The removal rate cap is 99%.
the op guide as well as wikis all say it can technically reach 100% removal rate. Tho im not sure how they could verify that.
The same post SE told us 0 Skill was 10% and 500 Skill was 26% also told us it could go upto 100%.
I've posted links to the JP dev post twice now in this thread and also listed it as a source months ago on the BG Cursna page but here it is one more time:
JP Cursna Dev Post
Obviously SE has given wrong data in the past but it the only data we have atm that is worth a gain of salt. I'm sure if Martel could hit the required numbers he'd of already tested it for us to make sure though since he likes to test things.
Ok, I see the 100% part now. I guess I was tuning it our cause it was after they started explaining Cursna+ functionality, and that's not what I was looking for.
As for testing, so you know what a huge pain in the *** cursna testing is? When testing low removal rates, you tend to die. And there aren't many decent mobs to test on. Can have a BLU cast mortal ray on you in brenner/ballista, but it's got a huge recast and massive MP cost. The casting BLU pretty much needs support in order to spam, and that means more people involved in the testing. Or multiple BLUs. And having to test in PVP breaks your testing up into short chunks, so you can't just automate it and leave it going for good sample sizes.
Just, variously, ugh.
I'm honestly baffled.
I can see the enmity/Meva/vit as a WHM tanking piece. Which is weird, but have at. But what in the heck is that AGI for?
https://www.bg-wiki.com/bg/AgilityWhat I gather from this is that you made something pointless.
The eva+ from that agi isn't going to get you off the eva floor vs anything but trash mobs. So far as I'm aware dAGI doesn't apply to hits taken by the player, only to the player hitting the mobs. And even if it did, you're going to have negative dAGI on relevant content even with that +20.
Defensive dDEX? same deal. monsters have pretty ridiculous raw stats at relevant levels. they're going to be capping regardless of your cape.
But whatever. You can make whatever capes you want.