Bozzetto Freyja: ~600k
Weak to piercing damage.
At lower HP, a Lamia will gain a regain effect.
If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.
Every 25% HP lost on the Freyja will cause all enemies to simultaneously use Eagle Eye Shot.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.
This causes the Freyja to begin ignoring enmity and changing targets.
The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves: Tail Slap: Conal Physical Damage damage and Stun. Pinning Shot: AoE Physical Damage damage and Bind. Shadow Thrust: Single target Physical Damage damage. Draw In: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. Petrifying(Edifying) Dance: AoE Magical Damage Terror and hate reset if directly facing Freyja. Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Freyja. Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing Freyja.
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Bozzetto Skathi: ~550k
Weak to Blunt blunt damage.
Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam Blight(Noxious) Dance.
Very Difficult: The Bozzetto Skathi will repetitively use Blight(Noxious) Dance irregardless of the Freyja being defeated or not.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.
This causes Skathi to begin ignoring enmity and changing targets.
The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves: Tail Slap: Conal Physical Damage damage and Stun. Shadow Thrust: Single target Physical Damage damage. Calcifying Deluge: Conal Physical Damage damage and Petrification. Divine Retribution: AoE 15' Physical Damage Damage, Petrification, and hate reset. Blight(Noxious) Dance: AoE Magical Damage Element: Earth Petrification and 300/tic poison if directly facing Skathi. Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Skathi. Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing the Skathi.
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Bozzetto Frigg: ~480k
Weak to Slashing slashing damage.
Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam Raqs Baladi Dance.
Very Difficult:
The Bozzetto Frigg will repetitively use Raqs Baladi Dance whether Freyja has been defeated or not.
Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.
Has an additional effect "Petrification" on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.
This causes Frigg to begin ignoring enmity and changing targets.
The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Beware that this will also work on pets, so if you're using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.
Uses the following moves: Tail Slap: Conal Physical Damage damage and Stun. Raqs Baladi Dance: AoE 15' Magical Damage Element: Light Gaze charm and Burn if directly facing Frigg. Chastening(Chasting) Disregard: AoE 15' Magical Damage Amnesia and Mute if not directly facing Frigg.
Monk solo with Trusts. Take Frigg to low HP. Kill Freyja. Kill Frigg making sure to run out of range of Rags Baladi then run back in to attack/WS. Finally, kill Skathi away from party making sure to turn when appropriate.
Strategy: Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance. Kill order: Freyja > Skathi > Frigg Dia II followed up with light shot x2 Just before Freyja goes down PLD uses Fealty
COR: Samurai / Chaos rolls, and Tactician / Hunter if using second COR.
BRD: Honor March, Minuet x2, Archer's Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.
Strategy: PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.
Just did one sucessful VD run on SMN burning. Later gonna do more to see how robust is this strat.
RUN SMN SMN SMN GEO COR (mule, leech) The COR is just a roll leech mule, probably can be swapped by another more effective party. Anyway, he used crooked beast plus drachen.
2 nirvana SMN uses Ramuh > Voltstrike.
The third SMN, can be any, uses Cait Sith for mewing burn.
RUN enter, grab everyone and uses sentinel (i used /PLD) then battuta followed by Elemental Sforzo.
GEO bolstered uses Frailty, i used Torpor but im considering to swap for Barrier, Wilt or Regen, because the EES have been doing considerably dmg on my RUN.
Just burn it as fast as you can just staying alert to swap target as soon as the current one dies. I used Freya, then any other one because Mewing Lullaby prevented any TP move during the fight.
Risks noticed: if EES kills tank, kills pet in case you lose hate or you lack dps. In my run, i finished barely by the time my conduit wore off. Maybe with practice i can better swap my target as soon as it dies. To mitigate this last risk, you can choose the less troublesome add to deal with after conduit if you consider it will wear off before finishing the fight, or drop the COR for another dps. Another improvement i will do is probably changing Ramuh x2 to Ramuh + Siren, to speed up Freyas kill (weak to piercing).
Tank, multi-damage-type DD (Piercing/Blunt/Slashing) [not essential but speeds things up], COR, BRD/WHM, GEO (optionally another multi-damage DD), WHM.
Eg: PLD/BLU - WAR - COR/NIN - GEO/RDM - BRD/WHM - WHM/SCH
BRD and WHM may want to prioritise a debuff each between Poison and Petrify for an easy life, Divine Caress is very powerful here.
Buffs: Marchx2, Mad, (Min5 if 4th song available), Chaos/SAM, Indi-Barrier/Geo-Frailty/eIndi-Wilt (bubbles may vary with support/buff combos).
Pull boss + adds to corner, stay facing as much as possible outside of required turn-arounds.
DD(s) and COR position behind mobs, COR should ideally be meleeing for TP even if using LastStand in case of hate reset.
Mages position out of range behind DD(s)/CORs.
On the old thread several people stated there is a new hate reset move for Freyja and Skathi as well as a new petrify move for Skathi. However, on the BG page it states they have hate reset aura already and Skathi has a petrify move already. Did they change the aura to an actual move?
They've added hate reset attacks to two of the Lamia.
Freyja: Edifying Dance
Skathi: Heaven's Arrows
Frigg: Didn't see one used.
Someone that has run this new one let me know if they still have the aura AND a new hate reset move or if it was just changed to the named moves above.
Someone that has run this new one let me know if they still have the aura or if it was changed to the named moves above.
Aura is still there, however just new stuff been added. The hate reset is weird. Some runs I have 0 hate resets used, other runs I get spammed non-stop.
FYI... Noxious Dance is AOE, so your trust will get hit with it even if behind her since they are technically facing her. Makes soloing it this month even on Easy very challenging.
Aura is still there, however just new stuff been added. The hate reset is weird. Some runs I have 0 hate resets used, other runs I get spammed non-stop.
Same job/trust setup, or is it possibly reacting to buffs or enfeebles or something?
Same job/trust setup, or is it possibly reacting to buffs or enfeebles or something?
Everything is the same.
I was 3 boxing helping friend get clears and he was using brd + geo x2, for 2 runs. Both runs had complete opposite results of how mobs reacted. One was hate reset spamming Noxious Dance non-stop, other was smooth, not a single Noxious dance was used.
Edit: I told him to not do geo spells on Freyja, only Frigg/Skathi
Just did one sucessful VD run on SMN burning. Later gonna do more to see how robust is this strat.
RUN SMN SMN SMN GEO COR (mule, leech)
The COR is just a roll leech mule, probably can be swapped by another more effective party. Anyway, he used crooked beast plus drachen.
2 nirvana SMN uses Ramuh > Voltstrike. The third SMN, can be any, uses Cait Sith for mewing burn.
RUN enter, grab everyone and uses sentinel (i used /PLD) then battuta followed by Elemental Sforzo.
GEO bolstered uses Frailty, i used Torpor but im considering to swap for Barrier, Wilt or Regen, because the EES have been doing considerably dmg on my RUN.
Just burn it as fast as you can just staying alert to swap target as soon as the current one dies. I used Freya, then any other one because Mewing Lullaby prevented any TP move during the fight.
Risks noticed: if EES kills tank, kills pet in case you lose hate or you lack dps. In my run, i finished barely by the time my conduit wore off. Maybe with practice i can better swap my target as soon as it dies.
To mitigate this last risk, you can choose the less troublesome add to deal with after conduit if you consider it will wear off before finishing the fight, or drop the COR for another dps.
Another improvement i will do is probably changing Ramuh x2 to Ramuh + Siren, to speed up Freyas kill (weak to piercing).
According to my dmg dealt, mobs HP are approximately:
Any reason you didn't bring PLD since mew spam means EES is the only scary thing and Invincible makes you well... invincible to it? And Intervene should help protect Ramuhs if hate is lost.
Multi-step possible but challenging given the amount of turning going on for TP moves.
Please don't judge my epic text-pic skills. Cheers!
Code
Hi, I'm a derpy tank facing my mobs...
O/
/|
/ \
...these are my mobs...
>-/-@ >-/-@ >-/-@
Hey der, we're a DD and COR...and a bubble mage.
O O
/|\ #:-) /|\
/ \ / \
Plz, plz halp. WHM and BRD.
#:-) #:-) - Hi, uwansongmayn?
RUN tanks Bozzetto Skathi and Bozzetto Frigg.. DDs take Bozzetto Freyja 15 yalms away zerg it while making sure facing away if it uses Petrifying Dance..
then all DDs face Bozzetto Skathi and Bozzetto Frigg and just zerg while making sure facing away on Raqs Baladi Dance... I don't really care about Chastening Disregard (Amnesia) MNK AM3 Vere just demolishes it.
On the old thread several people stated there is a new hate reset move for Freyja and Skathi as well as a new petrify move for Skathi. However, on the BG page it states they have hate reset aura already and Skathi has a petrify move already. Did they change the aura to an actual move?
They've added hate reset attacks to two of the Lamia.
Freyja: Edifying Dance
Skathi: Heaven's Arrows
Frigg: Didn't see one used.
Someone that has run this new one let me know if they still have the aura AND a new hate reset move or if it was just changed to the named moves above.
Pretty sure they just changed the names. Also I think I found out the gimmick to avoid Edifying Dance (on D at least):
- WS below 2000, Freyja uses Petrification
- WS above 2000, Freyja uses Edifying Dance (15 sec terror, hate reset)
Sure speeds up the runs when you aren't chasing after her.
Interested to see how replacing the cor with a 4th smn and have 1 each on a mob with one just doing mewing. Think 1 smn per mob would be able to kill each? (ramuh on slashing mob and siren on piercing mob)
Anyone know if odyllic subterfuge will prevent the petrify?
I'd imagine it would greatly improve ability to resist when combined with runes/bars etc. However, given that subterfuge is single target and all three mobs are capable of petrifying not sure how useful that would be? Unless we're talking about just the en-effect.
My idea was have 2 rune fencer's 2 smn a pup and a geo, have the pup kite frigg and 1 smn and 1 rune fencer (maybe even sub smn for mew) on each of the other 2 mobs pull them both into the bubble each run pops odyllic and both smn's 1hr each of the mobs not being kited, using different avatars according to the mobs weakness. Run can mew to keep tp down just for the hell of it but maybe not really necessary if the plan works. Also geo would be the healer.
Anyone think this could work? (whole point of odyllic is to stop the pets from getting petrified)
Interested to see how replacing the cor with a 4th smn and have 1 each on a mob with one just doing mewing. Think 1 smn per mob would be able to kill each? (ramuh on slashing mob and siren on piercing mob)
Its not a good idea having one avatar per mob as Freyja has higher HP so she can die after adds, what, according to testimonies, gonna force them to respawn.
Eventually, im already looking for alternatives, maybe dropping the mewing SMN for two /SMN with mew or even two /DRK for absorb-tp making the 4-man party, the ideal setup for mules leeching. Dropping also Ramuhs for Sirens as the highest HP mob is weaker to piercing, plus they can recover in case one EES goes to them.
even two /DRK for absorb-tp making the 4-man party
Does that even work? It works for Lilith, because she has floored resist to darkness in first form, but I doubt /drk absorb works on anything ilvl without such mechanic.
Definitely a very annoying month for solo'ers. If anyone wants to take on VE or Easy solo here are some strategies you can use. Party strategies also discussed. Have a good month all!
This may be me not recalling, but the gazes seem MUCH slower
Could be just that slow on VE, but it was an effortless solo VE
I have been thinking the same thing. I've been 3 boxing VD using 2 chars on react and manually turning on main char which is DD, and the time required to turn 100% feels slower than what it was a year or 2 ago. They've definitely changed it.
Why RDM instead of a GEO (BRD probably wouldn't need to use soul voice with another defense debuff)?
didn't have geo in this run but yes GEO would work well too. Although I love Flurry II so that speeds things up a lot
Can also get Flurry II outside before entering with naturalist roll on then switch to geo and that would be great
Bozzetto Freyja: ~600k
Weak to piercing damage.
At lower HP, a Lamia will gain a regain effect.
If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.
Every 25% HP lost on the Freyja will cause all enemies to simultaneously use Eagle Eye Shot.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.
This causes the Freyja to begin ignoring enmity and changing targets.
The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves: Tail Slap: Conal Physical Damage damage and Stun. Pinning Shot: AoE Physical Damage damage and Bind. Shadow Thrust: Single target Physical Damage damage. Draw In: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. Petrifying(Edifying) Dance: AoE Magical Damage Terror and hate reset if directly facing Freyja. Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Freyja. Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing Freyja.
-----------
Bozzetto Skathi: ~550k
Weak to Blunt blunt damage.
Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam Blight(Noxious) Dance.
Very Difficult: The Bozzetto Skathi will repetitively use Blight(Noxious) Dance irregardless of the Freyja being defeated or not.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.
This causes Skathi to begin ignoring enmity and changing targets.
The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves: Tail Slap: Conal Physical Damage damage and Stun. Shadow Thrust: Single target Physical Damage damage. Calcifying Deluge: Conal Physical Damage damage and Petrification. Divine Retribution: AoE 15' Physical Damage Damage, Petrification, and hate reset. Blight(Noxious) Dance: AoE Magical Damage Element: Earth Petrification and 300/tic poison if directly facing Skathi. Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Skathi. Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing the Skathi.
----------
Bozzetto Frigg: ~480k
Weak to Slashing slashing damage.
Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam Raqs Baladi Dance.
Very Difficult:
The Bozzetto Frigg will repetitively use Raqs Baladi Dance whether Freyja has been defeated or not.
Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.
Has an additional effect "Petrification" on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.
This causes Frigg to begin ignoring enmity and changing targets.
The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Beware that this will also work on pets, so if you're using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.
Uses the following moves: Tail Slap: Conal Physical Damage damage and Stun. Raqs Baladi Dance: AoE 15' Magical Damage Element: Light Gaze charm and Burn if directly facing Frigg. Chastening(Chasting) Disregard: AoE 15' Magical Damage Amnesia and Mute if not directly facing Frigg.
Monk solo with Trusts. Take Frigg to low HP. Kill Freyja. Kill Frigg making sure to run out of range of Rags Baladi then run back in to attack/WS. Finally, kill Skathi away from party making sure to turn when appropriate.
Strategy: Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance. Kill order: Freyja > Skathi > Frigg Dia II followed up with light shot x2 Just before Freyja goes down PLD uses Fealty
COR: Samurai / Chaos rolls, and Tactician / Hunter if using second COR.
BRD: Honor March, Minuet x2, Archer's Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.
Strategy: PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.
Just did one sucessful VD run on SMN burning. Later gonna do more to see how robust is this strat.
RUN SMN SMN SMN GEO COR (mule, leech) The COR is just a roll leech mule, probably can be swapped by another more effective party. Anyway, he used crooked beast plus drachen.
2 nirvana SMN uses Ramuh > Voltstrike.
The third SMN, can be any, uses Cait Sith for mewing burn.
RUN enter, grab everyone and uses sentinel (i used /PLD) then battuta followed by Elemental Sforzo.
GEO bolstered uses Frailty, i used Torpor but im considering to swap for Barrier, Wilt or Regen, because the EES have been doing considerably dmg on my RUN.
Just burn it as fast as you can just staying alert to swap target as soon as the current one dies. I used Freya, then any other one because Mewing Lullaby prevented any TP move during the fight.
Risks noticed: if EES kills tank, kills pet in case you lose hate or you lack dps. In my run, i finished barely by the time my conduit wore off. Maybe with practice i can better swap my target as soon as it dies. To mitigate this last risk, you can choose the less troublesome add to deal with after conduit if you consider it will wear off before finishing the fight, or drop the COR for another dps. Another improvement i will do is probably changing Ramuh x2 to Ramuh + Siren, to speed up Freyas kill (weak to piercing).
Tank, multi-damage-type DD (Piercing/Blunt/Slashing) [not essential but speeds things up], COR, BRD/WHM, GEO (optionally another multi-damage DD), WHM.
Eg: PLD/BLU - WAR - COR/NIN - GEO/RDM - BRD/WHM - WHM/SCH
BRD and WHM may want to prioritise a debuff each between Poison and Petrify for an easy life, Divine Caress is very powerful here.
Buffs: Marchx2, Mad, (Min5 if 4th song available), Chaos/SAM, Indi-Barrier/Geo-Frailty/eIndi-Wilt (bubbles may vary with support/buff combos).
Pull boss + adds to corner, stay facing as much as possible outside of required turn-arounds.
DD(s) and COR position behind mobs, COR should ideally be meleeing for TP even if using LastStand in case of hate reset.
Mages position out of range behind DD(s)/CORs.