Anyone having hate reset on mega boss around 30%?? Keeps running away from DDs and going straight for the PLD holding the adds.
Tried using a NIN to keep hate on the mega, but even with voke and WS the mega boss was running to the PLD, doing Triple Reversal, and killing our tank.
Could it be because the PLD built hate at the start?
Anyone having hate reset on mega boss around 30%?? Keeps running away from DDs and going straight for the PLD holding the adds.
Tried using a NIN to keep hate on the mega, but even with voke and WS the mega boss was running to the PLD, doing Triple Reversal, and killing our tank.
Could it be because the PLD built hate at the start?
Reflecting on this what I think was happening was I had a small amount of Cumulative Enmity on the MB from having to Cure myself occasionally. Enmity in Ambuscade is automatically registered on any given action even if you have not performed any action on a given target.
Way around it would be to use Regen V or see if more distance helps. Reprisal is only Volatile Enmity which decays quickly so it likely was not that, the Cures might have been what did it. The Cumulative Enmity generated would have been reduced since it was split between multiple targets but it was still enough to bring the MB over.
Anyone having hate reset on mega boss around 30%?? Keeps running away from DDs and going straight for the PLD holding the adds.
Tried using a NIN to keep hate on the mega, but even with voke and WS the mega boss was running to the PLD, doing Triple Reversal, and killing our tank.
Could it be because the PLD built hate at the start?
Yes I noticed this behavior on Easy in Solo mode, in fact it's one way to easily beat the move at 30%. It seems to erase hate on the person who is at the top of the hate list at the moment the weapon breaks. Here is how I came to that conclusion.
The entire fight I'm obviously the tank and voking, ws'ing for 99k etc. None of my trust have anywhere near the hate as me... then at 30%, the instant the weapon breaks I turn and switch to the first mob that pops. This always makes the main NM go after the second on the hate list (Matsui-P) in my case. And me provoking doesn't even get it back. After 1-2 99K WS's and 99K sc's he's back on me. This allows me to beat both of the two adds while hate for the main NM is on Matsui-P and I avoid the nasty move. Now the other strategy I put forth I feel is more reliable but I found this so odd I almost made a second strategy going over this. Hope this helps.
Why is the Bigwig so resistant to Frazzle/Distract? Boo.
According to BG, Qutrub family has higher elemental resistance to ice and darkness, what are frazzle and distract elements.
Frazzle = Dark, Distract = Fire, but I can land Blind II, Paralyze II and Addle II on it no problem. Just seems very resistant to Frazzle and Distract specifically. Not a big deal, just something I thought was odd.
Anyone having hate reset on mega boss around 30%?? Keeps running away from DDs and going straight for the PLD holding the adds.
Tried using a NIN to keep hate on the mega, but even with voke and WS the mega boss was running to the PLD, doing Triple Reversal, and killing our tank.
Could it be because the PLD built hate at the start?
Reflecting on this what I think was happening was I had a small amount of Cumulative Enmity on the MB from having to Cure myself occasionally. Enmity in Ambuscade is automatically registered on any given action even if you have not performed any action on a given target.
Way around it would be to use Regen V or see if more distance helps. Reprisal is only Volatile Enmity which decays quickly so it likely was not that, the Cures might have been what did it. The Cumulative Enmity generated would have been reduced since it was split between multiple targets but it was still enough to bring the MB over.
That's what happens if you've only got 1 DD on the megaboss. Almost all of his moves have some kind of hate reset. If one of the DDs died, the remaining DD would often lose hate at some point to the kiter/super tank and end the run.
Anyone having hate reset on mega boss around 30%?? Keeps running away from DDs and going straight for the PLD holding the adds.
Tried using a NIN to keep hate on the mega, but even with voke and WS the mega boss was running to the PLD, doing Triple Reversal, and killing our tank.
Could it be because the PLD built hate at the start?
Put yonin use JA Parry right after voke, Use gekka too, pld hate should not effect u, outside of hate reset
Trying it the kite method, it seems to boil down to the kiting more than anything else. RDM helps a lot to keep astrologer's silenced, and a Regen II on the PLD (RUN can Regen IV themselves) should be enough. There isn't much time for the kiter to stop except for the occasional sentinel/foil.
For the boss it's pretty simple. One nin is useful but I don't think it's essential if you have 3-4 dd/nin (with one brd) sharing hate. Dual wield DD seem to work out better here, because they have similar damage, better evasion and moves like stun (on BLU). A good RDM is enough to keep DDs healed and enfeeble the boss & astrologer adds. Might need to throw out a cure on the tank if they are desperate.
It's either a long drawn out fight with the other methods (they still have risk), or a difficult shorter fight.
Seeing his dmg is high but capped, isn't it something to use that breaks the damage cap like barrage or hot shot?
Here's a screenshot I took back when this ambuscade appeared in December 2018- Corsair Tripleshot:
As you can see, each individual shot is not capped, and because the game processes each one at a time, the total damage isn't susceptible to that hard cap. (The 100k+ damage shown is due to Battlemod compressing the attack round into one line, but still shows crit hits vs non-crit as unique damage, hence the 3rd shot showing up by itself and not being compressed like the first two).
Boo...2 crit shot did 109k, each does 54k only. Get that crit damage gears Cele, 60k crits or bust :) (or was it 82k/27k crits? :p)
Also I think enmity- from WF wouldnt do much with 3 DDs tanking it. Someone will take hate then theyll be the one that may die if they arent keeping shadows up. IMO its best to bounce hate between 3.
WS in 99999 or bust IMO, I had to WS in SB to cap WS damage if pdif is lowish, I couldnt get other WS hitting 99999 all the time.
NIN pulls boss->DDs get it to 80%.
RDM debuff boss.
PLD grabs adds while NIN holds boss turn back and provoking.
PLD goes to Northwest corner with everyone but NIN follows.
RDM silence BLM adds,SMN mewws, PLD pick a target to focus hate.
Get all adds to 5% each-> SMN + PLD holds them.
DDS + RDM go back and get the boss to 30%, at 32% RDM must silence it.
30% SMN finished the adds double thunder spark.
at this point is a win even if the boss manages to kill anyone.
Seeing his dmg is high but capped, isn't it something to use that breaks the damage cap like barrage or hot shot?
Here's a screenshot I took back when this ambuscade appeared in December 2018- Corsair Tripleshot:
As you can see, each individual shot is not capped, and because the game processes each one at a time, the total damage isn't susceptible to that hard cap. (The 100k+ damage shown is due to Battlemod compressing the attack round into one line, but still shows crit hits vs non-crit as unique damage, hence the 3rd shot showing up by itself and not being compressed like the first two).
Boo...2 crit shot did 109k, each does 54k only. Get that crit damage gears Cele, 60k crits or bust :) (or was it 82k/27k crits? :p)
Also I think enmity- from WF wouldnt do much with 3 DDs tanking it. Someone will take hate then theyll be the one that may die if they arent keeping shadows up. IMO its best to bounce hate between 3.
WS in 99999 or bust IMO, I had to WS in SB to cap WS damage if pdif is lowish, I couldnt get other WS hitting 99999 all the time.
hehe cut a man some slack my dear- that was 2018 after all :) My arma is much more productive these days :)
And in regards to using WF for -enmity purposes, I've found it just does more to "keep things even" between the DDs when Arma's white damage has that much advantage over the others.
The entire fight I'm obviously the tank and voking, ws'ing for 99k etc. None of my trust have anywhere near the hate as me... then at 30%, the instant the weapon breaks I turn and switch to the first mob that pops. This always makes the main NM go after the second on the hate list (Matsui-P) in my case. And me provoking doesn't even get it back. After 1-2 99K WS's and 99K sc's he's back on me. This allows me to beat both of the two adds while hate for the main NM is on Matsui-P and I avoid the nasty move. Now the other strategy I put forth I feel is more reliable but I found this so odd I almost made a second strategy going over this. Hope this helps.
This is probably a little more worth considering for non-NINs, as I've found 80-30 to be significantly more harrowing as DNC/NIN than 30-0 (Unblest stripping shadows, tanking two mobs) and eliminating endeath would speed up my runs considerably.
We put up BOOST AGI, 2x Mambo, GEO-SLIP, INDI VOID, utilitizing Ninja and Thf on main, with RUNE kiting, they guy couldn't hit the broadside of a barn, and we still hitting for max damage, good month for evasion builds.
Why is the Bigwig so resistant to Frazzle/Distract? Boo.
According to BG, Qutrub family has higher elemental resistance to ice and darkness, what are frazzle and distract elements.
Distract = Fire, but I can land Blind II, Paralyze II and Addle II on it no problem.
Distract is ice based, as is paralyze. If you're landing paralyze but not distract, the element of the spell is not the issue.
I never said the element was the issue, I was trying to point out the opposite to whoever was suggesting it was just normal resistance. It's just highly resistant to Distract and Frazzle for some reason.
I dunno why I always get Distract's element mixed up.
Gen'ei Ryodan - Conal damage, stun, and a single dispel (removes 5 shadows)
50%: Uses Perfect Dodge
30~0%: Weapon breaks again, resummons any defeated adds, and casts Utsusemi: San frequently. Loses the en-death effect while adds are out and will use Phantom Whorl as well as Enforce (on VD only). The Bigwig may be silenced to stop the Utsusemi spam, but this will require an immunobreak to land. When the Bigwig is at 30% or lower the adds will gain access to a move named Triple Reversal (see Adds section below).
Genku Bakken / Phantom Whorl - Very high Physical Damage damage single hit attack, absorbed by shadows. Has a short range (~'10)
This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with Indi-Wilt and Damage Taken equipment the move will still do ~3-6k damage.
You may also run out of range of this move.
Sontaku Daikyoyo / Enforce - 15' AoE drain based on the current player's HP. This move can not drain more HP than the player has, and returns more HP than is drained.
Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used.
Adds:
Adds are immune to sleep.
Adds will use their respective 1-hour special abilities and standard Qutrub TP moves.
The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and Ice Spikes.
The Astrologers are susceptible to silence. BigWig 30%~0%:
Triple Reversal - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.
Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.
The rate of activation on the Bigwig's endeath effect increases the more players continue to damage the Bigwig.
The effect is removed once the adds have been defeated.
Food is required! Killing faster as non-NIN is more important since less time spent in the battle which is less room for error. Being stunned with no shadows up isn't a big deal in this fight and buffers should reapply buffs immediately (as you unstun) if you lose them or they're trash. We usually only want WAR and DRK this month since NIN DD is crap compared to those jobs.
Yeah, 2h empyrean is beastly this month, lol. I have no doubt that empyrean nin would be the most optimal choice because of dmg and more shadows.
But vast majority of NIN that I've seen, do mediocre dps and die/got dispelled anyways. I don't know one single nin hardcore enough to do empyreans.
Not sure if something changed from last time but any DPS should be able to hit 99k WS this month. My BRD is hitting 99k Mordant Rime every time with just BRD buffs (no COR, no GEO, just honor/madrigal/minuetx2 and Dia3 from RDM). Pretty sure our NIN was hitting cap damage on every WS as well. Setup is NIN PLD RDM BRD...and 2 spots for uh. Stuff.
1)Mewing Strategy: This is the most reliable strategy, with reasonable clear speed. *See Kishr's video posted above.
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN.
DD pulls NM to the corner and tank kites adds around the pillar when they spawn. BRD keeps elegy on Bigwig.
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.
At 30% when NM spams enforce, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.
2)Kiting Strategy: This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.
3)Killing Adds Strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.
PUPx2 COR SMN PLD and any mage capable of Silence. PLD tanks adds in corners with SMN mewing while dual PUP engage matons on boss in the center, as pets are immune to the Qutrub's Endeath, unlike Wrathare's.
Maton setup is Beast/Companion's; VE head/SS body; Wind/2x Fire; dual Inhibitors but no Speedloaders (skillchains always cap dmg and Speedloaders just slow them down) and just let the matons continuously 3-step skillchain on boss. At around 50%, the boss will PD, after which you can switch to Light/Thunder/Fire and use OD to zerg down the remainder of the boss's HP. The 3m20s duration of OD is enough to take out about 50% of the boss on D with 10-15s of duration to spare. A PUP/RDM should also Diaga to wipe Utsusemi: San shadows.
It may be kinda slow compared to using real DD setups, but it's pretty safe and easy as you don't need to worry about Triple Reversal, shadows, endeath, dispels or the like. And OD is pretty easy to reset with Wild Card as even a 5 will work.