Bahamut.Jedigamer said:
»I've helped probably 8 people in my shell get everything that Odin drops, so I've done this fight once or twice... I've only ever done VD and I've done it using the pet method. PUP SMNx2 RDM THF COR using Beast + Pup rolls. The SMNs do Hysteric Assault > Flaming Crush for light and I can tell you that none of the damage from that was nerfed and I constantly did 60k+ flaming crushes and the light damage was always high. Smooth and easy fight and took maybe 4-5 minutes.
Exactly this, I've done that setup on VD many, many, many times (most of them dual-boxing PUP and RDM, because neither is particularly tricky).
THF: If needed, this slot can be literally anything to leech (and just have a non-THF apply TH4). Once we had a guy without the other jobs come PLD, if puppet died he'd grab Odin and just laugh until a new puppet got deployed.
PUP: It's trivial to tank on PUP with decent tanking gear, master stands way back (over 30 away) to avoid any AoE. If puppet dies to Zantetsuken, just call out a new one and kite/let the avatars hold hate on Odin for a few until the fresh puppet is able to voke/flash and grab horseman back.
COR is ideal, but depending on people's available jobs can get away with replacing that slot with another SMN.
RDM works on sticking Silence as a priority, dispels Dread Spikes/Yggr when they're up (automaton can still power through those, but no reason not to dispel). RDM should be able to land Distract Frazzle Para Slow Dia Addle easily, Gravity with a little more work.
Well geared SMNs should have no problem putting out good damage on VD, but you can even pull this strat off with more mediocre SMNs - maybe dropping to D depending on how geared they are.