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High End Sets Advice/Suggestions/Ideas/LUA
Unicorn.Fuel
Server: Unicorn
Game: FFXI
Posts: 10
By Unicorn.Fuel 2020-06-26 22:17:00
Just thought id share some of my sets and thoughts.
To start off i am by no means a forum junkie so forgive me for how ugly this is going to be.
Considering this forum title is for High-end sets i'm letting you know all these sets are for use in end game content. being in said end game content having end game buffs should be a automatic given. "Haste capped" and the normal Cor rolls "Samurai's Roll"
"Chaos Roll"
IMO a DRK without Apocalypse is not a DRK AT ALL! i do not stress over X-hit doing so will almost always cause you to sacrifice things in a negative fashion and if you are decently geared it should not matter to much if you are adequately buffed for High-End Content.
Primary TP set
ItemSet 374031
Argosy all path D
Back DEX+30 ACC+20 ATT+20 DA+10 DT-5
Yields-
ACC 1204
STP 49
DA 52 Argosy effect
Haste 30% overcapped
Cala AM set
ItemSet 374034
Valorous Mail
ACC+35 ATT+38 DA+4 VIT+7
BACK
DEX+30 ACC+20 ATT+20 DA+10 DT-5
Yields
QA 6
TA 9
DA 39
ACC 1175
STP 21
Haste 26
Universal DT set
ItemSet 374036
Apoc Acc 1244
Redmption Acc 1195
Cala Acc 1177
Back
DEX+20 ACC+30 ATT+20 DT-5 haste+10
DA 44
DT -50
STP 24
Haste 28 overcapped
This is my go to set for DDing and not getting one shotted. i leave this on if im unsure i want to hit the Oh Sh!t button.
Or fighting mobs that counter or AOE.
Oh Sh!t Button
ItemSet 374038
This is basically my -DT set but with Apoc. The purpose of this set is to survive and lose hate.
i have a macro that puts on Apoc and PDT set.
once hate is lost i hit the same macro and i put everything back on i was wearing prior to hitting the macro the first time.
If you don't pace yourself you will end up dead doing no DMG and losing all buffs waiting for next roll/song rotation.
Oh Sh!t Catastrophe
ItemSet 374039
Acc =1219
STR+302
INT+122
STP +17
DT+1
WSD +53
Physical DMG limit +10
Back STR+30 ACC+20 ATT+20 WSD+10 DT-5
WSing in Ratri will get you one shotted This set is not intended to do MAXDMG This set is intended to do some DMG and keep you alive until you lose hate. i stick with -DT on the cape because you never know what tp move you might get hit with.
I did not post here to stir things up with people, only share my sets and how i view playing DRK in end game content.
yes some of these sets could be better in small ways.
yes i have a AM set for Cala some would disagree with this. i personally enjoy it, large spikes of TP gain happen frequently.
having a backup plan for not wanting hate helps.
Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2020-06-26 23:13:58
Fenrir.Aladeus
Server: Fenrir
Game: FFXI
Posts: 350
By Fenrir.Aladeus 2020-06-26 23:49:31
having a backup plan for not wanting hate helps.
being a drk means you make it explode before you do die. and then when you dont, you die. thats the life of a drk. cmon son
Server: Asura
Game: FFXI
Posts: 252
By Asura.Friedrik 2020-06-27 00:21:21
I wouldn't bother with anything besides Apoc/Calad/Liberator.
#TeamScythes
YouTube Video Placeholder
By SimonSes 2020-06-27 00:42:21
FTFY
Mithra does front flip which is nice, but afaik all other races just do a lame jump with moon's gravity destroying the feel of impact even further.
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Server: Bahamut
Game: FFXI
Posts: 974
By Bahamut.Justthetip 2020-06-29 18:18:36
Yo im gonna say it people over value quadruple attack.
Server: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2020-06-29 20:50:16
Bahamut.Justthetip said: »Yo im gonna say it people over value quadruple attack. I view it as 1 better than TA :D
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Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2020-07-10 09:08:01
Trying to understand why Carmine Body/AF Head is listed over Lugra Cloak as BiS for drain? Is it a magic accuracy issue, and shouldn't the augment put cloak securely ahead?
Asura.Nuance
Server: Asura
Game: FFXI
Posts: 397
By Asura.Nuance 2020-07-10 09:48:39
ItemSet 374280
I think the hands legs feet would shuffle around kinda depending on what weapon you’re using and AM up/down but I really like this set up for the DT dd set now. The 5 haste on augmented seething is really helpful assumed augments for odnowa and seething
Puts you right at 25 haste and 45 pdt and like 37 mdt
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2020-07-10 11:17:09
You're right that HP swings will consume of your Drain'ed HP and ultimate lower your new Max. HP. In my humble opinion, a 25% increase in duration can be huge, 1 minute or more. I tend to prefer longer max HP so I use both Ratri Feet +1 AND the SU5 weapon in my Drain Potency set.
So you spent 200m on a SU5 weapon to get a 5% boost, which after the 130 hp less you actally drain is probably 100hp~ more max. and potentialy less on your avg no mb drains. Yet these simple changes that produce upwards to 10x more hp returns than a 200m weapon seem like a bad idea? You have to understand how illogical this sounds, right?
Also Ratri+1 gives you only 45 sec extra, and you only need 30 sec to full time (reason NQ is enough to cap timers). And like I had written prior this only matters if a fight is over 9 mins in practical application, and events where you have idle time, it will be nearly identical to max duration for the intended purpose of what HP boost does.
I would gladly give up a less than 1 min window every 10 mins, to ensure every 9 of those 10 mins I am rocking 700hp more with my current set.... seems like a no brainer trade off to me.
Again this is only my opinion and we can disagree which is ok :D
I think it's a lot more nuanced then that, specifically in how the max HP buff works.
If you do another super Drain III while the buff is up, the new max HP will overwrite the previous max HP regardless on which is higher. You can see this in action, super drain III a mob, wait a minute or two, drain II another mob and cry as the HP vanished. What this means in practice is that DRK with max HP duration over 5 minutes can just overwrite the buff and maintain it indefinitely. This is important because Jesus DRK, going full hog, can be a glass cannon. That max HP buff is DRK's real defense, and it doesn't need to be this ridiculous number either. Nothing is going to kill you once your past around 4K HP, 3.5K if you have a good healer.
Seeing this, many would rather have indefinite guaranteed survival then having higher HP and a window where they are vulnerable. Losing some HP from having Ratri kinda sucks, but having a larger window to reapply the defense that lets you go wild is worth it IMHO.
Shiva.Humpo
Server: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2020-07-10 14:21:01
I'm starting to notice a lot of crit+ gear lately...
Has anyone been bored enough to test a crit built with a rag yet?
Quick math with JSE neck, odin body, flamma hands and AM up gives 54%. 64% with rolls, or 69% w/ thf in party. Slightly curious if we could hit 100% now...
By SimonSes 2020-07-10 15:15:55
I'm starting to notice a lot of crit+ gear lately...
Has anyone been bored enough to test a crit built with a rag yet?
Quick math with JSE neck, odin body, flamma hands and AM up gives 54%. 64% with rolls, or 69% w/ thf in party. Slightly curious if we could hit 100% now...
ItemSet 374317
100% crit rate without outside buffs.
What would be the point tho XD (fun maybe :P)
Caladbolg with AM3 is still better for melee even with 24% less crit rate. Some swaps to multi attack pieces would also probably bring better melee dps even at cost of crit rate.
By Taint 2020-07-10 15:17:19
I'm starting to notice a lot of crit+ gear lately...
Has anyone been bored enough to test a crit built with a rag yet?
Quick math with JSE neck, odin body, flamma hands and AM up gives 54%. 64% with rolls, or 69% w/ thf in party. Slightly curious if we could hit 100% now...
White damage is too diluted at this point to matter.
I wish they would retool damage to make the balance between Tp/WS more balanced so we could toy around with such ideas.
By SimonSes 2020-07-10 15:28:16
White damage is too diluted at this point to matter.
I wish they would retool damage to make the balance between Tp/WS more balanced so we could toy around with such ideas.
You are kinda right, but there are scenarios where melee build is faster. Mostly at something like Omen or Odyssey farming imo. When I used Ukonvasara it was simply faster to drop enemies with 2-3 (or 1 in Omen sometimes) attack rounds than deal with WS ja delay and/or animation lock (I dont use JA0). Its also kinda frustrating when on THF for example, you drop a mob to 15% hp in Odyssey and then you need to either WS again or melee it down which is slow (you get 3000TP by the time its dead). With white damage build, you would maybe WS a little later, but then you would more smoothly finish the mob with melee and proceed to the next one faster with TP ready for WS.
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Asura.Gesetz
Server: Asura
Game: FFXI
Posts: 40
By Asura.Gesetz 2020-07-10 21:24:35
Trying to understand why Carmine Body/AF Head is listed over Lugra Cloak as BiS for drain? Is it a magic accuracy issue, and shouldn't the augment put cloak securely ahead?
Relic head is in the set, not AF. Relic head enhances Dark Seal by increasing the duration of Dark Magic by 10% per Dark Seal merit level.
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Shiva.Humpo
Server: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2020-07-10 21:28:33
I'm starting to notice a lot of crit+ gear lately...
Has anyone been bored enough to test a crit built with a rag yet?
Quick math with JSE neck, odin body, flamma hands and AM up gives 54%. 64% with rolls, or 69% w/ thf in party. Slightly curious if we could hit 100% now...
100% crit rate without outside buffs.
What would be the point tho XD ( fun maybe :P)
Caladbolg with AM3 is still better for melee even with 24% less crit rate. Some swaps to multi attack pieces would also probably bring better melee dps even at cost of crit rate.
Yup, pretty much just for fun or lulz. I could never imagine it being good damage for drk. I did see a thf with a crazy crit, but that's thf.
Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2020-07-10 22:53:15
Trying to understand why Carmine Body/AF Head is listed over Lugra Cloak as BiS for drain? Is it a magic accuracy issue, and shouldn't the augment put cloak securely ahead?
Relic head is in the set, not AF. Relic head enhances Dark Seal by increasing the duration of Dark Magic by 10% per Dark Seal merit level.
Ahhh so it’s a duration thing. Makes sense.
Max potency would be lugra though I’m guessing? Or is lugra not even really necessary to cap HP on a bursted drain 3?
Server: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2020-07-11 00:05:16
Max potency would be lugra though I’m guessing?
Should Be pixie+aurum(acro?) body if I remember right.
Asura.Mims
Server: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-07-11 10:36:18
Lugra Cloak is never ideal, because it blocks the head slot.
With Dark Seal up you want relic head for the duration bonus, and with it down you want Pixie +1 for the dark MAB which multiplies with other factors.
As for the body slot, its one of the weaker slots for drain. You can get drain/aspir potency on Yorium or Acro gear from Alluvion Skirmish, as well as on a Valorous or Odyssean body from Dark Matter augment. The other option is Carmine or Carmine +1, but that piece is pretty much just for the dark magic skill.
As for the running debate on whether Ratri+1 feet are worth it, I've had a DM augmented Valorous feet for a few years now, and the only time I ever actually use them over Ratri +1 is when I'm doing Avatar HTBF fights. Yes, Ratri+1 lowers my max drain a fraction, but I prefer the safety of keeping the HP buff full time, and the 15 second window to reapply DS/NV Drain 3 without losing the HP buff.
I've been telling myself for a long time now that I should stop being lazy and make a switch to change the feet, but with how rarely I actually need potency feet over Ratri+1, its honestly not worth the effort. I just comment the feet in and out of my lua as needed.
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Shiva.Humpo
Server: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2020-07-12 14:21:10
Speaking of cloaks, has anyone played around with Occult Acumen gear and Impact? Whatshisface just won't put out for me!
Asura.Mims
Server: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-07-12 14:47:22
Dark Knight gets very little Occult Acumen gear, surprisingly enough.
Outside of weapon slots, is it really just Empy feet and Oneiros Rope?
In any case, some quick napkin math shows getting a 1000-2000 TP return on Impact should be quite achievable. With minimal gear a 1000 TP return should be pretty easy, with gear investment 2k becomes viable, but the bigger question is whether or not it is worth bothering with.
Yeah, its nice for those times when you are waiting on the mob, or stuck out of range. PD, Invincible, or waiting to engage a big NM (for instance, while the tank builds hate or the group buffs) would be reasonable times to use it.
Shiva.Humpo
Server: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2020-07-13 06:56:25
Dark Knight gets very little Occult Acumen gear, surprisingly enough.
Outside of weapon slots, is it really just Empy feet and Oneiros Rope?
In any case, some quick napkin math shows getting a 1000-2000 TP return on Impact should be quite achievable. With minimal gear a 1000 TP return should be pretty easy, with gear investment 2k becomes viable, but the bigger question is whether or not it is worth bothering with.
Yeah, its nice for those times when you are waiting on the mob, or stuck out of range. PD, Invincible, or waiting to engage a big NM (for instance, while the tank builds hate or the group buffs) would be reasonable times to use it.
Those were the only two items I noticed, aside from a Gsword. I believe its possible to get it on DM augs, but I'm not wasting inventory space on that.
My thought would be mainly for situations as you stated. When you are standing on the sidelines waiting for this/that/otherthing.
Between that and a meditate (assuming /sam), that's a very quick way to start out a fight with AM3 up.
I need to murder that wyrm some more and see if he'll put out for me finally. Any clue if the occult should be in precast or midcast?
Fenrir.Aladeus
Server: Fenrir
Game: FFXI
Posts: 350
By Fenrir.Aladeus 2020-07-13 12:43:32
you can totally put occult acumen on yorium gear, for the record.
Shiva.Humpo
Server: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2020-07-13 15:37:46
you can totally put occult acumen on yorium gear, for the record.
Oh cool thank you for reminding me that gear exists! I always seem to overlook alluvion gear.
Since you'd only be able to do hands/legs, that would net another 20% bringing it to 195%TP/100mp.
Damn. Maybe we should complain to SE to give DRK impact naturally. This could actually be fairly useful when forced to be idle.
Lakshmi.Bigt
Server: Lakshmi
Game: FFXI
Posts: 26
By Lakshmi.Bigt 2020-07-15 18:02:11
Would Occult Acumen give enough TP from T3 nukes to let you magic burst between multi-step skillchains while making up for the casting delay to keep the multi-step going?
Asura.Nuance
Server: Asura
Game: FFXI
Posts: 397
By Asura.Nuance 2020-07-16 00:34:54
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Asura.Mims
Server: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-07-16 11:50:31
Would Occult Acumen give enough TP from T3 nukes to let you magic burst between multi-step skillchains while making up for the casting delay to keep the multi-step going? Not in any meaningful way, no.
First off, if you are properly hasted meleeing for TP will always grant more TP than you could get with an Occult Acumen TP return off a T3 nuke.
Second, if you are stacking Occult Acumen for the nuke, it means you are cutting critical MAB and MBD gear, so your nuke is not going to land for a meaningful amount of damage.
Third, if you are stacking MAB and MBD gear you aren't stacking Occult Acumen, leaving you at a TP deficit.
Fully geared T3 magic bursts can deal a surprising amount of damage, its true. But melee hits and weapon skills do even more. This is why Dark Knight Elemental Magic spells have never been meaningful. Would I like to see Drk nukes matter? Yes, but I don't see that happening without a significant rework of the job, which is never going to happen.
The reason Impact is the spell of choice for Occult Acumen setups is because of its abnormally high MP cost of 666. Occult Acumen TP return is based off MP cost, the more expensive the spell, the more TP you get back. By comparison, Thunder 3 costs 91 MP. No other spell we get comes anywhere near Impact.
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Shiva.Humpo
Server: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2020-07-16 18:04:14
Now you have me curious how much a DRK could MB for...
But I'm going to assume its not going to be over 30k for the omen objective.
Server: Bahamut
Game: FFXI
Posts: 974
By Bahamut.Justthetip 2020-07-16 19:27:59
Now you have me curious how much a DRK could MB for...
But I'm going to assume its not going to be over 30k for the omen objective. More than likely won't even be more than ninja nukes tbh personally you'd get much tp to even make this worth it.
Oh cool thank you for reminding me that gear exists! I always seem to overlook alluvion gear.
Since you'd only be able to do hands/legs, that would net another 20% bringing it to 195%TP/100mp.
Damn. Maybe we should complain to SE to give DRK impact naturally. This could actually be fairly useful when forced to be idle.[/quote]
Can't see a single endgame drk complaining about not having impact over getting se to fix the fact we can't absorb ***in wave 3. I'd much rather they fix absorb spells before new endgame stuff comes out
Shiva.Humpo
Server: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2020-07-16 20:13:30
Oh, I absolutely agree. I'd love to see entropy swapped to STR instead of INT and almost anything to quietus. Absorbed to not decay... oh the list goes on i'm sure. But lets face it, Its SE and they just love to give us disappointment!!
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Welcome To advanced drk thread! Read spoiler if its your first time here. So I have been contemplating to start a new thread like this as it seemed redundant, but Some people have suggested/asked if I would. The drk guide is great and getting updated quickly, so this is by no means to replace or even compete with that. If your new, have fun reading this guide, but post Q's in the normal forums for beginning things. The focus here is true endgame such as Helms, etc.
The idea of this thread is for HIGH END sets only. We can theory craft about other sets too for such content. I highly suggest that if you plan to post/comment in this Thread that you also Post your sets for people to see. Less pages of crap posts is better (fighting), I hate panning through 117+ pages of dark thread to find an answer, lets not do that here.
I will personally try and keep my sets as up to date as possible, with augment remarks. I feel this wil help alot more than "Its to variable!", that helps no one asking. While augments are a pain in the butt, non-DM augments can be closely replicated between players, it does require a lot of stones/time, but if you're here its bc you have said gil/time probably. I find that between high end drks, augs start to look closely the same. Maybe DRK A got 5 acc 1 stp more on said piece, but 7 acc 1 stp less on another compared to DRK B, so in the end they are nearly identical. Don't include DM augs when making suggestions without mentioning its a DM aug.
I also have included below after my sets my lua, the gear sets will not match what I post here and what is there since one (probably lua) or the other could be out of date. However the basic format of the Lua is what matters, so use that too. Lets talk and code in some needed things and get a really good Lua built for the community too. I would love to have someone who has the know-how to make a DRK spreadsheet and I will publish it here too. Nearly every forum at least has one and I have yet to find an up to date spreadsheet for drk.
Enjoy and be nice!
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