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On Healing Hands - A Comprehensive WHM Guide (V2)
Server: Phoenix
Game: FFXI
Posts: 1245
By Phoenix.Gaiarorshack 2016-02-12 08:34:33
anyone done testing on gamb's cursna +100 effect.
Trying to figure out if it worthwhile to make if you already got yag.
By Arcto 2016-02-12 10:21:17
Damn near close to career WHM here but I wont be putting 1 gil towards that for just a cursna piece.
Just my 2 cents!
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Server: Asura
Game: FFXI
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By Asura.Pergatory 2016-02-12 10:22:24
Testing in the past has suggested that "Cursna +x" stats are +x% multipliers on your current success rate. So if you had a 30% chance of success with no Cursna gear, and added Cursna +10, you'd have a 33% chance of success.
This leads me to believe there's no reason there needs to be a cap on the stat, so you may be able to combine +100 with all the other bonuses we can already get and still benefit from them all until you hit 100% success rate. Which this might actually allow.
That said, it's a major pain to get it, and we can already get about a 75% success rate with Yagrush equipped AND Yagrush gives Divine Benison which shouldn't be ignored. So honestly I'm not sure it's worth the effort unless you're really reaching for things to pursue on WHM. In any event you'd need a toggle for Yagrush vs. Gambanteinn because some enemies have AOE Doom/Curse so you'd still want to use Yagrush sometimes...
By FaeQueenCory 2016-02-12 11:38:52
Kinda surprised no one has mentioned the obvious.
The ultimate WHM will obvs have both (and also likely be using chatoyant) and just ascension cursna. (Only other thing to use that on in battle is regen, everything else has an AoE form on WHM... Or is haste.)
If anything, this existing makes /SCH even more of the unequivocal best sub for WHM.
100% doom removal, all the -na's are -ga'd, and 600HP cure IIs.
(Idr what cure II was via aurastorm setup, but it's something dumb like 600 or 700... Never run out of MP ever.)
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Server: Asura
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By Asura.Pergatory 2016-02-12 16:30:20
Don't forget Celerity Arise :) That's my 2nd most common usage of stratagems during battle.
Honestly I don't think Accession can be relied upon for things like this, though. Anything that applies AOE Doom can potentially do so often enough that it's not unreasonable to think you may run out of stratagems.
I've had Yakshi use Timber back-to-back-to-back, literally re-applying doom so quickly the curse aura from Cordon never got re-applied between them. So while it may work often, it isn't a complete solution for AOE Doom removal. Even with all the gear under the sun, you'll still probably end up falling back on Yagrush anyway.
So yeah the ultimate WHM would probably have both, but the pragmatic WHM would recognize they'd rarely, if ever, actually use the Gambanteinn in practice.
Ragnarok.Martel
Server: Ragnarok
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Posts: 2954
By Ragnarok.Martel 2016-02-12 17:34:12
Kinda surprised no one has mentioned the obvious.
The ultimate WHM will obvs have both (and also likely be using chatoyant) and just ascension cursna. (Only other thing to use that on in battle is regen, everything else has an AoE form on WHM... Or is haste.)
If anything, this existing makes /SCH even more of the unequivocal best sub for WHM.
100% doom removal, all the -na's are -ga'd, and 600HP cure IIs.
(Idr what cure II was via aurastorm setup, but it's something dumb like 600 or 700... Never run out of MP ever.) I'd just like to note, You can't actually hit 100% doom removal rate unless the recipients are also wearing about +35 cursna Received.(not a precise value, but you get the idea)
I mean, that's fine for me, I carry that around already, and auto lock cursna received+ gear in when I get doomed. But it does kinda limit the utility a bit when the people the WHM is casting on have to carry and equip that gear(before you cast) for you to hit 100%.
Server: Asura
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Posts: 334
By Asura.Krystela 2016-02-16 02:34:21
It is right for cursna, there is either a cap to it or it's multiplied. With all gears (Minus the empyrean wand >.> Of course), but the tank wearing no cursna receive, the doom removal is pretty damn random but with them wearing cursna receive gears its a 1/1 (80%), 1/2(15%), 1/3(5%) (rarely) removal. But that's eyeballing and it can be du by multiple factors like lag.
BTW: I still dont have a life xD
Forum Moderator
Server: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2016-02-16 11:16:06
I've been wondering if anyones done extensive testing on the damage of Full cure.
I've done a little bit of testing in the past, with a Full nuking set, and only was nuking around 1.1k - 1.4k to skele dudes in Outer Ra'kaznar, and beginning to wonder whats the modifier.
ItemSet 341945
(On my brief testing, Weather made 0 diffrence)
I'm currently on the assumption that the varying of damage is based off my MP total, similar to how Death works to some varying degree.
Maybe later when i get a bit more free time post Yagrush trials ill investigate properly. But if anyone has, was it heavily modified by Cure Potency?
I'll investigate in my own time, see if it makes any kind of difference.
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By Asura.Pergatory 2016-02-16 17:58:21
Asura.Alfylicious said: »Healing Magic skill plays a bigger role than thought. Probably making Vanya clogs with Healing Skill path (+40 total and Cursna +5) better than Gendewitha Galoshes +1 (Cursna +10) You're making a leap in logic. Nowhere is that claimed.
Ragnarok.Flippant
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Posts: 660
By Ragnarok.Flippant 2016-02-16 19:17:54
Already posted some numbers based on Martel's testing. If you get 1% for every 20 skill, and you're getting so much +Cursna in gear, Vanya should be better.
Of course, it will depend on your current healing skill and +cursna, but it's simple enough to do the math for your own gear. i.e. 550 skill, +90 cursna with no feet:
27 * 100% = 54% (Gendewitha +1)
29 * 95% = 56.55% (Vanya)
The less your skill and higher your +cursna, the better skill will be.
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Server: Asura
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Posts: 334
By Asura.Krystela 2016-02-16 19:38:46
Ragnarok.Flippant said: »Already posted some numbers based on Martel's testing. If you get 1% for every 20 skill, and you're getting so much +Cursna in gear, Vanya should be better.
Of course, it will depend on your current healing skill and +cursna, but it's simple enough to do the math for your own gear. i.e. 550 skill, +90 cursna with no feet:
27 * 100% = 54% (Gendewitha +1)
29 * 95% = 56.55% (Vanya)
The less your skill and higher your +cursna, the better skill will be.
I am sorry trying to read this while sick, but if I understand you, you say Vanya are better with their 40 HS and +5 Cursna than Gendewitha +10 cursna?
Asking because your last sentence makes me dizzy. I will change it in the set if so. Nvm Alfy cleared it up
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Ragnarok.Flippant
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By Ragnarok.Flippant 2016-02-16 19:43:31
Yes. Last sentence in just a general rule-of-thumb (if you have high skill but low +cursna, then Gende might be better).
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Server: Asura
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By Asura.Pergatory 2016-02-17 10:04:57
Ragnarok.Flippant said: »Yes. Last sentence in just a general rule-of-thumb (if you have high skill but low +cursna, then Gende might be better). Based on your completely made-up numbers of 20 skill = +1% success?
Prothescar posted some testing results over on BG that showed when he added over 50 healing skill, his success rate didn't improve, in fact it actually went down considerably. Small sample size, but feel free to post something more meaty than "but if you assume 20 skill adds 1% then Gendewitha would be way better".
And Alfy I'm not offended, just annoyed at the lack of verification on this site lately. People take everything as gospel in this thread, so please be careful not to get carried away in your claims. I know you admitted it needs "more testing", but you also started drawing conclusions and now you & Flip have Krystela looking to update the sets on the front page based on your speculation that all testing so far disagrees with.
I'm not even saying you're wrong, just that you have no supporting evidence. SE has said healing skill affects Cursna, but they also said summoning skill affects BP:Rage accuracy and they recently admitted that wasn't true. Turns out summoning skill doesn't do anything for BP:Rage. All testing so far has suggested healing doesn't affect Cursna either. Feel free to demonstrate otherwise. I would welcome it. I would praise it. I wish I had time to test it myself. Sorry for coming off crass.
Ragnarok.Flippant
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By Ragnarok.Flippant 2016-02-19 08:06:18
You're the one who most recently posted the link to the testing. The last two posts (Proth and Martel) suggest 20 skill per 1% base. I don't see where he added 50 skill and it went down, unless you're referring to when he took off all his potency+ gear.
For Proth's numbers:
Quote: Test 1
424 + 15 healing magic skill, no potency gear
Mortal Ray casts: 30
Successful Cursna casts: 26/116 (+/- 22%)
439 / 20 = 21.95
Quote: Test 2
424 + 16 healing magic skill, 55% potency (Haoma's ring x2 30%, Theophany pantaloons 15%, Malison medallion 10%)
Mortal Ray casts: 26
Successful Cursna casts: 26/80 (+/- 33%)
440 / 20 = 22
22 * 1.55 = 34
Quote: Test 4
424 + 68 healing magic skill, no potency gear
Mortal Ray casts: 32
Successful Cursna casts: 28/115 (+/- 24%)
494 / 20 = 24.7
(#3 excluded since NQ Gende/Cape values are not confirmed)
Proth also mentions believing that the base rate is based on healing skill. And for Martel, well he himself equated 500 skill to a 25% (500/20) base in his conlusion.
Not saying this is a fact, but I don't really see how the testing disagrees, unless you are referring to something more recent that I've missed. If you want to say that their sampling size isn't enough to meet your standards, that's fine.
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Server: Asura
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Posts: 334
By Asura.Krystela 2016-02-20 22:32:51
Asura.Alfylicious said: »Quote: Cursna (2016/2/19)
Now I’m curious. I don’t suppose you could tell us how high the removal rate is when your healing skill is, say, 500?
Items and spells have different effects, and I will explain both below.
The white magic spell “Cursna” has its success rate vary with Healing Magic skill. At the lowest value of 0 skill, the removal rate is 10%. At the highest skill of 500, the removal rate is 30%. As we explained in a previous post, this rate can then be adjusted using equipment.
When the item “Holy Water” is used, regardless of the user’s other status, the removal rate is 33%.
Guess that solves that. Back to Gendewitha Galoshes +1.
100% Multiplier from: 60% Doom Success
Debilis Medallion +15
Fanatic Gloves +15
Haoma's Ring +15
Haoma's Ring +15
Mending Cape +15
Theo. Pantaloons +1 +15
Gendewitha Galoshes +1 +10
With the new Gambanteinn +100 = 90% Doom SuccessThanks alfy :)
And sorry, I do try to change the set based on what you guys bring up in the thread. Unfortunately, I didn't have the time to go and do test/post results lately so I change based with what you guys say.
I am glad the cursna issue got cleared up, changing it back to gendewitha.I will add another sets based on someone who have no JP and fix the one that is made for a full JP whm.
Another thing to clear up if no one has already: If the stoneskin effect from cures have a max value?Some people strongly thinks it caps at 300hp, but there is no testing showed to demonstrate that claim.
If someone have time to test it, would be appreciated :) I have been busy ;_;
By ibm2431 2016-02-22 13:09:28
Asura.Alfylicious said: »Quote: Cursna (2016/2/19)
Now I’m curious. I don’t suppose you could tell us how high the removal rate is when your healing skill is, say, 500?
Items and spells have different effects, and I will explain both below.
The white magic spell “Cursna” has its success rate vary with Healing Magic skill. At the lowest value of 0 skill, the removal rate is 10%. At the highest skill of 500, the removal rate is 30%. As we explained in a previous post, this rate can then be adjusted using equipment.
When the item “Holy Water” is used, regardless of the user’s other status, the removal rate is 33%.
For those wondering where this comes from, it's a translated version of this JP dev-post:
http://forum.square-enix.com/ffxi/threads/353-%E6%95%99%E3%81%88%E3%81%A6%EF%BC%81%E9%96%8B%E7%99%BA%E3%81%95%E3%82%93%EF%BC%81?p=572700#post572700
Ragnarok.Ghishlain
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By Ragnarok.Ghishlain 2016-02-22 16:26:08
As an FYI, Doom can be blocked via Divine Caress (it does need to remove the effect to gain the stat immunity though) so higher success has its benefits as it'll temporarily block further potential Dooms down the line.
Just some food for thought to add to the discussion about using Yag vs Gamnb and determining a preference.
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By Sylph.Shadowlina 2016-02-22 16:29:55
I think the whole argument comes down really to situation.
if you got 1 tank, 1 person in a fight getting doomed, then Gamba gonna win easily. if its 2+ then clearly gonna be Yag.
Only current end-game content that this applies too is Yakshi, and the Naraka NM respectively. (t4)
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Server: Asura
Game: FFXI
Posts: 334
By Asura.Krystela 2016-02-25 08:18:30
I think the whole argument comes down really to situation.
if you got 1 tank, 1 person in a fight getting doomed, then Gamba gonna win easily. if its 2+ then clearly gonna be Yag.
Only current end-game content that this applies too is Yakshi, and the Naraka NM respectively. (t4) ^This x453672546
Personally, for the nms with doom effect, we use the mage strategy, so only one tank. I've been considering it as an inventory +7 items but with wardrobe II coming, I may not even bother.
Leviathan.Stamos
Server: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2016-02-25 08:23:06
I look at it this way, if I can't remove Doom with Yagrush and all the best Cursna gear. It was just their time. RIP
Bahamut.Krizz
Server: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2016-03-02 17:31:31
I'm going to try to get back into the game so my WHM needs a makeover. I haven't seriously played since August 2014, so assume that I know nothing since around the time item levels weren't a thing or were brand new then.
Here are my current item sets:
Cure
ItemSet 121195
Fastcast (This one is a bit off. Missing a couple pieces.)
ItemSet 304071
HMP
ItemSet 112542
I'm going to start reading through the thread now and get the wikis up, but I would appreciate some tips or recommendations on what I should start doing first.
Cerberus.Conagh
Server: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2016-03-02 18:50:49
I look at it this way, if I can't remove Doom with Yagrush and all the best Cursna gear. It was just their time. RIP
And now I think this should be included on page 1.
@Krizz, I'd focus on getting relic/Artifact if you don't have all of it and upgrade that first. You have capped potency so you'll "manage" most content easily enough. You can build around Af3/2/1 as at 119 its some of the best pieces available, and only beaten by specialist builds (which do crush it tbf) but in terms of majority of content, you can get by with Af3/2/1 and an adequate refresh set.
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Cerberus.Conagh
Server: Cerberus
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Posts: 3189
By Cerberus.Conagh 2016-03-02 18:57:34
Ragnarok.Ghishlain said: »As an FYI, Doom can be blocked via Divine Caress (it does need to remove the effect to gain the stat immunity though) so higher success has its benefits as it'll temporarily block further potential Dooms down the line.
Just some food for thought to add to the discussion about using Yag vs Gamnb and determining a preference.
Kinda surprised no one has mentioned the obvious.
The ultimate WHM will obvs have both (and also likely be using chatoyant) and just ascension cursna. (Only other thing to use that on in battle is regen, everything else has an AoE form on WHM... Or is haste.)
If anything, this existing makes /SCH even more of the unequivocal best sub for WHM.
100% doom removal, all the -na's are -ga'd, and 600HP cure IIs.
(Idr what cure II was via aurastorm setup, but it's something dumb like 600 or 700... Never run out of MP ever.)
These 2 statements combined with Martels gearswap rule about Cursna Received are probably the most relevant statements to take from this collectively. Equip x once for Definite Cursna and immunity to the next? Hard not to do this and somewhat makes Yagrush on a back burner for this spell alone.
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Server: Shiva
Game: FFXI
Posts: 167
By Shiva.Applesmash 2016-03-03 06:09:22
I look at it this way, if I can't remove Doom with Yagrush and all the best Cursna gear. It was just their time. RIP
you don't even play WHM ????
Node 207
Disregardhope is now also contributing to the sets on this guide.
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