September 2018 Version Update

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September 2018 Version Update
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By 2018-09-10 03:03:52
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 Ragnarok.Casey
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By Ragnarok.Casey 2018-09-10 03:04:02
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Phoenix.Dabackpack said: »
Any idea on the Etoile neck? I'm going to *** flip if the Reverse Flourish augment is tied to the dynamis weapon.
Got bad news for you in the DNC guide thread.
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By Phoenix.Dabackpack 2018-09-10 03:05:14
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Ragnarok.Casey said: »
Phoenix.Dabackpack said: »
Any idea on the Etoile neck? I'm going to *** flip if the Reverse Flourish augment is tied to the dynamis weapon.
Got bad news for you in the DNC guide thread.

absolutely wasted potential for a really cool augment
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By Ragnarok.Casey 2018-09-10 03:06:00
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Phoenix.Dabackpack said: »
Ragnarok.Casey said: »
Phoenix.Dabackpack said: »
Any idea on the Etoile neck? I'm going to *** flip if the Reverse Flourish augment is tied to the dynamis weapon.
Got bad news for you in the DNC guide thread.

absolutely wasted potential for a really cool augment
Yeah. Big time. using that aug in conjuction with terpischore would've been amazing.
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By Phoenix.Dabackpack 2018-09-10 03:07:02
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Like seriously what is the reason for not allowing special traits to trigger on offhand? What the ***? It's poor game design, since it effectively forces players to stick with the highest damage potential weapons instead of allowing for utility off-hands, which is an option which seems better suited for FFXI's design philosophies
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By Asura.Sechs 2018-09-10 03:07:19
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Asura.Hrohj said: »
GEO is MP+X, Luopan duration +X%, Luopan: Absorbs damage taken +X% if someone wanted to add that to the wiki.
Would've been better if you added the actual values there instead of an X :(

Anyway the *** is "luopan duration"?
If that were Indi duration sure, but Luopan duration, waaat?
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By Ragnarok.Casey 2018-09-10 03:07:38
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Same *** as Relic Acc/attack/etc not working in offhand. A giant middle finger.
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By Justuas 2018-09-10 03:07:48
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Phoenix.Dabackpack said: »
Like seriously what is the reason for not allowing special traits to trigger on offhand? What the ***? It's poor game design, since it effectively forces players to stick with the highest damage potential weapons instead of allowing for utility off-hands, which is an option which seems better suited for FFXI's design philosophies
spaghetti code
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By Foxfire 2018-09-10 03:07:50
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The world may never know.
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By Ragnarok.Casey 2018-09-10 03:08:22
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Asura.Sechs said: »
Asura.Hrohj said: »
GEO is MP+X, Luopan duration +X%, Luopan: Absorbs damage taken +X% if someone wanted to add that to the wiki.
Would've been better if you added the actual values there instead of an X :(

Anyway the *** is "luopan duration"?
If that were Indi duration sure, but Luopan duration, waaat?
If you have *** tons of regen you can keep a bubble alive for quite some time before it despawns. Maybe it's an extension of that?
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By Phoenix.Dabackpack 2018-09-10 03:08:39
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Asura.Sechs said: »
Asura.Hrohj said: »
GEO is MP+X, Luopan duration +X%, Luopan: Absorbs damage taken +X% if someone wanted to add that to the wiki.
Would've been better if you added the actual values there instead of an X :(

Anyway the *** is "luopan duration"?
If that were Indi duration sure, but Luopan duration, waaat?

Gonna guess and say it extends the 10-minute despawn disappear timer into an 11-minute timer or w/e

not mega totally useful considering how people use BoG but can be nice I guess
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By Asura.Eiryl 2018-09-10 03:08:50
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Luopons have a 10 minute maximum, the aug alters that maybe
 
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By 2018-09-10 03:09:18
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 Asura.Chiaia
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By Asura.Chiaia 2018-09-10 03:09:53
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Just to bump this since pages are happening so fast please help fill in this page we have a bunch of info already. https://www.bg-wiki.com/bg/Category:JSE_Necks
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By Lakshmi.Buukki 2018-09-10 03:10:42
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That would be silly, since no content would allow you to realistically do that, unless you're using a bubble out of aoe range (refresh or dps-wise). I swear half of this ***is mitranslated and will be adjusted very soon. The MNK neck incorrectly says "MND+15" but I can't figure out what the *** that stat is actually for. Cannot be Chi Blast, it's limited to non-boost functionality. I can't concur with that ***.
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By Justuas 2018-09-10 03:11:45
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Asura.Chiaia said: »
Just to bump this since pages are happening so fast please help fill in this page we have a bunch of info already. https://www.bg-wiki.com/bg/Category:JSE_Necks
The link is in OP...
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By Foxfire 2018-09-10 03:13:29
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It's a reminder from a wiki editor, just.
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By Asura.Eiryl 2018-09-10 03:14:15
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Lakshmi.Buukki said: »
That would be silly, since no content would allow you to realistically do that, unless you're using a bubble out of aoe range (refresh or dps-wise). I swear half of this ***is mitranslated and will be adjusted very soon. The MNK neck incorrectly says "MND+15" but I can't figure out what the *** that stat is actually for. Cannot be Chi Blast, it's limited to non-boost functionality. I can't concur with that ***.

If the luopon ABSORBS damage 10% of the time, 10 minute lupons can be pretty common.

Already happens in Reisen on ony/erinys
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By Asura.Sechs 2018-09-10 03:15:03
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Ok, I guess +25% duration (2 mins and a half) to Luopan can be nice in very very nichey situation, the absorb damage too will make your luopan more durable which, in turn, will make it slightly less uncommon much more common to benefit from the additional duration.

I guess it's cool, still overall even with these augments the GEO neck still doesn't sound particularly appealing to me, unlike a plethora of other necks which range from "hot" to "omg I just creamed my pants".
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By Phoenix.Dabackpack 2018-09-10 03:15:05
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a 12.5 minute luopan isn't that useful because of JA rotations

absorb is nice tho
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By Asura.Chiaia 2018-09-10 03:15:19
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Justuas said: »
Asura.Chiaia said: »
Just to bump this since pages are happening so fast please help fill in this page we have a bunch of info already. https://www.bg-wiki.com/bg/Category:JSE_Necks
The link is in OP...
I'm one of the admins and told Funk to add it to the OP too. kthx
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By Asura.Ladyofhonor 2018-09-10 03:15:54
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Asura.Sechs said: »
Ok, I guess +25% duration (2 mins and a half) to Luopan can be nice in very very nichey situation, the absorb damage too will make your luopan more durable which, in turn, will make it slightly less uncommon to benefit from the additional duration.

Still, don't wanna sound like a party crasher but overall even with these augments the GEO neck still doesn't sound particularly appealing to me, unlike a plethora of other necks which range from "hot" to "omg I just creamed my pants".

I mean...I'm pretty excited for it. Sure beats my su5 augment scenario.
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By Lakshmi.Phelx 2018-09-10 03:16:26
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So odd thing... think they broke cor roll +.. havent tried anything other than regal necklace, but when i roll myself an 11 on bolters its giving me 20% move speed. So yea.. thats a thing ; ; anyone else?
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By Foxfire 2018-09-10 03:18:09
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rip every roll corsair on the server, if so
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By Asura.Schurzen 2018-09-10 03:19:44
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Was opening boxes from pre-update. Got 73 Beitetsu on 1 char from 1 box and 71 Plutons from 1 box on diff char.

edit: They were Sarama coffers.
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By Phoenix.Capuchin 2018-09-10 03:20:23
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Lakshmi.Buukki said: »
Good to know people will now shout for a Rostam Cor now (rolls eyes)

Not that you don't know this, but just to make it clear before idiot shouts DO start rolling in (and yeah, I wouldn't doubt it)... We're talking about +1 rolls over existing Regal Neck COR, since Rostam is assuredly not going to stack with neck (just like the rings don't), and longer duration rolls. I mean, it's certainly nice. But it's not that game changing. +1 to rolls is, for example:

Chaos Roll: Attack +3.12% (32/1024)
Samurai Roll: STP+4
Hunter's: Acc+5
Fighter's/Rogue's: DA/CritRate +1%

Relatively small gains never stopped people from paying stupid prices in the past though, or thinking it's "required" for a shot. I'm sure people won't start acting reasonably now.

Asura.Cair said: »


Doesn't say 11, says II

LOL that's pretty funny if it's just a typo that should read 11 (or XI), which is what the reports seem to be.
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By Asura.Eiryl 2018-09-10 03:20:48
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Asura.Schurzen said: »
Was opening boxes pre-update. Got 73 Beitetsu on 1 char from 1 box and 71 Plutons from 1 box on diff char.

That's actually acceptable. It's IRRITATING that it dilutes the pool of gear, but that's actually way better than *** 10k gil.

If the rate is "good" never a reason to ever do HTB again. You can bang out... a hundred? UNMs without having to go recollect merits pretty fast.
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By Lakshmi.Buukki 2018-09-10 03:23:30
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FYI - Oboro only lets you see weapons if you have a job that has either an AG/119 III (aeonic/ergon) and is master. So i have Lionheart Master RUN, so I get the view option for Aeonics(I got the option on my non-master nonRMEA BRD). You basically just need to have 1 job that is master and has a weapon in that field to see all of the RMEA field options. Some people are reporting they have AG weapons but don't get the option to view the list, and it's because they don't have a mastered job who can use an AG weapon from that weapon type.
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By Asura.Schurzen 2018-09-10 03:24:15
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Opened a bunch of Vedrfolnir's Coffers from pre-patch. Been getting 40-50 Beitetsu, Plutons, Boulders.
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By Asura.Ladyofhonor 2018-09-10 03:24:20
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Pain Sync was also hurting a lot more, wonder if it got un-nerfed.
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