On Healing Hands - A Comprehensive WHM Guide (V2)

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On Healing Hands - A Comprehensive WHM Guide (V2)
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 Asura.Krystela
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By Asura.Krystela 2016-03-03 08:29:36
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Cerberus.Conagh said: »
Ragnarok.Ghishlain said: »
As an FYI, Doom can be blocked via Divine Caress (it does need to remove the effect to gain the stat immunity though) so higher success has its benefits as it'll temporarily block further potential Dooms down the line.

Just some food for thought to add to the discussion about using Yag vs Gamnb and determining a preference.

FaeQueenCory said: »
Kinda surprised no one has mentioned the obvious.

The ultimate WHM will obvs have both (and also likely be using chatoyant) and just ascension cursna. (Only other thing to use that on in battle is regen, everything else has an AoE form on WHM... Or is haste.)
If anything, this existing makes /SCH even more of the unequivocal best sub for WHM.

100% doom removal, all the -na's are -ga'd, and 600HP cure IIs.
(Idr what cure II was via aurastorm setup, but it's something dumb like 600 or 700... Never run out of MP ever.)


These 2 statements combined with Martels gearswap rule about Cursna Received are probably the most relevant statements to take from this collectively. Equip x once for Definite Cursna and immunity to the next? Hard not to do this and somewhat makes Yagrush on a back burner for this spell alone.

Only downside to use accession + Cursna, will be the recast and the lack of possibility to AoE Regen for that fight. Except that, it's fairly easy to just include a gearswap rules to use Gambanstein (I cant type this stupid name) when accession is an active buff and yagrush when it's not.

But from there to say ultimate whm will have both, I wouldn't go that far since the empyrean club isn't exacly a 100%, it's a 90% 60% same as all the gears combined with 500 healing skill. (As wrote from the SE website).

So I wouldn't go and say it's an ultimate whm thing, it's a shiny, at most and an inventory +7.Could be the only way to hit 99% cap.
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 Sylph.Scummy
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By Sylph.Scummy 2016-03-03 08:44:15
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That is exactly my thoughts on the matter Krystela.
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By Caitsith.Mahayaya 2016-03-03 08:49:14
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Hmm, but I read the info as it being a multiplier, not replacing the gear already out there but adding to it. Gamb + all that other gear is 200% increase to 30% which is a 90% chance. While Gamb by itself would be 100% increase to 30% which is 60%. So if you wanted to be king WHM, you could set up your GS to look for Divine Seal or Accession when using Cursna to swap to Relic.
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By Asura.Krystela 2016-03-03 14:20:46
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Caitsith.Mahayaya said: »
Hmm, but I read the info as it being a multiplier, not replacing the gear already out there but adding to it. Gamb + all that other gear is 200% increase to 30% which is a 90% chance. While Gamb by itself would be 100% increase to 30% which is 60%. So if you wanted to be king WHM, you could set up your GS to look for Divine Seal or Accession when using Cursna to swap to Relic.

Fairly sure they won't stack, but of course this is still theorycrafting, It will need testings.

Currently trying to make one, but it will take quite some times as I am still working on yagrush afterglow and HQ Kaykaus at this moment. My wallet so empty T.T
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2016-03-03 14:21:56
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SE outright said the cap is 99%, think that's a strong indication that they do stack(else the cap is a bit out of place, given it's unattainable)
 Asura.Krystela
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By Asura.Krystela 2016-03-03 14:24:13
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Leviathan.Comeatmebro said: »
SE outright said the cap is 99%, think that's a strong indication that they do stack(else the cap is a bit out of place, given it's unattainable)

This is the first time I hear about this 99% cap, where is the information for this?
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By Leviathan.Comeatmebro 2016-03-03 14:28:18
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Quote:
Cursna (2016/2/12)

Can we please get details and/or a cap on the effects of Mending Cape and the Cursna Enhancing stat on various other equipment?
The Mending Cape’s Curnsa Enhancing stat has a value of +15.

Equipment which enhances Cursna or Cursna received is not added directly to your odds of success with Cursna, but rather increases it by 1% per point of the original rate of the Cursna spell. Thus, with a +100 to this stat, a Cursna that was originally 30% successful would become 60% successful.

The base success rate of Cursna is reliant on the caster’s Healing Magic Skill. Furthermore, the upper limit to the success rate of Cursna is 99%.

from the dev tracker
 Asura.Krystela
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By Asura.Krystela 2016-03-03 14:32:52
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Leviathan.Comeatmebro said: »
Quote:
Cursna (2016/2/12)

Can we please get details and/or a cap on the effects of Mending Cape and the Cursna Enhancing stat on various other equipment?
The Mending Cape’s Curnsa Enhancing stat has a value of +15.

Equipment which enhances Cursna or Cursna received is not added directly to your odds of success with Cursna, but rather increases it by 1% per point of the original rate of the Cursna spell. Thus, with a +100 to this stat, a Cursna that was originally 30% successful would become 60% successful.

The base success rate of Cursna is reliant on the caster’s Healing Magic Skill. Furthermore, the upper limit to the success rate of Cursna is 99%.

from the dev tracker

Thank you.

The use of cursna received gears by the target would still bring you to 99%. Empyrean club, is still over kill and not worth stacking with the gears. We will still have to test if it does stack though (yes its possible it doesn't).

So no, this is still not ultimate for whitemage, but everyone is free to do as they wish, of course.
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By Leviathan.Comeatmebro 2016-03-03 14:38:03
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Best case scenario is +105(caster) and +65(receiver, and anything besides war pld drk is limitted to 50)

30% * 2.7 = 81%.. so no, not possible to cap without gamb

with gambanteinn and the rest of the caster gear, you need 30% received to cap, so a pair of eshmun's rings would do it for all jobs

i mean, i'm not running out to make a 119 gambanteinn for my whm, the effort is high for a low reward, but you're talking like it's not worth using.. which reeks of denial
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 Asura.Krystela
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By Asura.Krystela 2016-03-03 14:45:28
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Leviathan.Comeatmebro said: »
Best case scenario is +105(caster) and +65(receiver, and anything besides war pld drk is limitted to 50)

30% * 2.7 = 81%.. so no, not possible to cap without gamb

with gambanteinn and the rest of the caster gear, you need 30% received to cap, so a pair of eshmun's rings would do it for all jobs

i mean, i'm not running out to make a 119 gambanteinn for my whm, the effort is high for a low reward, but you're talking like it's not worth using.. which reeks of denial
Leviathan.Comeatmebro said: »
Best case scenario is +105(caster) and +65(receiver, and anything besides war pld drk is limitted to 50)

30% * 2.7 = 81%.. so no, not possible to cap without gamb

with gambanteinn and the rest of the caster gear, you need 30% received to cap, so a pair of eshmun's rings would do it for all jobs

i mean, i'm not running out to make a 119 gambanteinn for my whm, the effort is high for a low reward, but you're talking like it's not worth using.. which reeks of denial
I am not sure where you are getting this stuff from,

30% (from healing skill) + 60% in gears = 90%
35% of 90% is 31.5 so 90 + 31.5 = way over cap.

Unless I am missing something obvious.
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2016-03-03 14:49:41
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The gear is all relative and additive, per SE's post.

.3 * 2.05 = 61.5% (+105 from gear)
.3 * 2.55 = 76.5% (+105 from gear, receiver +50 from gear.. highest attainable rate for non-pld/war/drk receiver without gambanteinn)
.3 * 2.7 = 81% (+105 from gear, receiver +65 from gear.. highest attainable non-gambantein rate and only when receiver is war/pld/drk)

.3 * 3.05 = 91.5% (+205 from gear using gamb)
.3 * 3.55 = 106.5% (rounded down to 99%, +205 from gear and +50 on receiver)
.3 * 3.35 = 100.5% (rounded down to 99%, +205 from gear and +30 on receiver.. most realistic option since it only requires receiver to wear 2 NQ saida rings to cap)
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 Asura.Krystela
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By Asura.Krystela 2016-03-03 14:55:17
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Leviathan.Comeatmebro said: »
The gear is all relative and additive, per SE's post.

.3 * 2.05 = 61.5% (+105 from gear)
.3 * 2.55 = 76.5% (+105 from gear, receiver +50 from gear.. highest attainable rate for non-pld/war/drk receiver without gambanteinn)
.3 * 2.7 = 81% (+105 from gear, receiver +65 from gear.. highest attainable non-gambantein rate and only when receiver is war/pld/drk)

.3 * 3.05 = 91.5% (+205 from gear using gamb)
.3 * 3.55 = 106.5% (rounded down to 99%, +205 from gear and +50 on receiver)
.3 * 3.35 = 100.5% (rounded down to 99%, +205 from gear and +30 on receiver.. most realistic option since it only requires receiver to wear 2 NQ saida rings to cap)

Oh I see what you mean, it's my mistake, both Club + healing and gears + healing = 60%.

So we do need both gears and club to cap, but it's going to out cap it together.

I will fix the set.
 
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By Sidiov 2016-03-09 14:10:47
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WHM / BRD magic DD go! Dark Matter aug.
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 Asura.Krystela
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By Asura.Krystela 2016-03-24 03:37:54
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This is a weird demand.

Anyone have 5/5 HQ Kaykaus (I currently only have 2 pieces), glorious earring and Janniston's ring willing to check if Cure potency II have a cap? Or maybe SE said it on the JP side of the official forum?

I know smn have BP II recast cap and I am wondering if Cure pot II is following the same rule!

Thanks!

Also looking for someone to help me with melee sets. Shadowlina I'm looking at you with your new wand!! :p

Any help is appreciated!

Thanks for helping me updating thread:)
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By Asura.Ladyofhonor 2016-03-24 03:51:20
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Asura.Krystela said: »
This is a weird demand.

Anyone have 5/5 HQ Kaykaus (I currently only have 2 pieces), glorious earring and Janniston's ring willing to check if Cure potency II have a cap? Or maybe SE said it on the JP side of the official forum?

I know smn have BP II recast cap and I am wondering if Cure pot II is following the same rule!

Thanks!

Also looking for someone to help me with melee sets. Shadowlina I'm looking at you with your new wand!! :p

Any help is appreciated!

Thanks for helping me updating thread:)

Cure Pot II and BP II are very different mechanics so they'd have different caps for sure. Though there's a chance Cure Pot II has a cap purely on something more rare like Quick Magic having a cap, but I'm kinda doubting there is a reachable cap for it right now.
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By FaeQueenCory 2016-03-24 06:56:28
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I think she meant "BPdelay2 has a mirrored cap, does CurePot2".
Or something like that.
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 Asura.Krystela
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By Asura.Krystela 2016-03-24 15:23:26
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FaeQueenCory said: »
I think she meant "BPdelay2 has a mirrored cap, does CurePot2".
Or something like that.

Exactly :)

Sorry that my wording wasn't very clear.
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By Leviathan.Stamos 2016-03-26 15:23:30
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Wonder if anyone has an updated WHM DD spreadsheet?
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By camaroz 2016-03-26 15:27:52
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Would also like some clarity in the Club/shield vs Club/club combo. Since there was no definitive answer.
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By Skjalfeirdotter 2016-03-27 19:48:41
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ItemSet 342781
Augmented Sindri has Attack+45 Accuracy+77 Double Attack+9%. :3

Genmei shield
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By Skjalfeirdotter 2016-03-27 19:51:08
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Does anyone know if Furnishings' Light Moghancement aura strength has an effect on healing magic / cure spells? Or is it just to prevent synthesis breaks? :3
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By camaroz 2016-03-27 21:41:38
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Skjalfeirdotter said: »
ItemSet 342781
Augmented Sindri has Attack+45 Accuracy+77 Double Attack+9%. :3

Genmei shield

I have it, not really the question though. In terms of DPS is /war better because of fencer. This was brought up but never answered thanks.
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By Skjalfeirdotter 2016-03-27 22:17:22
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camaroz said: »
Skjalfeirdotter said: »
ItemSet 342781
Augmented Sindri has Attack+45 Accuracy+77 Double Attack+9%. :3

Genmei shield

I have it, not really the question though. In terms of DPS is /war better because of fencer. This was brought up but never answered thanks.

Glad to help. The above set assumes you are going after some crazy melee augments. Onca Suit is also good.
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 Asura.Krystela
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By Asura.Krystela 2016-03-27 22:33:37
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Skjalfeirdotter said: »
ItemSet 342781
Augmented Sindri has Attack+45 Accuracy+77 Double Attack+9%. :3

Genmei shield
Thanks skalf, I will add it to the melee sets shortly.

Unfortunately, I just seem to break the spreadsheet when I try to update them >.< I may give it another try someday.
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By Leviathan.Stamos 2016-03-28 08:01:34
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Yeah, the WHM spreadsheet is the only one I have been confused by. Checked the data and it was calculating the dual wield and reduced delay. But, even with it not calculating fencer correctly(20 not 200 tp bonus), once you went club/shield even sub nin it was a rise in DPS. So, I assume something is wrong with the SS lol
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By Leviathan.Stamos 2016-03-28 08:02:56
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Skjalfeirdotter said: »
ItemSet 342781
Augmented Sindri has Attack+45 Accuracy+77 Double Attack+9%. :3

Genmei shield

Why not Windbuffet Belt +1? Or if going for acc, why not Olseni?
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By Skjalfeirdotter 2016-03-28 08:08:09
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Leviathan.Stamos said: »
Skjalfeirdotter said: »
ItemSet 342781
Augmented Sindri has Attack+45 Accuracy+77 Double Attack+9%. :3

Genmei shield

Why not Windbuffet Belt +1? Or if going for acc, why not Olseni?

potential Chironic augments? But, actually you are probably right as Skjalf actually uses Windbuffet Belt +1 in TP set. ^^;
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By Leviathan.Stamos 2016-03-28 08:12:31
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Yeah, with Chironic augments you're either going to be shooting for DA or DW. If going multiple sets, say sub nin. You want 11~ DW for capped haste, and 31~ with just haste II.
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By Skjalfeirdotter 2016-03-28 08:24:28
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You can also get Triple attack on Chironic pieces. :3
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