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High End Sets Advice/Suggestions/Ideas/LUA
Server: Bahamut
Game: FFXI
Posts: 974
By Bahamut.Justthetip 2022-10-11 12:30:15
I tried to quickly updated the OP, there may be some issues so let me know. Thanks man I just looked at it tbh it looks alright to me and about what I expected. I really wanted the body for am 3 calad but Dagon still took good.
Shiva.Humpo
Server: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2022-10-11 19:00:02
As always, Thanks for the update!
I was expecting to see empy feet be...well, everywhere! However, I think you missed a spot! As luck would have it, a crep. cloak dropped from aman trove for me. Don't worry, I had to change my underwear twice from the shock.
Wouldn't empy feet be best in that set also? Those actually have INT, higher MACC, and you get about 300 extra TP!
Server: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2022-10-11 20:25:51
yes and the earring actually has more macc too! Just a heads up if you use that full set you will lose tp when you got back to your main weapon.
Shiva.Humpo
Server: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2022-10-12 11:18:46
Oh, I don't have it set to swap weapons, but thanks for the reminder.
I was looking into occult a bit more and noticed it's effected by store tp. I may do some testing to see what kind of returns I get over a full macc set. May prove useful on lower level things to start the fight with.
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4454
By Cerberus.Kylos 2022-10-12 16:41:31
Should be mentioned that while the Empyrean hands are not included in the OP's sets, for great sword users, the hands are competitive with (or might beat) augmented Gazu Bracelets +1. If you're hurting for accuracy, then this should be better because it has considerable defense and damage taken-, while Gazu does not.
It very much depends on the content you're doing. You're more likely to need it if you are doing high tier Odyssey NMs, or if you're falling short on wave 3 Dynamis-D. That much accuracy allows you to use almost anything else in the set. It's a similar situation with the head, which gives Scythe users an amazing accuracy boost while also providing decent multi-attack and damage taken. It's not quite Flamma or Sakpata, it's something inbetween.
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2022-10-12 16:49:53
You're more likely to need it if you are doing high tier Odyssey NMs Most Ody NMs V20 need under 1300.
Comment on hands being useful if you need that much accuracy still stands, but Ody NMs is not really the place.
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Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4454
By Cerberus.Kylos 2022-10-12 17:25:39
You're more likely to need it if you are doing high tier Odyssey NMs Most Ody NMs V20 need under 1300.
Comment on hands being useful if you need that much accuracy still stands, but Ody NMs is not really the place.
Disappointing. I never got around to high tier before unsubscribing, so I figured it would be an example. Thanks for clearing it up.
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By Sylph.Brahmsz 2022-10-12 22:47:34
Oh, I don't have it set to swap weapons, but thanks for the reminder.
I was looking into occult a bit more and noticed it's effected by store tp. I may do some testing to see what kind of returns I get over a full macc set. May prove useful on lower level things to start the fight with.
I'm genuinely curious what and where you would be using an Occult set on. To the best of my knowledge, DRK Occult Acumen is best utilized with Impact (Begining of a fight, or during PD or Invincible) for about 1,000~1,200 TP return.
Server: Bahamut
Game: FFXI
Posts: 1782
By Bahamut.Celebrindal 2022-10-13 00:43:29
You're more likely to need it if you are doing high tier Odyssey NMs Most Ody NMs V20 need under 1300.
Comment on hands being useful if you need that much accuracy still stands, but Ody NMs is not really the place. Yeah, acc requirements in Sheol:Gaol is a lot lower than most assume due to other aspects of difficulty. Honestly, the only v20 i'm used to getting even a single Madrigal is Xevioso- other than that I'm using defensive food w/o accuracy (like Miso Ramen) and all marches/minuets/defensive songs- accuracy just isn't a worry there.
As a comparison, its a helluva lot more accuracy needs for much older content like Albumen than anything in Odyssey.
Shiva.Humpo
Server: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2022-10-13 03:44:46
Oh, I don't have it set to swap weapons, but thanks for the reminder.
I was looking into occult a bit more and noticed it's effected by store tp. I may do some testing to see what kind of returns I get over a full macc set. May prove useful on lower level things to start the fight with.
I'm genuinely curious what and where you would be using an Occult set on. To the best of my knowledge, DRK Occult Acumen is best utilized with Impact (Begining of a fight, or during PD or Invincible) for about 1,000~1,200 TP return.
Just that, beginning of a fight! But to be honest, the chances of me using it on drk are slim to none. The casting time on it is so terrible since you lose 2 slots of fast cast, that unless I NEED the tp or stat down, it's probably quicker to just run and smack it for TP.
It'll be good for my RDM which I'm in the process of gearing.
By SimonSes 2022-10-13 04:11:52
Oh, I don't have it set to swap weapons, but thanks for the reminder.
I was looking into occult a bit more and noticed it's effected by store tp. I may do some testing to see what kind of returns I get over a full macc set. May prove useful on lower level things to start the fight with.
I'm genuinely curious what and where you would be using an Occult set on. To the best of my knowledge, DRK Occult Acumen is best utilized with Impact (Begining of a fight, or during PD or Invincible) for about 1,000~1,200 TP return.
Just that, beginning of a fight! But to be honest, the chances of me using it on drk are slim to none. The casting time on it is so terrible since you lose 2 slots of fast cast, that unless I NEED the tp or stat down, it's probably quicker to just run and smack it for TP.
It'll be good for my RDM which I'm in the process of gearing.
If you ever casting it on DRK, remember to drop Hasso first, unless you are /drg ;)
Necro Bump Detected!
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Server: Asura
Game: FFXI
Posts: 11
By Asura.Duskbane 2023-01-05 14:03:21
This is stupid suggestion I know, but Gear Guide posts like this should also have a "Estimated Invetory space needed"
Cuz inventory space management is the real end game.
Server: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2023-01-05 15:55:33
I mean that is something you can do yourself.
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Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2023-01-17 18:26:39
How's Anguta these days? In particular, ever worth using if you also have a Caladbolg?
I'll be selecting a new Aeonic soon from one of the handful I don't have, and Anguta is one of my top 2 contenders (it's that, or currently leaning toward a Doji for my SAM that has R15 Masa). I'm no super-pro DRK, but use it on occasion and I currently have R15 Apoc, Lycurgos, or Montante +1 as my go-to options. Have also been verrryyyy sloooowly working on a Caladbolg, so if that would make Anguta totally irrelevant once finished that would be good to know. I have zero intention of working on a Liberator or Redemption.
Shiva.Humpo
Server: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2023-01-17 18:42:11
100% recommend doji.
Maybe its more my playstyle and/or content I do, but I tend to find doji more fun and effective than my masa. If that helps put it's power in perspective. I've also had my bum-bum handed to my in dyna-D by a doji weilding enpi spamming SAM before.
Anguta just isn't that great. If you have regulars you play with and it would fit well in your groups setup, go for it. Aside from that, its more of a collection item. Maybe someday they will adjust entropy... maybe...
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By Taint 2023-01-17 18:58:41
Any others you are considering? Both my Doji and Anguta collect dust.
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Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2023-01-17 20:50:58
Nah, I'm getting down to the last handful of Aeonics I need, so I'm not really expecting whatever I choose to be massively impactful for me. The others remaining for my jobs are Tri-Edge (which I see zero practical use for), Lionheart (but I have Epeo R15), and Srivatsa (which looks like it's gonna get completely overshadowed by Prime Shield, maybe even before final stage). Doji and Anguta looked like a clear cut above that bunch to me.
Doji does look like a fun time for hybrids and some long SC shenanigans, and I do play SAM frequently, so I'm thinking I'll go for that. Was mostly curious whether I was overlooking anything about Anguta.
Server: Asura
Game: FFXI
Posts: 440
By Asura.Dexprozius 2023-01-17 21:02:36
I'm not a paladin, but I know from others that Srivatsa has alot of use cases, in particular for its high defense and scenarios where you can't block (i.e. pulling odyssey? and the like). I think at worst, it'd see more use as a toggle/macro swap than a weapon you store and never use.
By Nariont 2023-01-17 21:02:46
Like in RQT, dojis the better of the 2, but if you dont plan to make a mythic/emp scythe, then angutas your next best though prime can shift that whenever they get real stats on them. TP bonus helps all scythe ws, namely cross reaper which is your bread+butter when not using lib. I dont ss or sim and i know the stat mod on entropy is bad but i figured the addition of sakpata and now emp+2/3 head it would help it some as its just a worse reso with no atk penalty provided you can hit those pdl values
I'm not a paladin, but I know from others that Srivatsa has alot of use cases, in particular for its high defense and scenarios where you can't block (i.e. pulling odyssey? and the like). I think at worst, it'd see more use as a toggle/macro swap than a weapon you store and never use.
Duban is 10 def less, and is 1 upgrade away from closing that further, aeonic shields big pull atm is its stat spread and dmg annul, i just donno if its worth grabbing since primes already so good
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Server: Asura
Game: FFXI
Posts: 440
By Asura.Dexprozius 2023-01-17 21:06:56
Fair enough, it is only a matter of time
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2023-01-17 21:18:13
Duban is 10 def less, and is 1 upgrade away from closing that further, aeonic shields big pull atm is its stat spread and dmg annul, i just donno if its worth grabbing since primes already so good
That was kinda my thinking too. Stage 2 shield is already so strong that it feels likely to be fantastic in final form. I may go back eventually and grab Srivatsa on a future Aeonic run if it retains some niche uses, but I'd like to see where Prime goes first (and PLD is not much of a priority for me anyway). Then again, I guess you could say the same thing for waiting to see what final stage Prime Scythe (or GS) is like...
My thought on Doji is that, even having Masa, Doji has its niche of being great for hybrid WS where they work well, and seems less likely to be replaced for that specific use case. A little different than Anguta being one of several strong physical DPS options for DRK (and rarely, if ever, the optimal choice among that bunch).
Unless, like... you can get some mileage out of Anguta Shadow of Death build or something, as a unique use case? Seems ultra niche at best to me - but I could be wrong, that's why I'm checking with the DRK experts ;)
By Nariont 2023-01-17 21:23:55
Yeah, i mean if you're grabbing calad then that covers you pretty well, its just a bit limiting in the ws/sc department but you can easily grab an apoc for scythe utility, but your top 2 there will still be lib or redemption, angutas just currently the next runner up for damage.
And yeah SoD is a small "unique" niche for anguta, wherever thats useful these days
Server: Asura
Game: FFXI
Posts: 284
By Asura.Aquatiq 2023-02-12 11:59:32
cap fc no weatherspoon no dm, didn't know about these legs to get the last 2% fc
ItemSet 389776
Quetzalcoatl.Langly
Server: Quetzalcoatl
Game: FFXI
Posts: 684
By Quetzalcoatl.Langly 2023-02-12 12:46:00
Edit: Uninformed Statement Follows.
Eschite Cuisses (Path D) might be 'out of date' but they're less so than Enif. I really don't know.
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2023-02-12 12:55:14
Quetzalcoatl.Langly said: »Eschite Cuisses (Path D) might be 'out of date' but they're less so than Enif. I really don't know. Won't cap FC...
Edit: And Enif have never really been out of date.
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Quetzalcoatl.Langly
Server: Quetzalcoatl
Game: FFXI
Posts: 684
By Quetzalcoatl.Langly 2023-02-12 12:56:51
I was today years old when I learned Enif are 8% (I'm going to blame Ayanmo.)
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Asura.Cariko
Server: Asura
Game: FFXI
Posts: 43
By Asura.Cariko 2023-02-12 17:03:58
Quetzalcoatl.Langly said: »I was today years old when I learned Enif are 8% (I'm going to blame Ayanmo.)
Homam set always seemed like it had a super odd set of classes on it, too, which just makes Ayanmo seem more confusing because of it. Not that I didn't love finally getting some +haste at 75.
Also seems strange that they never went back to fix the text on a lot of those old items. I guess that's work. Or Squenix just really likes that some things are still a "mystery."
Server: Asura
Game: FFXI
Posts: 20
By Asura.Zacheus 2023-02-19 13:53:08
For Absorb spells, the wiki says "It is worth noting that the potency of these spells is not enhanced by Dark Magic Skill. Their accuracy is enhanced by it, and Resisted Absorb spells will be given half duration or have no effect (two-state spells)."
Is there any reason to choose +dark magic skill over flat +macc? Empy body +3 seems like it'd be a better choice than Carmine +1, but I'm not sure if I'm misunderstanding something.
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2023-02-19 14:19:23
Dark Magic skill enhances duration, at +1 second (before percentage modifiers) for every 5 skill.
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Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2023-02-19 14:22:34
cap fc no weatherspoon no dm, didn't know about these legs to get the last 2% fc
ItemSet 389776Alternately, if you don't want to use a non-ilvl piece, you can use Odyssean body (11%)/legs (6%) and a 1% FC Moblin Cest.
Welcome To advanced drk thread! Read spoiler if its your first time here. So I have been contemplating to start a new thread like this as it seemed redundant, but Some people have suggested/asked if I would. The drk guide is great and getting updated quickly, so this is by no means to replace or even compete with that. If your new, have fun reading this guide, but post Q's in the normal forums for beginning things. The focus here is true endgame such as Helms, etc.
The idea of this thread is for HIGH END sets only. We can theory craft about other sets too for such content. I highly suggest that if you plan to post/comment in this Thread that you also Post your sets for people to see. Less pages of crap posts is better (fighting), I hate panning through 117+ pages of dark thread to find an answer, lets not do that here.
I will personally try and keep my sets as up to date as possible, with augment remarks. I feel this wil help alot more than "Its to variable!", that helps no one asking. While augments are a pain in the butt, non-DM augments can be closely replicated between players, it does require a lot of stones/time, but if you're here its bc you have said gil/time probably. I find that between high end drks, augs start to look closely the same. Maybe DRK A got 5 acc 1 stp more on said piece, but 7 acc 1 stp less on another compared to DRK B, so in the end they are nearly identical. Don't include DM augs when making suggestions without mentioning its a DM aug.
I also have included below after my sets my lua, the gear sets will not match what I post here and what is there since one (probably lua) or the other could be out of date. However the basic format of the Lua is what matters, so use that too. Lets talk and code in some needed things and get a really good Lua built for the community too. I would love to have someone who has the know-how to make a DRK spreadsheet and I will publish it here too. Nearly every forum at least has one and I have yet to find an up to date spreadsheet for drk.
Enjoy and be nice!
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