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Lamia Ambuscade V1
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,423
By Asura.Sechs 2024-01-12 03:23:42
The problem is the initial setup. I.e. setting them all in the right spot and having the tank face the right direction.
Like if the tank faces the wrong direction the 2 adds will start their annoying enmity management that ignores the tank and fixate whoever is next in the hate list.
And that creates serious problems and from that point onwards everything becomes a mess.
If you manage to position them in the right way, it's fast and smooth I guess.
IF, and I repeat IF.
Our tank the other day didn't seem to be able to, but I think he was probably lacking knowledge on some key aspect.
Ragnarok.Jukiro
Server: Ragnarok
Game: FFXI
Posts: 206
By Ragnarok.Jukiro 2024-01-12 04:47:40
From BG Wiki: If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.
This causes the Freyja to begin ignoring enmity and changing targets.
There's no real reason to sit with your back turned the whole time, so as long as you do this it will be fine.
By SimonSes 2024-01-12 04:56:26
Is it really a problem if the adds are not on tank though? At this point in the game with MLs and gear progression everyone should easily tank them on anything right? Unless you talk about new/less equipped players.
Ragnarok.Jukiro
Server: Ragnarok
Game: FFXI
Posts: 206
By Ragnarok.Jukiro 2024-01-12 05:04:58
I don't think it's so much of an issue of tanking them, it's more that they kind of go all over the place and then turning away gets to be more tricky and people will definitely mess it up.
Hard to get their attention back without risking getting hit by moves at that point.
By Seun 2024-01-12 06:06:02
Is it really a problem if the adds are not on tank though? At this point in the game with MLs and gear progression everyone should easily tank them on anything right? Unless you talk about new/less equipped players.
It really depends on who it's after and what else they were supposed to be doing besides tanking. The NMs are off-tanked fairly easily if you have a support keeping an eye on you. TP denial is still an option.
I understand why people think the medusa mechanic is annoying. The great thing is that once you understand it, you realize that there's a lot of job viability this month.
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Server: Asura
Game: FFXI
Posts: 142
By Asura.Neojuggernautx 2024-01-12 09:07:13
Since this fight initially came out, the damage type on each Lamia was fairly crucial for efficiency. With all the gear creep and MLs over the years, damage type really isn't a thing anymore. Been going in with SAM/DRG with standard buffs and doing 60k+ IDs to Frigg and Skathi.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,423
By Asura.Sechs 2024-01-12 17:17:39
Do you have a list of frame/attachments? Always fun to have a reason to hang out with my little buddy.
VE Head and SS Frame
Fire, Wind and Light maneuvers
Inhibitor
Inhibitor II
Magniplug
Magniplug II
Attuner
Speedloader II
Truesights
Turbo Charger II
Couler II
Optic Fiber
Optic Fiber II
Auto-Rep. Kit IV
You can swap out Magniplug and/or Truesights for more defensive options depending on your gear and needs.
You can also change these options depending on which target you're in charge of. Since you want Freya down first you would use what's listed if you're on her or swap out the magni/TS for reduced damage against the adds.
Tried this setup and it works nice but I had some occasional issue in getting hate to bring Frigg out of range (once you do everything is smooth).
What I was doing was Provoke on Frigg, Warcry and then Hate Swap on the pet. All of this while running towards the direction I want to bring the Frigg.
Sometimes it works smoothly, sometimes it doesn't. And when it doesn't it's a huge mess to bring the Frigg away from the tank.
Was wondering if using a Strobe instead of Inhibitor 1 would make things a bit smoother perhaps? Because then I could do the same thing I was doing but the second I engage (provided a Fire Maneuver is up) the automaton would use Provoke, furtherly increasing his enmity on Frigg and maybe being enough to smoothly pull Frigg away from everybody else?
By Seun 2024-01-12 18:55:57
Could also have PUP pull and tank peel off of you/them. That or if tank pulls, have them delay their enmity until everyone is set up.
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2024-01-12 19:55:01
Is it really a problem if the adds are not on tank though? At this point in the game with MLs and gear progression everyone should easily tank them on anything right? Unless you talk about new/less equipped players.
Last time this came around we didn't even have a tank. I took the Freyja on Shining One SAM, DRK took the Frigg, MNK took the Skathi. We had the WHM stand in the middle and pulled the 3 in sort of a triangle so we were all far enough away from each other not to get hit by each other's lamia while also letting the WHM position so they couldn't see any of the 3 while still being able to heal everyone. Doesn't even really require that much complexity but yeah. Tank absolutely not required. The hard part is trying not to kill TOO fast and having too many EES get queued up at once, really.
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By SimonSes 2024-01-12 20:19:09
Velner just posted video where he literally destroys this on buffed DRG with 5 boxed chars standing 15' away facing other direction. Pretty much what I was expecting.
By Seun 2024-01-12 20:44:00
Velner just posted video where he literally destroys this on buffed DRG with 5 boxed chars standing 15' away facing other direction. Pretty much what I was expecting.
Doesn't matter what the others are facing if they're not doing anything else. I assume he's still following the mechanic?
By Thunderjet 2024-01-12 21:11:03
why are people over complicating this fight, just dont turn away from impale
By Seun 2024-01-12 23:17:50
I will convince myself that this ambuscade is hard so I can feel better about daily Sortie. I complain that I don't like all the running, but I can't even be bothered to turn around. //load react
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Bismarck.Leneth
Server: Bismarck
Game: FFXI
By Bismarck.Leneth 2024-01-13 09:40:07
Is there away to avoid the enmity reset from Skathi's Heavenly Arrow?
Bahamut.Baronton
Server: Bahamut
Game: FFXI
Posts: 36
By Bahamut.Baronton 2024-01-13 20:07:02
Do you have a list of frame/attachments? Always fun to have a reason to hang out with my little buddy.
VE Head and SS Frame
Fire, Wind and Light maneuvers
Inhibitor
Inhibitor II
Magniplug
Magniplug II
Attuner
Speedloader II
Truesights
Turbo Charger II
Couler II
Optic Fiber
Optic Fiber II
Auto-Rep. Kit IV
You can swap out Magniplug and/or Truesights for more defensive options depending on your gear and needs.
You can also change these options depending on which target you're in charge of. Since you want Freya down first you would use what's listed if you're on her or swap out the magni/TS for reduced damage against the adds.
Which Animator do you use?
Also, would you mind posting gearsets?
I am fairly new to PUP
Thank you!
By Hopalong 2024-01-13 20:28:19
I thought about react, but decided that it was just too intrusive to the play experience. Sure, when I was slogging through Malignance drops react would have made things brain dead easy, but I persevered and got 99% anticipating and acting to her moves.
I see it as: #1 If you use react you might as well quit because screw playing the game right... or #2 Devs need to attune their fight mechanics to something more realistic (if react is necessary to win).
Server: Asura
Game: FFXI
Posts: 1,033
By Asura.Iamaman 2024-01-13 20:44:38
#2 Devs need to attune their fight mechanics to something more realistic (if react is necessary to win).
I've often wondered if latency is a factor here and the timeframes are intended to be more reasonable on things like Gaol procs, Pain Sync damage, and this ambu's mechanics but the latency between NA and the JP servers makes the timeframe much tighter than intended. It wouldn't be the first time they didn't account for that.
We obviously work through these things, but it does seem like sometimes the timing is more punishing than intended.
Asura.Hya
Server: Asura
Game: FFXI
Posts: 330
By Asura.Hya 2024-01-13 20:49:00
#2 Devs need to attune their fight mechanics to something more realistic (if react is necessary to win).
I've often wondered if latency is a factor here and the timeframes are intended to be more reasonable on things like Gaol procs, Pain Sync damage, and this ambu's mechanics but the latency between NA and the JP servers makes the timeframe much tighter than intended. It wouldn't be the first time they didn't account for that.
We obviously work through these things, but it does seem like sometimes the timing is more punishing than intended.
The last time this Ambuscade came around, the ready time for TP moves of the Lamiae was increased. You have several (~2) seconds now to turn/face as needed. The average human reaction speed to visual stimuli is ~200ms. If you can't turn/face in time, you are probably drunk.
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Server: Asura
Game: FFXI
Posts: 1,033
By Asura.Iamaman 2024-01-13 20:51:02
Asura.Eiryl
By Asura.Eiryl 2024-01-13 20:52:18
Originally ping could make it impossible. Sometimes the game still says you're facing a mob even when you're clearly not.
Had literal countless pics of my back turned with the message "you're unable to see mob" in the chat box, while still getting gazed. But they did double it and now it should be impossible not to react in time.
By Seun 2024-01-13 21:51:17
Which Animator do you use?
Also, would you mind posting gearsets?
I am fairly new to PUP
Welcome to obscurity.
Short range and ilvl 119 animator from this list
The guide in the PUP forum is current with gearsets. Even if it weren't, this ambuscade is 7 years old now. You can do well even with dated gear.
By Shiva.Myamoto 2024-01-13 21:55:17
yeah, react truly isn't needed if you pay attention. The lamia take forever to actually do the abilities. Very easy to watch and turn without. It's not rocket surgery lol (>'.')>
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Ragnarok.Jukiro
Server: Ragnarok
Game: FFXI
Posts: 206
By Ragnarok.Jukiro 2024-01-13 22:15:12
Moral of the story: You don't need PUP, you don't need react
Just try the fight and learn for yourself, it's actually not hard at all!
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By Shiva.Myamoto 2024-01-13 22:58:16
But I still support the pet jobs approach! lol its just more fun mixing things up :) Pet jobs don't get much screen time, so its fun playing something else imo.
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By Seun 2024-01-13 23:11:32
But I still support the pet jobs approach! lol its just more fun mixing things up :) Pet jobs don't get much screen time, so its fun playing something else imo.
This is true, but also for other niche jobs. Nobody is benched this month if you understand how to read your chat log.
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By gregchiro2013 2024-01-15 21:17:28
Id focus on Thunder (no wind) remove speedloader and one inhib for two flash or provoke. I have one pup who is tank, full tank attachments to hold so you dont kill too fast. Daze spam will melt these.
Fenrir.Ahlen
Server: Fenrir
Game: FFXI
Posts: 273
By Fenrir.Ahlen 2024-01-16 10:48:10
#2 Devs need to attune their fight mechanics to something more realistic (if react is necessary to win).
I've often wondered if latency is a factor here and the timeframes are intended to be more reasonable on things like Gaol procs, Pain Sync damage, and this ambu's mechanics but the latency between NA and the JP servers makes the timeframe much tighter than intended. It wouldn't be the first time they didn't account for that.
We obviously work through these things, but it does seem like sometimes the timing is more punishing than intended.
The last time this Ambuscade came around, the ready time for TP moves of the Lamiae was increased. You have several (~2) seconds now to turn/face as needed. The average human reaction speed to visual stimuli is ~200ms. If you can't turn/face in time, you are probably drunk. *Blind or animation locked
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3,231
By Carbuncle.Maletaru 2024-01-16 12:20:22
If you're not using tools to bypass the mechanics, you really need to time your WS after the enemy WS, to be sure you aren't animation locked. If you WS and then they use a TP move you need to turn away from, you're all but certainly ***.
That said, if you have a really solid WHM there isn't much risk of anyone dying by being hit with one of the moves you're supposed to turn away from.
This month is an easily farmable ambu with lots of job flexibility. If you want to do it on EZ mode, just bring RNG and COR DDs. So long as your tank can handle the turning away/turning back, you'll win every time. I did it the other day with 3 people and we got ~10 wins in a row with no losses.
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By Seun 2024-01-16 16:31:07
Carbuncle.Maletaru said: »If you're not using tools to bypass the mechanics, you really need to time your WS after the enemy WS, to be sure you aren't animation locked. If you WS and then they use a TP move you need to turn away from, you're all but certainly ***.
SMN and /SMN
Follow the mechanic, cancel it out or ignore it completely. We have the technology.
BG Ambuscade Archive:
https://www.bg-wiki.com/bg/Ambuscade_Archive#Lamiae
Old Thread:
https://www.ffxiah.com/forum/topic/52774/ambuscade-vol1-september/6/#3559673
Key Item Locations:
Videos:
Logical NIN,RDM Solo VE/E: https://youtu.be/yZF1G5HxCv0
Sironeko MNK Solo E (JP): https://youtu.be/jsVkQ9dzGfM
Kaggra RDM Solo D (JP): https://youtu.be/3qk2RrNxY10
Ruaumoko PUP/SMN PT VD: https://youtu.be/QQzhA4F-ALM
Demhar Ranged PT VD: https://youtu.be/S884leR7iBM
Key Notes:
Bozzetto Freyja: ~600k
Weak to piercing damage.
At lower HP, a Lamia will gain a regain effect.
If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.
Every 25% HP lost on the Freyja will cause all enemies to simultaneously use Eagle Eye Shot.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura. This causes the Freyja to begin ignoring enmity and changing targets.
The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves:
Tail Slap: Conal Physical Damage damage and Stun.
Pinning Shot: AoE Physical Damage damage and Bind.
Shadow Thrust: Single target Physical Damage damage.
Draw In: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja.
Petrifying(Edifying) Dance: AoE Magical Damage Terror and hate reset if directly facing Freyja.
Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Freyja.
Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing Freyja.
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Bozzetto Skathi: ~550k
Weak to Blunt blunt damage.
Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam Blight(Noxious) Dance. If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.
This causes Skathi to begin ignoring enmity and changing targets.
The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves:
Tail Slap: Conal Physical Damage damage and Stun.
Shadow Thrust: Single target Physical Damage damage.
Calcifying Deluge: Conal Physical Damage damage and Petrification.
Divine Retribution: AoE 15' Physical Damage Damage, Petrification, and hate reset.
Blight(Noxious) Dance: AoE Magical Damage Element: Earth Petrification and 300/tic poison if directly facing Skathi.
Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Skathi.
Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing the Skathi.
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Bozzetto Frigg: ~480k
Weak to Slashing slashing damage.
Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam Raqs Baladi Dance.
Very Difficult:
- The Bozzetto Frigg will repetitively use Raqs Baladi Dance whether Freyja has been defeated or not.
- Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.
- Has an additional effect "Petrification" on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.
This causes Frigg to begin ignoring enmity and changing targets.
The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Beware that this will also work on pets, so if you're using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.
Uses the following moves:
Tail Slap: Conal Physical Damage damage and Stun.
Raqs Baladi Dance: AoE 15' Magical Damage Element: Light Gaze charm and Burn if directly facing Frigg.
Chastening(Chasting) Disregard: AoE 15' Magical Damage Amnesia and Mute if not directly facing Frigg.
Strategies:Easy:
Very Difficult:
Ranged Method: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH
- Buffs:
- COR: SAM / Chaos
- BRD: Honor March / Archer Prelude / Minuet x2
- WHM: Barstonra / Barpetra
- Strategy: Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance. Kill order: Freyja > Skathi > Frigg Dia II followed up with light shot x2 Just before Freyja goes down PLD uses Fealty
Co Tank/PUP Method: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP
- Buffs:
- COR: Samurai / Chaos rolls, and Tactician / Hunter if using second COR.
- BRD: Honor March, Minuet x2, Archer's Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.
- Strategy: PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.
SMN Burn: Just did one sucessful VD run on SMN burning. Later gonna do more to see how robust is this strat.
RUN SMN SMN SMN GEO COR (mule, leech) The COR is just a roll leech mule, probably can be swapped by another more effective party. Anyway, he used crooked beast plus drachen.
2 nirvana SMN uses Ramuh > Voltstrike.
The third SMN, can be any, uses Cait Sith for mewing burn.
RUN enter, grab everyone and uses sentinel (i used /PLD) then battuta followed by Elemental Sforzo.
GEO bolstered uses Frailty, i used Torpor but im considering to swap for Barrier, Wilt or Regen, because the EES have been doing considerably dmg on my RUN.
Just burn it as fast as you can just staying alert to swap target as soon as the current one dies. I used Freya, then any other one because Mewing Lullaby prevented any TP move during the fight.
Risks noticed: if EES kills tank, kills pet in case you lose hate or you lack dps. In my run, i finished barely by the time my conduit wore off. Maybe with practice i can better swap my target as soon as it dies. To mitigate this last risk, you can choose the less troublesome add to deal with after conduit if you consider it will wear off before finishing the fight, or drop the COR for another dps. Another improvement i will do is probably changing Ramuh x2 to Ramuh + Siren, to speed up Freyas kill (weak to piercing).
Standard PT Setup: Tank, multi-damage-type DD (Piercing/Blunt/Slashing) [not essential but speeds things up], COR, BRD/WHM, GEO (optionally another multi-damage DD), WHM.
Eg: PLD/BLU - WAR - COR/NIN - GEO/RDM - BRD/WHM - WHM/SCH
BRD and WHM may want to prioritise a debuff each between Poison and Petrify for an easy life, Divine Caress is very powerful here.
Buffs: Marchx2, Mad, (Min5 if 4th song available), Chaos/SAM, Indi-Barrier/Geo-Frailty/eIndi-Wilt (bubbles may vary with support/buff combos).
Pull boss + adds to corner, stay facing as much as possible outside of required turn-arounds.
DD(s) and COR position behind mobs, COR should ideally be meleeing for TP even if using LastStand in case of hate reset.
Mages position out of range behind DD(s)/CORs.
Bozzetto Freyja (Piecring: LastStand/Impulse Drive) > Bozzetto Skathi [Tomahawk if WAR?] (Blunt: LastStand/H2H) > Bozzetto Frigg (Slashing: SavageBlade/Upheaval etc)
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