High End Sets Advice/Suggestions/Ideas/LUA

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High End Sets Advice/Suggestions/Ideas/LUA
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 Asura.Azagarth
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By Asura.Azagarth 2017-02-14 09:54:47
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Welcome To advanced drk thread! Read spoiler if its your first time here.
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 Asura.Azagarth
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By Asura.Azagarth 2017-02-14 09:55:00
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These are my current goal sets of what I view BiS. Feel free to offer advice, I love to improve and fix this up for others as a reference.

Disclaimer:
  • All builds assume /sam for x-hit math (+20 stp), you can adjust for other subs

  • All builds try to avoid augmentable gear for simplicity- unless its an obvious choice above other options

  • All REMA and augmentable gear will assume ability to Max R level for calculations

  • Master *** is assumed and ML at Max

  • All STP for TP sets is based off most common ws return (cata for apoc, torc for calad, etc)

  • Cor Roll is assumed value of 60stp. This is a safe assumption as it only requires a crooked 9 using regal necklace. Any Lucky, sam bonus etc is all extra.



SCYTHE BUILDS

TP sets (Apocalypse)
ItemSet 349386 ItemSet 385693 ItemSet 349389 ItemSet 385694

1 vim tic assumed
Totals:
STP72/72 36DA/7TA/0QA
AUGS:
Back (10 STP)
Body (8 STP)
Post AM 4 hit
Totals:
STP30/28 59DA/9TA/3QA
AUGS:
Back (10 DA)
Post Am 5 hit


TP sets (Redemption)
ItemSet 385696 ItemSet 385697 ItemSet 385699 ItemSet 385698
STP33/32 58DA/9TA/3QA
AUGS:
Body (5 DA)
Back (10 DA)
Crit based AM Multi Hit AM PDL AM


TP sets (Anguta)
ItemSet 350017
55STP for 4 hit
58STP+60roll for 3
Totals:
STP58/58 39DA/7TA/3QA
AUGS:
Back (10 STP)


TP sets (Liberator)
ItemSet 385695 ItemSet 373796
PRE AM Used when AM up
Totals:
STP98 16DA/7TA/0QA
AUGS:
Body/Legs/Feet 8STP
back (10 STP)


WS sets
ItemSet 349518 ItemSet 385658 Description: Drains target's HP. Bec de Faucon/Apocalypse: Additional Effect: Haste
Stat Modifier: 40% STR / 40% INT fTP: 2.75
TP Modifier 1000 TP 2000 TP 3000 TP
Aftermath (10% Haste): 20 seconds 40 seconds 60 seconds
Skillchain: Darkness / Gravitation
ItemSet 349519 ItemSet 385662 Description: Delivers a two-hit attack. Damage varies with TP.
Stat Modifier: 60% STR / 60% MND
TP Modifier 1000 TP 2000 TP 3000 TP
fTP: 2.0 4.0 7.0
Skillchain: Distortion
ItemSet 385665 ItemSet 351487 Description: Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.
Stat Modifier: 73~85% INT
TP Modifier 1000 TP 2000 TP 3000 TP
fTP: 0.75 1.25 2.0
Skillchain: Darkness / Gravitation / Reverberation
ItemSet 385661 ItemSet 351488 Description: Delivers a fourfold attack. Damage varies with TP.
Stat Modifier: 20% STR / 20% INT
TP Modifier 1000 TP 2000 TP 3000 TP
fTP: 0.5 3.25 6.0
Skillchain: Fusion / Compression
ItemSet 351489 ItemSet 385663 Description: Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP.
Stat Modifier: 60% STR / 60% MND fTP: 3.0
TP Modifier 1000 TP 2000 TP 3000 TP
Defense ignored: 10% 30% 50%
Skillchain: Darkness / Distortion
ItemSet 385664 Description: Delivers a dark elemental attack. Damage varies with TP.
Stat Modifier: 40% STR / 40% INT dSTAT: (pINT-mINT)/2 + 8
TP Modifier 1000 TP 2000 TP 3000 TP
fTP: 1.0 ~4.175 ~8.6125
Skillchain: Induration / Reverberation
ItemSet 362773 Description: Deals darkness elemental damage. Additional effect: Lowers target's attack. Duration of effect varies with TP.
Stat Modifier: 70% INT / 30% STR fTP: 3.5
TP Modifier 1000 TP 2000 TP 3000 TP
Effect Duration: 180 seconds 360 seconds 540 seconds
Skillchain: Compression / Reverberation


GREAT SWORD BUILDS

TP sets
ItemSet 362776 ItemSet 347333 ItemSet 350164
Totals:
STP30/20 59DA/7TA/3QA
AUGS:
Back(10 DA)
Totals:
STP58/54 39DA/7TA/3QA
AUGS:
Back(10 STP)

WS sets
ItemSet 349379 ItemSet 385679 Description: Valhalla/Ragnarok: Additional Effect: temporarily improves Critical Hit Rate
Stat Modifier: 40% STR / 40% VIT fTP: 3.0
TP Modifier 1000 TP 2000 TP 3000 TP
Aftermath(+5% Critical Hit Rate): 20 seconds 40 seconds 60 seconds
Skillchain: Light / Fusion
ItemSet 349370 ItemSet 385680 Description:Deals triple damage. Damage varies with TP.
Stat Modifier: 80% VIT
TP Modifier 1000 TP 2000 TP 3000 TP
fTP: 4.75 7.5 ~9.765625
Skillchain: Light / Distortion
ItemSet 385681 ItemSet 349378 Description: Delivers a fivefold attack. Damage varies with TP.
Stat Modifier: 73~85% STR Attack Modifier: 0.85
TP Modifier 1000 TP 2000 TP 3000 TP
fTP: 0.71875 1.5 2.25
Skillchain: Light / Fragmentation / Scission
ItemSet 385707 Description: Delivers an area of effect attack. Sleeps enemies. Duration varies with TP.
Stat Modifier: 30% STR / 30% MND fTP: 1.0
TP Modifier 1000 TP 2000 TP 3000 TP
Effect duration: 60 seconds 120 seconds 360 seconds
Skillchain: Reverberation


OTHER WEAPONS

TP sets
ItemSet 385666 ItemSet 385669 ItemSet 385667 ItemSet 385668

WS sets
ItemSet 349520 ItemSet 385683 Description: Delivers an aerial attack comprised of two hits. Damage varies with TP.
Stat Modifier: 50% STR / 50% MND
TP Modifier 1000 TP 2000 TP 3000 TP
fTP: 4.0 10.25 13.75
Skillchain: Fragmentation / Scission
ItemSet 385684 Description: Drains target's HP. Amount drained varies with TP.
Stat Modifier:50% MND/30% STR fTP:2.75 dSTAT:(pINT-mINT)*2
TP Modifier 1000 TP 2000 TP 3000 TP
HP Drained: 50% 100% 160%
Skillchain: None
ItemSet 385685 ItemSet 385686 Description: Delivers a single hit attack. Damage varies with TP.
Stat Modifier: 50% STR / 50% MND
TP Modifier 1000 TP 2000 TP 3000 TP
fTP: 3.5 8.75 12.0
Skillchain: Impaction
ItemSet 385687 Description: Delivers a fourfold attack. Damage varies with TP.
Stat Modifier: 73~85% VIT
TP Modifier 1000 TP 2000 TP 3000 TP
fTP: 1.0 3.5 6.5
Skillchain: Light / Fusion / Compression
ItemSet 385688 Description: Delivers an area attack. Radius varies with TP.
Stat Modifier: 60% STR fTP: 2.75
TP Modifier 1000 TP 2000 TP 3000 TP
Attack Radius: 4y 4y~ 5y
Skillchain: Scission / Detonation
ItemSet 385689 Description: Delivers a single attack. Damage varies with TP.
Stat Modifier: 60% STR / 60% VIT Attack Modifier: 1.5
TP Modifier 1000 TP 2000 TP 3000 TP
fTP: 1.5 2.5 4.0
Skillchain: Distortion / Detonation
ItemSet 385690 ALL Breaks use the same set, Armor is used most
Description: Lowers enemy's defense. Duration of effect varies with TP.
Stat Modifier: 60% STR / 60% VIT fTP: 1.0
TP Modifier 1000 TP 2000 TP 3000 TP
Effect duration: 180 seconds 360 seconds 540 seconds
Skillchain: Impaction


MAGIC SETS
ItemSet 349381 ItemSet 349380 ItemSet 349382 ItemSet 349383
Duration: Black body/hand/leg
Bow swap = tp loss
Path C / Ratri Feet for 5min+
Bow swap = tp loss
HP+3165 +3% Feet for duration+
ItemSet 362774 ItemSet 385675 ItemSet 385674 ItemSet 349384
MAcc set
Bow swap = tp loss
Sometimes it PD/INV at 1%
Focus on macc
FC78 caps w/ Weatherspoon
Otherwise needs a DM aug


React/Niche Sets
ItemSet 351881 ItemSet 362771 ItemSet 362772 ItemSet 362775
Meva set
AUGS:
back (INT 30 MEVA)
Use what you have
(caps 30%)
Cursna +85
dual Eshmun's BiS
Ody/valo +5 max
Yorium +3
Mix and Match best
ItemSet 385678 ItemSet 385673 ItemSet 349390 ItemSet 349835
Emo DRK
use it but be cautious
Use your best options Random stuff I use
ItemSet 385670 ItemSet 385671 ItemSet 385672 ItemSet 385691
35 Regen Caps PDT/MDT while moving STP for wings +116
ItemSet 351491 ItemSet 385677 ItemSet 385700
SBI 50 / SBII 15
deep-fried shrimp 8 sb
AUGS:
Back (10 DA)
Generic DT set Swaps over Base gets +82acc
If you need more acc &
using an empyreon weapon
swap to apoc/lib okay!
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 Asura.Azagarth
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By Asura.Azagarth 2017-02-14 09:55:15
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LUA Stuff:

Feel free to remove the line "include('Include/AugmentedGear.lua')" as that is my personal augments file, this lua is basic and not kept up to date anymore.
This is Ganno's Lua with all REAM weapon toggles : much more advanced Gannos Lua
and my edited version of Gannos ***THIS IS WHAT I USE CURRENTLY***

If you have a good lua post it, I will add them Below with user's name who submitted!
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 Asura.Azagarth
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By Asura.Azagarth 2017-02-14 09:55:33
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Safety post for Spreadsheet etc

SimonSes dps spreadsheet (under dev) Spreadsheet

Rua's Drk Video Guide

YouTube Video Placeholder
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 Sylph.Darkside
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By Sylph.Darkside 2017-02-14 16:36:54
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Holy Crap man! Nice post!

Edit. Do you have a Ragnarok TP set or is it the same as your Calad set?

Personally I would change the Argosy +1 Hands since you are doing Path D and do Emicho Gauntlets +1 just for accuracy purposes. It is also more STP which you might be able to tweak somewhere else. Again just my opinion.
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 Asura.Azagarth
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By Asura.Azagarth 2017-02-14 22:20:32
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Sylph.Darkside said: »
Holy Crap man! Nice post!

Edit. Do you have a Ragnarok TP set or is it the same as your Calad set?

Personally I would change the Argosy +1 Hands since you are doing Path D and do Emicho Gauntlets +1 just for accuracy purposes. It is also more STP which you might be able to tweak somewhere else. Again just my opinion.

You would use the same for rag also, I do have a QA tp set for calad AM which I am in process of testing now, seems promising. Its basically max multiattack possible as the goal to take advantage of the AM3. I will post it if I find it worthy :D but yes those sets are rag focused mostly, but calad > rag unless you need the acc I have found.

I didnt post my High acc sets, but ya I use emicho in those sets. The hands are great but in low tp sets (if 1140/1200 is low) I find the value of argosy+1 to be to much. Its 6 stp AND 7 DA (3 from aug, 2 from set bonus, and 2 from head set bonus) effectively, you cant beat that for 1 slott really if your capping acc. I might end up posting acc sets soon though once I get more time just incase :D
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By Quetzacoatl 2017-02-15 13:25:36
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Awesome stuff man, this should be stickied!
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By Asura.Leonlionheart 2017-02-15 14:13:05
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Are those augs the minimum needed to make the piece better than the next option, or just what you're currently using?

Edit: reread the post. No need to reply, but I think minimum required augments to make the piece better than another option would be more useful than what you currently have for augs.
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 Shiva.Hiep
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By Shiva.Hiep 2017-02-16 09:45:20
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I'm debating on regearing DRK with Caladbolg. Should I focus on using Fern or Taupe stones for the Odyssean gear? How much VIT would equate to WSD?
 Asura.Azagarth
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By Asura.Azagarth 2017-02-16 10:26:03
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Will be a longer post, because I expect a lot of questions on this topic, and get asked daily ingame. I will answer generically and then for you specifically (just read last line if you dont like a wall of text) :D
Shiva.Hiep said: »
I'm debating on regearing DRK with Caladbolg. Should I focus on using Fern or Taupe stones for the Odyssean gear? How much VIT would equate to WSD?

Check through the main guide page, within the last few pages there was some math done and a long discussion. Basically we found out its 4-5 vit per 1 wsd. All depends on your wsd % values. I would lean for most drks on the 5:1 simply for the fact you could use a 5 WSD dmg aug for other ws's and other jobs who will have more impact from said wsd too (war and gaxe, also scourge).

As for which stones there are a few options, this comes from literally 10k+'s of stones by this point between jobs.

Taupe : 15 stats + 4 wsd max, hard to get both AND high acc together, easy to get both and LOW acc.

Pellucid: 10 stats + 4 wsd, hard to get both Stats AND wsd, but when you do it should also have decent (or amazing) acc.

Fern: 10 stats + 5 WSD, you will see 5 wsd actually quite often enough from my experience, it just never comes with much more than 20 acc and nearly never with stats attached.

The bigger thing you should think about is, "if I dont get the wsd aug that im after, are there others my drk still needs?" For example, you are a new drk, you have a few new odys pieces from the domain evasion event we just did, or merced a few things you could afford. Your limited on income and dont have the gear to even think about true endgame at this point. Your rocking 1k acc and just need to hit stuff. To a person like this the "BEST" aug isnt really an issue, its getting "workable" augs on ALL of the gear.

To this person I would tell them to use pellucid. reason being, you need acc (pellucid all the way), but also you have a "chance" at a good wsd aug, but you also probably need some augs for tp gear too (30 acc 7 stp [maybe DA depending xhit] as a goal). So you literally can have a lot of good things come from one stone.

Now example #2 (probably relates to you Hiep) would be a drk who already has workable augs on gear. Most tp set augs are 20+ acc 5+ stp, they have wsd gear already but not perfect, appropriate FC augs etc. They really want that "perfect" aug because now they are just maximizing the few slots they have left. For this person I would suggest 2 HUGE things to consider (I am at this point too). If all of your tp gear that uses stp is not at 8 stp 30 acc, the only way you can get that is through Fern. Things such as valo feet/odys legs/ valo body, you ideally want ALL 3 of them with 30 acc/8stp because it opens up a lot of multi hit options in tp set that's impossible to get without them. The changes are minimal, but add up. However you wont necessarily ws in those, instead for torc you will want odys helm/odys hands. Using fern on these IMO is not a wise decision, simply for the fact that you really dont need a DA5 or stp8 aug on either since you wont use them for tp (low acc even with high acc aug).

I personally use for odys head/hands only taupe, and for valo body/feet I use Fern (at 25~ acc 7 stp on each, want 30 acc 8 stp). If I happen to get on feet/body a 30 acc 8 stp aug I am super happy, and If I get a 5 wsd 30 acc 10 str/vit aug I am also (for other jobs mostly, we have af+3 body and sulevias feet). Odys legs are kind of the wild card, they are our best tp legs AND best ws legs (odys feet/body is really FC pieces only). Tossing fern at these legs isnt a bad idea because you will eventually want a 30 acc 8 stp pair, and in the process you may get that 10 vit 30 acc 5 WSD augs :D However, I suggest pellucid here a lot because 7 stp and 40 acc isnt anything to sneeze at either, and you can get some decent wsd augs along the way. 8 STP has got to be the rarest aug in all this reisen gear i swear lol. I have nearly all the gear with an 8 stp aug from fern, but nothing breaks 15 acc (unusable for me since all my slotts would lose like 20 acc each by using them, and my 7 stp all have 25-38).

Your question directly:
So for ody helm/hands my sugegstion is taupe, legs is fern, and body/feet fern (6 fc + macc). 4-5 vit = 1 wsd, id lean to the 5 vit for your avg drk.
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 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2017-02-16 10:47:37
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Having your augmented gear in the side file is a great idea. Never thought of that.
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By Boshi 2017-02-16 12:23:42
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If you have a set with a bunch of pieces already made with wsd (so total wsd is solid) 15/4 is the ideal combo over 10/5. Generally taup is what you pursue ideal augs with, but it's much easier to get a usable aug with fern.
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By Asura.Azagarth 2017-03-02 14:31:09
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So I have been using scythe a lot more this month than normal and I really have seen that I have neglected scythe sets way to much. I feel my reso/torc set is pretty much BiS atm and now I am going to start work on scythe.

I know there are a few diehard scythe user's out there who can help. I wont deny I am pretty much a cata spammer bc I only use scythe when I know I will need to (bad whm, terrible tank, combination of the 2), otherwise I have used GS for raw dps. With my drk just doing to much dps in omen I find I am throttled into scythe now for most runs and same stuff for ambuscade this month too.

So for those who are big scythe users, or know a lot on how to grear for it, how are you gearing for each individual ws (WS sets), and which do you find are best combos. 3-4-5-6step etc? I normally will cata>CR>Cata for double darkness, but I have a feeling this isnt optimal.
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By Shiva.Cahota 2017-03-02 15:38:25
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with mythic i 4 step it, insurgency - entropy - cross reaper - quietus, works nicely. 4 step dbl dark
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By Quetzalcoatl.Langly 2017-03-02 16:04:06
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Boshi said: »
If you have a set with a bunch of pieces already made with wsd (so total wsd is solid) 15/4 is the ideal combo over 10/5. Generally taup is what you pursue ideal augs with, but it's much easier to get a usable aug with fern.

Is 0/10 acceptable? (Specifically for Torcleaver/Scourge/CrossReaper)
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By Asura.Azagarth 2017-03-02 16:08:56
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Shiva.Cahota said: »
with mythic i 4 step it, insurgency - entropy - cross reaper - quietus, works nicely. 4 step dbl dark

How do you gear each? Stat vomit, DA, WSD ? Thats where I am struggling to see what stats are most important.
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 Fenrir.Pertalee
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By Fenrir.Pertalee 2017-03-02 17:57:21
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For pure dmg, I end up just spamming CR, and fall back on cata > cr > cata.

CR/CATA all ws dmg.

Then on multi hit, I tend to use da/stat - I've made several pieces that are int/da str/da, etc. for those specific weapon skills that require it.

I don't usually have an opportunity to 4 step, mob is either dead, or there are other DD, and all out zerg with Anguta is CR4life!!
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By Fenrir.Pertalee 2017-03-02 17:59:03
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Also all your Apoc sets seem to be geared for /war? Only need 62stp /sam for your 4 hit.

/War has always been a death sentence for me; however I do use it in all out zerg with a cor- and then the cor just makes up the stp loss. so keeping the 62stp set is fine, or having specific cor sets, so you can drop even further.
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By Asura.Azagarth 2017-03-02 22:06:54
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Fenrir.Pertalee said: »
Also all your Apoc sets seem to be geared for /war? Only need 62stp /sam for your 4 hit.

/War has always been a death sentence for me; however I do use it in all out zerg with a cor- and then the cor just makes up the stp loss. so keeping the 62stp set is fine, or having specific cor sets, so you can drop even further.

Its geared for /sam :D you got stp values off. You can see my cata set only holds 5 stp, so /sam you would need to tp in 81 stp using apoc to maintain a 4 hit, and 32 to maintain a 5 hit. Ideally though you want 33 stp in the 5 hit since WHEN you do get a sam roll of 7+ it will then 4 hit also, which should be always lol. You would be different bc anguta is higher delay, 10 stp and you keep that on ws too :D big deal that stp on anguta and its delay.

I cant seem to get good CR numbers.... I feel lucky to break 30k. I do have +43% the the set listed above, but I am begging to wonder if I need more stats or more multi hit to make it shine.

oh hey, Swapping from apoc to anguta how big of dps increase did you see? Idk yet if I should make scythe or not, there are aeonics I need and anguta has seemed like a toy at best.
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By Fenrir.Pertalee 2017-03-03 14:26:41
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Guess I don't see how you arrive at that number?
With Apoc - 62stp = 251 tp/hit = 1004 tp = 4 hits?
With Anguta - 62stp = 258tp/hit = 1032tp = 4 hits?
(these numbers are confirmed in the field)

Guess you are counting the ws hit? I've never looked at it that way. I will have to look at it from that perspective in more detail before I can really comment on it.
I also do not have Utu Grip yet. (Probably a factor).

And if you need other weapons, don't bother with the scythe yet.
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By Fenrir.Nightfyre 2017-03-03 14:44:45
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WS is always counted as part of the x-hit.
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 Fenrir.Pertalee
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By Fenrir.Pertalee 2017-03-03 14:46:44
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Well *** 81 stp in the set, 5 hit ftw!!!
And if ws always counts, so you are counting entropy as 5 hits? = 1 hit > ws forever?
I've never heard that until now, so always seems like a stretch.
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By Fenrir.Nightfyre 2017-03-03 14:54:43
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Fenrir.Pertalee said: »
And if ws always counts, so you are counting entropy as 5 hits?
pert pls, that's kaz logic

Can count the TP return from additional hits as part of the WS round, but there's so much variance nowadays since we use a variety of WS that it's often not reliable for x-hit purposes.
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 Asura.Azagarth
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By Asura.Azagarth 2017-03-03 15:07:15
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the general view of xhit is ws+hits to 1000 tp is your x-hit (been debated since 2005 and majority have taken to ws+hits back from sam days fo deciding what to do bc of their mass ws frequency and large difference from tp/ws stp values). Thus its more like this With apoc (anguta #'s changes b/c of base delay and its own stp). All with /sam because /war isnt as common:

WS return w/ 5 gear stp on ws = 170tp

1000-170 = 830/3 = 277 tp needed per hit for 4 hit build. 80 gear stp on tp phase gives you 276, or 1 short, and 81 gear stp gives you 278, thus the number needed for a 4-hit build. Normally people when doing a direct stp approach like you have done will say a "true-4hit".

The reason you want to look at it my way posted, is b/c by your numbers/math logic you must ALWAYS ws in the same tp that your tp phase would require. I know of none who have good dps not doing a gear swap to a ws-set which is void of stp mostly, thus needed to look at xhit as I have pointed out.

The difference would come down to this. Your xhit is a 4-hit for 1 round, and NEVER again for the following rounds (if not maintaining the exact stp in both ws and tp phases). My set is NOT a 4-hit for the first round, and ALWAYS is for every coming round regardless of ws stp (if atleast 5 stp). If you do more than 2 ws's my set would lead to a much higher ws frequency and yours would fail because you would then drop down to a functional 5-hit.

Taking this dps approach even farther to support why ws+xhit is the better way to view it; as /sam you will ALWAYS start with 600tp from mediate and both of our sets would require 2 hits for that first ws. Thus making even your initial start ws in practice be no faster than mine, but your subsequent ws's slower.

Then you get the next part which is even more crucial, rounds to 2k tp and 3k tp (for am purposes). This is not a huge deal on scythe but become a VERY big issue on great sword.

3000/251 = 12 rounds (including ws with 251 return) needed for Am3 proc by your method.

3000-170/278 = 11 rounds + ws = 12 by my method.

So you can see neither will change to 3k tp in terms of rounds+ws, but when you do meditate mine wins by 1 round. Same holds true on 2k tp and needed 8 hits (mine gets a higher overflow of 108 tp, not huge but there.

Hope that helps :D
 Asura.Azagarth
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By Asura.Azagarth 2017-03-03 15:10:03
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Fenrir.Pertalee said: »
Well *** 81 stp in the set, 5 hit ftw!!!
And if ws always counts, so you are counting entropy as 5 hits? = 1 hit > ws forever?
I've never heard that until now, so always seems like a stretch.

each additional hits on ws is 10tp only, I will normally discount extra hits bc

A- they add so little
B- If you mix up ws's which you should be, then you will have a mix of 1hit ws and multi-hit, thus if you build off a multi-hit return, those times you single hit ws will make you lose your xhit.

also the benefit of anguta is that you dont need 81 stp. You will get a higher base delay and thus higher tp returns, couple that with angustas 10 stp you have extra always means you need these numbers.

if you ws with 5 extra stp in ws as example previously posted + angustas 10 stp you get a 189 tp return for sure if first hit lands on any ws. 1000 - 189 = 811 / 3 = 271 tp per hit needed
o 71 stp on tp phase (10 which you will get from anguta) thus 61 in gear only needed :D
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By Fenrir.Pertalee 2017-03-03 18:17:46
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Kaz is the man!!!!; But I will review sets; as the way that is explained makes more sense to me.
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By Asura.Azagarth 2017-03-05 15:13:38
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So I added a general utility set: not to be used as a whole, just its part. This is gear I see hardly NO ONE USING. All of it has big advantages and so I thought it was worth endgame drks knowing about/ and actually implementing: Please make suggestions of unique "niche stuff" for endgame events too if you could :D will be fun to see what we all have overlooked.

Dancomania is crazy powerful when you are at capped hp. You will be hitting for 7k+ dmg a swing.

Lugra earrings are very powerful options on WS, still use moonshade on appropriate with just Lugra+1. Nighttime only.

My drk hasnt lost an Eriyns parse yet since getting calad (drk/thf power). Regain gear has its place for stuff like this. Karieyh Ring is non listed Bis option too. With 11 tact roll, you would be looking at a peotential 60+20+10+5+3 = 98 tp/tic. Couple that with regain drink/wings.... its pretty crazy you will be dang close to 3k tp every time Sneak attack is up no wings needed.

Everyone Needs a doom set... This one will net you +55% success received. HQ rings will bump that up 10%.

Founder Body/chaos feet - Should be pretty self explanatory BUT!!! I havent seen many drks taking advantage of these boost in omen and I cry every time. The af feet only need to be on for activation and then you have arcane circle up for 4:30/5min, add that with crest you get a big advantage. The Body is unique in that it takes your killer effects (arcane vs boss) and 50% of them you get that as a dmg boost. On drk you will have +27% under circle, this 13% (assume to round down) dmg boost from the body alone!

I hope that gives some drk's some guidance on some utility items needed, more will be added as found out.
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By Shiva.Cahota 2017-03-05 18:27:12
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hmm i have always just THF on erinys, how well does torcleaver do on it /thf. i can pump out 60k on my thf, if DRK can out do that i would be very impressed.
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By Asura.Azagarth 2017-03-05 19:05:32
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my avg BEFORE I was doing regain setup from my gear was 48k according to scoreboard, this was with most firing off at around 2k, and not drk focused buffs like boost-vit for torc or anything. If I was closer to 3k tp i was consistently getting over 60k and max ive got is 73k that way. There is a lot of improvement to be had also from when I did it last time. My Ls has some pretty high end thfs (all REAM AG, hq adhemar etc) and I topped last one.

I do believe thf can win if super decked, not bc of ws avg, only because the fact they can SA faster is all. However, getting that lv of thf would require you to really be into thf, and since its drk forums idk if many of the readers here would apire to that needed lv of thf for 1 fight that they shine at.
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By Shiva.Cahota 2017-03-05 19:23:18
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so about same as my soso thf then, i avg 55k, highest being 94k with temps. but still drk would be nice change up.
may have to give it a go next round.
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