Bubble Trouble: A Geomancer Guide

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Bubble Trouble: A Geomancer Guide
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By Veydal1 2025-12-06 18:41:57
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Atrox78 said: »
Lakshmi.Buukki said: »
How is it incorrect when he clearly states "for Judgement Damage"? Maybe Lorg Mor fits in higher than 3 or below 2 if you WERE to use judgement with it, but that list looks fairly accurate for Judgement only weapons. I don't have a r15 aeonic to compare, but the notes about TP bonus make sense considering effective tp is 2250 during Aminon or other bosses instead of 2750.

Because the prime will do higher judgement numbers.

But it won't, unless you're holding TP until over 2k. Only at 2k TP does Stage 5 begin to break even with Aeonic R15.
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 Asura.Toralin
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By Asura.Toralin 2025-12-06 18:59:17
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What are people doing occult wise on Aminon if anything?

What nuke?
What set?

Recently taken over dual boxing geo on 9boss and trying to get a little more DPS out of GEO
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-12-06 19:32:00
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I really only do Impact, my team's TP management can't really accomodate thundara III too, but that would be my second occult spell if I were to use it.

For Impact, since GEO is lower on the totem pole of damage needing to be done, I still have my pet DT stuff in casting set, so it looks like this for impact.

ItemSet 401372

Cape is a melee cape with STP

If you wanted to do full TP gain I'd swap to:
combatant's torque
Any of alabaster earring R30, telos earring, crepuscular earring
merlinic dastanas with Occult Acumen
merlinic crackows with Occult Acumen

For Thundara III
merlinic hood with Occult Acumen
merlinic jubbah with Occult Acumen
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-12-06 19:54:07
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Asura.Toralin said: »
What are people doing occult wise on Aminon if anything?

What nuke?
What set?

Impact, Blizzara & Thundara III (most expensive GEO spells). Impact only difference is swapping out the cloak for head/body slot.
Code
{
		ammo="Seraphic Ampulla",
		head={ name="Merlinic Hood", augments={'Attack+17','"Occult Acumen"+10','MND+3',}},
		body={ name="Merlinic Jubbah", augments={'Mag. Acc.+1','"Occult Acumen"+11','MND+9',}},
		hands={ name="Merlinic Dastanas", augments={'"Mag.Atk.Bns."+17','"Occult Acumen"+11','INT+1',}},
		legs="Perdition Slops",
		feet={ name="Merlinic Crackows", augments={'"Mag.Atk.Bns."+30','"Occult Acumen"+10',}},
        neck="Bathy Choker +1", 
        ear1="Crep. Earring", 
        ear2="Dedition Earring",
        ring1={name="Chirich Ring +1", bag="wardrobe3"},
		ring2={name="Chirich Ring +1", bag="wardrobe7"},
		back={ name="Nantosuelta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Damage taken-5%',}},
        waist="Oneiros Rope",
}


I basically rotate 3-5 spells, depending on what is on cooldown: Absorb-TP, Impact, Aspir 2 or 3 (MP), Blizzara III and Thundara III. If I am fast, I throw up an Absorb-MND/STR before an Impact so I can gain extra stats. Consume Mana often requires me to refill MP, so the Aspirs are handy. Entrust STR/MND at start and after a RD reset.

I also don't wear any Pet -DT% gear for the bubble during Aminon (or really any of the bosses), neither do I use Idris for it either, because I've never had it die once. I use GEO-Fury behind the party, and Indi-Frailty on myself. Even when I do it in reverse (Indi-Fury and GEO-Frailty), between Dematerialize, Life Cycle, RD and WC resets, it's always alive and never been in any threat of danger (assuming you stand at max distance). But as Shadowmeld mentioned, GEO's damage is paltry in the grand scheme. I just personally like pushing myself to improve where I can since GEO can either be incredibly boring or very busy/engaging as a job, and I just prefer the latter.
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