|
Qutrub Ambuscade V1
By SimonSes 2024-09-10 13:06:18
I had hope for him replaying to me "I don't know what are you talking about", but your spoiler probably ruined that. Maybe if we delete those comments fast, he will still be confused!
[+]
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2024-09-10 13:22:20
I am still very confused, as a matter of fact
What's the benefit of empy weapons for this month? High white dmg breaks the dagger? The thing is that you can, in general, reach 99k WS with the majority of weapons, and in a scenario where everybody shoots 99k WSs, how can you furtherly boost DPS and make the fight faster?
By boosting your white damage, of course.
And Empy AM3 does just that!
I think that's pretty much the reason why people tend to like Empys on this fight.
I guess Technically Divergence Weapons path B would be a good compromise, and likewise for Stage 5 Primes, maybe?
Either way, if anybody has any info on what procs Reinforce and how to avoid it I'm sure everyone would be grateful.
[+]
By SimonSes 2024-09-10 13:23:26
I am still very confused, as a matter of fact
What's the benefit of empy weapons for this month? High white dmg breaks the dagger? The thing is that you can, in general, reach 99k WS with the majority of weapons, and in a scenario where everybody shoots 99k WSs, how can you furtherly boost DPS and make the fight faster?
By boosting your white damage, of course.
And Empy AM3 does just that!
I think that's pretty much the reason why people tend to like Empys on this fight.
I guess Technically Divergence Weapons path B would be a good compromise, and likewise for Stage 5 Primes, maybe?
Either way, if anybody has any info on what procs Reinforce and how to avoid it I'm sure everyone would be grateful.
Congratulations on 10000 posts!
Phoenix.Logical
Server: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2024-09-10 22:28:36
Usual monthly video covering strategies and showing some battle examples using them. Have a good month all.
YouTube Video Placeholder
[+]
Bismarck.Nobunobu
Server: Bismarck
Game: FFXI
Posts: 171
By Bismarck.Nobunobu 2024-09-10 23:54:56
Usual monthly video covering strategies and showing some battle examples using them. Have a good month all.
YouTube Video Placeholder
my fav. ffxi channel :)
[+]
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2024-09-11 13:56:34
Congratulations on 10000 posts! LMAO!
@Logical
So from your video I get that this new special move called "Reinforce" doesn't exist up to Normal difficulty, right?
Ambu has been out a few days already, I'm a bit surprised nobody else has been mentioning this new move at all, so far.
By Nariont 2024-09-11 15:24:42
Is it not just triple reversal/enforce? Just named diff either due to battlemod or whatever that happens every new ambu month
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2024-09-11 15:39:43
Is it not just triple reversal/enforce? Just named diff either due to battlemod or whatever that happens every new ambu month Triple Reversal is a move used from the adds.
Reinforce is a new move, or at least I've never seen before the previous times this was around. Used by the boss and instakills everything around it in a wide radius, at least 10 yalms but could be more.
For us it used it two times, both times at exactly 16% HP on the boss.
Didn't get a chance to test if Migawari works against it.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-09-11 16:05:58
Reinforce is a new move, or at least I've never seen before the previous times this was around.
Interesting. I recall a while ago, they made slight changes to one (maybe a few) of the ambuscades to make it more challenging (annoying), however, there's no mention anywhere in the update notes about any changes to this iteration. I was wondering why 2 NINs in a group I was in yesterday suddenly died (somewhere under 20%) and then quickly broke the group. Seems like they weren't expecting whatever move took them out.
Did SE ninja edit this Ambuscade to make it more challenging and forget to tell the players about the changes?
[+]
By buttplug 2024-09-11 16:24:56
YouTube Video Placeholder
In the description the player says SE added a new move...
"can no longer ride 1 HP on VD and have to cure"
Whatever that means...
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2024-09-11 16:31:35
Probably Reinforce is used if the HP of people standing within a certain range from the boss fall under a certain %
Like I dunno, Players around boss, their HP drops below 5% max hp, boss uses Reinforce and everybody dies, baaam.
If that's true it could be easily avoided by having an SCH Accession/Perp Regen5 before entering, I suppose? And then keep on having RDM instead of WHM, which I honestly think it's more useful for this ambu.
Just throwing ideas.
I have no bloody clue why it always used it for us and other people in this thread posted they managed to kill this np.
I mean, wtf, is everybody ignoring ambu or something? Can't believe it only happened for us lol
By buttplug 2024-09-11 16:45:40
Yeah guy the last time this ambuscade was up
Are setup was BRD/MNK/NIN/PLD/RDM/SMN
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2687
By Carbuncle.Maletaru 2024-09-11 17:03:53
My notes from last time this ambu was around. We were keeping our HP above 10% but very low. If he hits you at all in that low % mode, you're dead, so your HP is totally irrelevant. Shadows are all that matter
Qutrub Ambu:
PLD PLD RDM/WHM BRD/NIN DD/NIN DD/NIN (NIN are great here)
PLD: do nothing until the adds pop, then each PLD grabs 2 adds using single-target abilities and brings them to the corner to be tanked. Do not use sentinel/rampart. Tank them in the corner using a few aoe hate spells to keep them on you, you should be taking 0 damage.
RDM: Silence the BLM adds, fully debuff the main boss. Cure and buff the party. When the boss is in his final phase, keep the DDs fighting the boss at low HP, but still above 10% (~300)
BRD: HMarch, Madrigal, 2 Mambos. Melee the boss. Could use DD songs, but most WS are capped damage even without minuets. You may need to re-apply songs at some points as the boss can remove them with one of his moves.
DD: Kill the boss. Make sure not to stand near each other as there are conal moves. Keep shadows up at all times and don't WS unless you have shadows. When the adds pop, grab the 5th one and kill it. When they pop again at 30%, grab the newly respawned one and kill it. It's generally best to have 2 of the DD/BRD split off and kill this one while one stays on the boss
By buttplug 2024-09-17 22:32:20
SMN mewing lullaby method probably the best
Setup was BRD/MNK/NIN/PLD/RDM/SMN
Only managed 1 VD clear kiting ADDS around
By Veydal1 2024-09-17 23:09:31
Isn't this the one where PLD can just sub SMN and mew for themselves?
By Seun 2024-09-18 00:59:02
Yes, it's that one.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2024-09-18 01:17:42
Still funny that I'm not finding any info or mention on the supposedly new move used by the boss at 16% called "Reinforce".
What procs it?
Player HP going under a certain %? (would be a way for SE to enforce "small healing" under 30% boss health, instead of stopping healing completely)
I can basically see three main methods for VD:
1) Split and kill.
It's basically the method Maletaru explained. Have 2 tanks (don't necessarily have to be PLDs tbh, could be RUN as well) that grab 2 adds each and bring them to different corners. These tanks will need way to self sustain/heal, unless you place a strong regen5 on the pt before entering. In this setup someone from the main group (BRD?) will have to kill the third DRK add. With this method, when the boss is under 30%, there will never be 3 adds close to each other, which means Triple Reversal can't happen.
Setup: 2x Tanks, 1x Healer, 1x BRD, 2x DD/NIN
Pros of this method: it's very safe
Cons of this method: Require a good coordination, your tanks need to know the distance they have to keep otherwise hate will be wonky between the three split groups
2) Kite the adds
With this method the tank kites the adds around, hopefully always being out of range from Triple Reversal. Unless you cheat with 3rd party tool movement speed, there's always a risk that Mobs' erratic pathing might go the wrong way and Triple Reversal might happen. This method relies on luck I guess, could go well or go bad
Setup: 1x PLD, 1x Healer, 1x BRD, 3x DD/NIN
Pros: Super easy method and PUG friendly
Cons: Tank needs to be good at kiting and there's still a considerable amount of luck involved
3) Mewing method
With this method either you have the PLD sub /SMN or have a proper SMN, or both. PLD will tank with his shield, Mewing Lullaby should in theory stop Triple Reversal from happening when boss is under 30% health. The BLMs will still need to be silenced by someone so that they group together with the other 3 adds
Setup: 1x PLD(/SMN), 1x SMN, 1x Healer, 1x BRD, 2x DD/NIN
Pros: Kinda safe method, not as safe as the first one but maybe easier to pull off with PUGs
Cons: Good luck finding a PUG PLD/SMN lmao, but not necessary if you bring a proper SMN I guess.
Some personal considerations: RDM in place of WHM is beneficial because it can land powerful debuffs on the main boss. Distract3 means one less madrigal, Slow2, Blind2 and Paralyze2 can be very useful. Haste2 = one more DD song. RDM is useful but not necessary, SCH or WHM work pretty well. Regen5 or Regen4 under 30% probably enough to keep players alive when boss is under 30% health.
SMN can be nice especially if no RDM is present. Make sure to refresh Hastega2 before heading to the PLD for spamming Mewing Lullaby (under 30% boss health)
COR isn't "necessary" imho. If you bring a COR then might as well swap around BRD songs and have, I dunno, one Mambo instead of one Minuet maybe?
Given how WS will always be 99k, especially multihit WS (unless you're a returning player or something) anything that can give a great boost to white damage will provide a nice increase to overall DPS. For this reason Empys are king here, but Stage5 primes are not too bad, likewise Divergence Path A and last but not least I guess Relics maybe? lol
By buttplug 2024-09-18 01:48:03
Regen V
Cut down on having to heal
At 30% HP the RDM said it made life easy
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2024-09-18 02:03:22
Pretty confident Regen5 alone will be enough to handle that TP move from the boss.
Altough it's not exactly PUG friendly.
It's the sort of things I'd do no problem with a group of friends but with a PUG heh
By buttplug 2024-09-18 02:14:58
Your right my Regen V was enough
Was on PLD holding the ADDS in the corner haha
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2024-09-18 02:23:24
So you used strategy 3, Mewing method, with PLD/SMN mewing all 5 adds?
By buttplug 2024-09-18 02:31:18
Was PLD/BLU holding all 5 adds
With a SMN doing Mewing
Found that better than subbing SMN
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2024-09-18 02:34:09
Was PLD/BLU holding all 5 adds
With a SMN doing Mewing
Found that better than subbing SMN I find that /SMN is risky and sometimes it's not enough with the 60 seconds cooldown.
I guess it depends on how close to 100% shield proc rate the PLD is. The closer he is, the safer that 60 secs CD is gonna be.
Either way, good luck finding a good PLD with /SMN when you're recruiting pugs.
So yeah, in general getting a proper SMN that goes towards the PLD when the boss is getting close to 30% is of course safer and easier to handle.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-09-18 03:00:02
Nin
Nin
Rdm
Pld
Smn
Brd
Rdm uses curaga2 under 30%. So long as he's consistent, it's an easy clear. Smn should not stand near the pld so he doesn't get slept.
[+]
By SimonSes 2024-09-18 03:37:19
I find that /SMN is risky and sometimes it's not enough with the 60 seconds cooldown.
You can push Mewing cooldown to 41sec with /smn and any decent PLD/smn (ML 30+) will have it at 56sec at least.
Just to be clear, this are just facts, not arguments to bring PLD/smn over SMN.
By Seun 2024-09-18 04:17:56
Rdm uses curaga2 under 30% You'll do slightly better with tier I. It's more than enough to cover and heals for less, reducing the time you spend in that phase.
You can push Mewing cooldown to 41sec with /smn and any decent PLD/smn (ML 30+) will have it at 56sec at least.
I think as long as people are relaying <hpp> to the PLD/SMN for phase changes, you can properly time mew so the cooldown isn't an issue.
BRD/SMN is also an option.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2024-09-18 04:25:56
You can push Mewing cooldown to 41sec with /smn and any decent PLD/smn (ML 30+) will have it at 56sec at least. That's 19 seconds reduction, which items have with Blood Pact Delay- that PLD can equip?
I was only aware of Evans' Earring which is -2 (so 58seconds CD).
Where are you getting the other 17 seconds of reduction?
By Seun 2024-09-18 04:32:04
You can push Mewing cooldown to 41sec with /smn and any decent PLD/smn (ML 30+) will have it at 56sec at least. That's 19 seconds reduction, which items have with Blood Pact Delay- that PLD can equip?
I was only aware of Evans' Earring which is -2 (so 58seconds CD).
Where are you getting the other 17 seconds of reduction?
ML30 puts /SMN at 55 for Avatar's Favor.
By SimonSes 2024-09-18 04:55:25
You can push Mewing cooldown to 41sec with /smn and any decent PLD/smn (ML 30+) will have it at 56sec at least. That's 19 seconds reduction, which items have with Blood Pact Delay- that PLD can equip?
I was only aware of Evans' Earring which is -2 (so 58seconds CD).
Where are you getting the other 17 seconds of reduction?
Avatar's Favor is -4 sec, even with very low skill.
During DM campaigns, which are much more common now, you can get items with very big chunks of BP delay reduction. I think even up to -7? so you can get -15sec from gear and -4sec from Favor.
By Seun 2024-09-18 05:37:01
Still seems like overkill unless they buffed the adds regain. We did this strategy before ML existed.
BG Ambuscade Archive:
https://www.bg-wiki.com/bg/Ambuscade_Archive#Qutrub
Old Thread:
https://www.ffxiah.com/forum/topic/53082/ambuscade-volume-1-december-2018/
Key Item Locations:
Survival Guide → Caedarva Mire
Dvucca Isle Staging Point
Chief Sergeant Assault: Operation: Snake Eyes
Videos:
Logical NIN Solo E/General Mechanics (2020): https://youtu.be/IGz-yL74dic
NIN Solo E (JP): https://youtu.be/qj0c5Ta1FbI
RDM Solo E (JP): https://youtu.be/Jw7TV6dUV9I
Ruaumoko Kite Method (2018): https://youtu.be/EVruCGwSAWg
Ejiin Mewing Method (2018): https://youtu.be/4P2_Lodklzc
Kishr Tank Hold Method (2020): https://youtu.be/827q28ONcFQ
Key Notes:
Bozzetto Bigwig:
Posses Draw-In
Uses the following TP moves:
100~80%: Animating Wail, Mangle, Leaping Cleave
80~60%: The Bigwig's weapon will break, summons adds, and uses Hex Palm as well as Spinal Cleave.
60~30%: The Bigwig equips it's secondary weapon. Gains en-death while adds are out wand will use Unblest Jambiya as well as Gen'ei Ryodan
Unblest Jambiya - 15' AoE drain (removes shadows).
Gen'ei Ryodan - Conal damage, stun, and a single dispel (removes 5 shadows)
50%: Uses Perfect Dodge
30~0%: Weapon breaks again, resummons any defeated adds, and casts Utsusemi: San frequently. Loses the en-death effect while adds are out and will use Phantom Whorl as well as Enforce (on VD only). The Bigwig may be silenced to stop the Utsusemi spam, but this will require an immunobreak to land. When the Bigwig is at 30% or lower the adds will gain access to a move named Triple Reversal (see Adds section below).
Adds:
Adds are immune to sleep.
Adds will use their respective 1-hour special abilities and standard Qutrub TP moves.
The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and Ice Spikes.
The Astrologers are susceptible to silence.
BigWig 30%~0%:
The rate of activation on the Bigwig's endeath effect increases the more players continue to damage the Bigwig.
Strategies:
Caitsith.Mahayaya said: »Food is required! Killing faster as non-NIN is more important since less time spent in the battle which is less room for error. Being stunned with no shadows up isn't a big deal in this fight and buffers should reapply buffs immediately (as you unstun) if you lose them or they're trash. We usually only want WAR and DRK this month since NIN DD is crap compared to those jobs.
Yeah, 2h empyrean is beastly this month, lol. I have no doubt that empyrean nin would be the most optimal choice because of dmg and more shadows.
But vast majority of NIN that I've seen, do mediocre dps and die/got dispelled anyways. I don't know one single nin hardcore enough to do empyreans.
Not sure if something changed from last time but any DPS should be able to hit 99k WS this month. My BRD is hitting 99k Mordant Rime every time with just BRD buffs (no COR, no GEO, just honor/madrigal/minuetx2 and Dia3 from RDM). Pretty sure our NIN was hitting cap damage on every WS as well. Setup is NIN PLD RDM BRD...and 2 spots for uh. Stuff.
1) Mewing Strategy: This is the most reliable strategy, with reasonable clear speed. *See Kishr's video posted above.
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN.
DD pulls NM to the corner and tank kites adds around the pillar when they spawn. BRD keeps elegy on Bigwig.
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.
At 30% when NM spams enforce, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.
2) Kiting Strategy: This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.
3) Killing Adds Strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.
4) PUP/Mewing Strategy on Difficult: PUPx2 COR SMN PLD and any mage capable of Silence. PLD tanks adds in corners with SMN mewing while dual PUP engage matons on boss in the center, as pets are immune to the Qutrub's Endeath, unlike Wrathare's.
Maton setup is Beast/Companion's; VE head/SS body; Wind/2x Fire; dual Inhibitors but no Speedloaders (skillchains always cap dmg and Speedloaders just slow them down) and just let the matons continuously 3-step skillchain on boss. At around 50%, the boss will PD, after which you can switch to Light/Thunder/Fire and use OD to zerg down the remainder of the boss's HP. The 3m20s duration of OD is enough to take out about 50% of the boss on D with 10-15s of duration to spare. A PUP/RDM should also Diaga to wipe Utsusemi: San shadows.
It may be kinda slow compared to using real DD setups, but it's pretty safe and easy as you don't need to worry about Triple Reversal, shadows, endeath, dispels or the like. And OD is pretty easy to reset with Wild Card as even a 5 will work.
|
|