September 2018 Version Update

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September 2018 Version Update
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2018-09-10 02:21:55
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WHY IS THERE MIND ON THIS THING?? SOMEONE PLEASE EXPLAIN?

IT CANNOT BE FOR CHI BLAST. SE PLEASE ADJUST THIS IS ***BEYOND BELIF
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 Lakshmi.Igadget
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By Lakshmi.Igadget 2018-09-10 02:22:05
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lolmnk
 Phoenix.Capuchin
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By Phoenix.Capuchin 2018-09-10 02:22:21
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FWIW, augment path example and values for NIN HQ1 katana (Mochizuki Shinobi-gatana), no money here for the 500m HQ2. Notable: augments apply to main hand only, values are still pretty high on the HQ1s. Also lol NIN tanking path C.

Quote:
Main hand:
Route A:
Main hand:
[1] Chance of double attacks +40%
[2] "Store TP"+20

Route B:
Main hand:
[1] Chance of follow-up attack +40%
[2] "Subtle Blow II"+20

Route C:
Main hand:
[1] Ninjutsu recast time -20%
[2] Enmity+8 for each Utsusemi
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By Tarage 2018-09-10 02:22:38
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Lakshmi.Igadget said: »
lolmnk
 Asura.Sechs
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By Asura.Sechs 2018-09-10 02:22:40
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So DEX/MND+13 for the +1? And KA+20 and I bet something around +8 for the third stat.
 
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By 2018-09-10 02:22:45
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 Sylph.Funkworkz
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By Sylph.Funkworkz 2018-09-10 02:22:57
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Chia/Darv started a BGWiki page started for neck aug tracking:

https://www.bg-wiki.com/bg/Category:JSE_Necks
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2018-09-10 02:24:37
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No i need answers. Why MND on MNK neck? lmfao why SE? why do you feel the need to take one gigantic step forward with MNK, two steps backwards?

Perhaps damage limit+10 is pdif cap as people mentioned.
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By Aerix 2018-09-10 02:24:43
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Kick Attacks+25 is good though, isn't it? That's basically like a follow-up attack+25% because it's separate to other MA, right?
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By Asura.Topace 2018-09-10 02:25:58
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ROFL *** really SE? Back to Moonlight Nodowa I go.
 
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By 2018-09-10 02:27:22
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By Aerix 2018-09-10 02:28:10
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eslim said: »
Odin.Pixter said: »
Rostram: Phantom roll: duration+60, phantom roll+8 / phantom roll: recover hp/mp+15%
uhhh.. true story ?

Does that mean an instant +15% HP/MP heal whenever you roll? That would be pretty interesting, albeit only useful to an extent.
 Asura.Topace
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By Asura.Topace 2018-09-10 02:28:21
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That rdm neck tho... I want it.
 Asura.Sechs
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By Asura.Sechs 2018-09-10 02:29:03
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Aerix said: »
Kick Attacks+25 is good though, isn't it? That's basically like a follow-up attack+25% because it's separate to other MA, right?
It's separate as in it's not mutually exclusive like DA/TA/QA are. (if one procs on one fist, the other won't proc).

Kick Attacks doesn't proc on fists but on attack rounds, so it's max once per round, whereas multiattack can proc twice per attack round (once on each fist).
The problem is that KA still falls under the "max 8 attacks per round" cap. Which means KA is greatly deevaluated by builds with very high Multiattack values.

I guess this is why most MNKs who want to go the KA route try to value STP over Multiattack in their gear.
 Asura.Sechs
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By Asura.Sechs 2018-09-10 02:30:22
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Wonder how long will we have to wait until they implement a way to remove augments from necks (so you can sell them again).

Can we start pestering SE to add this feature already?


Because, like, I really want to buy a couple of +1 or even NQ necks as I gather the gil for +2, but then I'd want to sell the NQ/+1 once I'm done...
 Lakshmi.Buukki
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By Lakshmi.Buukki 2018-09-10 02:31:26
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It's cumulative
Spharai (AM) - +15
Back - +10 (attack +25)
anchorite gaiters +3 - +10 (+120 attack)
Hesychast's hose +3 - +19
neck+2 - +25

So +79% KA total from gear max, can add in base rate +14% and +5% from merits, gives you 98%(?) Kick Attacks rate for an additional attack. Correct me if my math is off, but with all sources gives you nearly 100% rate for an additional attack.

Your Kick damage bonus can hit 165 damage? Really good bonus for Tornado Kick with Suzaku Footwork active. Need to see how that new unique augment slot affects this damage also.
 Asura.Eiryl
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By Asura.Eiryl 2018-09-10 02:31:27
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eslim said: »
Odin.Pixter said: »
Rostram: Phantom roll: duration+60, phantom roll+8 / phantom roll: recover hp/mp+15%
uhhh.. true story ?

There's no *** way they put another roll+ neck out
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By Foxfire 2018-09-10 02:31:53
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Asura.Eiryl said: »
eslim said: »
Odin.Pixter said: »
Rostram: Phantom roll: duration+60, phantom roll+8 / phantom roll: recover hp/mp+15%
uhhh.. true story ?

There's no *** way they put another roll+ neck out
That's the weapon.
 Asura.Sechs
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By Asura.Sechs 2018-09-10 02:32:34
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Lakshmi.Buukki said: »
It's cumulative
Spharai (AM) - +15
Back - +10 (attack +25)
anchorite gaiters +3 - +10 (+120 attack)
Hesychast's hose +3 - +19
neck+2 - +25

So +79% KA total from gear max, can add in base rate +14% and +5% from merits, gives you 98%(?) Kick Attacks rate for an additional attack. Correct me if my math is off, but with all sources gives you nearly 100% rate for an additional attack.

Your Kick damage bonus can hit 165 damage? Really good bonus for Tornado Kick with Suzaku Footwork active.
In before we find out KA caps at something like 75% lol
 Asura.Eiryl
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By Asura.Eiryl 2018-09-10 02:32:49
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Right right, but still. Theres no way they invalidate the regal neck. That's HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.

Oh wait, it's square.

GEO is broken but lets keep making cor stronger and *** stronger.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2018-09-10 02:33:44
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Asura.Sechs said: »
Lakshmi.Buukki said: »
It's cumulative
Spharai (AM) - +15
Back - +10 (attack +25)
anchorite gaiters +3 - +10 (+120 attack)
Hesychast's hose +3 - +19
neck+2 - +25

So +79% KA total from gear max, can add in base rate +14% and +5% from merits, gives you 98%(?) Kick Attacks rate for an additional attack. Correct me if my math is off, but with all sources gives you nearly 100% rate for an additional attack.

Your Kick damage bonus can hit 165 damage? Really good bonus for Tornado Kick with Suzaku Footwork active.
In before we find out KA caps at something like 75% lol

It doesn't it caps at 100%. They've stated so before.

https://translate.google.com/translate?act=url&depth=1&hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=auto&tl=en&u=http://wiki.ffo.jp/html/3265.html

Quote:
The upper limit of the kick activation rate is + 100%, and all kicks + effects of "characteristics" " ability " " equipment " are added.
In addition, if you are using weapons other than fighting , the kicking itself will not activate even if equipped with equipment with kick +.
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 Cerberus.Genoside
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By Cerberus.Genoside 2018-09-10 02:38:14
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Smn neck had
1- Mp30--90 maybe for +2
2- Pet stat - 15-- to maybe 30 for 2!
3- Blood pact dmg 6 or 10 on +2
 Lakshmi.Igadget
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By Lakshmi.Igadget 2018-09-10 02:38:36
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Sylph.Funkworkz said: »
Chia/Darv started a BGWiki page started for neck aug tracking:

https://www.bg-wiki.com/bg/Category:JSE_Necks

sweet.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2018-09-10 02:39:09
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BRD nq necklace augments:

dex+15 chr+15
stp+5
phys damage limit +6%


I'm willing to believe the physical damage limit increase is something so good, they put it on dps necks. Nothing else on these necks looks worth the money/trouble for +2, so it has to be something good. Can't be pdt2, that would not make sense for these line of augments. every neck with dd stats is getting the same path.
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By Foxfire 2018-09-10 02:39:47
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Cerberus.Genoside said: »
Smn neck had
1- Mp30--90 maybe for +2
2- Pet stat - 15-- to maybe 30 for 2!
3- Blood pact dmg 6 or 10 on +2
30/40/50
15/20/25
6/7/8

sound more realistic, I think.
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By SimonSes 2018-09-10 02:40:11
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Aerix said: »
Kick Attacks+25 is good though, isn't it? That's basically like a follow-up attack+25% because it's separate to other MA, right?

Yes and with right setup it might actually be quite powerful now.
I mean without Footwork/Spharai you will be able to reach around ~83-84% now. So 100% with Footwork and almost 100% with Spharai. It's possible that set with empy+1/relic+3 legs and af+3 feet will be bis, but needs some ppl with spreadsheet to test that.
 Asura.Ladyofhonor
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By Asura.Ladyofhonor 2018-09-10 02:40:21
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So COR Rostam Phantom roll HP+MP recover isn't on phantom roll, it's on an 11.
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By Aerix 2018-09-10 02:41:43
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Asura.Eiryl said: »
Right right, but still. Theres no way they invalidate the regal neck. That's HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.

Oh wait, it's square.

GEO is broken but lets keep making cor stronger and *** stronger.

It's 400-500m for a pure roll weapon. I think whoever spends that much deserves to be a better buffer than a COR mule. And at least it's not a buff solely for the COR but also for the rest of their party.
 Asura.Cair
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By Asura.Cair 2018-09-10 02:42:18
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Doesn't say 11, says II
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