Quetzalcoatl.Xilkk said:
»Skarwind makes me wonder when I finally dropped Pixquizpan +1.
I held onto it for the longest time. I never augmented it... but now you turn out 60k+ weapon skill and I'm happy and sad. Happy to see the accomplishment, and sad to see I don't have it anymore... though should be pretty easy to make new one.
Also... dang, 2-handed bst build has a great option w/ magical damage. so... /drk or /sam... I must say I am partial to /drk.
Ok so the bad:
You need /DRK or /WAR for Infernal/SOD sadly.
I've been messing with Fencer /WAR using a Path B Pangu for Mistral spam and it's been pretty decent to me. Giving up /NIN or /DNC isn't awful.
Basically /WAR and DRK will give you a lot of flexibility via weapon skills. It expands Sword/Scythe and even Club Viability.
Sanguine is nice to have if you are cheesing savage blade anyways. Also it's another darkness WS that won't interrupt skill chains.
Shield options suck though. (Sacro won't drop for me lmao)
I use Evalach+1 for DD/Hybrid. It's a decent jack of all trades shield at R15.
You gain a decent chunk of HP, DT-4, matk+11, and acc/Mac+20
Regarding the Scythe:
The UNM.fight sucks and is annoying.
I might also make the Ambu Scythe for shits and giggles. Spiral Hell becomes pretty decent and it isn't a bad Magical WS weapon either.
More.on the UNM:
As for Wyvern Hunter Bambrix I cheesed it on DRK. I would pre-buff on Pugils/Scorps. Trusts would pre-buff too. They will most likely die each fight.
MB Drain 3 with Omelette Sandwich for 10K HP (Breaks the 9999 cap), Absorb all Stats/Acc. Lock Shnedick Ring on my Secondary Ring Slot. The 18.5% speed is needed to outrun the bombs/mines. The blast radius is huge. I still had people die at 25 away. Could of just been latency.
After popping I'd drag him to the far wall
I would use Father Time and open with Entropy -> Cross Reaper. I would book it and start running right after. Make sure he Eagle Eye Shots you, this is the trigger for the bombs. It's possible to run too far, and trap yourself. You want to basically stay in EES range until he shoots you.
Repeat until he's dead. Every 20% the bomb/mines double. He can also use them back to back. Don't be afraid to run out of bounds temporarily.
Also be careful he loves to stun with frying pan. That's why I was using Father Time, it let me cap subtle blow to minimize his frying pan move.
A few fights I got tagged by the bombs which also adds nasty enfeeble. IIRC bombs will gravity and silence you. Each bomb also does 1500 damage per pop. I had to swap to Apoc and catastrophe a few times.
Dark Knight with Drain 3 makes things more forgiving. The NM also resists dark magic/stun.
Fights are quick but you end up legit soloing the NM. This was faster than the PUP option.
With any luck you will get a neat BST Scythe and one of THE best crossbows in the game for RNG (barring mythic)