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Site improvements
VIP
Server: Fenrir
Game: FFXI
Posts: 1282
By Fenrir.Niflheim 2026-06-30 13:05:22
I have noticed this for a while, but old post that i know i have liked, are not liked by me or almost anyone. Is there some like limit tied to the account? or are the likes vanishing for some other reason, it seems to me that the likes that stick around are from those i see far less often and the ones that seem to be missing are from the frequent fliers
By Dodik 2026-06-30 15:38:05
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By Scragg 2026-06-30 20:33:19
I have noticed this for a while, but old post that i know i have liked, are not liked by me or almost anyone. Is there some like limit tied to the account? or are the likes vanishing for some other reason, it seems to me that the likes that stick around are from those i see far less often and the ones that seem to be missing are from the frequent fliers
I looked into it and this is what I can tell you. Firstly, we have around 2.25 million forum likes in the db. Forever ago, I created a per user limit of 1000 likes per day. The way it was reset was a daily cron resetting the counters. If you were to go past the counter the site would act like it worked and render the like on the post (if you refresh it would be gone because it wasn't recorded).
Here is my theory, the daily cron has other responsibilities. If some other operation failed before the like reset, the like reset would never happen. This would support your observation of frequent forum users being affected.
I checked and it's resetting fine now, I'm going to make it self healing with a ttl on a per user redis key and update the feedback on the UI when the cap is hit.
VIP
Server: Fenrir
Game: FFXI
Posts: 1282
By Fenrir.Niflheim 2026-06-30 21:29:32
2.25 million likes is kinda a neat thing :D look at all that positivity
But for more context, i am referring to a post that i know i liked say 7 years ago and i know it has 20+ likes on it, but now i happen to go back and look at it ant see it has 6 likes.
So i kinda expected an answer of "the oldest likes get pushed off of if the user has reached the max number of likes." so as i like a new post and old post i previously had liked no longer has it.
A simple example is the OP from this thread https://www.ffxiah.com/forum/topic/54217/psa-flaw-identified-in-voidwatch-addon-ban-risk
i know i liked and i know it had more likes on it in the past. it is also possible i am crazy
By Felgarr 2026-07-11 05:43:08
I updated via Guildwork for the first time in a few years and everything worked so seamlessly and flawlessly. I could not be happier. Also, the updates to the achievements page is really satisfying. I have 2 questions:
1.) Could you add Master Levels? Maybe replace 99 with M0-50?
2.) I noticed that my REMAs updated almost immediately, within seconds, and that my Server Rank/Overall Rank updated sometime between 1-5 hours later? What is the set time for this recalculation?
Thanks!
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By Staleyx 2026-07-11 12:23:15
Wonder why they made crafting shields only 5000 compared to remas.
By Genoxd 2026-07-11 12:26:18
Yeah values aren't really accurate but I think overall I don't personally care. Less about the points and more just fun to have the achievements. The xichecklist addon has motivated me to do a lot of random stuff that I've been too lazy to do over the last 23 years
By Scragg 2026-07-13 21:18:09
1.) Could you add Master Levels? Maybe replace 99 with M0-50? I will check if it's doable
2.) I noticed that my REMAs updated almost immediately, within seconds, and that my Server Rank/Overall Rank updated sometime between 1-5 hours later? What is the set time for this recalculation? Every 15 mins we refresh the rankings/points
Wonder why they made crafting shields only 5000 compared to remas. I just made a guess as a placeholder value, I can adjust points as needed if we can have a consensus.
Missions aren't correctly mapped yet, known issue.
Some nodes are having some issues in dark mode, particularly the ones that have hard coded colors, I will try to correct the popular ones, let me know if you see one borked.
I updated our Twitch section to show who is live: https://www.ffxiah.com/social/twitch
Carbuncle.Elvaanmoq
Guildwork Premium
Server: Carbuncle
Game: FFXI
Posts: 261
By Carbuncle.Elvaanmoq 2026-07-13 21:33:10
Thanks for all the hard work you are doing on the site, it's super cool and it really shows the value for the updates :)
I just made a guess as a placeholder value, I can adjust points as needed if we can have a consensus.
I believe getting a consensus may be hard but doable. We just need to establish what is what we value the most (time or money? We all know that "time=money" but not really in this case).
My understanding is that right now all the PREMA weapons have the same value, is that so? If it is, that really doesnt' reflect the effort it takes to make a Relic/Aeonic weapons (just a few hours on the same day) than an Empy/Mythic (COULD potentially do in a couple of days or so) than a Stage 5 Prime weapon (Time gated at any time from 4 to 6+ months, depending on the group and progress). I mean, if it is agreed that the "value" on the weapon is the time, then it could be used as a measure, but for some people the monetary value (Dynamis currency, Alexandrite, Heavy Metals + Rift stuff) can weight more.
I could be mistaken and each weapon could have its own value, on which case I should just shut up and let the people who know about this do the work :D
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11423
By Asura.Sechs 2026-07-14 05:16:35
1.) Could you add Master Levels? Maybe replace 99 with M0-50? I will check if it's doable
I think it's easily doable with a way I suggested before.
In the css table you already have a slot for showing numbers going from 01 to 99 (two digits).
Some time ago Rooks already put another column on the right of the numbers that was showing either nothing or a yellow star.
This was used as an indicator to tell whether or not that job was mastered (2100 job points)
This thing was then turned off some time later and never turned back on again.
You could turn it on again but instead of two states (nothing/yellowstar) you could add a third state (red star?), this would indicate that the numbers you see on the left (which would go from 00 to 50) would indicate the master level and not the job level. I would also change colour of the font maybe.
This way the css structure would remain almost the same and you wouldn't have to add additional ones.
By syllreve 2026-07-14 06:19:56
The issue with master levels as an achievement with points tied to it is how unfairly weighted it is towards botted MLs
By LightningHelix 2026-07-14 07:22:38
The "Browse" option on the left doesn't have Misc. 2 or Misc. 3.
(some of Misc. 1 is also missing, like the skill up books.)
This is not a huge deal but sometimes you want to see lots of related items at once! Like if you're checking stock for Abyssea quests or whatever.
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Ragnarok.Trixi
Server: Ragnarok
Game: FFXI
Posts: 216
By Ragnarok.Trixi 2026-07-14 09:07:16
The issue with master levels as an achievement with points tied to it is how unfairly weighted it is towards botted MLs
Because none of the other achievements can just be RMT purchased or automated.
Fenrir.Zenion
Server: Fenrir
Game: FFXI
Posts: 425
By Fenrir.Zenion 2026-07-14 09:40:07
Speaking of achievements that can be purchased... how's Lu Shang's Fishing Rod being tracked? If it's by item possession, that's... not really much of an accomplishment. That's like half a week's worth of your welfare cheque, or one lucky pull from the goblin box.
On the other hand, if it's tracking by quest completion... yeah, okay, fair, that deserves a bit of recognition.
As long as we're asking for tweaks to the epeen tracker, though... right now, there's a skills section that seems to populate based on the skill levels of your latest reported job. Is it possible to make that "sticky", so it tracks your highest reported values overall as you change jobs? I know we're well past the days of trying to organize big linkshells, but it may still be handy to be able to look at someone's board and say "okay, yeah, they normally play samurai... but they've also capped geomancy and handbell, if we ever need to force someone into playing backup geomancer."
By syllreve 2026-07-14 10:28:03
The issue with master levels as an achievement with points tied to it is how unfairly weighted it is towards botted MLs
Because none of the other achievements can just be RMT purchased or automated.
The existing achievements are human achievable even if they weren't all achieved honestly. But I wouldn't see the issue compounded by 1,100 MLvls worth of achievement points that a human cannot feasibly compete with.
If points were only awarded for the first 1-50 for example, it would still be skewed, but less egregiously
Carbuncle.Elvaanmoq
Guildwork Premium
Server: Carbuncle
Game: FFXI
Posts: 261
By Carbuncle.Elvaanmoq 2026-07-14 11:08:48
Please don't derail the thread. Nobody is talking about ML as an achievement, they are just asking for ML to be added as an optional display on the profile, nothing to do with achievements.
Asura.Spoilt
Server: Asura
Game: FFXI
Posts: 32
By Asura.Spoilt 2026-07-14 11:26:12
I agree with the idea that the final stage of a crafting shield should be worth more. The values for the first few stages are about what I would expect. Maybe the same as Aeonic/Ergon (36,000) for a completed shield? Though, I could see the argument for them to be worth more.
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By swaggernaught 2026-07-14 11:26:50
how do you put up ur character now in ffxiah since guildwork is not working is there a new way?
VIP
Server: Fenrir
Game: FFXI
Posts: 1282
By Fenrir.Niflheim 2026-07-14 11:27:37
Didn't we have a star in the job section of the profile to show a job was mastered? Or am I imagining that was a thing, it seems to be gone now.
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VIP
Server: Fenrir
Game: FFXI
Posts: 1282
By Fenrir.Niflheim 2026-07-14 11:30:06
how do you put up ur character now in ffxiah since guildwork is not working is there a new way? Scragg fixed the gw registration page on July 1st
[+]
Server: Asura
Game: FFXI
Posts: 203
By Asura.Reidden 2026-07-14 12:15:32
Lol I have 2 shields listed ^^b. Scragg is for the people <3
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By Tanag 2026-07-14 13:30:28
Didn't we have a star in the job section of the profile to show a job was mastered? Or am I imagining that was a thing, it seems to be gone now.
We definitely did. I made the icon for Rooks back in the day.
Would be nice to have back but ML certainly mean more these days, even without points attached.
Server: Asura
Game: FFXI
Posts: 952
By Asura.Dexprozius 2026-07-14 19:07:53
Carbuncle.Elvaanmoq said: »Scragg said: ยป
I just made a guess as a placeholder value, I can adjust points as needed if we can have a consensus.
I believe getting a consensus may be hard but doable. We just need to establish what is what we value the most (time or money? We all know that "time=money" but not really in this case).
I agree with the idea that the final stage of a crafting shield should be worth more. The values for the first few stages are about what I would expect. Maybe the same as Aeonic/Ergon (36,000) for a completed shield? Though, I could see the argument for them to be worth more.
TBH you can only get 1 crafting shield, and they are a much lengthier and/or expensive investment than any other REMA.
I'd put them at 50k points, which is the same value as a stage 5 prime. I don't think that's unreasonable. Now as far as the other stages of the shield? I think they can be significantly lower point values, maybe 5k, 10k, 15~20k, then 50k.
Having a shield is a worthy achievement of a large sum of points, ESPECIALLY if we're valuing the +1 rods at such a high level
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Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 715
By Valefor.Philemon 2026-07-14 19:23:52
As someone with no shield and multiple Primse, the shield should be worth more. But in the end I am just happy to see these things recorded, updated, and displayed at all.
I do think the combat skills for your current job are probably pointless to display.
I am also a little salty that my forever-title will be Yumcax Logger.
Server: Asura
Game: FFXI
Posts: 952
By Asura.Dexprozius 2026-07-14 19:42:35
As someone with no shield and multiple Primse, the shield should be worth more. But in the end I am just happy to see these things recorded, updated, and displayed at all.
I do think the combat skills for your current job are probably pointless to display.
Agree completely.
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Asura.Otomis
Server: Asura
Game: FFXI
Posts: 224
By Asura.Otomis 2026-07-15 06:55:18
As someone with no shield and multiple Primse, the shield should be worth more. But in the end I am just happy to see these things recorded, updated, and displayed at all.
I do think the combat skills for your current job are probably pointless to display.
Agree completely.
We could use the combat skill space for Master Levels? Very exciting to see all these updates. Imagine if something like ffchecklist could be incorporated to have tabs updated with quests, monster rearing, chocobo stuff, titles, etc.
Quetzalcoatl.Makenshi
Server: Quetzalcoatl
Game: FFXI
Posts: 97
By Quetzalcoatl.Makenshi 2026-07-16 12:23:54
I'm having an issue with one of my Missions showing incomplete, the A Moogle Kupo D'Etat addon mission. I redid the fight to see if that would fix it, didn't work. Will try dropping the reward and re-getting that and see it that works.
By Scragg 2026-07-16 13:03:19
I pushed updates to both guildwork and ffxiah.
Guildwork Plugin v1.4.1 is collecting master levels and mastery rank. To update guildwork use //gw selfupdate. The latest version also lets you auth via login code instead of your gw password. https://guildwork.com/client/login-code
Master levels are denoted with a red star, the yellow star is back for maxed job points. No achievement points have been assigned to master levels atm.
The mastery rank should show next to your title at the top.
A single completed craft shield will make the group progress bar as complete.
Forever-title bug is fixed that wouldn't update your title to the active/latest.
Wrong current nation should be fixed. Some of the mission progress should map correctly, I couldn't verify but I would say closer in the right direction.
Combat skill widget was removed.
Achievement points are still unchanged.
Lakshmi.Avereith
Server: Lakshmi
Game: FFXI
Posts: 1337
By Lakshmi.Avereith 2026-07-16 13:06:11
Crazy good! Thank you!
Only further request on my mind would be to get titles on guildwork up to date with latest ones added. Can't remember what the last update added in terms of titles just know it's not fully up to date
edit: oh, and moogle add-on mission still seems to be missing
edit 2: and the mastery rank thing displays 1, when mine is 9. no big who cares, but just for awareness
By Scragg 2026-07-16 13:22:49
Crazy good! Thank you!
Only further request on my mind would be to get titles on guildwork up to date with latest ones added. Can't remember what the last update added in terms of titles just know it's not fully up to date
edit: oh, and moogle add-on mission still seems to be missing
edit 2: and the mastery rank thing displays 1, when mine is 9. no big who cares, but just for awareness
This is good to know, I will check it out. I verified against myself and the my mule only.
You may notice some hiccups in the site over the next couple of weeks, as we are making some (hopefully) under the covers changes to how the site works.
Please let me know if you run into any problems.
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