If I had a WAR in the PT to do the initial voke as noted below, I've gone RDM/NIN will Max/TP Bonus Sword and done 50K+ Black Halos, as blunt damage is also strong)
BRD
COR
WHM or SCH
As SAM/WAR, I voke the Freyja in the center, the other two piercing DD's face the same side as me, and we take down the Freyja within 15-30 sec max. I voke Skathi and we zerg it down, same with the Frigg. I've also saved Warcry until we start on the Skathi and the Frigg will face me and get off the healer (note, the Frigg and Skathi will go attack your healer for about 10-15 seconds as I noted above).
Fight time should be no more than 90 seconds total between the three Lamia.
You can kill the Freyja & Skathi before any dance/turning mechanics. I will emphasize using a Hybrid or DT set.
Frigg at approx. 75% or less HP will be more likely to use the dance TP move, but you may only need to turn once total. If you get charmed, your healer can run and you'll be good to go once the charm wears.
In short, as long as your DD's line up on the same side together and perform the turn mechanic together you can clear this no problem. If your group is a little under geared, you can go down to Difficult and run the same set up and get the clear.
Server: Asura
Game: FFXI
Posts: 186
By Asura.Bronzequadav 2024-01-30 21:40:08
What's the deal with heavenly arrow? been soloing VE and E with trusts and on E skathi will spam it(at low hp), seems to be critical HP + short duration petra aoe.
See in most other peoples solo vids it never uses it once.
Server: Asura
Game: FFXI
Posts: 27
By Asura.Anybody 2024-01-30 23:05:40
Asura.Bronzequadav said: »What's the deal with heavenly arrow? been soloing VE and E with trusts and on E skathi will spam it(at low hp), seems to be critical HP + short duration petra aoe.
See in most other peoples solo vids it never uses it once.
You need to kill her fast at lower HP because heavenly arrow will be her favored TP move to do. Heavenly arrow will hate reset all the targets it hits.
By Felgarr 2024-01-31 00:23:54
Using RNG + COR method, is there an appropriate distance that would not cause Draw In by Freyja?
Server: Asura
Game: FFXI
Posts: 27
By Asura.Anybody 2024-01-31 00:28:26
Using RNG + COR method, is there an appropriate distance that would not cause Draw In by Freyja?
Just don’t use any debuffs on her but you may do it to her two adds, geomancy bubbles are okay though.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2024-01-31 16:05:10
Asura.Bronzequadav said: »What's the deal with heavenly arrow? been soloing VE and E with trusts and on E skathi will spam it(at low hp), seems to be critical HP + short duration petra aoe.
See in most other peoples solo vids it never uses it once.
You need to kill her fast at lower HP because heavenly arrow will be her favored TP move to do. Heavenly arrow will hate reset all the targets it hits.
Best way for this is a skillchain if you can, can typically avoid taking any Heavenly Arrows at all. I usually do SAM for this fight so I do Fudo -> swap weapon -> Impulse Drive and that is usually enough to finish it from moderate HP. Can coordinate with other people or just have DRG do a Diarmud chain to do the same. Not sure what would work well for non-prime COR RNG setup though, pretty ignorant on ranged WS that aren't called Leaden Salute and Trueflight. Probably doesn't matter as much there though.
Necro Bump Detected!
[712 days between previous and next post]
Asura.Eiryl
By Asura.Eiryl 2026-01-12 23:12:18
Oh yeah, this ones up
A pup friendly one
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-01-12 23:47:52
Very close to zero percent chance I bother with this one.
Asura.Eiryl
By Asura.Eiryl 2026-01-13 00:09:41
With the tp move timer increase its so god damn easy
No better gil per hour than ambuscade and you need 10 billion for white ark angel ***
(for the first like 15 runs)
By SlimSlamBislam 2026-01-13 11:58:41
Oh yeah, this ones up
A pup friendly one whats the strat?
Asura.Eiryl
By Asura.Eiryl 2026-01-13 13:04:07
Make their HP zero
Keep your HP above zero
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Phoenix.Logical
Server: Phoenix
Game: FFXI
Posts: 526
By Phoenix.Logical 2026-01-13 14:10:44
One of the more annoying months for both soloers and groups but for those wanting to take it on, the usual monthly video.
YouTube Video Placeholder
By JuniperPhoenix 2026-01-14 16:11:09
YouTube Video Placeholder
^ BRD/COR/DRG/MNK/PLD/WHM
BRD/COR/WAR/WAR/RDM/WHM
^ This Was Probably The Best Melee Method
Honor March / Valor Minuet IV / Valor Minuet V / Sentinel's Scherzo
Chaos Roll + Samurai Roll
Haste II
Phalanx II
Barstonra
Barpetra
Boost-STR
Regen IV
Server: Asura
Game: FFXI
Posts: 144
By Asura.Volteczero 2026-01-14 18:17:17
worth mentioning geo-wilt and phalanx2 made the eagle eye shots do 0-100 dmg
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Asura.Spoilt
Server: Asura
Game: FFXI
Posts: 16
By Asura.Spoilt 2026-01-15 15:55:21
Able to get this down somewhat reliably 3boxing WAR(Impulse Drive) BRD(R15 Twash Rudra's) SCH. Only at like a 75% win rate, sometimes I get unlucky with EES or petrifying.
AOE Phalanx + Regen from SCH helps keep you alive if something goes wrong. They dont hit too hard, and I have been able to recover even if WAR goes down having BRD as the only DD.
Honor Minuet Minuet Scherzo if not 1hring, can 1hr add an extra Minuet or Minne for defense. 2x Minne always on PLD trust (Valaineral). Cornelia and 6th is preference, I use Qultada.
Cerberus.Cahlum
Server: Cerberus
Game: FFXI
Posts: 282
By Cerberus.Cahlum 2026-01-16 05:01:45
So what is the PUP strat?
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Server: Asura
Game: FFXI
Posts: 17
By Asura.Zodiarchy 2026-01-23 22:33:30
Have 3+ PUPS with :
VE Head and SS Frame
Fire, Wind and Light maneuvers
Inhibitor
Inhibitor II
Magniplug
Magniplug II
Attuner
Speedloader II
Truesights
Turbo Charger II
Coiler II
Optic Fiber
Optic Fiber II
Auto-Rep. Kit IV
I got these instructions from the previous page of the thread, seems solid.
Server: Asura
Game: FFXI
Posts: 92
By Asura.Ayahuasca 2026-01-24 06:21:24
yo came back few days ago, tried some Ambu VD yesterday and could farm it consistently enough with this strat/comp:
2x DD (used WAR and DRG but any well geared DD is fine tbh although main boss is weaker to piercing)
BRD COR WHM
1x PUP tank, but a real tank could work too.
Strat:
WAR or 1 of the 2 DD goes in to pull the Freyja and Frigg to the start corner, PUP grabs Skathi and tanks it far away from the party, while the 2 DDs make sure they're close to each other and keep both NMs close to let 1 dd tp the add and WS the boss.
At that point 1 DD focus Big Boss with piercing dmg, while the other DD can tp and provoke on Frigg while WSing the Boss, which should die pretty quickly like that.
If DD with the add pulls hate from the main Boss, can also WS the add instead of the boss every 1-2 WS, or use jumps if you have them to dump enmity.
At that point you focus the Frigg (weak to slashing it seems) and once it's dead, you join the PUP to kill Skathi (bg says weak to blunt but whatever, any good geared DD will be enough)
If everything goes well it takes like 1 minute to clear, more if you get charmed once or twice or if COR and BRD won't deal dmg.
Things that can potentilly put your run at risk:
Eagle Eye Shot unlucky triple hit on a single DD that could one shot (happened twice but can easily recover, just slows the run)
For this specific reason, I strongly suggest NOT to use Berserk or Last Resort type of abilities until the first NM is DEAD.
WHM gotta stay far away from both pup and DDs to make sure he'll be able to Stone the petrifications if they happen, while if you are NOT facing NM while that move goes off you'll also get 5 count doom on top of petri, so be carefull.
Finally, once you learn the "positioning" for this fight, you're gonna pull to the corner at start and basically never move until you gotta kill the last add tanked by the PUP or tank, use this info to focus all your attention towards the chat log to avoid the charm dances, their animation is very long so as long as you're focused on the chat log you should be able to avoid them!
IF DDs get charmed and everyone is positioned correctly, it's gonna be easy to outrun the charmed ppl until it runs out, no big deal!
Clear time expected, between 1 to 3 minutes per run depending on group dps and how many times u get charmed! Good luck
[+]
Server: Asura
Game: FFXI
Posts: 17
By Asura.Zodiarchy 2026-01-24 20:35:39
Have 3+ PUPS with :
VE Head and SS Frame
Fire, Wind and Light maneuvers
Inhibitor
Inhibitor II
Magniplug
Magniplug II
Attuner
Speedloader II
Truesights
Turbo Charger II
Coiler II
Optic Fiber
Optic Fiber II
Auto-Rep. Kit IV
I followed the instructions from the previous page of the thread, seems solid.
Followed up on this for VD runs....
We did 3x PUP 1x COR (companions/beast)
All of the masters should be ready to move around and be constantly aware of where the other mobs are located. Standing far away from one another obviously makes it a bit easier and gives you a wider range of safety until your pet can come back to re-establish hate.
PUP can use the attachments above but I'd recommend dropping one for a Strobe II or Flashbulb, the quick re-grab of hate can be super useful.
We did 1 PUP pet on each Lamia. Whoever is on the center can Overdrive for speed but it isn't survival necessary. You can even rotate who has the center mob to use Overdrive with each PUP, always having one available for use.
The hardest part is whoever has Skathi. Her petrify dance is one of the two status that can hit the pets and it can send Skathi chasing after the master frequently.
The same is true for the big boss, Freyja, with her Terror move. Fortunately, her terror doesn't last a terribly long time so running around so that your pet can free up to come voke is very safe/easy. She also doesn't seem to spam / drop enmity on this move nearly as badly as Skathi but maybe that was just my personal experience.
Whoever has Frigg has the easiest job and this one is usually the lowest health post-Freyja, so we did it second each time. This let us spam all the pets on Skathi last which limited her mobility dramatically.
Not perfect, not "AFK" like others suggested, but it definitely is workable with this method! I'm sure improvements can be made so that the gaze is less prevalent.
BG Ambuscade Archive:
https://www.bg-wiki.com/bg/Ambuscade_Archive#Lamiae
Old Thread:
https://www.ffxiah.com/forum/topic/52774/ambuscade-vol1-september/6/#3559673
Key Item Locations:
Videos:
Logical NIN,RDM Solo VE/E: https://youtu.be/yZF1G5HxCv0
Sironeko MNK Solo E (JP): https://youtu.be/jsVkQ9dzGfM
Kaggra RDM Solo D (JP): https://youtu.be/3qk2RrNxY10
Ruaumoko PUP/SMN PT VD: https://youtu.be/QQzhA4F-ALM
Demhar Ranged PT VD: https://youtu.be/S884leR7iBM
Key Notes:
Bozzetto Freyja: ~600k
Weak to piercing damage.
At lower HP, a Lamia will gain a regain effect.
If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.
Every 25% HP lost on the Freyja will cause all enemies to simultaneously use Eagle Eye Shot.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura. This causes the Freyja to begin ignoring enmity and changing targets.
The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves:
Tail Slap: Conal Physical Damage damage and Stun.
Pinning Shot: AoE Physical Damage damage and Bind.
Shadow Thrust: Single target Physical Damage damage.
Draw In: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja.
Petrifying(Edifying) Dance: AoE Magical Damage Terror and hate reset if directly facing Freyja.
Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Freyja.
Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing Freyja.
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Bozzetto Skathi: ~550k
Weak to Blunt blunt damage.
Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam Blight(Noxious) Dance. If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.
This causes Skathi to begin ignoring enmity and changing targets.
The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves:
Tail Slap: Conal Physical Damage damage and Stun.
Shadow Thrust: Single target Physical Damage damage.
Calcifying Deluge: Conal Physical Damage damage and Petrification.
Divine Retribution: AoE 15' Physical Damage Damage, Petrification, and hate reset.
Blight(Noxious) Dance: AoE Magical Damage Element: Earth Petrification and 300/tic poison if directly facing Skathi.
Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Skathi.
Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing the Skathi.
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Bozzetto Frigg: ~480k
Weak to Slashing slashing damage.
Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam Raqs Baladi Dance.
Very Difficult:
- The Bozzetto Frigg will repetitively use Raqs Baladi Dance whether Freyja has been defeated or not.
- Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.
- Has an additional effect "Petrification" on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.
This causes Frigg to begin ignoring enmity and changing targets.
The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Beware that this will also work on pets, so if you're using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.
Uses the following moves:
Tail Slap: Conal Physical Damage damage and Stun.
Raqs Baladi Dance: AoE 15' Magical Damage Element: Light Gaze charm and Burn if directly facing Frigg.
Chastening(Chasting) Disregard: AoE 15' Magical Damage Amnesia and Mute if not directly facing Frigg.
Strategies:Easy:
Very Difficult:
Ranged Method: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH
- Buffs:
- COR: SAM / Chaos
- BRD: Honor March / Archer Prelude / Minuet x2
- WHM: Barstonra / Barpetra
- Strategy: Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance. Kill order: Freyja > Skathi > Frigg Dia II followed up with light shot x2 Just before Freyja goes down PLD uses Fealty
Co Tank/PUP Method: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP
- Buffs:
- COR: Samurai / Chaos rolls, and Tactician / Hunter if using second COR.
- BRD: Honor March, Minuet x2, Archer's Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.
- Strategy: PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.
SMN Burn: Just did one sucessful VD run on SMN burning. Later gonna do more to see how robust is this strat.
RUN SMN SMN SMN GEO COR (mule, leech) The COR is just a roll leech mule, probably can be swapped by another more effective party. Anyway, he used crooked beast plus drachen.
2 nirvana SMN uses Ramuh > Voltstrike.
The third SMN, can be any, uses Cait Sith for mewing burn.
RUN enter, grab everyone and uses sentinel (i used /PLD) then battuta followed by Elemental Sforzo.
GEO bolstered uses Frailty, i used Torpor but im considering to swap for Barrier, Wilt or Regen, because the EES have been doing considerably dmg on my RUN.
Just burn it as fast as you can just staying alert to swap target as soon as the current one dies. I used Freya, then any other one because Mewing Lullaby prevented any TP move during the fight.
Risks noticed: if EES kills tank, kills pet in case you lose hate or you lack dps. In my run, i finished barely by the time my conduit wore off. Maybe with practice i can better swap my target as soon as it dies. To mitigate this last risk, you can choose the less troublesome add to deal with after conduit if you consider it will wear off before finishing the fight, or drop the COR for another dps. Another improvement i will do is probably changing Ramuh x2 to Ramuh + Siren, to speed up Freyas kill (weak to piercing).
Standard PT Setup: Tank, multi-damage-type DD (Piercing/Blunt/Slashing) [not essential but speeds things up], COR, BRD/WHM, GEO (optionally another multi-damage DD), WHM.
Eg: PLD/BLU - WAR - COR/NIN - GEO/RDM - BRD/WHM - WHM/SCH
BRD and WHM may want to prioritise a debuff each between Poison and Petrify for an easy life, Divine Caress is very powerful here.
Buffs: Marchx2, Mad, (Min5 if 4th song available), Chaos/SAM, Indi-Barrier/Geo-Frailty/eIndi-Wilt (bubbles may vary with support/buff combos).
Pull boss + adds to corner, stay facing as much as possible outside of required turn-arounds.
DD(s) and COR position behind mobs, COR should ideally be meleeing for TP even if using LastStand in case of hate reset.
Mages position out of range behind DD(s)/CORs.
Bozzetto Freyja (Piecring: LastStand/Impulse Drive) > Bozzetto Skathi [Tomahawk if WAR?] (Blunt: LastStand/H2H) > Bozzetto Frigg (Slashing: SavageBlade/Upheaval etc)
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