Show me where I said zero DPS. And now you are bragging about your 'very strong' BRD doing 35% of the parse. Well of course it did, you didn't have any DD worth a lick in the party.
You are too old for me to teach you how to read, much less your own posts. And I wasn't bragging, I was just adding context to the scenario. IDK what your problem is dude, go outside or something.
I already explained why two RDM. Sometimes sleeps get resisted and you only have one AoE sleep, sometimes 4 mobs might resist, having an extra RDM to sleep makes this part faster. Sometimes silence might not land the first time after manafont, having a second one makes this safer. Having a RDM/NIN with shadows will be able to absorb hurl anathema. Having two RDM allows for faster application of addle / para/ etc on all the mobs, and when we kill a mob we don't have to wait for other mobs to be debuffed. You don't lose anything by bringing a second RDM and making the fight safer, and a good RDM should easily be able to pump out 30k+ WSD.
Why bring a SMN? Why use scherzo / EA? What does this add?
I do all that as a single RDM though, is what I'm telling you. There is never any "waiting for debuffs to be applied" before engaging. Just don't have the RDM fight and the single RDM can debuff everything. SMN is Earthen Armor so you can skip silencing all together and the last three just aren't a threat. SMN also cures and fully replaces the WHM.
The way we kill it is so fast we actually do have to wait for debuffs to be applied, but maybe that's because I'd rather not engage a mob until it is addled/para at least, and there are 6 mobs, so we just dump all the debuffs early and kill them one by one. I've never needed EA or felt the urge to bring a SMN, but I'll keep that in mind if I know any players that can't kill fast enough or are having issues with getting killed. In all the times I've done this fight with different players I've just came to the realization that having 2 RDM is the most optimal / safest, but that's me. Like I said before this month is easy and there are multiple ways to do it in a short time. Honestly I can probably even drop the WHM in my setup and bring another DD because of how safe it is having 2 RDM, but the fight is so short already that it doesn't matter.
Go with whatever works for your group. Winning by an extra minute or so is negligible, the important thing is you consistently get over the finishing line in a reasonable time. If it's taking longer than 8 minutes, there's a weak link or two in the setup.
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they only mentioned the color thing for v1. they did mention v2 would be easier to do for people soloing with trusts. if v1 is getting more adjustments we'll hear about it tomorrow night I guess.
they only mentioned the color thing for v1. they did mention v2 would be easier to do for people soloing with trusts. if v1 is getting more adjustments we'll hear about it tomorrow night I guess.
No, they mentioned more.
"Volume 1 features Mamool Ja mages, with previously elementally-mismatched Mamool Ja now displaying their proper colors, in addition to other improvements to make the battle more fun this go around."
Not much difference, main thing I can see is I am forced to bring a tank now instead of a DPS.
RUN, RDM, COR, BRD, GEO, WHM (probably don't need the GEO but I use it to Silence so it is quite nice)
Pull on Run, run to the Nearest Wall to group them up, don't bother with Sleepga it's pretty useless now. Have the Red Mage Addle 2 one you are fighting and then DPS Down the mob until it manafonts, silence it with your GEO and then kill asap. Do this for 4 mobs. Another slight change is on the 3rd mob doing this, the other mobs will automatically become melee mode but keep their weapon, your tank will take increased damage during this point, I bring a run to use Battuta but I'm sure both work just fine.
For the 5th and 6th mob, just Addle 2 and zerg it don't bother with the silence.
About 5 minute kills but definitely doable quicker with multiple people
Sextuple Razool Ja graphics and locations have been swapped between the fire and ice elemental versions.
In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.
So the dark-skinned ones cast Light-based spells and the blue-skinned ones cast Darkness-based spells if you bother with magic damage.
Were people using skillchains on this to begin with?
Single melee is going to SC, VD is going to spam SB, so knowing (easier) which ones are light/dark matters.
Think someone doing mnk or sam solo dps, they multistep and have to change according to mob. If you smite>smite the light mamools you're gonna have a bad time.
Bit of a different way to do this ambu I thought, no real healer, just Aegis PLD spiking hate and kiting while all the Mamools are Grav 2'd and picked off by the rest of the party.
Notes:
Very Difficult/Difficult 6 mobs
Easy 4 mobs
Very Easy 3 mobs
Kill with staff "The sage's wisdom flows through you."
Kill without staff "The warrior's wisdom flows through you."
(Verify*) Mijin avoided if silenced after Manafont.
Sextuple Razool Ja: Ward Breach: Dmg, mdef down on target. Was absorbed by 4 blink shadows. Possible dispel? Shield Shatter: Dmg, def down on target. Possible Dispel? Disarming Crescent: Single target damage, Strips weapons, short encumbrance on target. Absorbed by shadows. Hurl Anathema: Tosses stave at you. Single target damage, Stun Paralysis, Slow, Poison, Plague, Mute on target. Absorbed by shadows.
Access to Manafont and Mijin under 3% (*verify*)
Highly resistant to Sleep and Lullaby. High MACC or Elemental Seal needed to reliably land.
High Fast Cast
Switches to Melee mode without a staff if silenced